Difference between revisions of "Blood Forsaken Rally Point"

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{{Update|Ship list class and amount}}
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{{CMBSiteInfo
{{CMBSite | Blood Forsaken Rally Point
+
|name=Blood Forsaken Rally Point
| Variation= 3
+
|type=anomaly
| OverviewSectionY/N= Y
+
|rating=Class 6
    | OverviewSectionText= The '''Blood Forsaken Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Rally Point]].
+
|location=Null
    | OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class
+
|ship limit=Unrestricted
    | OverviewEstPayout=  
+
|faction=Blood Raiders
    | Diff&ShipRecSectionY/N=  
+
|signature strength=N/A
        | Diff&ShipRecSectionText=  
+
}}
    | TotalExpEnemiesSectionY/N=  
+
 
        | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of xx ships.
+
The '''Blood Forsaken Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Rally Point]].
        | TotalExpFrigates      =
+
 
        | TotalExpDestroyers    =
+
==Walkthrough==
        | TotalExpCruisers        =
+
{{MessageBox
        | TotalExpBattlecruisers =
+
|On warpin:
        | TotalExpBattleships  =
+
|The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
        | TotalExpCapitals      =
+
|collapsed=no}}
        | TotalExpSentries      =
+
 
| WalkthroughSectionY/N= Y
+
Single ungated normal space pocket.
    | WarpToSitePopupText= The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
 
    | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =
 
        | Room1ImageCaption          =
 
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Cruiser|5- 6|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battleship|5- 6|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle|ewar=Neut}}
 
|}
 
  
<!-- Generic template arguments below to be replaced with appropriate ship list names and amount information.
+
This site has triggers, most notably 2 cruisers in the initial defending fleet.
 +
If these cruisers are killed, they will spawn the next wave(s) regardless of whether the battleships are killed.
 +
Note that one random cruiser in the initial fleet will trigger Wave #2, and another will trigger Wave #3.
  
        | Room1Group2                = 1st Reinforcement Spawn
+
{{NPCTableHead|Initial Defending Fleet}}
            | Room1Group2Text        =
+
{{NPCTableRow|Elite Cruiser|5-6|Arch Sage/Dark Priest/Shadow Sage|trigger=Triggers Wave 2 and 3}}
            | Room1Group2InLocal    =
+
{{NPCTableRow|Battleship|2-3|Corpus Patriarch/Pope}}
            | Room1Group2Table      =
+
{{NPCTableRow|Battleship|2-3|Corpus Archbishop/Harbinger|ewar=Neut}}
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
 
|}
 
|}
        | Room1Group3                = 2nd Reinforcement Spawn
+
 
            | Room1Group3Text        =
+
{{NPCTableHead|Wave #2}}
            | Room1Group3InLocal    =
+
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
            | Room1Group3Table      =
+
{{NPCTableRow|Elite Cruiser|0-1|(now reserch)|ewar=Neut}}
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
 
|}
 
|}
        | Room1Group4                = 3rd Reinforcement Spawn
+
 
            | Room1Group4Text        =
+
{{NPCTableHead|Wave #3}}
            | Room1Group4InLocal    =
+
{{NPCTableRow|Elite Frigate|2-3|Elder Corpii Engraver/Raider/Reaver}}
            | Room1Group4Table      =
+
{{NPCTableRow|Battleship|2-3|Corpus Archbishop/Harbinger|trigger=Triggers Wave 4|ewar=Neut}}
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
 
|}
 
|}
        | Room1Group5                = 4th Reinforcement Spawn
+
 
            | Room1Group5Text        =
+
{{NPCTableHead|Wave #4}}
            | Room1Group5InLocal    =
+
{{NPCTableRow|Cruiser|2-3|Corpum Arch Priest/Arch Sage/Shadow Sage|trigger=Triggers Wave 5}}
            | Room1Group5Table      =
+
{{NPCTableRow|Battleship|2-3|Corpus Cardinal/Monsignor}}
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
 
|}
 
|}
        | Room1Group6                =  5th Reinforcement Spawn
+
 
            | Room1Group6Text        =
+
{{NPCTableHead|Wave #5}}
            | Room1Group6InLocal    =
+
{{NPCTableRow|Elite Frigate|0-2|Elder Corpii Engraver/Raider/Worshiper}}
            | Room1Group6Table      =
+
{{NPCTableRow|Elite Frigate|0-2|Elder Corpii Follower/Herald}|point=yes|ewar=Web}}
{{NPCTableHead}}
+
{{NPCTableRow|Battleship|2-3|Corpus Patriarch/Pope|trigger=Triggers Wave 6}}
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
 
|}
 
|}
        | Room1Group7                = 6th Reinforcement Spawn
+
 
            | Room1Group7Text        =
+
{{NPCTableHead|Wave #6}}
            | Room1Group1InLocal    =
+
{{NPCTableRow|Battlecruiser|4|Corpatis Fanatic/Phantom/Seer/Shade}}
            | Room1Group7Table      =
+
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
|}
 
        | Room1Group8                = 7th Reinforcement Spawn
 
            | Room1Group8Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group8Table      =
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
|}
 
        | Room1Group9                = 8th Reinforcement Spawn
 
            | Room1Group9Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group9Table      =
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
|}
 
        | Room1Group10              = 9th Reinforcement Spawn
 
            | Room1Group10Text      =
 
            | Room1Group1InLocal    =
 
            | Room1Group10Table      =
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
 
|}
 
|}
  
-->
+
The site contains approximately 20 million in bounties on average, fluctuating mostly with the number of battleships that spawn.
 +
 
 +
Faction spawns are possible.
 +
 
 +
==Escalation==
 +
The anomaly can escalate to [[Blood Raider Prison Camp]].
  
  | EscalationSectionY/N =
 
    | Escalation=
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N =
 
    | RewardsSectionText=
 
    | TotalBountyValue =  mil
 
    | TotalGeneralLootValue=  mil
 
    | TotalSalvageValue =  mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
 
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 00:18, 17 February 2024

Site Details
Blood Forsaken Rally Point
Type Combat Anomaly
Rating Class 6
Found in Null
Max ship size Unrestricted
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength N/A

The Blood Forsaken Rally Point is a combat anomaly found in Blood Raiders infested regions. It is a level 3 variant of the Blood Rally Point.

Walkthrough

On warpin:
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.

Single ungated normal space pocket.

This site has triggers, most notably 2 cruisers in the initial defending fleet. If these cruisers are killed, they will spawn the next wave(s) regardless of whether the battleships are killed. Note that one random cruiser in the initial fleet will trigger Wave #2, and another will trigger Wave #3.


Initial Defending Fleet
WD EWAR L


Elite Cruiser 5-6 x Elite Cruiser Arch Sage/Dark Priest/Shadow Sage Triggers Wave 2 and 3
Battleship 2-3 x Battleship Corpus Patriarch/Pope
Battleship 2-3 x Battleship Corpus Archbishop/Harbinger Energy Neutralizer


Wave #2
WD EWAR L


Battleship 4 x Battleship Corpus Cardinal/Monsignor
Elite Cruiser 0-1 x Elite Cruiser (now reserch) Energy Neutralizer


Wave #3
WD EWAR L


Elite Frigate 2-3 x Elite Frigate Elder Corpii Engraver/Raider/Reaver
Battleship 2-3 x Battleship Corpus Archbishop/Harbinger Triggers Wave 4 Energy Neutralizer


Wave #4
WD EWAR L


Cruiser 2-3 x Cruiser Corpum Arch Priest/Arch Sage/Shadow Sage Triggers Wave 5
Battleship 2-3 x Battleship Corpus Cardinal/Monsignor


Wave #5
WD EWAR L


Elite Frigate 0-2 x Elite Frigate Elder Corpii Engraver/Raider/Worshiper
Elite Frigate 0-2 x Elite Frigate Elder Corpii Follower/Herald} Warp Disruptor Stasis Webifier
Battleship 2-3 x Battleship Corpus Patriarch/Pope Triggers Wave 6


Wave #6
WD EWAR L


Battlecruiser 4 x Battlecruiser Corpatis Fanatic/Phantom/Seer/Shade
Battleship 4 x Battleship Corpus Cardinal/Monsignor

The site contains approximately 20 million in bounties on average, fluctuating mostly with the number of battleships that spawn.

Faction spawns are possible.

Escalation

The anomaly can escalate to Blood Raider Prison Camp.