Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Raven: Difference between revisions

From EVE University Wiki
m March 2018 balance updates
Chris Halsky (talk | contribs)
Quote update
 
(21 intermediate revisions by 9 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 3/25/2018)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
  ------------------------------------------------------------->
  ------------------------------------------------------------->
Line 10: Line 10:
  | shipimg=Raven.jpg
  | shipimg=Raven.jpg
  | shipname=Raven
  | shipname=Raven
| caption=Raven
  | class=Battleship
  | class=Battleship
  | grouping=Standard Battleships
  | grouping=Standard Battleships
  | hulltype=Raven Class
  | hulltype=Raven Class
  | faction=Caldari State
  | faction=Caldari State  
| race=Caldari
| roles=unspecified
  | variations={{Ship|Raven Navy Issue}}, {{Ship|Raven State Issue}}, {{Ship|Golem}}
  | variations={{Ship|Raven Navy Issue}}, {{Ship|Raven State Issue}}, {{Ship|Golem}}
  | tech=
  | tech=  
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=11,000 MW
  | powergrid=11,000 MW
  | cpu=750 tf
  | cpu=750 tf
Line 29: Line 25:
  | lows=5
  | lows=5
  | mass=99,300,000 kg
  | mass=99,300,000 kg
  | volume=486,000 m&#179;
  | volume= 470,000
  | cargohold=830 m&#179;
  | cargohold=830
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=75 m&#179;
  | dronebay=75
  | bandwidth=50 Mbit/sec
  | bandwidth=50 Mbit/sec
| quote= A visit from the Raven is a visit from death itself.
| quote_attribution= Guristas Pirate after surrender to State forces
  | info=The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
  | info=The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
  | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>10% bonus to Cruise Missile and Torpedo max velocity<br>
  | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
  | structurehp=6,400 HP
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>
  | shieldhp=7,000 HP
10% bonus to Cruise Missile and Torpedo max velocity<br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
  | structurehp=7,040 HP
  | shieldhp=7,700 HP
  | shieldem=0
  | shieldem=0
  | shieldexp=50
  | shieldexp=50
  | shieldkin=40
  | shieldkin=40
  | shieldtherm=20
  | shieldtherm=20
  | armorhp=5,800 HP
  | armorhp=6,380 HP
  | armorem=50
  | armorem=50
  | armorexp=10
  | armorexp=10
Line 50: Line 55:
  | maxvelocity=113 m/sec
  | maxvelocity=113 m/sec
  | inertia=0.12
  | inertia=0.12
  | warpspeed=2 AU/s
  | warpspeed=3 AU/s
  | warptime=16.52 s
  | warptime=16.52 s
  | targetrange=90.00 km
  | targetrange=90.00 km
Line 57: Line 62:
  | sensortype=Gravimetric
  | sensortype=Gravimetric
  | sensorvalue=22 points
  | sensorvalue=22 points
  | scanres=85 mm
  | scanres=111 mm
  | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
  | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
** {{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
*** {{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
**** {{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
***** {{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
****** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=3d 20h 55m 10s
  | totaltraintime=3d 20h 55m 10s
Line 82: Line 87:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The Raven is a dedicated missile boat, that can be fitted with either cruise missile launchers or torpedo launchers and has equal bonuses to both. It is a very popular PvE level 4 mission runner, since it can use any missile ammunition equally well, allowing free choice of damage type. Their low speed and less-than-stellar tank make Ravens a rarer sight in PvP, though torpedo firing Ravens can make a serious dent in enemy battleships... if they can get in range. When fit with cruise missiles ravens have excellent range without needing to sacrifice slots on tracking enhancers or computers. In PvE this is a nice advantage, but in PvP the long travel time of the missile gives the target ample time to align and warp away unless it is held by a tackler, making ravens unpopular PvP snipers.
The '''Raven''' is an iconic missile boat, the fifth entry in the Caldari line of missile flinging monsters after the [[Kestrel]], [[Corax]], [[Caracal]], and [[Drake]]. It has a rate of fire bonus for all battleship-sized missile launchers and a velocity bonus for cruise missiles and torpedoes, which increases their effective range. This range bonus makes it possible to create cruise missile fits that reach up to 300 km, the maximum lock range of subcapitals.
 
The Raven is very popular for PvE combat since it can keep range and use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. It is also a good stepping stone to the Tech 2 [[Golem]].
 
The Raven also sees some use in PvP. Cruise missile fits, for example, are popular in larger scale structure defenses.
 
== Skills ==
* {{Sk|Caldari Battleship}} to IV to take advantage of the dps and range bonuses.
* {{Sk|Cruise Missiles}}, {{Sk|Torpedoes}}, and {{Sk|Heavy Missiles}} to V and the associated specialization skills to III to take advantage of [[tech 2]] launchers and the dps bonus.
* All of the [[Tanking#Shield skills|skills]] for a full tech 2 shield tank.
* Perfect or near-perfect missile support [[Skills:Missiles#Support Skills|skills]].
* Perfect [[Skills:Drones|drone skills]] to squeeze as much damage as possible out of your small drone bay.
 
== Tactics ==
You can either fit a micro jump drive and cruise missiles and kite, or you can fit a microwarpdrive and torpedoes to brawl.
 
== Notes ==
The Raven is a rare example of an EVE ship that has a name meaning the same thing as the name of another ship: "[[corax]]" also means "raven".
 
== Patch History ==
{{Expansion past|
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.


==Skills==
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
*'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
*The usual L4 mission fit uses '''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile launchers to get started. T2 Launchers and the accompanying T2 ammo requires '''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''' V and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) DPS gain for a quite severe range penalty.
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronic Systems#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
*'''[[Skills:Electronic Systems#Electronic Warfare|Electronic Warfare]]''' should be trained to level III to allow training of '''[[Skills:Electronic Systems# Long Distance Jamming| Long Distance Jamming]]''' which increases the optimal range of target painters by 10% per level.
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible.
*'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate.
*'''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to IV reduce shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardeners]], taking it to V is considered by some to be a net negative to survivability.
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermal_Shield_Compensation|Thermal Shield Compensation]], [[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Shields#Explosive_Shield_Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
*Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.


==Fitting==
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
For more info on fittings, please go [[Raven/Fittings|here]]
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


==Tactics==
The Raven is primarily used in PVE, specifically mission running, due to its reliance on missiles for damage dealing. Missiles take time to reach their target, invalidating or handicapping their use in certain other roles.


If you've come to the Raven via the Drake, you're used to being cap stable all the time. No longer. Leave your afterburner and shield booster ''off'' most of the time. When your shield drops to about 40%-33%, pulse your shield booster to keep your shield in that range. Always keep an eye on your available capacitor charge; if you start to run low, warp out and recharge. Be aware that using your AB compromises your cap, and therefore your ability to tank damage.
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base scan resolution increased 30%


Your mission weakness is going to be frigates; killing these with cruise missiles is ''slow''. Always carry a flight of light scout drones and use these to kill frigates. If you're facing elite frigates or interceptors that attack your drones, recall your drones, ignore the frigates, and only kill them last if you have to.
'''October 2019 Release - 2019-10-15.1'''


When you've got the money, consider buying a Caldari Navy/Guristas X-Large Shield Booster to replace your Meta 4 or T2 booster, and Caldari Navy Ballistic Control Systems to replace your BCS IIs. From there, your money can go into Caldari Navy CMLs or into a {{Ship|Raven Navy Issue}}. Note that the Caldari Navy CMLs have a much higher CPU requirement than the Arbalests, so check your fitting in EFT with your skills to see if you can run them.
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''


==Notes==
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
''You can add notes here.''
}}


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Standard Battleships]]
 
[[Category:Ship Database]]
[[Category:Standard Battleships]]