Difference between revisions of "User:Evon R'al/Sandbox"

From EVE University Wiki
Jump to: navigation, search
m (→‎Test: "Re-code" Red Giant Wormhole table)
m (Coding and testing.)
(97 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Tocright}}
 
{{Tocright}}
== Test ==
+
== Template being worked on ==
'''subst and not'''
+
Original:<br>
 +
text before original {{Section link||Test}} text after original.<br>
 +
Line after original.
 +
 
 +
Draft:<br>
 +
<!--text before draft {{User:Evon R'al/Sandbox template||Test}} text after draft.<br>
 +
Line after draft.
 +
-->
 +
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|User:Evon R'al/Sandbox template}} <!--  Template marker : DON'T EDIT LINE -->
 +
<!-----------------------------------------------------------
 +
* SHIP ATTRIBUTES SECTION (last update : 2024-11-12)
 +
-------------------------------------------------------------
 +
* on editing the attributes, please make sure that you don't
 +
* leave/mistype any tags required. please follow the same
 +
* format below and edit only the values (after the = sign).
 +
------------------------------------------------------------->
 +
| shipid= 85086
 +
| shipimg= Cenotaph.jpg
 +
| shipname= Cenotaph
 +
| class= <!-- Attack/Combat --> Battlecruiser
 +
| grouping= Pirate Faction Battlecruisers
 +
| hulltype= Cenotaph Class
 +
| faction= Deathless Circle
 +
| variations=
 +
| tech= F
 +
 
 +
| powergrid= 1,100 MW
 +
| cpu= 500 tf
 +
| capacitor= 3,000 GJ
 +
 
 +
| highs= 8
 +
| turrets= 3
 +
| launchers= 3
 +
| mediums= 7
 +
| lows= 3
 +
 
 +
| mass= 13,000,000 kg
 +
| volume= 216,000{{m3}}
 +
 
 +
| cargohold= 425{{m3}}
 +
| extraholdtype=
 +
| extrahold=
 +
 
 +
| dronebay= 100{{m3}}
 +
| bandwidth= 50 Mbit/s
 +
 
 +
| quote= It feeds on me and in return, it yields knowledge, gifts, power.
 +
| quote_attribution= The Deathless
 +
| info= An amalgamation of Minmatar engineering, Caldari electronics and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines. <!-- source: image in ship information window changes in https://www.eveonline.com/news/view/revenant-expansion-notes -->
 +
 
 +
| bonuses= <b>Caldari Battlecruiser bonuses (per skill level):</b><br>
 +
7.5% bonus to Shield Booster amount<br>
 +
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>
 +
5% bonus to ship Stasis Webifier resistance<br>
 +
<b>Role Bonus:</b><br>
 +
100% bonus to Medium Projectile Turret and Heavy Assault Missile damage<br>
 +
50% bonus to Command Burst area of effect range<br>
 +
25% bonus to Medium Projectile Turret optimal range and falloff and Missile velocity<br>
 +
•&nbsp;can fit one Medium Breacher Pod Launcher<br>
 +
•&nbsp;can fit Covert Ops Cloaking Device<br>
 +
100% reduction in Cloaking Devices CPU requirement<br>
 +
•&nbsp;cloak reactivation delay reduced to 15 seconds<br>
 +
•&nbsp;immune to all cargo scanners
 +
 
 +
 
 +
| structurehp= 6,000 HP
 +
 
 +
| armorhp=  5,000 HP
 +
| armorem= 60
 +
| armortherm= 35
 +
| armorkin= 25
 +
| armorexp= 10
 +
 
 +
| shieldhp= 8,000 HP
 +
| shieldem=
 +
| shieldtherm= 20
 +
| shieldkin= 40
 +
| shieldexp= 50
 +
 
 +
| maxvelocity= 160 m/sec
 +
| inertia= 0.6
 +
| warpspeed= 2.70 AU/s
 +
| warptime= 10.81 s
 +
 
 +
| targetrange= 50 km
 +
| maxlockedtargets= 6
 +
| sigradius= 250 m
 +
| scanres=  220 mm
 +
| sensortype=LADAR
 +
| sensorvalue= 25
 +
 
 +
| reqskills= * {{RequiredSkill|Caldari Battlecruiser|II}}
 +
** {{RequiredSkill|Caldari Cruiser|III}}
 +
*** {{RequiredSkill|Caldari Destroyer|III}}
 +
**** {{RequiredSkill|Caldari Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
* {{RequiredSkill|Minmatar Battlecruiser|II}}
 +
** {{RequiredSkill|Minmatar Cruiser|III}}
 +
*** {{RequiredSkill|Minmatar Destroyer|III}}
 +
**** {{RequiredSkill|Minmatar Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
| totaltraintime=
 +
 
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 +
 
 +
<!-- Overrides: Only to be used when automatic results are incorrect. Otherwise delete them. -->
 +
| rigs_size= Medium <!-- Will be automatically when clear if class= is attack of combat battlecruiser -->
 +
| rigs_calibration= 350
 +
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 +
 
 +
== Problem ==
 +
=== Qvar dar'zanar problem ===
 +
There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.
 +
* [[User:Qvar dar'zanar]] - [[:File:Qvar dar'zanar.jpg]]
 +
* [[User:Qvar darʹzanar]] - [[:File:Qvar darʹzanar.jpg]]
 +
 
 +
=== {{T|Ship}} problem ===
 +
Does this, {{Tooltip|test|tooltip text}} stay inline?<br>
 +
<p>Does this, {{Tooltip|test|tooltip text}} stay inline?</p>
 +
 
  
date= <nowiki>{{#time: F Y}}</nowiki> - date= {{#time: F Y}} (The present)<br>  
+
Basic:<br>
date= <nowiki>{{subst:#time: F Y}}</nowiki> - date= June 2021 (At time of saving the edit)
+
Does this, {{Ship|Redeemer}} stay inline?
  
'''Red Giant Wormholes''' table
+
Inside a div:<br>
 +
<div>Does this, {{Ship|Redeemer}} stay inline?</div>
  
Original:
+
Inside a table:<br>
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable" style="width: 50%;"
| rowspan="6" style="padding:0px;" | [[File:WH_Red_Giant.jpg|180px]]
+
|+ Does this, {{Ship|Redeemer}} stay inline?
|'''Effects'''
+
|-
|'''Class 1'''
+
| Does this, {{Ship|Redeemer}} stay inline?
|'''Class 2'''
 
|'''Class 3'''
 
|'''Class 4'''
 
|'''Class 5'''
 
|'''Class 6'''
 
|- style="background:#3B0B0B;"
 
|'''Heat Damage'''
 
|&#43;15%
 
|&#43;22%
 
|&#43;29%
 
|&#43;36%
 
|&#43;43%
 
|&#43;50%
 
|- style="background:#0A2A0A;"
 
|'''Overheat Effect Bonus'''
 
|&#43;30%
 
|&#43;44%
 
|&#43;58%
 
|&#43;72%
 
|&#43;86%
 
|&#43;100%
 
 
|}
 
|}
  
"Cleaned up"
+
Inside a span:<br>
{| class="wikitable" style="text-align:center;"
+
Does <span>this, {{Ship|Redeemer}} stay</span> inline?
| rowspan="6" style="padding: 0px;" | [[File:WH_Red_Giant.jpg|180px]]
+
 
! Effects
+
Inside the Co template:<br>
! Class 1
+
{{Co|inherit|Does this, {{Ship|Redeemer}} stay inline?}}
! Class 2
 
! Class 3
 
! Class 4
 
! Class 5
 
! Class 6
 
|- style="background:#3B0B0B;"
 
! Heat Damage
 
| +15%
 
| +22%
 
| +29%
 
| +36%
 
| +43%
 
| &#43;50%
 
|- style="background:#0A2A0A;"
 
! Overheat Effect Bonus
 
| 30%
 
| 44%
 
| 58%
 
| 72%
 
| 86%
 
| 100%
 
|}
 
  
 +
Inside p:<br>
 +
<p>Does this, {{Ship|Redeemer}} stay inline?</p>
  
'''Indent behavior'''
+
{{Box|The {{T|Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{T|ShipBoxTooltip}} is called. Which, in turn, calls {{T|Tooltip}}. {{T|Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. [[Harpy]])<br>
 +
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <nowiki><p></nowiki>.}}
  
;Test 1
+
== Test ==
:Test 2
 
; Test 3 : Test 4<br>Test 5
 
; Test 6 : Test 7<br>
 
Test 8
 
  
 +
{{Imageserver|types|82375|icon|size= 64}}
  
''' template Co'''
 
  
{{Co|red|This text is red}}<br>
 
{{Co|red||This text is also red}}<br>
 
{{Co||red|Here the background is red}}
 
  
  
'''NAMESPACE test'''
 
  
* <nowiki>{{ #if: {{NAMESPACE}} | page | article }} or section</nowiki> - {{ #if: {{NAMESPACE}} | page | article }} or section
+
=== subst and not ===
 +
date= <nowiki>{{#time: F Y}}</nowiki> - date= {{#time: F Y}} (The present)<br>
 +
date= <nowiki>{{subst:#time: F Y}}</nowiki> - date= June 2021 (At time of saving the edit)
  
  
  
'''Note box'''
+
=== MessageBox inside Note box ===
  
 
{{Note box|italics= no
 
{{Note box|italics= no
 
|While running this mission inside Minmatar Republic space.
 
|While running this mission inside Minmatar Republic space.
 
Message when jumping back to the agents solar system
 
Message when jumping back to the agents solar system
{{MessageBox|[[File:Helpicon.png|20px|middle|link=|alt= question mark]] Hand over contraband?
+
{{MessageBox|[[File:Helpicon.png|20px|middle|link=|alt=]] Hand over contraband?
 
|Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….<!-- Some part of message missing -->
 
|Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….<!-- Some part of message missing -->
 
}}
 
}}
Line 101: Line 185:
  
  
'''CSS testing'''
+
=== CSS testing ===
 
{{#css:
 
{{#css:
 
   ul.checkedList, ul.uncheckedList {
 
   ul.checkedList, ul.uncheckedList {
Line 142: Line 226:
 
</ul>
 
</ul>
  
== Code snippets ==
 
No more mineable asteroids in missons:
 
 
Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)<ref>https://www.eveonline.com/news/view/patch-notes-for-march-2020-release 30/03/2020</ref>
 
 
{{T|Hatnote}} to link back to multi level/faction disambiguation pages:
 
 
{{hatnote|This article details the Level ?, <Faction> version of this mission. For other variants, see [[<Mission>|<Mission> (disambiguation)]].}}
 
 
=== MessageBox with logo ===
 
Some possible logo's
 
 
[[File:Logo ded.png|Logo ded.png]]
 
[[File:Icon warning.png|icon warning.png]]
 
[[File:Icon information square.png|Icon information square.png]]
 
[[File:Helpicon.png|Helpicon.png]]
 
 
{{MessageBox
 
|On activating gate: [[File:Logo ded.png|35px|bottom|link=|alt= DED logo]] Database Information
 
|Text
 
|collapsed= yes
 
}}
 
  
=== Some table stuff ===
+
=== "Complicated" table ===
HTML table
 
<table border="1">
 
<tr><td>Amarr, Blood Raider, Sansha, CONCORD</td><td>Helium isotopes</td></tr>
 
<tr><td>Caldari, Gurista</td><td>Nitrogen isotopes</td></tr>
 
<tr><td>Gallente, ORE, Serpentis</td><td>Oxygen isotopes</td></tr>
 
<tr><td>Minmatar</td><td>Hydrogen isotopes</td></tr>
 
</table>
 
 
 
 
 
Wiki markup table
 
{|
 
!Faction!!Isotope type
 
|-
 
|Amarr, Blood Raider, Sansha, CONCORD||Helium
 
|-
 
|Caldari, Gurista||Nitrogen
 
|-
 
|Gallente, ORE, Serpentis||Oxygen
 
|-
 
|Minmatar||Hydrogen
 
|}
 
 
 
Wiki markup table with class wikitable
 
{| class="wikitable"
 
!Faction!!Isotope type
 
|-
 
|Amarr, Blood Raider, Sansha, CONCORD||Helium
 
|-
 
|Caldari, Gurista||Nitrogen
 
|-
 
|Gallente, ORE, Serpentis||Oxygen
 
|-
 
|Minmatar||Hydrogen
 
|}
 
 
 
 
 
"Complicated" table
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 352: Line 377:
 
|}
 
|}
  
 +
== Math ==
 +
* [[UniWiki:Editing commands visual guide#Math]]
 +
* [[:Wikipedia:MathML]]
 +
* [[:Wikipedia:Wikipedia:Manual_of_Style/Mathematics]]
 +
* [[:Wikipedia:Extension:SimpleMathJax]]
 +
* [[Wikipedia:Help:Displaying a formula]]
 +
* [https://docs.mathjax.org/en/latest/index.html MathJax]
 +
 +
=== MathML ===
 +
{{code|<nowiki><math xmlns="http://www.w3.org/1998/Math/MathML">
 +
  <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup>
 +
  <mo>+</mo> <mi>b</mi><mi>x</mi>
 +
  <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn>
 +
</math></nowiki>}}
 +
<math xmlns="http://www.w3.org/1998/Math/MathML">
 +
  <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup>
 +
  <mo>+</mo> <mi>b</mi><mi>x</mi>
 +
  <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn>
 +
</math>
 +
Does not work
 +
 +
=== TeX ===
 +
{{Code|<nowiki><math>
 +
x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}
 +
</math></nowiki>}}
 +
<math>
 +
x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}
 +
</math>
 +
 +
 +
{{Code|<nowiki><math display=block>\int_0^\pi \sin x\,dx.</math></nowiki>}}
 +
<math display=block>\int_0^\pi \sin x\,dx.</math>
  
== Template being worked on ==
 
  
Original:
+
{{Code|<nowiki><math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math></nowiki>}}
 +
<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>
  
  
 +
[[Crystal damage]]
  
Draft:
+
{{Code|<nowiki>:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code></nowiki>}}
{{User:Evon R'al/Sandbox template}}
+
:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
  
== References ==
+
{{Code|<nowiki>:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math></nowiki>}}
 +
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>

Revision as of 15:31, 14 November 2024

Template being worked on

Original:
text before original § Test text after original.
Line after original.

Draft:


Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this,

Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³

stay inline?

Inside a div:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?
Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside a span:

Does

this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay

inline?

Inside the Co template:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³

stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png



subst and not

date= {{#time: F Y}} - date= December 2024 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

[math] \lt mi\gt a\lt /mi\gt \lt msup\gt \lt mi\gt x\lt /mi\gt \lt mn\gt 2\lt /mn\gt \lt /msup\gt \lt mo\gt +\lt /mo\gt \lt mi\gt b\lt /mi\gt \lt mi\gt x\lt /mi\gt \lt mo\gt +\lt /mo\gt \lt mi\gt c\lt /mi\gt \lt mo\gt =\lt /mo\gt \lt mn\gt 0\lt /mn\gt [/math] Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

[math] x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} [/math]


<math display=block>\int_0^\pi \sin x\,dx.</math>

[math]\int_0^\pi \sin x\,dx.[/math]


<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

[math]\sum_{n=1}^\infty 1/n^2 = \pi^2/6[/math]


Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
[math]\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}[/math]