Difference between revisions of "Jackdaw"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 03/06/2015)
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  * SHIP ATTRIBUTES SECTION (last update : 15/11/2016)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipimg=Jackdaw.jpg
 
  | shipimg=Jackdaw.jpg
 
  | shipname=Jackdaw
 
  | shipname=Jackdaw
| caption=Jackdaw
 
 
  | class=Tactical Destroyer
 
  | class=Tactical Destroyer
 
  | grouping=Tactical Destroyers
 
  | grouping=Tactical Destroyers
 
  | hulltype=Jackdaw Class
 
  | hulltype=Jackdaw Class
  | faction=Caldari State
+
  | faction=Caldari State  
| race=Caldari
 
| roles=unspecified
 
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>
  | tech=3
+
  | tech=3  
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=57 MW
 
  | powergrid=57 MW
 
  | cpu=270 tf
 
  | cpu=270 tf
Line 26: Line 22:
 
  | turrets=0
 
  | turrets=0
 
  | launchers=5
 
  | launchers=5
  | mediums=6
+
  | mediums=5
  | lows=2
+
  | lows=3
  | mass=1,000,000 kg
+
  | mass=1,100,000 kg
 
  | volume=
 
  | volume=
  | cargohold=450 m&#179;
+
  | cargohold=450
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=0 m&#179;
+
  | dronebay=
  | bandwidth=0 Mbit/sec
+
  | bandwidth=
  | info=
+
| quote=Fools confuse principles with inflexibility.
 +
| quote_attribution=CEO Alakoni Ishanoya
 +
  | info=Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied.
 +
 
 +
The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.
 
  | bonuses=<b>Caldari Tactical Destroyer Bonuses Per Level:</b><br>
 
  | bonuses=<b>Caldari Tactical Destroyer Bonuses Per Level:</b><br>
5% bonus to Rocket and Light Missile Launcher rate of fire <br>
+
3% bonus to Rocket and Light Missile Launcher rate of fire <br>
15% reduction in Missile Launcher reload time <br>  
+
15% reduction in Missile Launcher reload time <br>
 
5% reduction in heat damage generated by modules <br>
 
5% reduction in heat damage generated by modules <br>
 
<br>
 
<br>
<b>Misc Bonus: </b><br>
+
'''Misc Bonus: '''<br>
50% bonus to Rocket and Light Missile damage <br>
+
33% bonus to Rocket and Light Missile damage <br>
 
95% reduction in Scan Probe Launcher CPU requirements <br>
 
95% reduction in Scan Probe Launcher CPU requirements <br>
 
<br>
 
<br>
&bull;&nbsp;Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. <br>
+
&nbsp;Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. <br>
&bull;&nbsp;<u>''Defense Mode''</u> <br>
+
&nbsp;<u>''Defense Mode''</u> <br>
 
33.3% bonus to all shield resistances while Defense Mode is active <br>
 
33.3% bonus to all shield resistances while Defense Mode is active <br>
 
33.3% reduction in ship signature radius while Defense Mode is active <br>
 
33.3% reduction in ship signature radius while Defense Mode is active <br>
&bull;&nbsp;<u>''Propulsion Mode''</u> <br>
+
&nbsp;<u>''Propulsion Mode''</u> <br>
 
33.3% bonus to max velocity while Propulsion Mode is active <br>
 
33.3% bonus to max velocity while Propulsion Mode is active <br>
 
66.6% bonus to ship inertia modifier while Propulsion Mode is active <br>
 
66.6% bonus to ship inertia modifier while Propulsion Mode is active <br>
&bull;&nbsp;<u>''Sharpshooter Mode''</u> <br>
+
&nbsp;<u>''Sharpshooter Mode''</u> <br>
 
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active <br>
 
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active <br>
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active <br>
+
33.3% bonus to Rocket and Light Missile damage while Sharpshooter Mode is enabled <br>
 +
100% bonus to sensor strength and targeting range while Sharpshooter Mode is active <br>
 +
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled <br>
 
  | structurehp=600 HP
 
  | structurehp=600 HP
 
  | shieldhp=900 HP
 
  | shieldhp=900 HP
Line 66: Line 68:
 
  | armorkin=43.75
 
  | armorkin=43.75
 
  | armortherm=10
 
  | armortherm=10
  | maxvelocity=170 m/sec
+
  | maxvelocity=180 m/sec
  | inertia=6.6
+
  | inertia=6
 
  | warpspeed=4.5 AU/s
 
  | warpspeed=4.5 AU/s
 
  | warptime=9.15 s
 
  | warptime=9.15 s
Line 75: Line 77:
 
  | sensortype=GRAVIMETRIC
 
  | sensortype=GRAVIMETRIC
 
  | sensorvalue=15 points
 
  | sensorvalue=15 points
  | scanres=275 mm
+
  | scanres=500 mm
 
  | reqskills=*{{RequiredSkill|Caldari Tactical Destroyer|I}}
 
  | reqskills=*{{RequiredSkill|Caldari Tactical Destroyer|I}}
**{{RequiredSkill|Caldari Destroyer|V}}
+
** {{RequiredSkill|Caldari Destroyer|V}}
***{{RequiredSkill|Caldari Frigate|III}}
+
*** {{RequiredSkill|Caldari Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
+
**** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=19d 13m 34s
 
  | totaltraintime=19d 13m 34s
Line 92: Line 94:
  
  
==Summary==
+
== Summary ==
The Jackdaw is the Caldari [[Tactical Destroyer]], released in Carnyx. It is the 3rd Tactical Destroyer released, after the {{ship|Confessor}} and the {{ship|Svipul}}. The Jackdaw is the only Tactical Destroyer to utilize missiles. While slower than other tactical Destroyers, its 6 mid slots give the Jackdaw significant EWAR and other utility options.
+
The Jackdaw is the Caldari [[Tactical Destroyer]], released in Carnyx. It is the 3rd Tactical Destroyer released, after the [[Confessor]] and the [[Svipul]]. The Jackdaw is the only Tactical Destroyer to utilize missiles. While slower than other tactical Destroyers, its 5 mid slots give the Jackdaw significant EWAR and other utility options.
  
==Skills==
+
== Skills ==
 +
* '''{{sk|Caldari Tactical Destroyer}}''' should be trained to IV to take advantage of the DPS and quality of life buffs that come with each additional skill level.
 +
* '''{{sk|Rockets}}''', or '''{{sk|Light Missiles}}''' to V. '''{{sk|Light Missile Specialization}}''' or '''{{sk|Rocket Specialization}}''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
 +
==== Missile Fits ====
 +
* '''{{sk|Missile Launcher Operation}}, {{sk|Rapid Launch}}, {{sk|Warhead Upgrades}}''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 +
* Furthermore, '''{{sk|Missile Projection}}''' and '''{{sk|Missile Bombardment}}''' to at least IV and ideally V to maximize the range at which all missiles travel.
 +
* '''{{sk|Guided Missile Precision}} and {{sk|Target Navigation Prediction}}''' to at least IV to combat smaller targets - which is an often occurrence when piloting the Jackdaw.
 +
It should be noted that the Jackdaw is used in WH and lowsec space, so having scanning skills in order to more effectively use the expanded core probe launcher may be considered:
 +
* '''{{sk|Astrometric Acquisition}}''' to III or IV
 +
* '''{{sk|Astrometric Rangefinding}}''' to III or IV
 +
* '''{{sk|Astrometric Pinpointing}}''' to III
  
==Fitting==
+
== Tactics ==
{{ShipFitting
+
The '''Jackdaw''' can be used to complete high security combat anomalies quickly. Simply warp into a combat anomaly, switch to sharpshooter mode, enable your shield tank and take out targets with the minimal amount of missiles for each target, prioritizing destroyers to decrease incoming damage. If done right, you can usually ignore the sentry towers, unless they are required to spawn more waves. It can effectively kill one frigate or destroyer per 2-3 missile volley (so either 1 or 2 ships per volley), depending on the target. It is best to ungroup your launchers to use them more effectively.
| ship=Jackdaw
 
| shipTypeID=34828
 
| fitName=Rocket Brawl Dual ASB
 
| fitID=Rocket-Brawl-Dual-ASB
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| mid1name=X5 Prototype Engine Enervator
 
| mid1typeID=4025
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=Medium Ancillary Shield Booster, Navy Cap Booster 50
 
| mid3typeID=32772
 
| charge1name=Navy Cap Booster 50 x1
 
| charge1typeID=33332
 
| mid4name=Medium Ancillary Shield Booster, Navy Cap Booster 50
 
| mid4typeID=32772
 
| mid5name=5MN Y-T8 Compact Microwarpdrive
 
| mid5typeID=5973
 
| mid6name=1MN Y-S8 Compact Afterburner
 
| mid6typeID=6001
 
| high1name=Rocket Launcher II, Caldari Navy Scourge Rocket
 
| high1typeID=10631
 
| charge2name=Caldari Navy Scourge Rocket x1
 
| charge2typeID=27333
 
| high2name=Rocket Launcher II, Caldari Navy Scourge Rocket
 
| high2typeID=10631
 
| high3name=Rocket Launcher II, Caldari Navy Scourge Rocket
 
| high3typeID=10631
 
| high4name=Rocket Launcher II, Caldari Navy Scourge Rocket
 
| high4typeID=10631
 
| high5name=Rocket Launcher II, Caldari Navy Scourge Rocket
 
| high5typeID=10631
 
| high6name=Expanded Probe Launcher I, Core Scanner Probe I
 
| high6typeID=18639
 
| charge3name=Core Scanner Probe I x1
 
| charge3typeID=30013
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Bay Loading Accelerator I
 
| rig2typeID=31586
 
| rig3name=Small Hydraulic Bay Thrusters II
 
| rig3typeID=31604
 
| charge4name=Mjolnir Rage Rocket x1
 
| charge4typeID=2817
 
| charge5name=Inferno Rage Rocket x1
 
| charge5typeID=24475
 
| charge6name=Scourge Rage Rocket x1
 
| charge6typeID=24471
 
| charge7name=Nova Rage Rocket x1
 
| charge7typeID=24473
 
| charge8name=Caldari Navy Inferno Rocket x1
 
| charge8typeID=27315
 
| charge9name=Inferno Javelin Rocket x1
 
| charge9typeID=24479
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Experimental fit created by White 0rchid</li><li>Defense mode can get you 7.2k EHP and 340 in reps. Cap stable. This is where it will shine quite well. It can apply 300dps with rage inside scram/web range.</li><li>Propulsion mode can get 2km/s without overheat and javelin rockets hitting for 200dps up to 18.2km.</li><li>Sharpshooter mode can reach 30.5km for javelins at 200dps, 20.2km for faction at 250dps, or  17km with rage for 300dps. Even the long point intys will struggle to stay outside the range of this in sharpshooter.</li><li>Carry all types of ammo, faction, t2 rage and t2 javelin.
 
| showNOTES=Y
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=34828:2048;1:22291;1:4025;1:5439;1:32772;2:33332;1:5973;1:6001;1:10631;5:27333;1:18639;1:30013;1:31716;1:31586;1:31604;1:2817;1:24475;1:24471;1:24473;1:27315;1:24479;1::
 
| fleetup=
 
}}
 
  
{{ShipFitting
+
== Notes ==
| ship=Jackdaw
+
The Jackdaw was released in June 2015 in the Carnyx patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Caldari received the third most donations and had their Tech 3 destroyer released third.
| shipTypeID=34828
 
| fitName=LML Kite Buffer
 
| fitID=LML-Kite-Buffer
 
| low1name=Ballistic Control System II
 
| low1typeID=22291
 
| low2name=Nanofiber Internal Structure II
 
| low2typeID=2605
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=1MN Y-S8 Compact Afterburner
 
| mid2typeID=6001
 
| mid3name=Medium F-S9 Regolith Compact Shield Extender
 
| mid3typeID=8517
 
| mid4name=EM Ward Amplifier II
 
| mid4typeID=2553
 
| mid5name=Phased Weapon Navigation Array Generation Extron
 
| mid5typeID=19814
 
| mid6name=Phased Weapon Navigation Array Generation Extron
 
| mid6typeID=19814
 
| high1name=Light Missile Launcher II, Caldari Navy Inferno Light Missile
 
| high1typeID=2404
 
| charge1name=Caldari Navy Inferno Light Missile x1
 
| charge1typeID=27371
 
| high2name=Light Missile Launcher II, Caldari Navy Inferno Light Missile
 
| high2typeID=2404
 
| high3name=Light Missile Launcher II, Caldari Navy Inferno Light Missile
 
| high3typeID=2404
 
| high4name=Light Missile Launcher II, Caldari Navy Inferno Light Missile
 
| high4typeID=2404
 
| high5name=Light Missile Launcher II, Caldari Navy Inferno Light Missile
 
| high5typeID=2404
 
| rig1name=Small Bay Loading Accelerator I
 
| rig1typeID=31586
 
| rig2name=Small Hydraulic Bay Thrusters I
 
| rig2typeID=31598
 
| rig3name=Small Ancillary Current Router I
 
| rig3typeID=31358
 
| high6name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Experimental fit created by White 0rchid</li><li>Defense mode can get you 9.1k EHP and is cap stable with mwd.</li><li>Propulsion mode can get 2268m/s without overheat.</li><li>Sharpshooter mode can reach 80km with faction ammo for 200dps, 60.6km with furys at 244dps and 40.4km with precision for 175dps.</li><li>The AB is for situations where you may get scrammed, to stay alive for a bit longer and shed off any tackle.
 
| showNOTES=Y
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=34828:22291;1:2605;1:5973;1:6001;1:8517;1:2553;1:19814;2:2404;5:27371;1:31586;1:31598;1:31358;1::
 
| fleetup=
 
}}
 
  
==Tactics==
+
The Eurasian jackdaw is a bird noted for its intelligence and complex social structure within flocks.
''No sub-article about the Jackdaw roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
{{ShipsMatrix|expgroup=destroyers}}
''You can write additional notes for the Jackdaw here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Tactical Destroyers]]
+
[[Category:Tactical Destroyers]]

Latest revision as of 22:03, 16 November 2024

EVE University Database
 
Ship Database
Jackdaw
CornerT3h.png
Jackdaw
Caldari State
Caldari State
Tactical Destroyers
Jackdaw Class
RELATED UNI-WIKI REFERENCES
Fools confuse principles with inflexibility.
– CEO Alakoni Ishanoya


Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied.

The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.

SHIP BONUSES

Caldari Tactical Destroyer Bonuses Per Level:
3% bonus to Rocket and Light Missile Launcher rate of fire
15% reduction in Missile Launcher reload time
5% reduction in heat damage generated by modules

Misc Bonus:
33% bonus to Rocket and Light Missile damage
95% reduction in Scan Probe Launcher CPU requirements

• Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
• Defense Mode
33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
• Propulsion Mode
33.3% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
• Sharpshooter Mode
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
33.3% bonus to Rocket and Light Missile damage while Sharpshooter Mode is enabled
100% bonus to sensor strength and targeting range while Sharpshooter Mode is active
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled

Required Skills
Training Time what's this?
19d 13m 34s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
57 MW
CPU
cpu output
270 tf
Capacitor
capacitor
700 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
6
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
GRAVIMETRIC Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
10
KIN
kinetic resistance
43.75
EXP
explosive resistance
72.5
Shields
Shield Capacity
shield hitpoints
900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
55
EXP
explosive resistance
60


Summary

The Jackdaw is the Caldari Tactical Destroyer, released in Carnyx. It is the 3rd Tactical Destroyer released, after the Confessor and the Svipul. The Jackdaw is the only Tactical Destroyer to utilize missiles. While slower than other tactical Destroyers, its 5 mid slots give the Jackdaw significant EWAR and other utility options.

Skills

Missile Fits

It should be noted that the Jackdaw is used in WH and lowsec space, so having scanning skills in order to more effectively use the expanded core probe launcher may be considered:

Tactics

The Jackdaw can be used to complete high security combat anomalies quickly. Simply warp into a combat anomaly, switch to sharpshooter mode, enable your shield tank and take out targets with the minimal amount of missiles for each target, prioritizing destroyers to decrease incoming damage. If done right, you can usually ignore the sentry towers, unless they are required to spawn more waves. It can effectively kill one frigate or destroyer per 2-3 missile volley (so either 1 or 2 ships per volley), depending on the target. It is best to ungroup your launchers to use them more effectively.

Notes

The Jackdaw was released in June 2015 in the Carnyx patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Caldari received the third most donations and had their Tech 3 destroyer released third.

The Eurasian jackdaw is a bird noted for its intelligence and complex social structure within flocks.