Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Blood Hub: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Recategorized.
m Text replacement - "combat anomaly" to "combat anomaly"
 
(21 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{CMBSite | Blood Hub
{{CMBSiteInfo
| Variation=  
|name=Blood Hub
| OverviewSectionY/N= Y
|type=anomaly
    | OverviewSectionText= The Blood Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions.
|rating=Class 8
    | OverviewRecShips = Battleship.
|location=Low, Null
    | OverviewEstPayout= 10.5 mil or more.
|ship limit=Unrestricted
    | Diff&ShipRecSectionY/N= Y
|faction=Blood Raiders
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
|signature strength=N/A
    | TotalExpEnemiesSectionY/N= Y
}}
        | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 27 ships.
The Blood Hub is a [[combat anomaly]] found in [[Blood Raiders]] infested regions. The site is easily done with sniper Battleship T2 fit.
 
==Walkthough==
The site consists of single ungated area. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. With the initial group and 3 triggered spawns, the site totals of 27 ships.
{{Expected NPC
         | TotalExpFrigates      = 3
         | TotalExpFrigates      = 3
         | TotalExpDestroyers    = 3
         | TotalExpDestroyers    = 3 - 4
         | TotalExpCruisers        = 3
         | TotalExpCruisers        = 3 - 4
         | TotalExpBattlecruisers = 4
         | TotalExpBattlecruisers = 6 - 8
         | TotalExpBattleships  = 10
         | TotalExpBattleships  = 9 - 14
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 4
         | TotalExpSentries      = 4
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText= The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                = blood_hub_pretty_picture.png
        | Room1ImageCaption      = View of Anomaly Site.
        | Room1Group1            = Initial Defenders
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|3|Arch Sage/ Dark Priest Corpum}}
|{{NPCTableRow|Battleship|2|Monsignor/ Cardinal Corpus}}
|{{NPCTableRow|Sentry|2|Cruise Missile Battery}}
|{{NPCTableRow|Sentry|2|Heavy Missile Battery}}
}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
{{MessageBox
            | Room1Group2Text        =
|On warp in:
            | Room1Group2InLocal    =
| The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|3|Devoter/ Friar/ Pope Corpior}}
|{{NPCTableRow|Battleship|3|Patriarch/ Pope Corpus}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3|Raider / Engraver Corpii}}
|{{NPCTableRow|Battleship|2|Cardinal / Monsignor Corpus}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn (23- 28km)
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|4|Phantom Corpatis}}
|{{NPCTableRow|Battleship|3|Apostle Corpus}}
}}
}}


  | EscalationSectionY/N = Y
[[image:blood_hub_pretty_picture.png|text-top|300px|thumb|The site is an open Deadspace pocket, one may warp to preferred distance.]]
    | Escalation= Blood Raider Prison Camp
 
    | EscalationSectionText=
{{NPCTableHead|Initial Defenders}}
    | EscalationChance =
{{NPCTableRow|Frigate|2 - 3|Elder Corpii Engraver / Diviner}}
| RewardsSectionY/N = Y
{{NPCTableRow|Battleship|2|Corpus Monsignor / Cardinal}}
    | RewardsSectionText=
{{NPCTableRow|Sentry|4|Tower Sentry Blood Raider II}}
    | TotalBountyValue = 9 mil
|}
    | TotalGeneralLootValue= 1.5 mil
 
    | TotalSalvageValue =  mil
{{NPCTableHead|1st Reinforcement Spawn}}
    | AverageRareLootValue=
{{NPCTableRow|Elite Cruiser|3 - 4|Elder Corpum Shadow Sage / Arch Sage / Dark Priest}}
    | ValuableLootTable =
{{NPCTableRow|Battleship|3 - 4|Corpus Patriarch / Pope}}
    | ExplorationLogTable =
|}
    | FactionDropLootVaryY/N =
 
}}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Destroyer|3 - 4|Corpior Templar / Cleric / Devoter}}
{{NPCTableRow|Battlecruiser|3 - 4|Corpatis Exorcist / Phantom}}
{{NPCTableRow|Battleship|3 - 4|Corpus Pope}}
|}
 
{{NPCTableHead|3rd Reinforcement Spawn (23- 28km)}}
{{NPCTableRow|Battlecruiser|3 - 4|Corpatis Fanatic / Exorcist}}
{{NPCTableRow|Battleship|2 - 4|Corpus Pope / Patriarch}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Battleship|1|Dark Blood Apostle|cargo=Possible Faction charges, modules or tags}}
|}
 
==Escalation==
The anomaly can escalate to [[Blood Raider Prison Camp]].
 
==Rewards==
The site rewards 9 million in bounties and the possible commander can drop faction modules, implants or blueprints.
 
== See also ==
{{Combat Anomalies|Blood}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]