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== Disabled gamers == | == Disabled gamers == | ||
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility<ref>Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. </ref> options to help more players participate fully in New Eden and players have also identified a range of adaptive<ref>Adaptive / | EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility<ref>Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. </ref> options to help more players participate fully in New Eden and players have also identified a range of adaptive<ref>Adaptive / Assistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and independence</ref> solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we're always looking to continuously improve. | ||
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness. | As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness. | ||
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=== Color Blind Mode === | === Color Blind Mode === | ||
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC >> User Interface >> Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]] | Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the {{button|ESC}} menu ({{button|ESC}} >> User Interface >> Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]] | ||
=== '''UI Scaling''' === | === '''UI Scaling''' === | ||
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC >> Display & Graphics >> UI Scaling) | Adjustable scaling (from 90% to 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the {{button|ESC}} menu ({{button|ESC}} >> Display & Graphics >> UI Scaling) | ||
=== '''Chat Font Size''' === | === '''Chat Font Size''' === | ||
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC >> Gameplay >> Font Size) | Chat windows support independent font size changes for improved legibility. You can also set defaults in the {{button|ESC}} menu ({{button|ESC}} >> Gameplay >> Font Size) | ||
=== '''Window backgrounds''' === | === '''Window backgrounds''' === | ||
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select 'Enable Light Background'. You can also set defaults in the ESC menu (ESC >> User Interface >> Window Appearance) | Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select 'Enable Light Background'. You can also set defaults in the {{button|ESC}} menu ({{button|ESC}} >> User Interface >> Window Appearance) | ||
=== '''Customizable Overview''' === | === '''Customizable Overview''' === | ||
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=== '''Audio Settings''' === | === '''Audio Settings''' === | ||
Master, music, speech, and UI | Master, music, speech, and UI sound can all be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the {{button|ESC}} menu ({{button|ESC}} >> Audio) | ||
=== '''Input devices''' === | === '''Input devices''' === | ||
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC >> Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA issues (in game F12 >> Get Help >> Submit a Request) | Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the {{button|ESC}} menu ({{button|ESC}} >> Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA issues (in game {{button|F12}} >> Get Help >> Submit a Request) | ||
These features mean that many aspects of EVE | These features mean that many aspects of EVE Online's interface can be tailored to an individual player's needs. | ||
== Assistive Technology for EVE Online == | == Assistive Technology for EVE Online == | ||
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are | In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are given in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first. | ||
=== '''Adaptive controllers / input devices''' === | === '''Adaptive controllers / input devices''' === | ||
Devices such as Adaptive | Devices such as Adaptive Controllers, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) traditional keyboard / mouse inputs. | ||
=== '''Voice Control Software''' === | === '''Voice Control Software''' === | ||
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=== '''Text-to-Speech (TTS) & Speech-to-Text (STT)''' === | === '''Text-to-Speech (TTS) & Speech-to-Text (STT)''' === | ||
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. | External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There's more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here] | ||
=== '''Third-Party Apps''' === | === '''Third-Party Apps''' === | ||
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents. | Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents. We have details of lots of 3rd-party applications [[Third-party tools|here]] | ||
=== '''Multiboxing / Input Broadcasting Tools''' === | === '''Multiboxing / Input Broadcasting Tools''' === | ||
Where appropriate and compliant with | Where appropriate and compliant with CCP's rules, software-assisted window management can help reduce repetitive strain. As mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game {{button|F12}} >> Get Help >> Submit a Request). | ||
=== ''' | === '''Assistive software''' === | ||
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled | Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gamers to control game inputs via a range of atypical methods. | ||
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There's lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] | Players often combine in-game options with these adaptations to create a playstyle that works best for them. There's lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] | ||
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EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible: | EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible: | ||
=== '''Classes (and recordings)''' === | |||
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can ask for slide packs prior to (or after) classes to review them at their own pace and we will do our best to provide these. | |||
=== '''YouTube classes and guides''' === | |||
Our intent is to have full subtitles on our YouTube videos. We appreciate that sometimes the auto-generated text is inaccurate, and we're slowly working through these manually where we can, to update them. | |||
=== '''Game Wiki''' === | |||
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know. | |||
By combining EVE | === '''Fleets''' === | ||
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. We can't always promise to have a full set of commands posted into chat, but if you need this we will do our best to provide it. Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please ask for clarifications. | |||
=== '''Learning''' === | |||
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We'll always try to provide this extra time in our educational content. | |||
=== '''Community Support''' === | |||
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don't always get things right the first time, but we'll keep trying to be better and to maximise our inclusivity and accessibility. | |||
By combining EVE Online's built-in features with EVE University's culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer. | |||
== Having a tough day but still want to play? == | == Having a tough day but still want to play? == | ||
It's okay to step away from the game and focus on your physical and mental wellbeing - you matter | |||
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like: | |||
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube] | |||
* Use adaptive devices to reduce the workload | |||
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed | |||
* Try to pace yourself | |||
** EVE Online is a marathon, not a sprint | |||
** It's okay that your 100% effort today might be more or less than your 100% effort on a different day | |||
** If you're having fun, you're doing EVE Online right | |||
* Jump in a ship and go and explore EVE's amazing sights | |||
** [[EVE Gate Pilgrimage]] | |||
** [[New Eden Tour Guide]] | |||
* Hang out in comms, even if you're not engaging | |||
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel | |||
* Designing Ship SKINs. See [[Ship SKINR]] | |||
* Find a quiet place to mine and just relax | |||
=== <span style="color:#FFFF00">'''This is EVE Online, you are never alone'''</span> === | |||
== External Resources == | == External Resources == | ||
Latest revision as of 10:46, 21 October 2025
Disabled gamers
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility[1] options to help more players participate fully in New Eden and players have also identified a range of adaptive[2] solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we're always looking to continuously improve.
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.
EVE Online's Accessibility
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:
Color Blind Mode
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC >> User Interface >> Color Blind Mode). See also Overview Accessibility Settings
UI Scaling
Adjustable scaling (from 90% to 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC >> Display & Graphics >> UI Scaling)
Chat Font Size
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC >> Gameplay >> Font Size)
Window backgrounds
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select 'Enable Light Background'. You can also set defaults in the ESC menu (ESC >> User Interface >> Window Appearance)
Customizable Overview
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.
Audio Settings
Master, music, speech, and UI sound can all be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC >> Audio)
Input devices
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC >> Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA issues (in game F12 >> Get Help >> Submit a Request)
These features mean that many aspects of EVE Online's interface can be tailored to an individual player's needs.
Assistive Technology for EVE Online
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are given in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.
Adaptive controllers / input devices
Devices such as Adaptive Controllers, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) traditional keyboard / mouse inputs.
Voice Control Software
Programs like VoiceAttack or VoiceBot can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.
Screen magnifiers and overlays
Tools such as Windows Magnifier, Zoomit, or overlays like ColorVeil can assist with visual accessibility, Dyslexia, eye strain etc.
Text-to-Speech (TTS) & Speech-to-Text (STT)
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There's more info about Live Captions here
Third-Party Apps
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents. We have details of lots of 3rd-party applications here
Multiboxing / Input Broadcasting Tools
Where appropriate and compliant with CCP's rules, software-assisted window management can help reduce repetitive strain. As mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 >> Get Help >> Submit a Request).
Assistive software
Eye-tracking and head-movement technology such as EyeMine 2 can allow disabled gamers to control game inputs via a range of atypical methods.
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There's lots of useful advice and guidance online, especially on sites such as: Able Gamers
Accessibility in EVE University
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:
Classes (and recordings)
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can ask for slide packs prior to (or after) classes to review them at their own pace and we will do our best to provide these.
YouTube classes and guides
Our intent is to have full subtitles on our YouTube videos. We appreciate that sometimes the auto-generated text is inaccurate, and we're slowly working through these manually where we can, to update them.
Game Wiki
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.
Fleets
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. We can't always promise to have a full set of commands posted into chat, but if you need this we will do our best to provide it. Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please ask for clarifications.
Learning
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We'll always try to provide this extra time in our educational content.
Community Support
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don't always get things right the first time, but we'll keep trying to be better and to maximise our inclusivity and accessibility.
By combining EVE Online's built-in features with EVE University's culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.
Having a tough day but still want to play?
It's okay to step away from the game and focus on your physical and mental wellbeing - you matter
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:
- Watch a YT video. See EVE University on YouTube
- Use adaptive devices to reduce the workload
- VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed
- Try to pace yourself
- EVE Online is a marathon, not a sprint
- It's okay that your 100% effort today might be more or less than your 100% effort on a different day
- If you're having fun, you're doing EVE Online right
- Jump in a ship and go and explore EVE's amazing sights
- Hang out in comms, even if you're not engaging
- Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel
- Designing Ship SKINs. See Ship SKINR
- Find a quiet place to mine and just relax
This is EVE Online, you are never alone
External Resources
The following external resources provide additional information and community perspectives on accessibility in EVE Online:
- ESI Dev Blog: The Future of EVE’s API – how third-party tools can extend accessibility [27 Feb 2025].
- Council for Stellar Management – Official page for contacting the CSM, the player-elected council representing the views of the players to CCP.
- ^ Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities.
- ^ Adaptive / Assistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and independence