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Emergency Aid: Difference between revisions

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Line 17: Line 17:
* Tech 1 haulers, including [[Squall]]
* Tech 1 haulers, including [[Squall]]
* [[Venture|Ventures]]
* [[Venture|Ventures]]
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}<gallery>
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example
</gallery>


== Mission parameters ==
== Mission parameters ==

Revision as of 09:45, 14 September 2025

Main article: Homefront operation
Emergency Aid: Convoy - Friendly Under Fire

Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.

This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like Ospreys or Augurors work well.

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi)

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

Note: You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.

Mission parameters

  • Mission succes timer: 10 minutes
  • Friendly asset HP

Emergency Aid in different empires

There are regional differences in the site’s description, hostile damage types or EWAR and friendlies.

Region Site Damage types EWAR Weakness Friendlies Enemy Faction
Amarr space Amarr Emergency Aid: Holy Mission Thermal damage ThExplosive damage Ex ECM Electromagnetic damage EM Holy Mission Disciples of Purity
Caldari space Caldari Emergency Aid: Convoy Kinetic damage KinThermal damage Th ECM Electromagnetic damage EM Charon Repatriator Guristas
Gallente space Gallente Emergency Aid: Automated Factory Electromagnetic damage EMThermal damage Th Webs Explosive damage Ex Master Controller Rogue Drones
Minmatar space Minmatar Emergency Aid: Clan Holding Explosive damage ExKinetic damage Kin Paints Electromagnetic damage EM Clan Commons Angel Cartel

Hostiles

A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Corruptor, Extinction, Smuggler or Wrathful prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.

Amarr spaceEmergency Aid: Holy Mission
Prefix Info Weakness
Annihilating Friendly aggro Electromagnetic damage EM
Shrouding ECM Electromagnetic damage EM
Wrathful Drone aggro Electromagnetic damage EM
Righteous DPS Electromagnetic damage EM
Preaching Logi Electromagnetic damage EM
Caldari spaceEmergency Aid: Convoy
Prefix Info Weakness
Smuggler Drone aggro Electromagnetic damage EM
Ransacker Friendly aggro Electromagnetic damage EM
Blindsider ECM Electromagnetic damage EM
Grim DPS Electromagnetic damage EM
Sawbones Logi Electromagnetic damage EM
Gallente spaceEmergency Aid: Automated Factory
Prefix Info Weakness
Machinist Logi Explosive damage Ex
Extinction Drone Aggro Explosive damage Ex
Proliferator DPS Explosive damage Ex
Alienator Webs Explosive damage Ex
Vitiator DPS Explosive damage Ex
Minmatar spaceEmergency Aid: Clan Holding
Prefix Info Weakness
Corruptor Drone aggro Electromagnetic damage EM
Devastation Friendly aggro Electromagnetic damage EM
Malignant Logi Electromagnetic damage EM
Persecutor Paints Electromagnetic damage EM
Slayer DPS Electromagnetic damage EM
Sundering DPS Electromagnetic damage EM

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Rewards for the Emergency Aid sites come in the form of ISK payouts on site completion. Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.

To be eligible for payout, pilots need to contribute to the mission.

  • Dealing 1000 damage to hostiles
  • Remote shield or armor repair 1000 hp

Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK.

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players
Homefront Operation: 5 pilot mission ISK payout

Gallery