Difference between revisions of "Scorpion"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2022-03-09)
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  * SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  | shipimg=Scorpion.jpg
 
  | shipimg=Scorpion.jpg
 
  | shipname=Scorpion
 
  | shipname=Scorpion
| caption=Scorpion
 
 
  | class=Battleship
 
  | class=Battleship
 
  | grouping=Standard Battleships
 
  | grouping=Standard Battleships
 
  | hulltype=Scorpion Class
 
  | hulltype=Scorpion Class
  | faction=Caldari State
+
  | faction=Caldari State  
| race=Caldari
 
| roles=Electronic Warfare
 
 
  | variations= {{Ship|Widow}}, <br>{{Ship|Scorpion Navy Issue}}, <br>{{Ship|Rattlesnake}}
 
  | variations= {{Ship|Widow}}, <br>{{Ship|Scorpion Navy Issue}}, <br>{{Ship|Rattlesnake}}
  | tech=
+
  | tech=  
| ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=9,500 MW
 
  | powergrid=9,500 MW
 
  | cpu=750 tf
 
  | cpu=750 tf
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  | lows=5
 
  | lows=5
 
  | mass=103,600,000 kg
 
  | mass=103,600,000 kg
  | volume=468,000 m&#179;
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  | volume=468,000
  | cargohold=690 m&#179;
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  | cargohold=690
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=75 m&#179;
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  | dronebay=75
 
  | bandwidth=75 Mbit/sec
 
  | bandwidth=75 Mbit/sec
 +
 +
| quote= Truth is like venom to the dishonorable mind.
 +
| quote_attribution= CEO Alakoni Ishanoya
 
  | info=The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
 
  | info=The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
 
  | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
 
  | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
 
15% bonus to ECM Target Jammer and ECM Burst Jammer strength<br>
 
15% bonus to ECM Target Jammer and ECM Burst Jammer strength<br>
 
25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff<br>
 
25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
 
100% bonus to Shield Extender hitpoints<br>
 
100% bonus to Shield Extender hitpoints<br>
 
50% bonus to Armor Plate hitpoints<br>
 
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
+
5% Additional bonus to Reinforced Bulkhead hitpoints
 
  | structurehp=7,150 HP
 
  | structurehp=7,150 HP
 
  | shieldhp=7,700 HP
 
  | shieldhp=7,700 HP
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  | scanres=143 mm
 
  | scanres=143 mm
 
  | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
 
  | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
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** {{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
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*** {{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
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**** {{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
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***** {{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
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****** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=3d 20h 55m 10s
 
  | totaltraintime=3d 20h 55m 10s
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The '''Scorpion''' gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivalled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement.
+
The '''Scorpion''' gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivaled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement. The Scorpion is the final entry in the Caldari line of ECM ships after the [[Griffin]] and [[Blackbird]].
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Scorpion for a specific or its common role(s) can be written here.''
+
* {{Sk|Caldari Battleship}} to at least IV to take advantage of the massive strength and range bonuses to your jammers.
 +
* {{Sk|Electronic Warfare}} to at least IV to utilize T2 jammers and T2 signal distortion amplifiers.
 +
* {{Sk|Frequency Modulation}}, {{Sk|Long Distance Jamming}}, and {{Sk|Signal Dispersion}} to at least IV to boost the strength and range of your jammers.
 +
* All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability.
 +
* {{Sk|Heavy Missiles}}, {{Sk|Cruise Missiles}}, or {{Sk|Torpedoes}} are not essential, but will help to squeeze some dps out of your four launcher slots. Alternatively, train [[Capacitor Emission Systems]] to level 5 to fit tech 2 large neuts.
  
==Tactics==
+
== Tactics ==
''No sub-article about Scorpion roles or piloting tactics. You can write them here.''
+
There are two ways to fit the Scorpion.
 +
* The first way is to fit a shield tank and a small number of jammers in the mid slots and signal distortion amplifiers in the lows. This path banks on the higher chance of your jams actually landing to fit a stronger tank.
 +
* The second way is to fit a full rack of 8 rainbow jammers in the mid slots and an armor tank in the low slots. This method relies on the sheer number of jammers it has to actually land the jam. This method is generally more popular because you have more chances to land a jam.
  
==Notes==
+
== Notes ==
 
''You can add notes here.''
 
''You can add notes here.''
  
==Patch History==
+
== Patch History ==
  
 
{{Expansion past|
 
{{Expansion past|
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{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Standard Battleships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battleships]]

Latest revision as of 19:04, 16 November 2024

EVE University Database
 
Ship Database
Scorpion
Scorpion
Caldari State
Caldari State
Standard Battleships
Scorpion Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Truth is like venom to the dishonorable mind.
– CEO Alakoni Ishanoya


The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
15% bonus to ECM Target Jammer and ECM Burst Jammer strength
25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Widow
Widow.jpg
CornerT2s.png
Widow
Black Ops Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (5/0) Icon mid slot.png8 Icon low slot.png4
Icon powergrid.png9,800 MW Icon cpu.png800 tf
Icon velocity.png106 m/sec
Icon capacity.png750 m³
,
Scorpion Navy Issue
Scorpion Navy Issue.jpg
CornerTFs.png
Scorpion Navy Issue
Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (6/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png780 tf
Icon velocity.png103 m/sec
Icon capacity.png815 m³
,
Rattlesnake
Rattlesnake.jpg
CornerTFs.png
Rattlesnake
Pirate Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png6 (5/0) Icon mid slot.png7 Icon low slot.png6
Icon powergrid.png10,000 MW Icon cpu.png710 tf
Icon velocity.png94 m/sec
Icon capacity.png815 m³

Ship Attributes

Fittings
Powergrid
powergrid
9,500 MW
CPU
cpu output
750 tf
Capacitor
capacitor
5,500 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
4
Medium
medium slots
8
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
94 m/sec
Inertia Modifier
inertia modifier (agility)
0.116
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
108.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
480 m
Scan Res.
scan resolution
143 mm
Structure
Structure Hitpoints
structure hitpoints
7,150 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
468,000 m³
Cargo Capacity
cargo capacity
690 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
6,050 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Scorpion gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivaled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement. The Scorpion is the final entry in the Caldari line of ECM ships after the Griffin and Blackbird.

Skills

Tactics

There are two ways to fit the Scorpion.

  • The first way is to fit a shield tank and a small number of jammers in the mid slots and signal distortion amplifiers in the lows. This path banks on the higher chance of your jams actually landing to fit a stronger tank.
  • The second way is to fit a full rack of 8 rainbow jammers in the mid slots and an armor tank in the low slots. This method relies on the sheer number of jammers it has to actually land the jam. This method is generally more popular because you have more chances to land a jam.

Notes

You can add notes here.

Patch History