Difference between revisions of "Typhoon"
(→Summary: I have never flown a missile battleship so have no idea how accurate this is.) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2022-03-09) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=644 | |
− | + | | shipimg=Typhoon.jpg | |
− | + | | shipname=Typhoon | |
− | + | | class=Battleship | |
− | + | | grouping=Standard Battleships | |
− | + | | hulltype=Typhoon Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations={{Ship|Panther}},<br> | |
− | + | {{Ship|Typhoon Fleet Issue}} | |
− | + | | tech= | |
− | + | | powergrid=12,500 MW | |
− | + | | cpu=640 tf | |
− | + | | capacitor=5,400 GJ | |
− | + | | highs=7 | |
− | + | | turrets=6 | |
− | + | | launchers=6 | |
− | + | | mediums=5 | |
− | + | | lows=7 | |
− | + | | mass=100,600,000 kg | |
− | + | | volume=414,000 m³ | |
− | + | | cargohold=780 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=125 m³ | |
− | + | | bandwidth=100 Mbit/sec | |
− | + | | quote=We cannot be limited to a single path, nor a single doctrine. | |
− | + | | quote_attribution=CEO Egbendik Skegnagennvallur | |
− | + | | info=Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. | |
− | + | | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br> | |
− | + | 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br> | |
− | + | 7.5% bonus to Cruise Missile and Torpedo explosion velocity<br> | |
− | + | '''Role Bonus:'''<br> | |
− | + | 100% bonus to Shield Extender hitpoints<br> | |
− | + | 50% bonus to Armor Plate hitpoints<br> | |
− | + | 5% Additional bonus to Reinforced Bulkhead hitpoints | |
− | + | | structurehp=6,600 HP | |
− | + | | shieldhp=7,150 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=6,600 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=130 m/sec | |
− | + | | inertia=0.11 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=15.34 s | |
− | + | | targetrange=82.50 km | |
− | + | | sigradius=330 m | |
− | + | | maxlockedtargets=7 | |
− | **Spaceship Command IV | + | | sensortype=LADAR |
− | **Minmatar Battlecruiser III | + | | sensorvalue=19 points |
− | ***Spaceship Command III | + | | scanres=150 mm |
− | ***Minmatar Cruiser III | + | | reqskills=*{{RequiredSkill|Minmatar Battleship|I}} |
− | ****Spaceship Command II | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | ****Minmatar Destroyer III | + | ** {{RequiredSkill|Minmatar Battlecruiser|III}} |
− | *****Minmatar Frigate III | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | *****Spaceship Command I | + | *** {{RequiredSkill|Minmatar Cruiser|III}} |
− | + | **** {{RequiredSkill|Spaceship Command|II}} | |
− | + | **** {{RequiredSkill|Minmatar Destroyer|III}} | |
− | + | ***** {{RequiredSkill|Minmatar Frigate|III}} | |
− | + | ****** {{RequiredSkill|Spaceship Command|I}} | |
− | |||
− | |||
− | |||
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− | |||
− | |||
+ | | totaltraintime=3d 20h 55m 10s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | The Typhoon is | + | The '''Typhoon''' (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked. |
− | + | The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted [[Raven]]s. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other [[EWAR]]. Due to the Typhoon’s good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor. | |
− | |||
− | + | In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite. | |
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− | + | The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the [[Vargur]], uses turrets. | |
− | |||
− | == | + | == Skills == |
− | + | ||
+ | As a battleship, the Typhoon deserves good [[fitting skills]] and [[support skills]], and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with {{sk|Target Navigation Prediction}} and {{sk|Guided Missile Precision}} letting pilots get even more out of the ship's bonus for missile damage application. | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses. | ||
+ | |||
+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
+ | |||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | ||
+ | * T1, Faction and Pirate Battleship base hp increased by 10% | ||
+ | * T1, Faction and Pirate Battleship base scan resolution increased 30% | ||
+ | |||
+ | '''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26''' | ||
+ | * Ship Bonus to Cruise Missile and Torpedo explosion velocity has been increased to 7.5% per skill level (previously 5%) | ||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | ||
+ | |||
+ | '''Kronos | ||
+ | Released on Tuesday, June 3rd, 2014''' | ||
+ | |||
+ | *Upgraded graphics for the Typhoon, Panther, and Fleet Issue. | ||
+ | |||
+ | '''Odyssey 1.0 Released on Tuesday, June 4th, 2013''' | ||
+ | |||
+ | *As part of the removal of tiers within the Battleship class (also named “Tiericide” by our playerbase), LP costs for Navy Battleship offers is being unified. | ||
+ | *Former tier1 Navy Battleships offers (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) have had their LP cost increased to 250,000 LPs in the Factional Warfare LP Stores. | ||
+ | |||
+ | *As part of the removal of tiers within the Battleship class (also named “Tiericide” by our playerbase), build cost for Tech1 and Navy Battleships is being unified. | ||
+ | *Attack and Disruption Battleships base mineral price has been increased to be around 100-125m ISK (includes the Apocalypse, Scorpion, Raven, Megathron, Typhoon, Tempest). | ||
+ | |||
+ | '''Odyssey 1.0 Released on Tuesday, June 4th, 2013''' | ||
+ | |||
+ | *Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire and +5% Cruise Missile and Torpedo explosion velocity per level. | ||
+ | *Slot layout: 7H(-1), 5M(+1), 7L; 6 turrets(+1) , 6 launchers(+1). | ||
+ | *Fittings: 12500 PWG, 640 CPU(+40). | ||
+ | *Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211). | ||
+ | *Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3). | ||
+ | *Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 100600000(-3000000) / 15.8s(-1.16s). | ||
+ | *Drones (bandwidth / bay): 100(-125) / 125(-50). | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7. | ||
+ | *Sensor strength: 19 Ladar Sensor Strength(+1). | ||
+ | *Signature radius: 330(+10). | ||
+ | |||
+ | '''Inferno 1.1 Deployed on Monday, June 25, 2012.''' | ||
+ | |||
+ | *Booster locators on the Typhoon and Panther have been relocated closer to the engine exhaust. | ||
+ | |||
+ | |||
+ | }} | ||
+ | |||
+ | == See Also == | ||
+ | |||
+ | * [https://ashyin.space/fit-kitchen-the-typhoon/ Fit Kitchen: The Typhoon] (Blog post discussing the Typhoon and fitting options) | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Battleships]] |
Latest revision as of 05:50, 18 November 2024
RELATED UNI-WIKI REFERENCES
|
We cannot be limited to a single path, nor a single doctrine.
SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Typhoon (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.
The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted Ravens. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other EWAR. Due to the Typhoon’s good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor.
In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.
The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the Vargur, uses turrets.
Skills
As a battleship, the Typhoon deserves good fitting skills and support skills, and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with Target Navigation Prediction and Guided Missile Precision letting pilots get even more out of the ship's bonus for missile damage application.
Notes
Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses.
Patch History
A long, long time ago... |
---|
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
Kronos Released on Tuesday, June 3rd, 2014
Odyssey 1.0 Released on Tuesday, June 4th, 2013
Odyssey 1.0 Released on Tuesday, June 4th, 2013
Inferno 1.1 Deployed on Monday, June 25, 2012.
|
See Also
- Fit Kitchen: The Typhoon (Blog post discussing the Typhoon and fitting options)