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Nightmare: Difference between revisions

From EVE University Wiki
Added Nightmare Shield Incursion fit
Added quote introduced in the Revenant expansion (2024-11-12).
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 2023-03-02)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17736
| shipimg=Nightmare.jpg
|shipid=17736
| shipname=Nightmare
|shipimg=Nightmare.jpg
| class=Battleship
|shipname=Nightmare
| grouping=Pirate Faction Battleships
|caption=Nightmare
| hulltype=Nightmare Class
|class=Battleship
| faction=Sansha's Nation
|grouping=Pirate Faction Ships
| variations=  
|hulltype=Nightmare Class
  | tech=F
|faction=Amarr Empire
|race=Amarr
|roles=unspecified
|variations=none
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=14,500 MW
|cpu=710 tf
|capacitor=6,950 GJ
|highs=6
|turrets=4
|launchers=0
|mediums=7
|lows=5
|mass=99,300,000 kg
|volume=486,000 m&#179;
|cargohold=665 m&#179;
|dronebay=75 m&#179;
|bandwidth=75 Mbit/sec
|info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei’s unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?<br><br>These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. <br><br>Special Ability: 100% bonus to Large Energy Turret damage
|bonuses=<b>Amarr Battleship Skill Bonus: 7.5% bonus to Large Energy Turret tracking per level</b><br><b>Caldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level</b>
|structurehp=8,260 HP
|shieldhp=9,735 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=8,695 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
|maxvelocity=94 m/s
|inertia=0.136
|warpspeed=3 AU/s
|warptime=18.72 s
|targetrange=80 km
|sigradius=400 m
|maxlockedtargets=7
|sensortype=RADAR
|sensorvalue=28 points
|scanres=100 mm
|reqskills=*Amarr Battleship I<small>1h 6m</small>
**Spaceship Command IV<small>1d 1h 8m</small>
**Amarr Cruiser IV<small>5d 5h 42m</small>
*Caldari Battleship I<small>1h 6m</small>
**Spaceship Command IV<small>1d 1h 8m</small>
**Caldari Cruiser IV<small>5d 5h 42m</small>
|totaltraintime=12d 15h 55m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Nightmare Nightmare on Eve Online Wiki]<br>
|highlights1=High Amount of Medium Slots
|highlights2=
|highlights3=
|highlights4=


| powergrid=14,500 MW
| cpu=710 tf
| capacitor=6,950 GJ
| highs=6
| turrets=4
| launchers=0
| mediums=7
| lows=6
| mass=99,300,000 kg
| volume= 470,000 m³
| cargohold= 830 m³
| extraholdtype=
| extrahold=
| dronebay=75 m³
| bandwidth=75 Mbit/sec
| quote=Freedom is too precious to waste on feeble minds.
| quote_attribution=Sansha Kuvakei
| info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?
These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.
| bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
30% bonus to Afterburner velocity bonus<br>
'''Amarr Battleship bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
'''Role Bonus:'''<br>
150% bonus to Large Energy Turret damage<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=9,020 HP
| armorhp=9,515 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=20
| shieldhp=11,605 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
| maxvelocity=114 m/sec
| inertia=0.122
| warpspeed=3 AU/s
| warptime=16.79 s
| targetrange= 96 km
| maxlockedtargets=7
| sigradius=370 m
| scanres=143 mm
| sensortype=RADAR
| sensorvalue=28 points
| reqskills= * {{RequiredSkill|Amarr Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Caldari Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Caldari Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Caldari Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Caldari Destroyer|III}}
***** {{RequiredSkill|Caldari Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=6d 16h 41m 50s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=High Amount of Medium Slots
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, its 100% damage bonus effectively gives is 8 regular turrets but at half the capacitor cost. The Nightmare is designed to be shield tanked, and has a respectable 7 mid slots to accomodate its tank. Unfortunately, as a shield tanker and a laser boat, the nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
The '''Nightmare''' is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield [[Tanking|tanked]].
 
While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost.
 
The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in [[Incursions]], and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger [[HAC]] gang. The Nightmare also sees frequent use by richer nullsec alliances as a fast, long-ranged, hard-hitting doctrine ship.


The Nightmare has a hefty price tag that makes it unpopular in pvp, but it a solid choice for pve. The high firepower and tracking bonus makes it a decent choice for incursions.
== Skills ==
A Nightmare is an expensive investment for many pilots, and deserves excellent general [[support skills]]. Capacitor skills such as {{sk|Capacitor Systems Operation}}, {{sk|Capacitor Management}}, and {{sk|Controlled Bursts}} will be especially important, as will navigation and afterburner skills for PvP Nightmares.


==Skills==
While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of {{sk|Caldari Battleship}}.
''Further information about additional or recommended skills to pilot Nightmare for a specific or it's common role(s) can be written here.''


==Fitting==
== Tactics ==
As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank.


{{Fittings
Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an [[ESS]] grid, where MWDs do not work and capital ships cannot go.
|name=Nightmare, Shield Incursion
 
|high=Mega Pulse Laser II<br>
== Notes ==
Mega Pulse Laser II<br>
''You can add notes here.''
Mega Pulse Laser II<br>
 
Mega Pulse Laser II<br>
== Patch History ==
Heavy Nosferatu I<br>
{{Expansion past|
Heavy Nosferatu I
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
|mid=Invulnerability Field II<br>
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
Invulnerability Field II<br>
 
Photon Scattering Field II<br>
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
Sensor Booster II<br>
 
Tracking Computer II<br>
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Tracking Computer II<br>
* 50% bonus to HP from all Armor Plates
Federation Navy Stasis Webifier
* 100% bonus to HP from all Shield Extenders
|low=Damage Control II<br>
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
Tracking Enhancer II<br>
 
Heat Sink II<br>
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
Heat Sink II<br>
* T1, Faction and Pirate Battleship base hp increased by 10%
Heat Sink II
* T1, Faction and Pirate Battleship base scan resolution increased 30%
|charges=Tracking Speed<br>
Multifrequency L
|drones=Hobgoblin I
|rigs=Large Core Defence Field Extender I<br>
Large Core Defence Field Extender I<br>
Large Anti-Thermal Screen Reinforcer I
|recommended1=Amarr Battleship IV<br>
Caldari Battleship IV
|recommended2=
|recommended3=
|notes=
*This setup is the foundation of a Nightmare fit, you may swap out some modules for their Meta 4 or Faction counterparts as your wallet and skills allow you.
*Hobgoblin I's are recommended for Vanguard fleets as they are faster than medium sized drones and tend to be shot down less often.
}}


'''October 2019 Release - 2019-10-15.1'''


==Tactics==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''No sub-article about Nightmare roles or piloting tactics. You can write them here.''
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
}}


==Notes==
{{ShipsMatrix|expgroup= pirates}}
''You can write additional notes for Nightmare here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
[[Category:Pirate Faction Ships]]
[[Category:Pirate Faction Battleships]]