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{{CMBSiteInfo | |||
|name=Following the Blood | |name= Following the Blood | ||
|type=expedition | |type= expedition | ||
|rating=Unrated | |rating= Unrated | ||
|location= 1-3 high, 4 low | |location= 1-3 high, 4 low | ||
|ship limit= | |ship limit= | ||
|faction=Blood Raiders | |faction= Blood Raiders | ||
|damage= | |damage= | ||
|resist= | |resist= | ||
|signature strength= Escalates from [[Blood Lookout]] | |signature strength= Escalates from [[Blood Lookout]] | ||
}} | }} | ||
| Line 15: | Line 15: | ||
|Escalation message: | |Escalation message: | ||
|Without you noticing, a small group of the Blood ships slipped away at the beginning of the fight. Luckily your radar systems have picked up a trace leading to this location. | |Without you noticing, a small group of the Blood ships slipped away at the beginning of the fight. Luckily your radar systems have picked up a trace leading to this location. | ||
}} | |||
== 1st location == | == 1st location == | ||
Ungated area. The rats are arranged in two groups which can be aggressed separately. Group 1 auto-aggros and has the commander among them. Group 2 does not aggro until attacked. Killing the commander frigate can trigger escalation. If no commander frigate is present then killing all ships may trigger escalation. | Ungated area. The rats are arranged in two groups which can be aggressed separately. Group 1 auto-aggros and has the commander among them. Group 2 does not aggro until attacked. Killing the commander frigate can trigger escalation. If no commander frigate is present then killing all ships may trigger escalation. | ||
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{{NPCTableRow|Commander Frigate|0-1|Dark Blood Seeker/Upholder|trigger = Escalation trigger|cargo = Can drop faction modules, BPCs or implants}} | {{NPCTableRow|Commander Frigate|0-1|Dark Blood Seeker/Upholder|trigger = Escalation trigger|cargo = Can drop faction modules, BPCs or implants}} | ||
|} | |} | ||
{{MessageBox | {{MessageBox | ||
|Escalation message: | |Escalation message: | ||
|You have destroyed the pirate threat. Your sensors have recovered co-ordinates from one of the frigate wreckages. | |You have destroyed the pirate threat. Your sensors have recovered co-ordinates from one of the frigate wreckages. | ||
| | }} | ||
{{MessageBox | |||
|Escalation Failure message: | |||
|You have destroyed the pirate threat. No further threat is detected. | |||
}} | |||
== 2nd location == | == 2nd location == | ||
Ungated area. Killing the commander frigate can trigger escalation. If no commander frigate is present then killing all ships may trigger escalation. | Ungated area. Killing the commander frigate can trigger escalation. If no commander frigate is present then killing all ships may trigger escalation. | ||
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Perhaps they are hiding something? After your systems have analyzed transmissions between the Blood ships during the fight, they come up with a location. | Perhaps they are hiding something? After your systems have analyzed transmissions between the Blood ships during the fight, they come up with a location. | ||
}} | |||
== 3rd location == | == 3rd location == | ||
Note: You will a need mining laser. A Civilian Miner won't work, but a Miner I will do just fine. Alternatively, mining drones also trigger the defender spawn. | |||
Note: You will need mining laser. Civilian Miner won't work but a Miner I will do just fine | |||
Ungated area. A Rock Formation is about 30km away. Close to the rock formation (in a blueish little cloud) there is a small Arkonor asteroid. Mine the asteroid (you have to complete one or two mining cycles) to spawn the defenders. | Ungated area. A Rock Formation is about 30km away. Close to the rock formation (in a blueish little cloud) there is a small Arkonor asteroid. Mine the asteroid (you have to complete one or two mining cycles) to spawn the defenders. | ||
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Luckily you were well prepared and handled the threat with ease. One of the destroyed ships even revealed co-ordinates to a large Blood Raider base. | Luckily you were well prepared and handled the threat with ease. One of the destroyed ships even revealed co-ordinates to a large Blood Raider base. | ||
}} | |||
== 4th location == | == 4th location == | ||
=== 1st pocket === | === 1st pocket === | ||
Use caution; the rats spawn at 0 on warp-in. | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Frigate|3|}} | {{NPCTableRow|Frigate|3|Corpii Reaver/Engraver}} | ||
{{NPCTableRow|Cruiser|2|}} | {{NPCTableRow|Cruiser|2|Corpum Arch Templar|ewar=TD}} | ||
|} | |} | ||
=== 2nd pocket === | === 2nd pocket === | ||
{{MessageBox|In local on warp-in: | |||
One of the | |Protect the Cathedral! | ||
|collapsed= yes}} | |||
One of the frigates is the overseer but has a generic frigate name. You will know it's destroyed when you see the completion message popping up. | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
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{{MessageBox|Completion | {{MessageBox|Completion | ||
|Even though you are not too well versed in the twisted ways of the Blood Raiders, you think it is a bit strange to find one of their cathedrals floating out here, completely in the middle of nowhere. But whatever its purpose was, it is irrelevant now; it isn't here anymore.|collapsed=yes}} | |Even though you are not too well versed in the twisted ways of the Blood Raiders, you think it is a bit strange to find one of their cathedrals floating out here, completely in the middle of nowhere. But whatever its purpose was, it is irrelevant now; it isn't here anymore. | ||
==Loot== | |collapsed= yes}} | ||
==Traveling== | |||
Traveling may vary; the first three locations are normally in high sec and the last one in low sec. | == Loot == | ||
{| class="wikitable complex collapsible" | |||
{| | |+ Commander and other valuable loot | ||
|- | |||
! | ! Item Name | ||
! | ! Est. Value | ||
! | ! Note | ||
|- | |- | ||
| Corpii A-Type modules | |||
| | |||
| From Corpii Monk | |||
|- | |||
| {{sh|Cruor}} BPC | |||
| | |||
| From Corpii Monk | |||
|- | |||
| Mid-Grade implants and faction ammo/tags | |||
| | |||
| From Dark Blood Commander Frigates | |||
|} | |||
== Traveling == | |||
Traveling may vary; the first three locations are normally in high sec and the last one in low sec. | |||
{| class=wikitable style="text-align: center;" | |||
|+ Example | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! Progression | |||
! System | |||
! Sec | |||
! Jumps | |||
|- | |||
| [[Blood Lookout]] | | [[Blood Lookout]] | ||
| Sazre | | Sazre | ||
| | | {{Co|cyan|high}} | ||
| - | | - | ||
|- | |- | ||
| Location 1 | | Location 1 | ||
| Arzanni | | Arzanni | ||
| | | {{Co|cyan|high}} | ||
| 8 | | 8 | ||
|- | |- | ||
| Location 2 | | Location 2 | ||
| Col | | Col | ||
| | | {{Co|cyan|high}} | ||
| 2 | | 2 | ||
|- | |- | ||
| Location 3 | | Location 3 | ||
| Bashyam | | Bashyam | ||
| | | {{Co|cyan|high}} | ||
| 2 | | 2 | ||
|- | |- | ||
| Location 4 | | Location 4 | ||
| Hemouner | | Hemouner | ||
| | | {{Color|red|low}} | ||
| 8 | | 8 | ||
|} | |} | ||
[[Category:Expeditions]] | [[Category:Expeditions]] | ||