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Angel Base: Difference between revisions

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Created page with "{{CMBSite| Angel Base | Variation= | OverviewSectionY/N= Y | OverviewSectionText= The '''Angel Base''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature com..."
 
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{{CMBSite| Angel Base
{{CMBSite| Angel Base}}
| Variation=
The '''Angel Base''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. Estimated payout 14-18.7 mil. The site is easy with Prop mod fitted Faction, T2 or T3 Cruiser; MJD sniper Battleship.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The '''Angel Base''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space.
 
    | OverviewRecShips = T2 Battleship or smaller.
==Warp-In==
    | OverviewEstPayout= 14- 18.7 mil.
No Hostiles at warpin. Activate the Acceleration Gate
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Easy - Prop mod fitted Faction, T2 or T3 Cruiser; MJD sniper Battleship.
==First room==
    | TotalExpEnemiesSectionY/N= Y
Clear all the NPC's to access the gate.
        | TotalExpEnemiesSectionText = 2 pockets' defending squads and 6 to 7 spawns for a total of 48- 50 ships.
 
        | TotalExpFrigates          = 15
{{NPCTableHead|Gate (62km from warp-in)}}
        | TotalExpDestroyers      =
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Clear all rats to access the gate|trigger=10km proximity triggers gate reinforcement spawn}}
        | TotalExpCruisers          = 11
|}
        | TotalExpBattlecruisers = 16
 
        | TotalExpBattleships    = 6- 8
{{NPCTableHead|Front Line Squad (67- 70km) }}
        | TotalExpCapitals          =  
{{NPCTableRow|Battlecruiser|3-4|Gistatis Tribuni/Praefectus|trigger=May trigger delayed spawn}}
        | TotalExpSentries          =
{{NPCTableSeparator|Time Delayed Spawn once Front Squad is dispatched}}
| WalkthroughSectionY/N= Y
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...|ewar=TP}}
    | WarpToSitePopupText=  
{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/...}}
    | WalkthroughSectionText= No Hostiles at initial gate.
|}
    | Room1= 1st Pocket
 
        | Room1WarpToPopupText=
{{NPCTableHead|End of the Line Squad (189- 190km) }}
        | Room1Text=
{{NPCTableRow|Battlecruiser|2-3|Gistatis Legatus/Tribunus|trigger=May trigger proximity spawn}}
        | Room1Structures            =
{{NPCTableSeparator|Time Delayed or Proximity Spawn}}
{{StructureTable
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian/Nomad}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 62km|trigger=10km proximity triggers gate reinforcement spawn}}
{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
}}
|}
        | Room1Group1              = Front Line Squad (67- 70km)
 
            | Room1Group1Text    =
{{NPCTableHead|Gate Proximity Spawn}}
            | Room1Group1InLocal =
{{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Breaker/Crusher/Smasher|ewar=TP}}
            | Room1Group1Table  =
{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
{{NPCTable
|}
|{{NPCTableRow|Battlecruiser|4|Gistatis Tribuni|trigger=May trigger delayed spawn}}
 
|{{NPCTableSeparator|Time Delayed Spawn once Front Squad is dispatched}}
==Second pocket==
|{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/ Crusher/ Smasher|ewar=TP}}
Go straight for the Drug Lab, destroy it and the command ship if it spawns.
|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Legionnaire/ Primus/ Tribunus}}
 
}}
{{NPCTableHead|Structures (173km from warp-in}}
        | Room1Group2                = End of the Line Squad (189- 190km)
{{NPCTableRow|Structure|1|Drug Lab| destructible = yes|trigger=On attack trigger Battleship and/or Commander spawn - Escalation trigger on destruction}}
            | Room1Group2Text        =
|}
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
{{NPCTableHead| Front Line Squad (2- 6km) }}
{{NPCTable
{{NPCTableRow|Elite Frigate|3|Arch Gistii Thug|trigger=Attack may trigger spawn}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus|trigger=May trigger proximity spawn}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijcaker/Rogue|point=yes|ewar=Web|trigger=Attack may trigger spawn}}
|{{NPCTableSeparator|Time Delayed or Proximity Spawn}}
{{NPCTableRow|Battleship|2|Gist Nephilim/ Saint|ewar=TP}}
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad}}
{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
{{NPCTableRow|Cruiser|4|Gistum Breaker/ Defeater}}
}}
|}
        | Room1Group3                = Gate Reinforcement Spawn
 
            | Room1Group3Text        =
{{NPCTableHead|End of the Line Squad (74- 81km)}}
            | Room1Group3InLocal    =
{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler}}
            | Room1Group3Table      =
{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Impaler}}
{{NPCTable
{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Breaker/ Smasher|ewar=TP}}
{{NPCTableRow|Elite Frigate|4|Arch Gistii Outlaw/Thug}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
{{NPCTableRow|Elite Frigate|4|Arch Gistii Rogue/Hijacker|point=yes|ewar=Web}}
}}
{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
  | Room2                      = 2nd Pocket
|}
        | Room2WarpToPopupText      =  
 
        | Room2Text                  =  
{{NPCTableHead|Drug Lab aggression spawn}}
        | Room2Image                =  
{{NPCTableRow|Battleship|0-2|Gist Cherubim/ Seraphim}}
        | Room2ImageCaption          =
|}
        | Room2Structures            =
 
{{StructureTable
{{NPCTableHead|After Killing Aggression spawn}}
|{{StructureTableRow|Structure|1|Drug Lab| destructible = yes|trigger=May trigger Battleship and/ or Commander spawn}}
{{NPCTableRow|Commander Battleship|0-1|Domination Warlord|cargo=Possible Domination modules and or T2 Halo Implants}}
}}
|}
 
        | Room2Group1                = Front Line Squad (2- 6km)
==Escalation==
            | Room2Group1Text        =
{{CMBSite|Toxic Waste Scandal!}}
            | Room2Group1InLocal    =
Destroying the Drug Lab or the command spawn for a small chance to escalate to [[Toxic Waste Scandal!]]
            | Room2Group1Table      =  
 
{{NPCTable
{{MessageBox
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Rogue/ Thug|point=yes|ewar=Web|trigger=Attack may trigger spawn}}
|Toxic Waste Scandal
|{{NPCTableRow|Battleship|2|Gist Nephilim/ Saint|ewar=TP}}
|As your instruments power down from combat mode, you notice a scanner report on one of your panels indicating a strange reading few systems away. Comparing the location with external logs you learn that this is the site of an old mining outpost that was abandoned a few years back.
|{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
|collapsed=no}}
|{{NPCTableRow|Cruiser|4|Gistum Breaker/ Defeater}}
 
}}
        | Room2Group2                = End of the Line Squad (74- 81km)           | Room2Group2Text        =
            | Room2Group2InLocal    =
            | Room2Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler}}
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Impaler}}
|{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Outlaw/ Rogue/ Thug}}
|{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
}}
        | Room2Group3                =  Battleship Spawn
            | Room2Group3Text        =
            | Room2Group3InLocal    =
            | Room2Group3Table      =
{{NPCTable
|{{NPCTableRow|Battleship|2|Gist Cherubim/ Seraphim}}
}}
        | Room2Group4                = Commander Spawn
            | Room2Group4Text        =
            | Room2Group4InLocal    =
            | Room2Group4Table      =
{{NPCTable
|{{NPCTableRow|Commander Battleship|1|Domination Warlord|cargo=Possible Domination modules and or T2 Halo Implants}}
}}
  | EscalationSectionY/N = Y
    | Escalation= Toxic Waste Scandal
    | EscalationSectionText= As your instruments power down from combat mode, you notice a scanner report on one of your panels indicating a strange reading few systems away. Comparing the location with external logs you learn that this is the site of an old mining outpost that was abandoned a few years back.
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 10.5- 11.2 mil
    | TotalGeneralLootValue= 2.3- 5.2 mil
    | TotalSalvageValue = 1.2- 2.3 mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N = Y
}}
[[Category:Expeditions]]
[[Category:Expeditions]]