Difference between revisions of "Scythe Fleet Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=29336 | |
− | + | | shipimg=Scythe Fleet Issue.jpg | |
− | + | | shipname=Scythe Fleet Issue | |
− | + | | class=Cruiser | |
− | + | | grouping=Faction Cruisers | |
− | + | | hulltype=Scythe Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations={{Ship|Scimitar}},{{Ship|Scythe}} | |
− | + | | tech=F | |
− | + | | powergrid=745 MW | |
− | + | | cpu=400 tf | |
− | + | | capacitor=1,275 GJ | |
− | + | | highs=5 | |
− | + | | turrets=4 | |
− | + | | launchers=4 | |
− | + | | mediums=5 | |
− | + | | lows=5 | |
− | + | | mass=10,910,000 kg | |
− | + | | volume=89,000 m³ | |
− | + | | cargohold=440 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=25 m³ | |
− | + | | bandwidth=25 Mbit/sec | |
− | + | | quote=Our many perspectives will always triumph over those who accept only one. | |
− | + | | quote_attribution=Hetman General Kanth Filmir | |
− | + | | info=The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander. | |
− | + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | |
− | + | | structurehp=1,950 HP | |
− | + | | shieldhp=2,400 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=1,950 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=280 m/sec | |
− | + | | inertia=0.44 | |
− | + | | warpspeed=4 AU/s | |
− | + | | warptime=6.65 s | |
− | + | | targetrange=50.00 km | |
− | + | | sigradius=90 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=16 points | |
− | + | | scanres=345 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Cruiser|II}} | |
− | + | ** {{RequiredSkill|Spaceship Command|II}} | |
− | + | ** {{RequiredSkill|Minmatar Destroyer|III}} | |
− | + | *** {{RequiredSkill|Minmatar Frigate|III}} | |
− | **Spaceship Command | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | **Minmatar | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=22h 29m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | |||
− | + | The '''Scythe Fleet Issue''' is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else. | |
− | '' | ||
− | + | The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics. | |
− | |||
− | == | + | == Skills == |
− | + | ''Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.'' | |
− | ==Notes== | + | == Tactics == |
+ | Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best. | ||
+ | |||
+ | In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion. | ||
+ | |||
+ | == Patch History == | ||
+ | {{Expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | }} | ||
+ | |||
+ | == Notes == | ||
''You can write additional notes for Scythe Fleet Issue here.'' | ''You can write additional notes for Scythe Fleet Issue here.'' | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup=cruisers}} |
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Cruisers]] |
Latest revision as of 23:18, 17 November 2024
RELATED UNI-WIKI REFERENCES
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Our many perspectives will always triumph over those who accept only one.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Scythe Fleet Issue is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else.
The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics.
Skills
Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.
Tactics
Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best.
In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|
Notes
You can write additional notes for Scythe Fleet Issue here.