Difference between revisions of "Incursus"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=594 | |
− | + | | shipimg=Incursus.jpg | |
− | + | | shipname=Incursus | |
− | + | | class=Frigate | |
− | + | | grouping=Standard Frigates | |
− | + | | hulltype=Incursus Class | |
− | + | | faction=Gallente Federation | |
− | + | | variations={{Ship|Ishkur}},{{Ship|Enyo}} | |
− | + | | tech= | |
− | + | | powergrid=45 MW | |
− | + | | cpu=135 tf | |
− | + | | capacitor=370 GJ | |
− | + | | highs=3 | |
− | + | | turrets=3 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=4 | |
− | + | | mass=1,028,000 kg | |
− | + | | volume=29,500 m³ | |
− | + | | cargohold=165 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=5 m³ | |
− | + | | bandwidth=5 Mbit/sec | |
− | + | | quote=Project force, claim victory. | |
− | + | | quote_attribution=Duvolle marketing department | |
− | + | | info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. | |
− | + | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br> | |
− | + | | structurehp=500 HP | |
− | + | | shieldhp=400 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=450 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=35 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=340 m/sec | |
− | + | | inertia=3.15 | |
− | + | | warpspeed=5 AU/s | |
− | + | | warptime=4.49 s | |
− | + | | targetrange=30.00 km | |
− | + | | sigradius=42 m | |
− | + | | maxlockedtargets=4 | |
− | + | | sensortype=Magnetometric | |
− | + | | sensorvalue=9 points | |
− | + | | scanres=600 mm | |
− | + | | reqskills=*{{RequiredSkill|Gallente Frigate|I}} | |
− | + | ** {{RequiredSkill|Spaceship Command|I}} | |
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− | **Spaceship Command I | ||
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+ | | totaltraintime=25m 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | The Incursus is | + | The Incursus is a [[Gallente Federation|Gallente]] combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the [[Atron]], since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the [[Tristan]]. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Incursus for a specific or | + | ''Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
− | + | Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly [[Projectile ammunition#Ammo and autocannon|autocannons]], your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection. | |
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+ | A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large [[smartbomb]]s. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around. | ||
− | + | The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot. | |
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− | + | == Notes == | |
− | + | ''You can add notes here.'' | |
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− | + | [[Category:Ship Database]] | |
− | + | [[Category:Standard Frigates]] |
Latest revision as of 21:27, 16 November 2024
RELATED UNI-WIKI REFERENCES
|
Project force, claim victory.
SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Incursus is a Gallente combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the Atron, since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the Tristan.
Skills
Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.
Tactics
Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.
A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around.
The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot.
Notes
You can add notes here.