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Wormholes
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{{Wormhole Links}}
You scan down WH's from anywhere within Eve space. This is done by launching probes and reading the results on the System Scanner. A new probing system was introduced with release Apocrypha.
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{{related class | Wormhole Mechanics (Class) | Wormhole PVE (Class) | Wormhole PVP (Class) | Wormhole Living (Class) }}
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'''Wormholes''' are rifts in space that connect two star systems. Like [[stargates]], they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. They connect two systems for only a short time and collapse when either their lifespan ends or too many ships have passed through them.
  
There are no gates in W-space; the only way to get to another WH solarsystem (or pocket) is via another WH.  ALL WH's are randomly placed and are temporary. A given WH allows only a certain amount of mass to go through it before it will destabilize and close forever.
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Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach. Wormholes frequently connect to [[wormhole space]].
If a WH closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod.  The good news is, there's always another wormhole.  The moral is, never go into a WH without a scanner.
 
  
The new WH you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another WH deeper into W-Space (D6 calls this "going deeper down the rabbit hole"). There may be several WHs into and out of the same W-space solarsystem.
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== Finding wormholes ==
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[[File:Wormholec3.jpg|200px|thumb|A wormhole leading to W-Space]]
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Wormholes can be found by [[Probe scanning|scanning]] down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.
  
All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own pal. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.
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'''IMPORTANT NEW PLAYER TIP:''' If you've found a wormhole, by all means see what's on the other side if you're curious, but use a cheap ship you can afford to lose, and also a [[clone]] you can afford to lose. Make sure the ship you use has core probes and a probe launcher fitted on it. When you pass through the wormhole, immediately '''right-click and bookmark your entry wormhole''' before doing anything else. The game does not automatically record your entrance's location, and if you warp away without bookmarking it, you will have to probe your entrance down. If the worst comes to the worst and you find yourself stranded in wormhole space with no probes, you can try contacting [https://evescoutrescue.com/home/ EvE-Scout Rescue], who might be able to help.
  
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a ramdomly determined amount of time and allow a ramdomly determined amout of mass through. When either variable reaches zero, the wormhole collapses forever.  Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere.
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== Destinations ==
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Wormholes lead to many different places: some connect W-Space to mapped New Eden systems (henceforth  [[Known Space]] or K-Space), others connect from K-Space to W-Space, yet others connect W-Space to other W-Space systems, and some wormholes connect K-Space to K-Space. Wormholes occurring within a W-Space system provide the sole method of inter-system travel for residents of that wormhole: there are no stargates in W-Space.
  
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial.  You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info.  A pristine wormhole has not yet had 60% of its alotted mass pass through it.  An Intermediate wormhole has between 40% and 10% of its alotted mass left.  A Critical wormhole has less than 10% of its alotted mass left.  Be very sure you want to jump through any Critical wormhole.
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'''Known Space to Known Space Wormholes''' are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of traveling through potentially dangerous space. They're commonly named for their sec status on both ends: High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.
  
Highsec > WH will not be as lucrative as 0.0 > WH.
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'''Known Space to Wormhole Space Wormholes''' connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams.
It should be possible to anchor POSs (assuming there are moons in W-space) but getting back to the same W-space to re-fuel the POS may prove to be a little difficult.
 
  
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'''Wormhole Space to Wormhole Space Wormholes''' provide the sole means of interstellar transport between distinct W-Space systems, since there are no gates available. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE—capsuleers killing sleeper rats—or PvP—capsuleers killing each other. W-Space to W-Space wormholes are very important, in part because high-class W-Space systems rarely get direct connections to K-Space.
  
*I like this one* It is extremely possible to get stuck in W-space, if your WH closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and no a petition to a GM will not get you out. You have 2 choices as I see it, if you end up stuck and unable to scan down a WH from within W-space.
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== Wormhole identification ==
1) Self destruct
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{{main|Visual wormhole identification}}
2) Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the WH they came in on.
 
You can only get in or out of W-space via WHs - you CANNOT clone jump, or cyno in or out of W-space (the only exception to getting out is to self destruct).
 
W-space is NOT on the map, the solarsystems do not have names so loading the map will not show you where you are.
 
You can bookmark things in W-space the normal way but no solarsystem name will be auto generated on the bm.
 
Local chat atm is subject to much CCP discussion, word is that it may be a delayed mode local chat.
 
The new scanner system, new probes and probe launchers will all use the existing skills you have trained up. The aim is to make the level you have trained a skill up to still be relevant, so if you have invested time in getting a certain skill up, you will still get the benefit of this.
 
So how many W-space sites are there - answer around 2,500.
 
There will be NO ice in W-space. As is whether the belt will remain in the system all the time. Or whether the NPC's will let you mine the ice in peace.
 
Motherships, wormholes and High-Sec space!
 
  
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The color of a wormhole may give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads. The color also changes based on the size of the wormhole.
  
== Wormhole Size and Stability Information ==
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Right clicking and showing info on wormhole entrances will also display a short bit of text which reveals roughly about where they lead and their stability status. This text is explained below.
Wormhole Information
 
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.
 
This table shows the characteristics of a sudden Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !
 
  
Wormhole
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By the name of the WH-system, you can determine its class, statics, possible signatures and anomalies with their NPC composition and damage from them. To do this, you can use the [https://whdb.scan-stakan.space date base of wormholes].
  
Make table:
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== Wormhole sizes and restrictions ==
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Wormholes come with [[Wormhole attributes|different restrictions]]. Wormholes not only allow certain amounts of mass through them in their lifetime, but they also have mass restrictions for each particular transfer. For example, some wormholes from K-Space to C3 wormhole space will restrict ships going through to destroyers or smaller.
  
Type Total Mass Allowed (Kg) Max Individual Mass (Kg) Mass Regeneration (Kg/day)
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Capital ships with jump drives can go through wormholes, providing the wormhole can support the ship's mass. [[Cynosural field]]s can be opened in wormhole space, but ships with jump drives cannot lock on to these fields, nor can they lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships such as Titans and Supercarriers cannot go through wormholes at all, as they are far too large for even the largest wormholes. Capitals can be built in W-space, but they may not be able to take any of exits to K-space or even other W-space connections. Supercapitals cannot be built, as there is no sovereignty in [[wormhole space]].
Class Max Stable Time (Hours)
 
A239 2,000,000,000 300,000,000 0 8 24
 
A641 2,000,000,000 1,000,000,000 0 7 16
 
A982 3,000,000,000 300,000,000 0 6 24
 
B041 5,000,000,000 300,000,000 500,000,000 6 48
 
B274 2,000,000,000 300,000,000 0 7 24
 
B449 2,000,000,000 1,000,000,000 0 7 16
 
B520 5,000,000,000 300,000,000 500,000,000 7 24
 
C125 1,000,000,000 20,000,000 0 2 16
 
C140 3,000,000,000 1,350,000,000 0 8 24
 
C247 2,000,000,000 300,000,000 0 3 16
 
C248 5,000,000,000 1,800,000,000 500,000,000 9 24
 
C391 5,000,000,000 1,800,000,000 500,000,000 8 24
 
D364 1,000,000,000 300,000,000 0 2 16
 
D382 2,000,000,000 300,000,000 0 2 16
 
D792 3,000,000,000 1,000,000,000 0 7 24
 
D845 5,000,000,000 300,000,000 500,000,000 7 24
 
E175 2,000,000,000 300,000,000 0 4 16
 
E545 2,000,000,000 300,000,000 0 9 24
 
G024 2,000,000,000 300,000,000 0 2 16
 
H121 500,000,000 20,000,000 0 1 16
 
H296 3,000,000,000 1,350,000,000 0 5 24
 
H900 3,000,000,000 300,000,000 0 5 24
 
I182 2,000,000,000 300,000,000 0 2 16
 
J244 1,000,000,000 20,000,000 0 8 24
 
K329 5,000,000,000 1,800,000,000 500,000,000 9 24
 
K346 3,000,000,000 300,000,000 0 9 24
 
L477 2,000,000,000 300,000,000 0 3 16
 
L614 1,000,000,000 20,000,000 0 5 24
 
M267 1,000,000,000 300,000,000 0 3 16
 
M555 3,000,000,000 1,000,000,000 0 5 24
 
M609 1,000,000,000 20,000,000 0 4 16
 
N062 3,000,000,000 300,000,000 0 5 24
 
N110 1,000,000,000 20,000,000 0 7 24
 
N290 5,000,000,000 1,800,000,000 500,000,000 8 24
 
N432 3,000,000,000 1,350,000,000 0 5 24
 
N766 2,000,000,000 300,000,000 0 2 16
 
N770 3,000,000,000 300,000,000 0 5 24
 
N944 3,000,000,000 1,350,000,000 0 8 24
 
N968 2,000,000,000 300,000,000 0 3 16
 
O128 1,000,000,000 300,000,000 100,000,000 4 24
 
O477 2,000,000,000 300,000,000 0 3 16
 
O883 1,000,000,000 20,000,000 0 3 16
 
P060 500,000,000 20,000,000 0 1 16
 
Q317 500,000,000 20,000,000 0 1 16
 
R051 3,000,000,000 1,000,000,000 0 8 16
 
R474 3,000,000,000 300,000,000 0 6 24
 
R943 750,000,000 300,000,000 0 2 16
 
S047 3,000,000,000 300,000,000 0 7 24
 
S199 3,000,000,000 1,350,000,000 0 9 24
 
S804 1,000,000,000 20,000,000 0 6 24
 
T405 2,000,000,000 300,000,000 0 4 16
 
U210 3,000,000,000 300,000,000 0 8 24
 
U319 50,000,000,000 1,800,000,000 500,000,000 6 48
 
U574 3,000,000,000 300,000,000 0 6 24
 
V283 3,000,000,000 1,000,000,000 0 9 24
 
V301 500,000,000 20,000,000 0 1 16
 
V753 3,000,000,000 1,350,000,000 0 6 24
 
V911 3,000,000,000 1,350,000,000 0 5 24
 
W237 3,000,000,000 1,350,000,000 0 6 24
 
X702 1,000,000,000 300,000,000 0 3 24
 
X877 2,000,000,000 300,000,000 0 4 16
 
Y683 2,000,000,000 300,000,000 0 4 16
 
Y790 500,000,000 20,000,000 0 1 16
 
Z060 1,000,000,000 20,000,000 0 9 24
 
Z142 3,000,000,000 1,350,000,000 0 9 24
 
Z457 2,000,000,000 300,000,000 0 4 16
 
Z647 500,000,000 20,000,000 0 1 16
 
Z971 100,000,000 20,000,000 0 1 16
 
  
== Wormhole Information ==
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The color of the flare around a wormhole can tell you the size of ships that can go through. Color Effects for wormholes are described in more detail in [[Visual wormhole identification]].
  
This page lists the wormhole classes you may find in EVE and their associated attributes.
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=== Polarization ===
DANGER - Wormhole space exploration is a dangerous choice of career. Don't undertake an expedition without a prober and spare supplies.
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Jumping through wormholes introduces additional restrictions on how often in a given time a pilot may jump through a particular wormhole. You may not jump through a wormhole in the same direction twice within five minutes. For example, if you jump through a wormhole at 05:00 and then jump back through the wormhole at 05:03, you will be polarized until 05:05, five minutes after your last transit in that direction. When polarized the wormhole will prevent you from jumping through, and present you with a message informing you how much time is left on your polarization timer. Similarly, if you were to jump as soon as the timer was up, you would be polarized on the other side of the hole until 05:08, five minutes after your last transit in ''that'' direction.
The following list is compiled from static data and may not be 100% accurate, as CCP has removed this data from the datadump.
 
Name Target System Class More Information:
 
  
'''A239 -Lowsec''',  Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn
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One way to manage your polarization timer is to check local chat for time stamps (multiple wormhole jump time stamps are kept in the chat, unlike gate jumps in K-space) for your jumps and then plan accordingly.
  
'''A641 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg  16 hours lifetime from spawn
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Keep in mind that this restriction applies to the pilot, not the ship or the account. The same ship can be swapped by ejection and boarding by different capsuleers for immediate transit through the same wormhole. This is very useful for [[Living_in_Wormhole_Space#Unwanted_Wormholes|mass reduction operations]] without need for multiple ships of same type. This is, however, a somewhat more dangerous way to roll a wormhole, as multiple pilots jumping from ship to ship are at least momentarily extremely vulnerable.
  
'''A982 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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=== Aggression ===
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[[Timers|Weapon timers]] do not apply in [[wormhole space]]s. You still get them when you aggress capsuleers, but they don't have any effect other than delaying your disappearance from space when you log off. As long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. There is no CONCORD in W-Space, no stargate sentry guns, and commonly no stations. For this reason many battles in W-Space take place very near wormholes. This can provide escape options even if you are webbed, scrammed, or bubbled.
  
'''B041 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 48 hours lifetime from spawn 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse
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== Wormhole text ==
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When on grid with a wormhole entrance, right click on the entrance and click on ''show info''. This will give you information about the wormhole. There are 4 sentences in the information.
  
'''B274 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn
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=== System type ===
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The first sentence talks about the type of the wormhole. These will be of the following format:
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* ''This wormhole seems to lead into '''<nowiki>{important part}</nowiki>''' parts of space.''
  
'''B449 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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{| class="wikitable" style='margin-left: 2em;"
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|-
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! Text !! Meaning
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|-
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|'''Unknown''' ||C1/C2/C3
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|-
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|'''Dangerous Unknown''' ||C4/C5
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|-
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|'''Deadly Unknown''' ||C6
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|-
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|'''High Security''' ||Hisec
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|-
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|'''Low Security''' ||Lowsec
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|-
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|'''Null Security''' ||Nullsec
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|-
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|'''Triglavian Space''' ||Pochven
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|}
  
'''B520 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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* If the wormhole is named (anything other than K162) you can look up the location using [[Wormhole attributes|this table]]. You can also identify the size of ships allowed by its color.
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse 
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* If the wormhole is a K162, you can tell what type of system it leads to by color.
  
'''C125 -Class 2 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
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=== Life ===
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The next sentence indicates how much life the wormhole has before it collapses. Show Info on the wormhole will list one of the following:
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''This wormhole has '''not yet begun''' its natural cycle of decay and should last at least another day''
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*''This wormhole is '''beginning to decay''', and probably won't last another day''
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* ''This wormhole is '''reaching the end''' of its natural lifetime''
  
'''C140 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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{| class="wikitable" style='margin-left: 2em;"
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|- style="text-align: center;"
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! Text !! Meaning !! Slang
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|-
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| '''not yet begun''' || more than 24 hours || Fresh
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|-
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|'''beginning to decay''' || between 4 and 24 hours || Fresh
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|-
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|'''reaching the end''' || less than 4 hours || EOL
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|}
  
'''C247 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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It is therefore not recommended to traverse an end of life wormhole without some alternative method of returning back home, such as a corpmate able to scan down a new entrance.
  
'''C248 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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=== Mass ===
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse  
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The third sentence tells you how much mass has passed through the wormhole.
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* ''This wormhole has '''not yet''' had its stability significantly disrupted by ships passing through it''
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* ''This wormhole has had its stability reduced by ships passing through it, but '''not to a critical degree''' yet''
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* ''This wormhole has had its '''stability critically disrupted''' by the mass of numerous ships passing through and is on the verge of collapse''
  
'''C391 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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{| class="wikitable" style='margin-left: 2em;"
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse 
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|-
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! Text !! Meaning !! Slang
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|-
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| '''not yet''' || over 50% || Fresh
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|-
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| '''not to a critical degree''' || between 50% and 10% || Shrink
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|-
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| '''stability critically disrupted''' || less than 10% || Crit
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|}
  
'''D364 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
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=== Ship size ===
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The last sentence tells you the size of ships that are allowed into the enter the wormhole.
  
'''D382 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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{| class="wikitable" style='margin-left: 2em;"
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|-
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! Text !! Meaning
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|-
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| Very large ships can pass through this wormhole || All ships except for Titans and supercarriers can pass through this hole
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|-
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| Larger ships can pass through this wormhole || Battleships, Orcas, and smaller ships can pass through this hole
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|-
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| Up to medium size ships can pass through this wormhole || Unplated Nestors, battlecruisers and smaller ships can pass through this hole
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|-
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| Only the smallest ships can pass through this wormhole || Only frigates, destroyers, or specially fit HICs can pass through this hole
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|}
  
'''D792 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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== Wormhole statics ==
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W-Space systems will always contain one or two wormholes that are referred to as "static". These wormholes, although they disappear with time as other wormholes, are more or less persistent : once the static wormhole collapses, another will re-open somewhere in the system, leading to a different system of same class.
  
'''D845 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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In wormholes of classes 2 and 4, there are usually two statics, and in 1 and 3, one each.
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
 
  
'''E175 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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For example, a Class 4 W-Space system can have a static Class 3 wormhole. As soon as the wormhole collapses, another wormhole opens to another Class 3 system. It can be very profitable to collapse a static wormhole on purpose, because it then means another neighboring system - and maybe another K-Space exit, as well as new combat and exploration sites to run, not to mention new neighbors to kill!!
  
'''E545 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn
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It can also be used to get rid of a connection to enemy corps or alliances inhabiting that precise system: by collapsing the wormhole you then prevent them from getting into your system, while still having another possible exit from the system.
  
'''G024 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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== Wormhole environment ==
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When jumping into a wormhole space, a notice may advise you that there may be changes to the natural physics within this space. For example, you may find that all ships in this W-space have improved shields, or conversely, slower recharge times on shields. There are many possibilities, but remember that they apply to both you and anyone else in the W-space, although not necessarily the Sleepers.
  
'''H121 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
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If there is an effect in play in a system, you will see the message, "Local spatial phenomena may cause strange effects on your ship systems." Look at the target system’s space background and compare with the examples below to determine which phenomena is being displayed.
  
'''H296 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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To determine the strength of the effect, you'll need to know what class the system is. This may be determined from the wormhole you came through. These effects do show up in your ship and module descriptions, so you can also use that to determine what type and strength the effect is.  
  
'''H900 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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For more information, see [[Wormhole space#System_Effects|W-Space system effects]].
  
'''I182 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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== Example wormholes ==
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[[File:B274_Example.jpg|1000px|An example B274 wormhole with show info]]
  
'''J244 -Lowsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
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From the information popup on this wormhole we can tell quite a few things.
  
'''K162 -Generic Wormhole Exit''', K162 is a special wormhole class which represents an endpoint of another wormhole.
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* The B274 name means that this is an entrance, not an exit (which would be a K162). The difference doesn't mean much, at least mechanically, except that an entrance gives much more information. For example, the [[Wormhole Information]] article tells us that a B274 wormhole leads to high sec K-space, has a total mass allowance of 2,000,000,000 kg ± 10%, has a per-transit ship mass limit of 375,000,000 kg, and a maximum stable time of 24 hours.
To find out information about this wormhole you must travel to the other end of the wormhole and look up that wormhole's name
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* The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.
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* The wormhole has had its stability reduced by a significant amount of mass pushed through it. This is generally known as '''first shrink'''. The wormhole is still safe to transit in smaller ships.
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* Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).
 +
* The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.
  
'''K329 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
 
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
 
  
'''K346 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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[[File:2014.11.22.18.39.06.jpg|1000px|An example K162 wormhole with show info]]
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Again, we can tell quite a few things.
  
'''L477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
+
* The K162 name means this is an exit. The name is generic, and we really cannot get any information about the hole - except, the color of the hole means we are going into a C2 system, and the color of the flare says large ships can pass through the wormhole.
 +
* The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.
 +
* The wormhole has had its stability reduced by a significant amount of mass pushed through it. This is generally known as '''first shrink'''. The wormhole is still safe to transit in smaller ships.
 +
* Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).
 +
* The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.
  
'''L614 -Class 5 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
 
  
'''M267 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
+
[[File:O477_Example.jpg|1000px|An example O477 wormhole with show info]]
 +
Again, we can tell quite a few things.
  
'''M555 -Class 5 W-Space''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
+
* The O477 name means that this is an entrance. A O477 wormhole leads to C3 W-Space (this can be visually identified by the color of the wormhole), has a total mass allowance of 2,000,000,000 kg ± 10%, has a per-transit ship mass limit of 375,000,000 kg, and a maximum stable time of 16 hours.
 +
* The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.
 +
* The wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse. This is generally known as '''crit'''. The wormhole is unsafe to transit, as it could collapse behind you and trap you in hostile space. Specially fitted HICs are used to collapse the hole.
 +
* Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).
 +
* The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.
  
'''M609 -Class 4 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
+
== The death of a wormhole ==
 +
After a certain amount of mass is transported through or after some time the wormhole will disappear, or ''collapse''. While most wormholes only last for 24 hours, there are some variations to this rule. When a static wormhole collapses a new one with the same properties will spawn somewhere else in the same system. It will have to be scanned down. When a non-static wormhole collapses it simply disappears forever. You can read more on static wormholes in the [[Wormhole space]] article. If you get a note saying, "As you pass through the wormhole you realize that it collapses behind you. Have you become trapped?" and do not have a HS static bookmarked or core probe scanner/core probes, call [https://evescoutrescue.com/copilot/911/911.php Signal Cartel 911].
  
'''N062 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
+
You can artificially induce "premature" death of a wormhole ([[Living in Wormhole Space#Unwanted Wormholes|Unwanted Wormholes]]). This process is known as rolling.
  
'''N110 -Highsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
+
== History ==
 +
Wormholes were introduced in the [http://community.eveonline.com/news/patch-notes/patch-notes-for-apocrypha-1 Apocrypha expansion].
  
'''N290 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
+
Thera and the shattered wormholes were added in the [https://www.eveonline.com/news/view/thera-and-the-shattered-wormholes Rhea expansion].
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
 
  
'''N432 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
+
== Notes ==
 
+
* The fourth wormhole state, "dissipating into the ether", exists in EVE Online's shared cache only. See this article's [[Talk:Wormholes#"dissipating into the ether"|Discussion page]].
'''N766 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
+
[[Category:Wormholes]]
 
+
[[Category:Exploration]]
'''N770 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''N944 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''N968 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''O128 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
 
100,000,000.0 kg/hour mass regeneration, theoretical maximum 2,300,000,000.0 kg one hour before collapse
 
 
 
'''O477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''O883 -Class 3 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''P060 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''Q317 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''R051 -Lowsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''R474 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''R943 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 750,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''S047 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''S199 -Nullsec (0.0),''' Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''S804 -Class 6 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''T405 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''U210 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''U319 -Class 6 W-Space''', Maxiumum 1,800,000,000 kg at a time, total maximum 50,000,000,000.0 kg 48 hours lifetime from spawn
 
500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse 
 
 
 
'''U574 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''V283 -Nullsec (0.0),''' Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''V301 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''V753 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''V911 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''W237 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''X702 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''X877 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''Y683 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''Y790 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''Z060 -Nullsec (0.0),''' Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''Z142 -Nullsec (0.0'''), Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
 
 
 
'''Z457 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''Z647 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
 
 
 
'''Z971 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 100,000,000.0 kg 16 hours lifetime from spawn
 
 
 
 
 
(source: http://www.eve-metrics.com/wormholes)
 

Latest revision as of 21:20, 11 July 2024

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Wormholes are rifts in space that connect two star systems. Like stargates, they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. They connect two systems for only a short time and collapse when either their lifespan ends or too many ships have passed through them.

Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach. Wormholes frequently connect to wormhole space.

Finding wormholes

A wormhole leading to W-Space

Wormholes can be found by scanning down cosmic signatures. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.

IMPORTANT NEW PLAYER TIP: If you've found a wormhole, by all means see what's on the other side if you're curious, but use a cheap ship you can afford to lose, and also a clone you can afford to lose. Make sure the ship you use has core probes and a probe launcher fitted on it. When you pass through the wormhole, immediately right-click and bookmark your entry wormhole before doing anything else. The game does not automatically record your entrance's location, and if you warp away without bookmarking it, you will have to probe your entrance down. If the worst comes to the worst and you find yourself stranded in wormhole space with no probes, you can try contacting EvE-Scout Rescue, who might be able to help.

Destinations

Wormholes lead to many different places: some connect W-Space to mapped New Eden systems (henceforth Known Space or K-Space), others connect from K-Space to W-Space, yet others connect W-Space to other W-Space systems, and some wormholes connect K-Space to K-Space. Wormholes occurring within a W-Space system provide the sole method of inter-system travel for residents of that wormhole: there are no stargates in W-Space.

Known Space to Known Space Wormholes are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of traveling through potentially dangerous space. They're commonly named for their sec status on both ends: High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.

Known Space to Wormhole Space Wormholes connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams.

Wormhole Space to Wormhole Space Wormholes provide the sole means of interstellar transport between distinct W-Space systems, since there are no gates available. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE—capsuleers killing sleeper rats—or PvP—capsuleers killing each other. W-Space to W-Space wormholes are very important, in part because high-class W-Space systems rarely get direct connections to K-Space.

Wormhole identification

Main article: Visual wormhole identification

The color of a wormhole may give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads. The color also changes based on the size of the wormhole.

Right clicking and showing info on wormhole entrances will also display a short bit of text which reveals roughly about where they lead and their stability status. This text is explained below.

By the name of the WH-system, you can determine its class, statics, possible signatures and anomalies with their NPC composition and damage from them. To do this, you can use the date base of wormholes.

Wormhole sizes and restrictions

Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they also have mass restrictions for each particular transfer. For example, some wormholes from K-Space to C3 wormhole space will restrict ships going through to destroyers or smaller.

Capital ships with jump drives can go through wormholes, providing the wormhole can support the ship's mass. Cynosural fields can be opened in wormhole space, but ships with jump drives cannot lock on to these fields, nor can they lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships such as Titans and Supercarriers cannot go through wormholes at all, as they are far too large for even the largest wormholes. Capitals can be built in W-space, but they may not be able to take any of exits to K-space or even other W-space connections. Supercapitals cannot be built, as there is no sovereignty in wormhole space.

The color of the flare around a wormhole can tell you the size of ships that can go through. Color Effects for wormholes are described in more detail in Visual wormhole identification.

Polarization

Jumping through wormholes introduces additional restrictions on how often in a given time a pilot may jump through a particular wormhole. You may not jump through a wormhole in the same direction twice within five minutes. For example, if you jump through a wormhole at 05:00 and then jump back through the wormhole at 05:03, you will be polarized until 05:05, five minutes after your last transit in that direction. When polarized the wormhole will prevent you from jumping through, and present you with a message informing you how much time is left on your polarization timer. Similarly, if you were to jump as soon as the timer was up, you would be polarized on the other side of the hole until 05:08, five minutes after your last transit in that direction.

One way to manage your polarization timer is to check local chat for time stamps (multiple wormhole jump time stamps are kept in the chat, unlike gate jumps in K-space) for your jumps and then plan accordingly.

Keep in mind that this restriction applies to the pilot, not the ship or the account. The same ship can be swapped by ejection and boarding by different capsuleers for immediate transit through the same wormhole. This is very useful for mass reduction operations without need for multiple ships of same type. This is, however, a somewhat more dangerous way to roll a wormhole, as multiple pilots jumping from ship to ship are at least momentarily extremely vulnerable.

Aggression

Weapon timers do not apply in wormhole spaces. You still get them when you aggress capsuleers, but they don't have any effect other than delaying your disappearance from space when you log off. As long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. There is no CONCORD in W-Space, no stargate sentry guns, and commonly no stations. For this reason many battles in W-Space take place very near wormholes. This can provide escape options even if you are webbed, scrammed, or bubbled.

Wormhole text

When on grid with a wormhole entrance, right click on the entrance and click on show info. This will give you information about the wormhole. There are 4 sentences in the information.

System type

The first sentence talks about the type of the wormhole. These will be of the following format:

  • This wormhole seems to lead into {important part} parts of space.
Text Meaning
Unknown C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
High Security Hisec
Low Security Lowsec
Null Security Nullsec
Triglavian Space Pochven
  • If the wormhole is named (anything other than K162) you can look up the location using this table. You can also identify the size of ships allowed by its color.
  • If the wormhole is a K162, you can tell what type of system it leads to by color.

Life

The next sentence indicates how much life the wormhole has before it collapses. Show Info on the wormhole will list one of the following:

  • This wormhole has not yet begun its natural cycle of decay and should last at least another day
  • This wormhole is beginning to decay, and probably won't last another day
  • This wormhole is reaching the end of its natural lifetime
Text Meaning Slang
not yet begun more than 24 hours Fresh
beginning to decay between 4 and 24 hours Fresh
reaching the end less than 4 hours EOL

It is therefore not recommended to traverse an end of life wormhole without some alternative method of returning back home, such as a corpmate able to scan down a new entrance.

Mass

The third sentence tells you how much mass has passed through the wormhole.

  • This wormhole has not yet had its stability significantly disrupted by ships passing through it
  • This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet
  • This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse
Text Meaning Slang
not yet over 50% Fresh
not to a critical degree between 50% and 10% Shrink
stability critically disrupted less than 10% Crit

Ship size

The last sentence tells you the size of ships that are allowed into the enter the wormhole.

Text Meaning
Very large ships can pass through this wormhole All ships except for Titans and supercarriers can pass through this hole
Larger ships can pass through this wormhole Battleships, Orcas, and smaller ships can pass through this hole
Up to medium size ships can pass through this wormhole Unplated Nestors, battlecruisers and smaller ships can pass through this hole
Only the smallest ships can pass through this wormhole Only frigates, destroyers, or specially fit HICs can pass through this hole

Wormhole statics

W-Space systems will always contain one or two wormholes that are referred to as "static". These wormholes, although they disappear with time as other wormholes, are more or less persistent : once the static wormhole collapses, another will re-open somewhere in the system, leading to a different system of same class.

In wormholes of classes 2 and 4, there are usually two statics, and in 1 and 3, one each.

For example, a Class 4 W-Space system can have a static Class 3 wormhole. As soon as the wormhole collapses, another wormhole opens to another Class 3 system. It can be very profitable to collapse a static wormhole on purpose, because it then means another neighboring system - and maybe another K-Space exit, as well as new combat and exploration sites to run, not to mention new neighbors to kill!!

It can also be used to get rid of a connection to enemy corps or alliances inhabiting that precise system: by collapsing the wormhole you then prevent them from getting into your system, while still having another possible exit from the system.

Wormhole environment

When jumping into a wormhole space, a notice may advise you that there may be changes to the natural physics within this space. For example, you may find that all ships in this W-space have improved shields, or conversely, slower recharge times on shields. There are many possibilities, but remember that they apply to both you and anyone else in the W-space, although not necessarily the Sleepers.

If there is an effect in play in a system, you will see the message, "Local spatial phenomena may cause strange effects on your ship systems." Look at the target system’s space background and compare with the examples below to determine which phenomena is being displayed.

To determine the strength of the effect, you'll need to know what class the system is. This may be determined from the wormhole you came through. These effects do show up in your ship and module descriptions, so you can also use that to determine what type and strength the effect is.

For more information, see W-Space system effects.

Example wormholes

An example B274 wormhole with show info

From the information popup on this wormhole we can tell quite a few things.

  • The B274 name means that this is an entrance, not an exit (which would be a K162). The difference doesn't mean much, at least mechanically, except that an entrance gives much more information. For example, the Wormhole Information article tells us that a B274 wormhole leads to high sec K-space, has a total mass allowance of 2,000,000,000 kg ± 10%, has a per-transit ship mass limit of 375,000,000 kg, and a maximum stable time of 24 hours.
  • The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.
  • The wormhole has had its stability reduced by a significant amount of mass pushed through it. This is generally known as first shrink. The wormhole is still safe to transit in smaller ships.
  • Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).
  • The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.


An example K162 wormhole with show info Again, we can tell quite a few things.

  • The K162 name means this is an exit. The name is generic, and we really cannot get any information about the hole - except, the color of the hole means we are going into a C2 system, and the color of the flare says large ships can pass through the wormhole.
  • The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.
  • The wormhole has had its stability reduced by a significant amount of mass pushed through it. This is generally known as first shrink. The wormhole is still safe to transit in smaller ships.
  • Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).
  • The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.


An example O477 wormhole with show info Again, we can tell quite a few things.

  • The O477 name means that this is an entrance. A O477 wormhole leads to C3 W-Space (this can be visually identified by the color of the wormhole), has a total mass allowance of 2,000,000,000 kg ± 10%, has a per-transit ship mass limit of 375,000,000 kg, and a maximum stable time of 16 hours.
  • The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.
  • The wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse. This is generally known as crit. The wormhole is unsafe to transit, as it could collapse behind you and trap you in hostile space. Specially fitted HICs are used to collapse the hole.
  • Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).
  • The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.

The death of a wormhole

After a certain amount of mass is transported through or after some time the wormhole will disappear, or collapse. While most wormholes only last for 24 hours, there are some variations to this rule. When a static wormhole collapses a new one with the same properties will spawn somewhere else in the same system. It will have to be scanned down. When a non-static wormhole collapses it simply disappears forever. You can read more on static wormholes in the Wormhole space article. If you get a note saying, "As you pass through the wormhole you realize that it collapses behind you. Have you become trapped?" and do not have a HS static bookmarked or core probe scanner/core probes, call Signal Cartel 911.

You can artificially induce "premature" death of a wormhole (Unwanted Wormholes). This process is known as rolling.

History

Wormholes were introduced in the Apocrypha expansion.

Thera and the shattered wormholes were added in the Rhea expansion.

Notes

  • The fourth wormhole state, "dissipating into the ether", exists in EVE Online's shared cache only. See this article's Discussion page.