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Vexor Navy Issue: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
  * SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Vexor Navy Issue.jpg
  | shipimg=Vexor Navy Issue.jpg
  | shipname=Vexor Navy Issue
  | shipname=Vexor Navy Issue
| caption=Vexor Navy Issue
  | class=Cruiser
  | class=Cruiser
  | grouping=Faction Cruisers
  | grouping=Faction Cruisers
  | hulltype=Vexor Class
  | hulltype=Vexor Class
  | faction=Gallente Federation
  | faction=Gallente Federation  
| race=Gallente
  | variations={{Ship|Guardian-Vexor}}, {{Ship|Ishtar}}, {{Ship|Vexor}}
| roles=Droneboat
  | tech=F  
  | variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor}}
  | powergrid=850 MW
  | tech=F
  | cpu=350 tf
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=800 MW
  | cpu=310 tf
  | capacitor=1,500 GJ
  | capacitor=1,500 GJ
  | highs=4
  | highs=4
  | turrets=2
  | turrets=3
  | launchers=0
  | launchers=0
  | mediums=4
  | mediums=4
  | lows=6
  | lows=6
  | mass=11,310,000 kg
  | mass=9,700,000 kg
  | volume=112,000 m&#179;
  | volume=112,000
  | cargohold=460 m&#179;
  | cargohold=460
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=200 m&#179;
  | dronebay=200
  | bandwidth=125 Mbit/sec
  | bandwidth=75 Mbit/sec
  | info=<b>Development</b><br>The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and drone bandwidth. The result: a monster of a combat cruiser.<br>
| quote=Engage, Deploy, Eliminate, Scoop.
  | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Drone max velocity and tracking speed<br>10% bonus to Drone hitpoints, damage and mining yield<br>
| quote_attribution=EDES, Federation Navy Expression
  | info=The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.<br>
  | bonuses=<b>Gallente Cruiser bonuses (per skill level)</b><br>10% bonus to Drone hitpoints, damage, and tracking speed<br>10% bonus to Medium Hybrid Turret damage and tracking speed<br>7.5% bonus to armor repair amount
  | structurehp=3,000 HP
  | structurehp=3,000 HP
  | shieldhp=1,650 HP
  | shieldhp=1,650 HP
Line 48: Line 46:
  | armorkin=35
  | armorkin=35
  | armortherm=35
  | armortherm=35
  | maxvelocity=220 m/sec
  | maxvelocity=210 m/sec
  | inertia=0.44
  | inertia=0.51
  | warpspeed=3 AU/s
  | warpspeed=4 AU/s
  | warptime=6.9 s
  | warptime=6.86 s
  | targetrange=52.50 km
  | targetrange=52.50 km
  | sigradius=135 m
  | sigradius=130 m
  | maxlockedtargets=7
  | maxlockedtargets=7
  | sensortype=Magnetometric
  | sensortype=Magnetometric
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  | scanres=285 mm
  | scanres=285 mm
  | reqskills=*{{RequiredSkill|Gallente Cruiser|II}}
  | reqskills=*{{RequiredSkill|Gallente Cruiser|II}}
**{{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Gallente Destroyer|III}}
** {{RequiredSkill|Gallente Destroyer|III}}
***{{RequiredSkill|Gallente Frigate|III}}
*** {{RequiredSkill|Gallente Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=22h 29m 40s
  | totaltraintime=22h 29m 40s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Vexor%20Navy%20Issue Vexor Navy Issue on Eve Online Wiki]
  | externallinks=
  | highlights1=
  | highlights1=
  | highlights2=
  | highlights2=
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==Summary==
== Summary ==
The Vexor Navy Issue is the best cruiser-size drone platform out there, save perhaps for the [[Gila]]. Compared to the [[Vexor]], the bandwidth has been increased from 75 to 125 Mbit/s and the drone bay from 125 to 200 m3 while the medium hybrid turret damage bonus has been replaced by a drone speed bonus. This allows the Vexor Navy Issue to carry and fly a full set of small, medium and large drones. With good drone skills this ship can out damage many of its rivals, using large drones against large targets, and small drones against frigates.
In July 2019, the '''Vexor Navy Issue''' was changed from a glass cannon drone boat to a tanky, brawling focused fit. Its previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before.


The main problem, especially against small ships, is the danger of getting your drones picked off one after the other. Consider using a tracking disruptor with a tracking speed script to minimize this risk. Also, if the targets are expected to be far, consider replacing the large drones by Sentry Drones.
== Skills ==
''Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or its common role(s) can be written here.''


==Skills==
== Tactics ==
''Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or it's common role(s) can be written here.''
''No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.''
 
== Patch History ==
{{expansion past|
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)


==Fitting==
'''June 2019 Release - 2019-07-25.1 - Released 2019-07-25'''
{{ShipFitting|
ship=Vexor Navy Issue|
shipTypeID=17843|
fitName=Vexor Site Runner|
fitID=Vexor-Site-Runner|
high1name=Focused Modulated Pulse Energy Beam I|
high1typeID=6809|
high2name=Core Probe Launcher II|
high2typeID=4258|
high3name=Salvager II|
high3typeID=30836|
high4name=Improved Cloaking Device II|
high4typeID=11577|
mid1name=Experimental 10MN Afterburner I|
mid1typeID=6005|
mid2name=Drone Navigation Computer I|
mid2typeID=24395|
mid3name=Balmer Series Tracking Disruptor I|
mid3typeID=5320|
mid4name=Data Analyzer II|
mid4typeID=30834|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2typeID=20353|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Small Armor Repairer II|
low4typeID=1183|
low5name=Drone Damage Amplifier II|
low5typeID=4405|
low6name=Drone Damage Amplifier II|
low6typeID=4405|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Hammerhead II x5|
drone2typeID=2185|
drone3name=Ogre II x5|
drone3typeID=2446|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Disruption Script x1|
charge1typeID=29007|
charge2name=Imperial Navy Multifrequency M x1|
charge2typeID=23089|
charge3name=Imperial Navy Ultraviolet M x1|
charge3typeID=23095|
charge4name=Imperial Navy Microwave M x1|
charge4typeID=23101|
charge5name=Sisters Core Scanner Probe x8|
charge5typeID=30488|
rig1name=Medium Anti-Explosive Pump I|
rig1typeID=31011|
rig2name=Medium Drone Speed Augmentor I|
rig2typeID=32059|
rig3name=Medium Processor Overclocking Unit I|
rig3typeID=4395|
difficulty=2|
warsop=S|
warsopReason=Navy issue ship|
version=ODY 1.0|
shipDNA=17843:4258;1:6809;1:11577;1:30836;1:5320;1:6005;1:24395;1:30834;1:1183;1:2048;1:4405;2:11269;1:20353;1:4395;1:31011;1:32059;1:2185;5:2446;5:2456;5:23101;1:29007;1:30488;8::|
skills=|
notes=A variation on the fit above, optimized for running data (or relic) sites in Wormholes</li><li>Excellent drone skills are required to make this fit work. It will scan being cloacked, kill rats, salvage them and run the sites.</li><li>As fitted, with all skills at V and before any boost, this ship has 37.5 K EHP, flies at 584 m/s (745 m/s with AB overheated) and align in 7.9 s with AB on. A 2% CPU implant is required to make this fit work as shown</li><li>Damage varies between 235 dps with Hobgoblins and 719 with Ogres.</li><li>The gun will help kill frigates and drones that get too close, but the Hobgoblins will do this more efficiently. Any type of gun can be used, as the ship receives no bonus for guns.</</li><li>The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.}}{{ShipFitting|
ship=Vexor Navy Issue|
shipTypeID=17843|
fitName=PvE sniper|
fitID=Vexor-Navy-Issue-PvE-sniper|
high1name=Drone Link Augmentor I|
high1typeID=23527|
high2name=250mm Compressed Coil Gun I|
high2typeID=7373|
high3name=250mm Compressed Coil Gun I|
high3typeID=7373|
high4name=open|
mid1name=Experimental 10MN Afterburner I|
mid1typeID=6005|
mid2name=Omnidirectional Tracking Link II|
mid2typeID=24438|
mid3name=Omnidirectional Tracking Link II|
mid3typeID=24438|
mid4name=F-90 Positional Sensor Subroutines|
mid4typeID=6160|
low1name=Drone Damage Amplifier II|
low1typeID=4405|
low2name=Drone Damage Amplifier II|
low2typeID=4405|
low3name=Drone Damage Amplifier II|
low3typeID=4405|
low4name=Damage Control II|
low4typeID=2048|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Medium Armor Repairer II|
low6typeID=3530|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=Garde I x5|
drone3typeID=23561|
drone4name=open|
drone5name=open|
charge1name=Targeting Range Script x1|
charge1typeID=29009|
charge2name=Iron Charge M x1|
charge2typeID=223|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Explosive Pump I|
rig1typeID=31011|
rig2name=Medium Processor Overclocking Unit I|
rig2typeID=4395|
rig3name=Medium Auxiliary Nano Pump I|
rig3typeID=31047|
difficulty=1|
warsop=S|
warsopReason=Navy Issue ship|
version=ODY 1.1|
shipDNA=17843:7373;2:23527;1:6005;1:6160;1:24438;2:2048;1:3530;1:4405;3:11269;1:4395;1:31011;1:31047;1:2185;5:2456;5:23561;5:223;1:29009;1::|
skills=|
notes=A variation, suitable for level 3 and (with great care) level 4 missions or generic ratting.</li><li>Excellent drone skills are required to make this fit work.</li><li>Deals very respectable medium range sniper damage, in the same order of magnitude as a sniper Dominix, though only up to about 90-105km (limited by max. locking range).</li><li>Select drones depending on the damage type the enemies are most vulnerable to.</li><li>Relatively weak tank - stay at a distance from enemies and run away when taking damage.</li><li>Any type of long-range guns can be used, as this hull has no particular bonuses.}}{{ShipFitting|
ship=Vexor Navy Issue|
shipTypeID=17843|
fitName=PvP Armour Brawling|
fitID=PvP-Armour-Brawling|
high1name=Medium Unstable Power Fluctuator I|
high1typeID=16471|
high2name=Medium Unstable Power Fluctuator I|
high2typeID=16471|
high3name=open|
high4name=open|
mid1name=10MN Afterburner II|
mid1typeID=12058|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5443|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
mid4name=Small Electrochemical Capacitor Booster I|
mid4typeID=5011|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2typeID=20353|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Drone Damage Amplifier II|
low5typeID=4405|
low6name=Drone Damage Amplifier II|
low6typeID=4405|
drone1name=Ogre II x5|
drone1typeID=2446|
drone2name=Hammerhead II x5|
drone2typeID=2185|
drone3name=Hobgoblin II x5|
drone3typeID=2456|
drone4name=open|
drone5name=open|
charge1name=Navy Cap Booster 400 x1|
charge1typeID=32006|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Explosive Pump I|
rig1typeID=31011|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Trimark Armor Pump I|
rig3typeID=31055|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=17843:16471;2:4027;1:5011;1:5443;1:12058;1:2048;1:4405;2:11269;2:20353;1:31011;1:31055;2:2185;5:2446;5:2456;5:32006;1::|
skills=|
notes=}}


==Tactics==
''This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting.
''No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.''
 
''Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design.''
 
''This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting.''
 
* New bonuses:
:*10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking)
:*10% bonus to Medium Hybrid Turret damage and tracking speed (new)
:*7.5% bonus to armor repair amount (new)
 
* CPU increased from 310 tf to 350 tf (+40 tf)
* Powergrid increased from 800 MW to 850 MW (+50 MW)
* Turret count increased from 2 to 3 (+1)
* Max velocity reduced from 220 m/s to 210 m/s (-10 m/s)
* Inertia modifier increased from 0.44 to 0.51 (+0.07)
* Mass reduced from 11,310,000 kg to 9,700,000 kg (-1,160,000 kg)
** Align time reduced from 6.9 s to 6.86 s (-0.04 s)
* Drone bandwidth reduced from 125 MBit/sec to 75 Mbit/sec (-50 Mbit/sec)
* Signature radius reduced from 145 m to 130 m (-15 m)
 
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
*Bonus to Drone Maximum Velocity removed
*Signature Radius increased to 145 (was 135)
}}


==Notes==
== Notes ==
''You can write additional notes for Vexor Navy Issue here.''
''You can write additional notes for Vexor Navy Issue here.''


{{ShipsMatrix}}
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
 
[[Category:Ship Database]]
[[Category:Faction Cruisers]]