Difference between revisions of "Armageddon"

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(Updated to account for the warp speed changes.)
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
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  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Armageddon.jpg
 
  | shipimg=Armageddon.jpg
 
  | shipname=Armageddon
 
  | shipname=Armageddon
| caption=Armageddon
 
 
  | class=Battleship
 
  | class=Battleship
 
  | grouping=Standard Battleships
 
  | grouping=Standard Battleships
 
  | hulltype=Armageddon Class
 
  | hulltype=Armageddon Class
  | faction=Amarr Empire
+
  | faction=Amarr Empire  
| race=Amarr
+
  | variations= {{Ship|Redeemer}},<br>
| roles=unspecified
+
{{Ship|Armageddon Navy Issue}},<br>
  | variations={{Ship|Armageddon Imperial Issue}},{{Ship|Bhaalgorn}},{{Ship|Redeemer}},{{Ship|Armageddon Navy Issue}}
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{{Ship|Bhaalgorn}},<br>
  | tech=
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{{Ship|Armageddon Imperial Issue}}
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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  | tech=  
 
  | powergrid=13,500 MW
 
  | powergrid=13,500 MW
 
  | cpu=550 tf
 
  | cpu=550 tf
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  | lows=7
 
  | lows=7
 
  | mass=105,200,000 kg
 
  | mass=105,200,000 kg
  | volume=486,000 m&#179;
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  | volume= 470,000
  | cargohold=750 m&#179;
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  | cargohold=750
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=375 m&#179;
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  | dronebay=375
 
  | bandwidth=125 Mbit/sec
 
  | bandwidth=125 Mbit/sec
 +
 +
| quote= Only unbelievers fear the end.
 +
| quote_attribution= Royal Heir Arim Ardishapur
 
  | info=The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
 
  | info=The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
  | bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>5% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>
+
  | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
  | structurehp=8,000 HP
+
10% bonus to Drone hitpoints and damage<br>
  | shieldhp=6,800 HP
+
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>
 +
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>
 +
'''Role Bonus:'''<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
  | structurehp=8,800 HP
 +
  | shieldhp=7,480 HP
 
  | shieldem=0
 
  | shieldem=0
 
  | shieldexp=50
 
  | shieldexp=50
 
  | shieldkin=40
 
  | shieldkin=40
 
  | shieldtherm=20
 
  | shieldtherm=20
  | armorhp=8,500 HP
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  | armorhp=9,350 HP
 
  | armorem=50
 
  | armorem=50
 
  | armorexp=20
 
  | armorexp=20
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  | sensortype=RADAR
 
  | sensortype=RADAR
 
  | sensorvalue=21 points
 
  | sensorvalue=21 points
  | scanres=110 mm
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  | scanres=143 mm
 
  | reqskills=*{{RequiredSkill|Amarr Battleship|I}}
 
  | reqskills=*{{RequiredSkill|Amarr Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Amarr Battlecruiser|III}}
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** {{RequiredSkill|Amarr Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Amarr Cruiser|III}}
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*** {{RequiredSkill|Amarr Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Amarr Destroyer|III}}
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**** {{RequiredSkill|Amarr Destroyer|III}}
*****{{RequiredSkill|Amarr Frigate|III}}
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***** {{RequiredSkill|Amarr Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
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****** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=3d 20h 55m 10s
 
  | totaltraintime=3d 20h 55m 10s
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==Summary==
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== Summary ==
The '''Armageddon''' is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m<sup>3</sup> drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked. Opposed to the [[Dominix]], the Armageddon lacks bonuses to drone optimal range and tracking and is therefore not suited to a pure damage role.
+
The '''Armageddon''' (or "'Geddon") is a Tech 1 Amarr battleship with bonuses for drones and for the range of [[capacitor warfare]] modules. It is the final entry in the Amarr line of Ewar droneboats after the [[Dragoon]], [[Arbitrator]], and [[Prophecy]].
  
Like the [[Dragoon]] and [[Curse]], the Armageddon has bonuses to energy neutraliser ''range'' ('''not''' amount), allowing it to apply capacitor warfare to outwards of 30km with {{sk|Amarr Battleship|V}}.
+
The Armageddon's capacitor warfare bonuses increase the range but ''not'' the power of energy neutralizers, so for raw neutralizing power to drain really large capacitors the (more expensive) [[Bhaalgorn]] is often preferred. The Armageddon can, though, be a capable damage-dealing ship with additional and affordable neuting capability. Tech 2 heavy neutralizers on an Armageddon can have a range of 30 km, roughly corresponding to very costly [[Faction modules#Deadspace|deadspace]] heavy neuts mounted on an unbonused hull.
  
==Skills==
+
With bonused drones and long-range heavy neuts, the Armageddon can be more dangerous than most battleships to small and medium-sized targets. It also has the bandwidth to control a full flight of five heavy or sentry drones, offering strong DPS against large targets. Compared to the other notable Tech 1 drone battleship, the [[Dominix]], the Armageddon has the same bandwidth and drone bay sizes, but lacks the Dominix's additional bonus to drone tracking and range which helps to apply its damage and to snipe with sentries.
''Further information about additional or recommended skills to pilot Armageddon for a specific or its common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
For more info on fittings, please go [[Armageddon/Fittings|here]]
+
The Armageddon benefits even more than most Amarr battleships from strong capacitor [[support skills]]. Good drone skills are obviously important to its damage potential.
  
==Tactics==
+
== Tactics ==
''No sub-article about Armageddon roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
The Armageddon has five launcher and turret hardpoints and seven high slots in total. Often it is fitted with five Rapid Heavy Missile Launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and take up relatively little powergrid and CPU, making it easier to make the overall fit work.
In comparison to the other T1 battleship commonly used for neuting, the [[Dominix]], the Armageddon gets a 50% range bonus to neuts but loses the drone range and tracking bonuses. A neuting Armaggedon will therefore not be as efficient at applying its DPS, and will has more difficulty killing small stuff. This is balanced by the higher number of high slots and increased powergrid which makes it possible to easily field 4, 5 6 or even 7 neuts, which combined with gives the Armageddon the longest range of T1 neuting battleships. The [[Abaddon]] is also a popular choice for neuting. While it is not range bonused, its additional high gives it more neuting power which can be more important (particularly against a [[Capital Ship]] where range is often not an issue due to enemy's lack of mobility). The Abaddon also receives a tanking bonus helping survivability.
 
  
The Armageddon gets 4 mid slots, compared to the Dominix 5, which means that difficult choices must be made. A prop mod and a heavy capacitor booster will almost always be used. It is very useful for at least one member of your fleet to fit a ship scanner so that you can view your enemy's cap level. If you wish to fulfill a DPS role then an omnidirectional tracking link is also recommended to improve the tracking of your sentry drones (which is normally quite low). Other popular midslot modules include remote ECCM (normally placed onto a friendly logi), or a 2nd cap booster (which can allow you to operate without a permanent incoming ET from a [[Guardian]] or [[Basilisk]]).
+
== Notes ==
 +
Although in present-day English "armageddon" has come to be used for any grand, apocalyptic, annihilating event, the word comes from the Hebrew place-name given in the Greek text of Revelation 16:16 for a place where armies will assemble for a battle at the world's end. Interpreters differ on whether the verse refers to a real place or is using a metaphor.
  
==Patch History==
+
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
 +
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
 +
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 +
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 +
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
  
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{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Standard Battleships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battleships]]

Latest revision as of 17:23, 14 November 2024

EVE University Database
 
Ship Database
Armageddon
Armageddon
Amarr Empire
Amarr Empire
Standard Battleships
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Only unbelievers fear the end.
– Royal Heir Arim Ardishapur


The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% bonus to Drone hitpoints and damage
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
,
Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³
,
Bhaalgorn
Bhaalgorn.jpg
CornerTFs.png
Bhaalgorn
Pirate Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/4) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png18,400 MW Icon cpu.png588 tf
Icon velocity.png101 m/sec
Icon capacity.png845 m³
,
Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,500 MW
CPU
cpu output
550 tf
Capacitor
capacitor
6,200 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.13
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
18.96 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
375 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
82.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
21 points
Sig. Radius
signature radius
450 m
Scan Res.
scan resolution
143 mm
Structure
Structure Hitpoints
structure hitpoints
8,800 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
750 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
7,480 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Armageddon (or "'Geddon") is a Tech 1 Amarr battleship with bonuses for drones and for the range of capacitor warfare modules. It is the final entry in the Amarr line of Ewar droneboats after the Dragoon, Arbitrator, and Prophecy.

The Armageddon's capacitor warfare bonuses increase the range but not the power of energy neutralizers, so for raw neutralizing power to drain really large capacitors the (more expensive) Bhaalgorn is often preferred. The Armageddon can, though, be a capable damage-dealing ship with additional and affordable neuting capability. Tech 2 heavy neutralizers on an Armageddon can have a range of 30 km, roughly corresponding to very costly deadspace heavy neuts mounted on an unbonused hull.

With bonused drones and long-range heavy neuts, the Armageddon can be more dangerous than most battleships to small and medium-sized targets. It also has the bandwidth to control a full flight of five heavy or sentry drones, offering strong DPS against large targets. Compared to the other notable Tech 1 drone battleship, the Dominix, the Armageddon has the same bandwidth and drone bay sizes, but lacks the Dominix's additional bonus to drone tracking and range which helps to apply its damage and to snipe with sentries.

Skills

The Armageddon benefits even more than most Amarr battleships from strong capacitor support skills. Good drone skills are obviously important to its damage potential.

Tactics

The Armageddon has five launcher and turret hardpoints and seven high slots in total. Often it is fitted with five Rapid Heavy Missile Launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and take up relatively little powergrid and CPU, making it easier to make the overall fit work.

Notes

Although in present-day English "armageddon" has come to be used for any grand, apocalyptic, annihilating event, the word comes from the Hebrew place-name given in the Greek text of Revelation 16:16 for a place where armies will assemble for a battle at the world's end. Interpreters differ on whether the verse refers to a real place or is using a metaphor.

Patch History