Difference between revisions of "Raven Navy Issue"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
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  * SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipimg=Raven Navy Issue.jpg
 
  | shipimg=Raven Navy Issue.jpg
 
  | shipname=Raven Navy Issue
 
  | shipname=Raven Navy Issue
| caption=Raven Navy Issue
 
 
  | class=Battleship
 
  | class=Battleship
 
  | grouping=Faction Battleships
 
  | grouping=Faction Battleships
 
  | hulltype=Raven Class
 
  | hulltype=Raven Class
  | faction=Caldari State
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  | faction=Caldari State  
| race=Caldari
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  | variations= {{Ship|Raven}},<br>
| roles=unspecified
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{{Ship|Golem}},<br>
  | variations={{Ship|Raven State Issue}}, {{Ship|Golem}}, {{Ship|Raven}}
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{{Ship|Raven State Issue}}
  | tech=F
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  | tech=F  
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=12,000 MW
 
  | powergrid=12,000 MW
 
  | cpu=780 tf
 
  | cpu=780 tf
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  | lows=5
 
  | lows=5
 
  | mass=97,300,000 kg
 
  | mass=97,300,000 kg
  | volume=486,000 m&#179;
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  | volume= 470,000
  | cargohold=800 m&#179;
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  | cargohold=800
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=100 m&#179;
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  | dronebay=100
 
  | bandwidth=75 Mbit/sec
 
  | bandwidth=75 Mbit/sec
 +
| quote= In life, service. In death, honor.
 +
| quote_attribution= Motto of the First Caldari Navy Raven Wing
 
  | info=The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.  Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.
 
  | info=The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.  Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.
  | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>10% bonus to Cruise Missile and Torpedo max velocity<br>5% bonus to Cruise Missile and Torpedo explosion radius<br>
+
  | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
 +
10% bonus to Cruise Missile and Torpedo max velocity<br>
 +
5% bonus to Cruise Missile and Torpedo explosion radius<br>
 +
'''Role Bonus:'''<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 
  | structurehp=10,450 HP
 
  | structurehp=10,450 HP
 
  | shieldhp=11,550 HP
 
  | shieldhp=11,550 HP
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  | scanres=137 mm
 
  | scanres=137 mm
 
  | reqskills=*{{RequiredSkill|Caldari Battleship|II}}
 
  | reqskills=*{{RequiredSkill|Caldari Battleship|II}}
**{{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
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** {{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
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*** {{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
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**** {{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
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***** {{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
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****** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=4d 2h 5m 50s
 
  | totaltraintime=4d 2h 5m 50s
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==Summary==
+
== Summary ==
The '''Raven Navy Issue''' (commonly abbreviated '''RNI''', and sometimes '''CNR''') is a logical progression from the standard [[Raven]], with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost to the Raven's (up to) 25% boost. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.
+
The '''Raven Navy Issue''' (commonly abbreviated '''RNI''', and sometimes '''CNR''') is a logical progression from the standard [[Raven]], with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost compared to a Raven without Caldari Battleship skills. The Raven gets a (up to) 33% boost, but needs long skill training to match the Raven Navy Issues DPS output. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.
  
 
The [[Scorpion Navy Issue|Navy Scorpion]] and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.
 
The [[Scorpion Navy Issue|Navy Scorpion]] and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.
  
==Skills==
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== Skills ==
*'''{{sk|Caldari Battleship}}''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
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* '''{{sk|Caldari Battleship}}''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
*The usual L4 mission fit uses '''{{sk|Cruise Missiles}}'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require '''{{sk|Cruise Missiles}}''' V and '''{{sk|Cruise Missile Specialization}}''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty.
+
* The usual L4 mission fit uses '''{{sk|Cruise Missiles}}'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require '''{{sk|Cruise Missiles}}''' V and '''{{sk|Cruise Missile Specialization}}''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty.
*'''{{sk|Missile Launcher Operation}}, {{sk|Rapid Launch}}, {{sk|Warhead Upgrades}}''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
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* '''{{sk|Missile Launcher Operation}}, {{sk|Rapid Launch}}, {{sk|Warhead Upgrades}}''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*Along with the requisite '''[[Skills:Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' skills required for adequately fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and IV respectively to help alleviate fitting problems.
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* Along with the requisite '''[[Skills:Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' skills required for adequately fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and IV respectively to help alleviate fitting problems.
*'''{{sk|Guided Missile Precision}} and {{sk|Target Navigation Prediction}}''' to at least IV to combat smaller targets.
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* '''{{sk|Guided Missile Precision}} and {{sk|Target Navigation Prediction}}''' to at least IV to combat smaller targets.
*'''{{sk|Electronic Warfare}}''' should be trained to level III to allow training of '''{{sk|Long Distance Jamming}}''' which increases the optimal range of target painters by 10% per level.
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* '''{{sk|Electronic Warfare}}''' should be trained to level III to allow training of '''{{sk|Long Distance Jamming}}''' which increases the optimal range of target painters by 10% per level.
*'''{{sk|Target Painting}}''' should be trained to IV to gain access to the '''{{sk|Signature Focusing}}''' skill.
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* '''{{sk|Target Painting}}''' should be trained to IV to gain access to the '''{{sk|Signature Focusing}}''' skill.
*'''{{sk|Missile Projection}}''' and '''{{sk|Missile Bombardment}}''' to at least IV and ideally V to maximize the range at which all missiles travel.
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* '''{{sk|Missile Projection}}''' and '''{{sk|Missile Bombardment}}''' to at least IV and ideally V to maximize the range at which all missiles travel.
*'''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}''' and '''{{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the drone bay as possible.
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* '''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}''' and '''{{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the drone bay as possible.
*Train '''{{sk|Tactical Shield Manipulation}}''' to IV. '''{{sk|Shield Operation}}''' and '''{{sk|Shield Management}}''' should be trained to V to improve shield capacity and recharge rate.
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* Train '''{{sk|Tactical Shield Manipulation}}''' to IV. '''{{sk|Shield Operation}}''' and '''{{sk|Shield Management}}''' should be trained to V to improve shield capacity and recharge rate.
*'''{{sk|Shield Upgrades}}''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
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* '''{{sk|Shield Upgrades}}''' should be trained to IV to allow the use of T2 '''[[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]]''' and '''[[Shield Tanking#Shield Rechargers|Shield Rechargers]]'''.
*Finally, '''{{sk|Hull Upgrades}}''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
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* Finally, '''{{sk|Hull Upgrades}}''' should be trained to level IV to allow use of the T2 '''[[Shield Tanking#Damage Control|Damage Control]]''' module.
  
==Fitting==
+
== Tactics ==
For more info on fittings, please go [[Raven Navy Issue/Fittings|here]]
 
 
 
==Tactics==
 
 
Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.
 
Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.
  
 
There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.
 
There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Raven Navy Issue here.''
 
''You can write additional notes for Raven Navy Issue here.''
  
==Patch History==
+
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
+
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
 +
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 +
 
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 
* T1, Faction and Pirate Battleship base hp increased by 10%
 
* T1, Faction and Pirate Battleship base hp increased by 10%
 
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 
* T1, Faction and Pirate Battleship base scan resolution increased 30%
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{{ShipsMatrix|expgroup=battleships}}
 
{{ShipsMatrix|expgroup=battleships}}
[[Category:Ship Database]][[Category:Faction Battleships]]
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 +
[[Category:Ship Database]]
 +
[[Category:Faction Battleships]]

Latest revision as of 19:14, 16 November 2024

EVE University Database
 
Ship Database
Raven Navy Issue
CornerTFh.png
Raven Navy Issue
Caldari State
Caldari State
Faction Battleships
Raven Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
In life, service. In death, honor.
– Motto of the First Caldari Navy Raven Wing


The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
10% bonus to Cruise Missile and Torpedo max velocity
5% bonus to Cruise Missile and Torpedo explosion radius
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raven
Raven.jpg
Raven
Standard Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/4) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png750 tf
Icon velocity.png113 m/sec
Icon capacity.png830 m³
,
Golem
Golem.jpg
CornerT2s.png
Golem
Marauders Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png8 (4/0) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png8,500 MW Icon cpu.png715 tf
Icon velocity.png100 m/sec
Icon capacity.png1,225 m³
,
Raven State Issue
Raven State Issue.jpg
CornerTFs.png
Raven State Issue
Special Edition Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/2) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png11,400 MW Icon cpu.png770 tf
Icon velocity.png94 m/sec
Icon capacity.png665 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,000 MW
CPU
cpu output
780 tf
Capacitor
capacitor
5,900 GJ
High
high slots
8
Launchers
launcher slots
8
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
123 m/sec
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.19 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
28 points
Sig. Radius
signature radius
410 m
Scan Res.
scan resolution
137 mm
Structure
Structure Hitpoints
structure hitpoints
10,450 HP
Mass
ship mass
97,300,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
800 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
11,550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Raven Navy Issue (commonly abbreviated RNI, and sometimes CNR) is a logical progression from the standard Raven, with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost compared to a Raven without Caldari Battleship skills. The Raven gets a (up to) 33% boost, but needs long skill training to match the Raven Navy Issues DPS output. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.

The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.

Skills

Tactics

Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.

There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.

Notes

You can write additional notes for Raven Navy Issue here.

Patch History