Difference between revisions of "Punisher"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 5/29/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=597
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| shipimg=Punisher.jpg
|shipid=597
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| shipname=Punisher
|shipimg=Punisher.jpg
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| class=Frigate
|shipname=Punisher
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| grouping=Standard Frigates
|caption=Punisher
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| hulltype=Punisher Class
|class=Frigate
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| faction=Amarr Empire  
|grouping=Standard Frigates
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| variations={{Ship|Vengeance}},{{Ship|Retribution}}
|hulltype=Punisher Class
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| tech=  
|faction=Amarr Empire
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| powergrid=67 MW
|race=Amarr
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| cpu=140 tf
|roles=unspecified
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| capacitor=400 GJ
|variations={{Ship|Vengeance}}, {{Ship|Retribution}}
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| highs=4
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| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=0
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| mediums=2
|powergrid=45 MW
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| lows=5
|cpu=115 tf
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| mass=1,190,000 kg
|capacitor=425 GJ
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| volume=28,600
|highs=4
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| cargohold=135
|turrets=3
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| extrahold=
|launchers=0
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| extraholdtype=
|mediums=2
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| dronebay=
|lows=4
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| bandwidth=
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| quote=Harness the Good and punish the Evil.
|mass=1,047,000 kg
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| quote_attribution=The Scriptures, Book I 1:14
|volume=28,600 m&#179;
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| info=The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
|cargohold=135 m&#179;
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| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>
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10% reduction in Small Energy Turret activation cost<br>
|dronebay=0 m&#179;
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4% bonus to all armor resistances
|bandwidth=0 Mbit/sec
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| structurehp=450 HP
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| shieldhp=350 HP
|info=The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.
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| shieldem=0
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| shieldexp=50
|bonuses=<b>Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per skill level.</b>
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| shieldkin=40
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| shieldtherm=20
|structurehp=391 HP
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| armorhp=500 HP
|shieldhp=391 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorem=50
|armorhp=469 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
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| armorexp=20
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| armorkin=25
|maxvelocity=287 m/s
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| armortherm=35
|inertia=4.21
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| maxvelocity=355 m/sec
|warpspeed=6 AU/s
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| inertia=2.9
|warptime=6.11 s
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| warpspeed=5 AU/s
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| warptime=4.78 s
|targetrange=25 km
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| targetrange=25.00 km
|sigradius=38 m
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| sigradius=37 m
|maxlockedtargets=5
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| maxlockedtargets=4
|sensortype=RADAR
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| sensortype=RADAR
|sensorvalue=9 points
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| sensorvalue=10 points
|scanres=610 mm
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| scanres=640 mm
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| reqskills=*{{RequiredSkill|Amarr Frigate|I}}
|reqskills=*Amarr Frigate III<small>8h 53m</small>
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** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 9h 1m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Punisher Punisher on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=25m 0s
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| forumlinks=
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| wikireferences=[[Frigates]]<br>
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| externallinks=[https://drive.google.com/file/d/1SV_sWWIinoheBaGZgL2nUVJGYwnsNJqJ/view T Sky's T1 Frigate Balance Report]
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| highlights1=
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==Summary==
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== Summary ==
With its many low slots for armor tank and a bonus to armor resistances, the punisher is known as the toughest t1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, and it is slow for a tackler, but if a tank fitted punisher gets in to scram range of you then it takes a lot of effort to get rid of it again.
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The Punisher is an Amarr [[Frigates#Damage Dealer|Combat Frigate]]. The Punisher has the most base hit points, turret hardpoints and powergrid of any Tech I frigate. The ship’s bonuses to armor resistances and laser capacitor cost reinforce these advantages, making it possible to fit the Punisher for extraordinary tank and damage output. Unfortunately, the Punisher is also unique among combat frigates in having only two mid slots, which means the ship can only fit a single tackle module alongside a propulsion module. The Punisher is also very slow (especially when fitted for armor tank). As a result, the Punisher is not a strong solo PvP ship; opponents can easily keep the Punisher pilot at a distance and escape tackle. Novice Amarr solo pilots are probably better served flying the [[Tormentor]]. On the other hand, the Punisher is popular in small-ship gangs and frigate fleets where it can play the role of general damage dealer or bait, and where fleetmates can provide tackle. The Punisher is also a durable PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. As a result, the Punisher is a great first frigate for new Unistas who want to learn about fitting, weapons, and defensive systems.
  
The punisher has a bonus to energy weapon capacitor, but not to damage, so it's not uncommon to see punishers fit with autocannons to do similar damage, but leave more capacitor free to power armor repairers.
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The Punisher is typically fit with small beam lasers, so that it can hit opponents at any range. By swapping crystal ammo on the fly, Punisher pilots can tune their optimal beam laser range between 8 and 25 km. A Punisher’s low slots are often filled with active or passive armor defense modules, and rig slots with armor rigs. The Punisher’s bonus to armor resistances pairs extremely well with frigate logistics, and a gang of Punishers and [[Inquisitor]]s can be tough to break.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Punisher for a specific or it's common role(s) can be written here.''
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* {{sk|Amarr Frigate}} for the armor resist bonus and {{sk|Hull Upgrades}} to fit a strong armor tank synergize very well. Higher resists make your logi's repairs on you stronger in fleets.
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* [[Skills:Armor|Armor Compensation]] skills for each damage type to make armor resistance modules even more effective.
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* {{sk|Capacitor Management}}, {{sk|Controlled Bursts}}, {{sk|Fuel Conservation}}, and {{sk|Amarr Frigate}} will all help with capacitor, as the Punisher is a very cap-hungry ship.
  
==Fitting==
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== Tactics ==
''No tagged fittings for Punisher.''
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PvE-fitted Punishers follow the same basic pattern as other PvE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially {{sk|Capacitor Management}}, {{sk|Controlled Bursts}}, {{sk|Fuel Conservation}}, and {{sk|Amarr Frigate}}.
  
==Tactics==
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PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy. One thing to note is that the Punisher lacks a damage bonus for any particular weapons system, so counterintuitively it is not uncommon to see autocannons or blasters fitted onto Punishers in a fleet.
''No sub-article about Punisher roles or piloting tactics. You can write them here.''
 
  
==Notes==
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In solo PvP, you will almost always lack range control given you only have 2 mid-slots (no room for a web) so your initial positioning is everything.
''You can write additional notes for Punisher here.''
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== Notes ==
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''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:Ship Database]]
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[[Category:Standard Frigates]]

Latest revision as of 16:22, 17 November 2024

EVE University Database
 
Ship Database
Punisher
Punisher
Amarr Empire
Amarr Empire
Standard Frigates
Punisher Class
RELATED UNI-WIKI REFERENCES
Harness the Good and punish the Evil.
– The Scriptures, Book I 1:14


The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
4% bonus to all armor resistances

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vengeance
Vengeance.jpg
CornerT2s.png
Vengeance
Assault Frigates Punisher Class
Icon hi slot.png5 (4/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png43 MW Icon cpu.png170 tf
Icon velocity.png295 m/sec
Icon capacity.png210 m³
,Retribution
Retribution.jpg
CornerT2s.png
Retribution
Assault Frigates Punisher Class
Icon hi slot.png5 (0/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png62 MW Icon cpu.png140 tf
Icon velocity.png275 m/sec
Icon capacity.png135 m³

Ship Attributes

Fittings
Powergrid
powergrid
67 MW
CPU
cpu output
140 tf
Capacitor
capacitor
400 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
2
Low
low slots
5
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
355 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
640 mm
Structure
Structure Hitpoints
structure hitpoints
450 HP
Mass
ship mass
1,190,000 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
135 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Punisher is an Amarr Combat Frigate. The Punisher has the most base hit points, turret hardpoints and powergrid of any Tech I frigate. The ship’s bonuses to armor resistances and laser capacitor cost reinforce these advantages, making it possible to fit the Punisher for extraordinary tank and damage output. Unfortunately, the Punisher is also unique among combat frigates in having only two mid slots, which means the ship can only fit a single tackle module alongside a propulsion module. The Punisher is also very slow (especially when fitted for armor tank). As a result, the Punisher is not a strong solo PvP ship; opponents can easily keep the Punisher pilot at a distance and escape tackle. Novice Amarr solo pilots are probably better served flying the Tormentor. On the other hand, the Punisher is popular in small-ship gangs and frigate fleets where it can play the role of general damage dealer or bait, and where fleetmates can provide tackle. The Punisher is also a durable PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. As a result, the Punisher is a great first frigate for new Unistas who want to learn about fitting, weapons, and defensive systems.

The Punisher is typically fit with small beam lasers, so that it can hit opponents at any range. By swapping crystal ammo on the fly, Punisher pilots can tune their optimal beam laser range between 8 and 25 km. A Punisher’s low slots are often filled with active or passive armor defense modules, and rig slots with armor rigs. The Punisher’s bonus to armor resistances pairs extremely well with frigate logistics, and a gang of Punishers and Inquisitors can be tough to break.

Skills

Tactics

PvE-fitted Punishers follow the same basic pattern as other PvE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially Capacitor Management, Controlled Bursts, Fuel Conservation, and Amarr Frigate.

PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy. One thing to note is that the Punisher lacks a damage bonus for any particular weapons system, so counterintuitively it is not uncommon to see autocannons or blasters fitted onto Punishers in a fleet.

In solo PvP, you will almost always lack range control given you only have 2 mid-slots (no room for a web) so your initial positioning is everything.

Notes

You can add notes here.