Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Zarzakh: Difference between revisions

From EVE University Wiki
Mechanics: gate toll
Korbli (talk | contribs)
Added lock mechanic added end of last year
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''Zarzakh''' ([https://evemaps.dotlan.net/system/Zarzakh dotlan]) is a system added shorly before [[Expansions#2023|Havoc]] expansion that has 4 static gates to 4 systems on different cardinal directions, increasing connectivity of the k-space. The system features several unique mechanics tied to its role in the new Pirate Factional Warfare system.
'''Zarzakh''' ([https://evemaps.dotlan.net/system/Zarzakh dotlan]) is a system added shortly before the [[Expansions#2023|Havoc]] expansion that has 4 static gates to 4 systems on different cardinal directions, increasing connectivity of K-space. The system features several unique mechanics tied to its role in the [[Insurgency|Pirate Factional Warfare]] system.


== Mechanics ==
== Mechanics ==
The intent behind addition of Zarzakh was to make it a sort of pirate safe haven which would be the base for the pirate-aligned players operations. Currently there is evidence<ref>https://www.reddit.com/r/Eve/comments/184l4j6/is_this_what_ccp_intended_for_zarzakh/</ref><ref>https://www.reddit.com/r/Eve/comments/18c39af/seriously_ccp_remove_bubbles_and_abilty_to_camp/</ref><ref>https://www.reddit.com/r/Eve/comments/18gz3tu/is_havoczarzakh_worth_investing_in_yet/</ref> that it does not surve this purpose: empire-aligned players can easily camp the system denying safe haven for pirate-aligned players.
The intent behind the addition of Zarzakh was to make it a sort of pirate safe haven which would be the base for the pirate-aligned players operations. Currently, there is evidence<ref>https://www.reddit.com/r/Eve/comments/184l4j6/is_this_what_ccp_intended_for_zarzakh/</ref><ref>https://www.reddit.com/r/Eve/comments/18c39af/seriously_ccp_remove_bubbles_and_abilty_to_camp/</ref><ref>https://www.reddit.com/r/Eve/comments/18gz3tu/is_havoczarzakh_worth_investing_in_yet/</ref> that it does not serve this purpose: empire-aligned players can easily camp the system denying safe haven for pirate-aligned players.


=== Gates ===
=== Gates ===
[[File:Zarzakh map.png|thumb|right|Zarzakh connections by dotlan]]
Zarzakh is connected to
Zarzakh is connected to
* Alsavoinen (Placid) on the west
* Alsavoinon ({{ColorSecurityRating|{{SystemToSecurity|Alsavoinon}} }}), {{SystemToRegion|Alsavoinon}} on the west
* Turnur (Metropolis) on the east
* Turnur ({{ColorSecurityRating|{{SystemToSecurity|Turnur}} }}), {{SystemToRegion|Turnur}} on the east
* H-PA29 (Venal) on the north
* H-PA29 ({{ColorSecurityRating|{{SystemToSecurity|H-PA29}} }}), {{SystemToRegion|H-PA29}} on the north
* G-0Q86 (Curse) on the south
* G-0Q86 ({{ColorSecurityRating|{{SystemToSecurity|G-0Q86}} }}), {{SystemToRegion|G-0Q86}} on the south


=== Gate toll ===
=== Gate toll ===
Passing through a gate to Zarzakh incurs a prompt listing a fee to pass through the gate and asking confirmation. The fee starts at 10k ISK for smaller ships and presumably goes as high as 100m ISK for capitals<ref>https://www.reddit.com/r/Eve/comments/16mqwfn/costs_about_100_mil_for_a_capital_to_take_the/</ref><ref>https://docs.google.com/spreadsheets/d/1ZEFRLNS8COdRsJpxHDnlunls6payveyFRfgeXiCdxFA/edit</ref>
Passing through a gate to Zarzakh incurs a prompt listing a fee to pass through the gate and asking for confirmation. The fee seems to be based on mass and starts at 10k ISK for smaller ships and presumably goes as high as 100m ISK for capitals.<ref>https://www.reddit.com/r/Eve/comments/16mqwfn/costs_about_100_mil_for_a_capital_to_take_the/</ref><ref>https://docs.google.com/spreadsheets/d/1ZEFRLNS8COdRsJpxHDnlunls6payveyFRfgeXiCdxFA/edit</ref> The pirate-enlisted players are exempt from the fee.
 
=== Emanation Lock ===
Upon entering Zarzakh through a gate, players are locked to that specific gate for six hours, restricting them from leaving the system through any other gate during this time. However, players can always exit Zarzakh via the Deathless Shipcaster, Clone Jumping, or being pod killed, regardless of the lock. The lock is only applied when entering Zarzakh, and entering the system through another gate resets the timer and locks the player to the new gate. Emanation Locks do not affect entry into Zarzakh from outside.
 
=== Restrictions ===
* Capital sized ships, including freighters but not the Orca, cannot use stargates into Zarzakh.
* [[Bookmark]]s are disabled in system.
* [[D-Scan]] is disabled in system.
* Zarzakh is affected by gravity hazards, which damage ship hull when exiting the safe zone generated by Jovian structures in the system, located at the stargates, The Fulcrum, and at the Shipcaster.
* Missile based gate guns will attack any capsuleer with a retribution timer. These gate guns will target paint and ECM.


=== Station ===
=== Station ===
Zarzakh contains one station (Fulcrum) controlled by NPC corporation [[The Deathless]].
'''The Fulcrum''' is a Jovian megastructure under the control of the [[Deathless Circle]], open to any player who is not currently enlisted in Factional Warfare with an Empire Militia or has active weapons or retribution timer. While offering most of the usual services to neutral characters, some services and bonuses are only available to players or corps enlisted with the Angel Cartel or Guristas Pirates.
{| class="wikitable"
|-
! Alignment !! Service
|-
| Neutral || Repair, Fitting, Market, Insurance, Industry
|-
| Pirate Enlisted Player|| Jump Cloning
|-
| Pirate Enlisted Corporation|| Corporation Offices
|}


This station has all services and features a special bonus of 6% ME and 70% TE for any sub-capital Angel Cartel or Guristas Pirates ship manufacturing. Moreover, for pirate enlisted players there is an additional bonus that reduces SCC surcharge by 90%.
In addition, the Fulcrum has a 6% Material Efficiency bonus and a 70% Time Efficiency Bonus when manufacturing any sub-capital Angel Cartel or Guristas Pirate ship. Moreover, for pirate enlisted players, an additional bonus reduces SCC surcharge by 90%. The LP Stores for both the Angel Cartel and Guristas Pirates is also available.


=== Deathless Shipcaster ===
=== Deathless Shipcaster ===
Fulcrum station features a [[shipcaster]], allowing pirate-enlisted players to jump from it directly to their faction FOB in the current [[Insurgency]].
[[File:Deathless Shipcaster in operation.jpg|thumb|Deathless Shipcaster charging to provide the jump to Insurgency in Caldari/Gallente warzone. Cooldown of the jump into Amarr/Minmatar warzone is seen on the right.]]
The system also features a [[shipcaster]], allowing pirate-enlisted players to jump from it directly to their faction [[Forward Operating Base]] (FOB) in the current [[Insurgency]].


== Lore ==
== Lore ==
Line 29: Line 51:


== References ==
== References ==
<references></references>
<references />
 
{{FactionWarfareNav}}
 
[[Category: Lore]]
[[Category: Lore]]
[[Category: Faction Warfare]]