Difference between revisions of "Aeon"
Drebin 679 (talk | contribs) (Updated to account for the Surgical Strike changes. Added Patch History. Modified summary to reflect it not being that popular nor as tanky.) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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− | * SHIP ATTRIBUTES SECTION (last update : 2020- | + | * SHIP ATTRIBUTES SECTION (last update : 2020-11-10) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Aeon.jpg | | shipimg=Aeon.jpg | ||
| shipname=Aeon | | shipname=Aeon | ||
− | |||
| class=Supercarrier | | class=Supercarrier | ||
| grouping=Supercarriers | | grouping=Supercarriers | ||
| hulltype=Aeon Class | | hulltype=Aeon Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
− | + | | variations= | |
− | + | | tech= | |
− | | variations= | + | |
− | | tech= | ||
− | |||
| powergrid=925,000 MW | | powergrid=925,000 MW | ||
| cpu=725 tf | | cpu=725 tf | ||
| capacitor=90,000 GJ | | capacitor=90,000 GJ | ||
+ | |||
| highs=6 | | highs=6 | ||
| turrets=0 | | turrets=0 | ||
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| mediums=4 | | mediums=4 | ||
| lows=8 | | lows=8 | ||
+ | |||
| mass=1,780,000,000 kg | | mass=1,780,000,000 kg | ||
− | | volume=62,000,000 | + | | volume=62,000,000 m³ |
− | | cargohold=1,650 | + | |
− | + | | cargohold=1,650 m³ | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold=5,000 m³ |
| extrahold2type=Ship Maintenance Bay | | extrahold2type=Ship Maintenance Bay | ||
− | | | + | | extrahold2=5,000,000 m³ |
| extrahold3type=Fleet Hangar | | extrahold3type=Fleet Hangar | ||
− | | fighterbay=110,000 | + | | extrahold3=50,000 m³ |
+ | |||
+ | | fighterbay=110,000 m³ | ||
| fightertubes=5 | | fightertubes=5 | ||
| lightfightersquadlimit=3 | | lightfightersquadlimit=3 | ||
| heavyfightersquadlimit=4 | | heavyfightersquadlimit=4 | ||
− | | info=Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. | + | |
− | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>4% bonus to all armor resistances<br>5+ bonus to ship warp core strength<br>5% reduction in Weapon Disruption Burst Projector cycle time<br>2% bonus to Armored Command and Information Command burst strength and duration<br> | + | | quote=Hearken the trumpets of Heaven<br>Hailing the people of Amarr. |
+ | | quote_attribution=The Scriptures, Prophet Anoyia 17:21 | ||
+ | | info=Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. | ||
+ | | bonuses= <b>Amarr Carrier bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Fighter damage<br> | ||
+ | 4% bonus to all armor resistances<br> | ||
+ | 5+ bonus to ship warp core strength<br> | ||
+ | 5% reduction in Weapon Disruption Burst Projector cycle time<br> | ||
+ | 2% bonus to Armored Command and Information Command burst strength and duration<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can fit Networked Sensor Array<br> | ||
+ | • Can fit Burst Projectors<br> | ||
+ | • Can use two Command Burst modules<br> | ||
+ | 200% bonus to Command Burst area of effect range<br> | ||
+ | • Can launch Light and Heavy Fighters<br> | ||
+ | • Can lock at extended ranges<br> | ||
+ | 200% bonus to Armor Plates and Shield Extenders<br> | ||
+ | 50% bonus to Remote Sensor Dampener resistance<br> | ||
+ | 50% bonus to Stasis effect resistance<br> | ||
+ | 50% increase to Remote Electronic Assistance impedance<br> | ||
+ | 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=270,000 HP | | structurehp=270,000 HP | ||
+ | |||
+ | | armorhp=490,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=20 | ||
+ | |||
| shieldhp=230,000 HP | | shieldhp=230,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
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| maxvelocity=80 m/sec | | maxvelocity=80 m/sec | ||
| inertia=0.035 | | inertia=0.035 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
− | | warptime=86. | + | | warptime=86.37 s |
− | | targetrange=5, | + | |
− | + | | targetrange=5,000 km | |
| maxlockedtargets=14 | | maxlockedtargets=14 | ||
+ | | sigradius= 18,870 m | ||
+ | | scanres=65 mm | ||
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=154 points | | sensorvalue=154 points | ||
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+ | | reqskills= * {{RequiredSkill|Capital Ships|I}} | ||
+ | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | *** {{RequiredSkill|Spaceship Command|V}} | ||
+ | * {{RequiredSkill|Amarr Carrier|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|IV}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Amarr Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Amarr Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Amarr Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | ** {{RequiredSkill|Drone Interfacing|V}} | ||
+ | *** {{RequiredSkill|Drones|V}} | ||
+ | ** {{RequiredSkill|Jump Fuel Conservation|IV}} | ||
+ | *** {{RequiredSkill|Jump Drive Operation|III}} | ||
+ | **** {{RequiredSkill|Science|V}} | ||
+ | **** {{RequiredSkill|Navigation|V}} | ||
+ | **** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | ***** {{RequiredSkill|Navigation|I}} | ||
+ | ** {{RequiredSkill|Jump Drive Calibration|III}} | ||
+ | *** {{RequiredSkill|Jump Drive Operation|V}} | ||
+ | **** {{RequiredSkill|Science|V}} | ||
+ | **** {{RequiredSkill|Navigation|V}} | ||
+ | **** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | ***** {{RequiredSkill|Navigation|I}} | ||
| totaltraintime=147d 13h 43m 40s | | totaltraintime=147d 13h 43m 40s | ||
+ | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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− | ==Summary== | + | == Summary == |
− | The '''Aeon''' is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 15 million EHP, the Aeon sees some use among null-sec and low-sec alliances. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon, it is | + | The '''Aeon''' is the Amarr [[supercarrier]]. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 15 million EHP, the Aeon sees some use among null-sec and low-sec alliances. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the [[Archon]], it is inferior for use as a ratting carrier. |
+ | |||
+ | == Skills == | ||
+ | ''Further information about additional or recommended skills to pilot Aeon for a specific or its common role(s) can be written here.'' | ||
− | == | + | == Tactics == |
− | '' | + | ''No sub-article about Aeon roles or piloting tactics. You can write them here.'' |
− | == | + | == Notes == |
− | + | ''Aeon'' is the typical Commonwealth spelling of the English word spelled elsewhere as ''eon''. It is also, however, the spelling normally used when discussing [https://en.wikipedia.org/wiki/Aeon_(Gnosticism) Aeons], beings which the ancient Gnostics believed emanated from God and occupied an intermediate position between God and humanity. Given the religious origins of many Amarr ship names, this more specific use might be the ship's namesake. | |
− | '' | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past| | {{Expansion past| | ||
− | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/ | + | '''Version 18.11 - Build: 1842315 - 2020-11-10.1''' - ''"Dynamic Frontiers" / "Vat Out of Hel" Update'' ([https://www.eveonline.com/article/qjkugs/patch-notes-for-version-18-11 Patch Notes]) |
− | ''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/ | + | |
+ | ''As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - [https://www.eveonline.com/news/view/vat-out-of-hel CCP Convict, Vat Out of Hel news article]'' | ||
+ | |||
+ | * Wyvern and Aeon Fighter damage bonus increased from 5%/level to 7.5%/level (+2.5%/level) | ||
+ | * Increased Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³ (+2,500,000 m³, +100%) | ||
+ | * Now has a significantly larger model | ||
+ | |||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | ||
+ | |||
+ | ''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog] | ||
* Support fighter tubes removed (could previously have up to two support fighter squads active) | * Support fighter tubes removed (could previously have up to two support fighter squads active) | ||
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}} | }} | ||
− | = | + | {{ShipsMatrix|expgroup=carriers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | [[Category:Ship Database]][[Category:Supercarriers]] | + | [[Category:Supercarriers]] |
Latest revision as of 05:38, 14 November 2024
RELATED UNI-WIKI REFERENCES
|
Hearken the trumpets of Heaven
Hailing the people of Amarr.
SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
|
Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 15 million EHP, the Aeon sees some use among null-sec and low-sec alliances. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon, it is inferior for use as a ratting carrier.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or its common role(s) can be written here.
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.
Notes
Aeon is the typical Commonwealth spelling of the English word spelled elsewhere as eon. It is also, however, the spelling normally used when discussing Aeons, beings which the ancient Gnostics believed emanated from God and occupied an intermediate position between God and humanity. Given the religious origins of many Amarr ship names, this more specific use might be the ship's namesake.
Patch History
A long, long time ago... |
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Version 18.11 - Build: 1842315 - 2020-11-10.1 - "Dynamic Frontiers" / "Vat Out of Hel" Update (Patch Notes) As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - CCP Convict, Vat Out of Hel news article
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes) There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application. -Surgical Strike Dev Blog
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