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Time dilation: Difference between revisions

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[[File:Jita TIDI in Capsuleer Day XX.png|364px|thumb|right|Jita occured time dilation during the 20th birthday of EVE Online event]]
'''Time Dilation''' ( sometimes '''TiDi''', pronounced "tie-die"), is a game mechanic which is used to make large fleet fights in EVE more possible.
'''Time Dilation''' ( sometimes '''TiDi''', pronounced "tie-die"), is a game mechanic which is used to make large fleet fights in EVE more possible.


During large fleet engagements involving hundreds or thousands of players, lag usually occurs. The reason is that so many players are sending actions to the server of a system that the server can't handle all those action in a timely manner.<ref>For the more computer science-minded readers, server load scales at O(n<sup>2</sup>) with players on grid.</ref>
During large fleet engagements involving hundreds or thousands of players, lag usually occurs. The reason is that so many players are sending actions to the server of a system that the server can't handle all those action in a timely manner.<ref group=Note>For the more computer science-minded readers, server load scales at O(n<sup>2</sup>) with players on grid.</ref>


Imagine a bunch of houses with roads connecting to a building in downtown. Each house would be a person in EVE and the building in downtown would be the server. Now let's imagine that a car from a house is an action, like turning on your missile launcher. Normally, if just a few people drive their cars on the road, traffic goes smoothly. But if you have a huge number, then you get a traffic jam.
Imagine a bunch of houses with roads connecting to a building in downtown. Each house would be a person in EVE and the building in downtown would be the server. Now let's imagine that a car from a house is an action, like turning on your missile launcher. Normally, if just a few people drive their cars on the road, traffic goes smoothly. But if you have a huge number, then you get a traffic jam.
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== Icon ==
== Icon ==
[[File:tidi.jpg|300px|thumb|right|What time dilation icon looks like. Note the yellow circle]]
[[File:tidi.jpg|300px|thumb|right|What time dilation icon looks like. Note the yellow circle]]
When a node has a certain amount of load (due to player activity) all systems on that node will show an icon representing the current Time Dilation. You can see the icon on the screenshot, in which the icon has a yellow colour. Hovering the mouse over that icon will display the current time dilation percent (the speed at which time is currently moving).
When a node has a certain amount of load (due to player activity) all systems on that node will show an icon representing the current Time Dilation. You can see the icon on the screenshot, in which the icon has a yellow colour. Hovering the mouse over that icon will display the current time dilation percent (the speed at which time is currently moving).


The rule of the thumb is:
The rule of the thumb is:
 
{| class=wikitable style="margin-left: 2em; font-style: italic;"
 
|- style="font-style: normal;"
{| border="1"
! Icon Colour
|'''Icon Colour'''
! Speed Reduction
|'''Speed Reduction'''
|-
|- style="font-style:italic;color:green;"
| style="color: green;" | Green  
|Green  
| Slightly Reduced Speed
|''Slightly Reduced Speed''
|-  
|- style="font-style:italic;color:yellow;"
| style="color: yellow;" | Yellow
|Yellow
| Half Speed
|''Half Speed''
|-
|- style="font-style:italic;color:red;"
| style="color: red;" | Red
|Red
| Low Speed
|''Low Speed''
|}
|}


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== Resources ==
== Resources ==
Dev Blog: [https://community.eveonline.com/news/dev-blogs/introducing-time-dilation-tidi Introducing Time Dilation (TiDi)] (22 April 2011)
== Notes ==
<references group=Note />


[https://community.eveonline.com/news/dev-blogs/introducing-time-dilation-tidi/ Time Dilation Dev Blog]
== References ==
<references />


[[Category:Game mechanics]]
[[Category:Game mechanics]]