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This template is used to create NPC table rows for the pages describing combat sites.
; Description
== Dependencies ==
: This template is used to create a content row in NPCTable.
* Uses {{t|Complex}} to acquire proper CSS.
* Uses {{t|NPCTableHead}} to generate table header.
* Uses {{t|NPCTableSeparator}} for separating parts of table with title.
* Uses {{t|NPCTableFoot}} to finish table.
== Syntax ==
<code>{{t|Complex|Name of the complex}}<br>
{{t|NPCTableHead|Table title}}<br>
{{t|NPCTableRow|Ship size|Ship count|Ship names|4=point=yes|5=ewar=EWar|6=cargo=Loot|7=trigger=Trigger|8=note=Notes}}<br>
{{t|NPCTableSeparator|Separator text}}<br>
{{t|NPCTableRow|Ship size|Ship count|Ship names|4=point=yes|5=ewar=EWar|6=cargo=Loot|7=trigger=Trigger|8=note=Notes}}<br>
{{t|NPCTableFoot}}</code>
=== Parameters ===
;Ship size
:This sets the [[NPC Naming Convention|type and size]] of the NPC ship. Please use one of the following values:
:* Drone
:* Fighter
:* Frigate
:* Commander Frigate
:* Elite Frigate
:* Overseer Frigate
:* Destroyer
:* Commander Destroyer
:* Cruiser
:* Elite Cruiser
:* Commander Cruiser
:* Storyline Mission Cruiser
:* Overseer Cruiser
:* Battlecruiser
:* Overseer Battlecruiser
:* Commander Battlecruiser
:* Battleship
:* Elite Battleship
:* Commander Battleship
:* Overseer Battleship
:* Capital
:* Industrial
:* Sentry


;Ship count
; Dependencies:
:The number of that class of NPC ship. Often this is variable, so feel free to use number ranges (e.g. <code>10-12</code>) if necessary.  
:; Requires
:: {{T|NPCTableCSS}} is required only <em>once</em> per page where there's at least one NPCTable. It is included into {{T|CMBSiteInfo}} and {{T|CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
:: {{T|NPCTableHead}}


;Ship names
; Syntax
:The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g. <code>Coreli Patroller/Watchman</code>). If there are a large number of different ship types, list the most common three or four types (e.g. <code>Corelum Chief Defender/Guard/Protector/...</code>).  
: {{T|NPCTableRow|type|count|name|5=point= point|6=ewar= ewar|7=ewar2= ewar|8=ewar3= ewar|9=drop= drop|10=cargo= cargo|11=trigger= trigger|12=note= notes|end= end}}
:; Parameters
:: type, count and name are anonymous (positional) parameters and must be ordered as written.
::; type : sets the [[NPC naming conventions|type and size]] of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
{| class= "wikitable collapsible collapsed" style="margin-left: 4em; text-align: center;"
|+ Ships
|-
! rowspan= 2 style="min-width: 12em;" | Name || colspan= 3 | Prefix
|-
| ''none'' || Neutral || Friendly
|-
| style="text-align: left;" | Barge || [[image:icon_red_mining_barge.png|16px|link=|Barge]] || [[image:icon_white_mining_barge.png|16px|link=|Barge]] || [[image:icon_blue_mining_barge.png|16px|link=|Barge]]
|-
| style="text-align: left;" | Hauler || [[image:icon_red_industrial.png|16px|link=|Hauler]] ||[[image:icon_white_industrial.png|16px|link=|Hauler]] || [[image:icon_blue_industrial.png|16px|link=|Industrial]]
|-
| style="text-align: left;" | Freighter || [[image:icon_red_industrial_capital.png|16px|link=|Freighter]] || [[image:icon_white_industrial_capital.png|16px|link=|Freighter]] || [[image:icon_blue_industrial_capital.png|16px|link=|Freighter]]
|-
| style="text-align: left;" | Drone || [[image:icon_red_drone.png|16px|link=|Drone]] || [[image:icon_bracket_drone.png|16px|link=|Drone]] || [[image:icon_blue_drone.png|16px|link=|Drone]]
|-
| style="text-align: left;" | Fighter || [[image:icon_red_fighter.png|16px|link=|Fighter]]|| [[image:icon_bracket_fighter.png|16px|link=|Fighter]]|| [[image:icon_blue_fighter.png|16px|link=|Fighter]]
|-
| style="text-align: left;" | Frigate || [[image:icon_red_frigate.png|16px|link=|Frigate]]|| [[image:icon_white_frigate.png|16px|link=|Frigate]]|| [[image:icon_blue_frigate.png|16px|link=|Frigate]]
|-
| style="text-align: left;" | Elite Frigate || [[image:icon_red_frigate.png|16px|link=|Elite Frigate]] || [[image:icon_white_frigate.png|16px|link=|Elite Frigate]] || [[image:icon_blue_frigate.png|16px|link=|Commander Frigate]]
|-
| style="text-align: left;" | Commander Frigate || [[image:icon_red_frigate.png|16px|link=|Commander Frigate]] || [[image:icon_white_frigate.png|16px|link=|Commander Frigate]] || [[image:icon_blue_frigate.png|16px|link=|Commander Frigate]]
|-
| style="text-align: left;" | Overseer Frigate || [[image:icon_red_frigate.png|16px|link=|Overseer Frigate]] || [[image:icon_white_frigate.png|16px|link=|Overseer Frigate]] || [[image:icon_blue_frigate.png|16px|link=|Overseer Frigate]]
|-
| style="text-align: left;" | Destroyer || [[image:icon_red_destroyer.png|16px|link=|Destroyer]] || [[image:icon_white_destroyer.png|16px|link=|Destroyer]] || [[image:icon_blue_destroyer.png|16px|link=|Destroyer]]
|-
| style="text-align: left;" | Commander Destroyer || [[image:icon_red_destroyer.png|16px|link=|Commander Destroyer]] || [[image:icon_white_destroyer.png|16px|link=|Commander Destroyer]] || [[image:icon_blue_destroyer.png|16px|link=|Commander Destroyer]]
|-
| style="text-align: left;" | Cruiser || [[image:icon_red_cruiser.png|16px|link=|Cruiser]] || [[image:icon_white_cruiser.png|16px|link=|Cruiser]] || [[image:icon_blue_cruiser.png|16px|link=|Cruiser]]
|-
| style="text-align: left;" | Elite Cruiser || [[image:icon_red_cruiser.png|16px|link=|Elite Cruiser]] || [[image:icon_white_cruiser.png|16px|link=|Elite Cruiser]] || [[image:icon_blue_cruiser.png|16px|link=|Elite Cruiser]]
|-
| style="text-align: left;" | Commander Cruiser || [[image:icon_red_cruiser.png|16px|link=|Commander Cruiser]] || [[image:icon_white_cruiser.png|16px|link=|Commander Cruiser]] || [[image:icon_blue_cruiser.png|16px|link=|Commander Cruiser]]
|-
| style="text-align: left;" | Overseer Cruiser || [[image:icon_red_cruiser.png|16px|link=|Overseer Cruiser]] || [[image:icon_white_cruiser.png|16px|link=|Overseer Cruiser]] || [[image:icon_blue_cruiser.png|16px|link=|Overseer Cruiser]]
|-
| style="text-align: left;" | Battlecruiser || [[image:icon_red_battlecruiser.png|16px|link=|Battlecruiser]] || [[image:icon_white_battlecruiser.png|16px|link=|Battlecruiser]] || [[image:icon_blue_battlecruiser.png|16px|link=|Battlecruiser]]
|-
| style="text-align: left;" | Elite Battlecruiser || [[image:icon_red_battlecruiser.png|16px|link=|Elite Battlecruiser]] || [[image:icon_white_battlecruiser.png|16px|link=|Elite Battlecruiser]] || [[image:icon_blue_battlecruiser.png|16px|link=Elite Battlecruiser]]
|-
| style="text-align: left;" | Commander Battlecruiser || [[image:icon_red_battlecruiser.png|16px|link=|Commander Battlecruiser]] || [[image:icon_white_battlecruiser.png|16px|link=|Commander Battlecruiser]] || [[image:icon_blue_battlecruiser.png|16px|link=|Commander Battlecruiser]]
|-
| style="text-align: left;" | Battleship || [[image:icon_red_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_white_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_blue_battleship.png|16px|link=|Overseer Battleship]]
|-
| style="text-align: left;" | Elite Battleship || [[image:icon_red_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_white_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_blue_battleship.png|16px|link=|Overseer Battleship]]
|-
| style="text-align: left;" | Overseer Battleship || [[image:icon_red_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_white_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_blue_battleship.png|16px|link=|Overseer Battleship]]
|-
| style="text-align: left;" | Carrier || [[image:icon_red_carrier.png|16px|link=|Carrier]] || [[image:icon_white_carrier.png|16px|link=|Carrier]] || [[image:icon_blue_carrier.png|16px|link=|Carrier]]
|-
| style="text-align: left;" | Supercarrier || [[image:icon_red_supercarrier.png|16px|link=|Supercarrier]] || [[image:icon_white_supercarrier.png|16px|link=|Supercarrier]] || [[image:icon_blue_supercarrier.png|16px|link=|Supercarrier]]
|-
| style="text-align: left;" | Dreadnought || [[image:icon_red_dreadnought.png|16px|link=|Dreadnought]] || [[image:icon_white_dreadnought.png|16px|link=|Dreadnought]] || [[image:icon_blue_dreadnought.png|16px|link=|Dreadnought]]
|-
| style="text-align: left;" | Titan || [[image:icon_red_titan.png|16px|link=|Titan]] || [[image:icon_white_titan.png|16px|link=|Titan]] || [[image:icon_blue_titan.png|16px|link=|Titan]]
|-
| style="text-align: left;" | Sentry || [[image:icon_red_tower.png|16px|link=|Sentry]] || [[image:icon_bracket_tower.png|16px|link=|Sentry]] || [[image:icon_blue_tower.png|16px|link=|Sentry]]
|}
{| class="wikitable collapsible collapsed" style="margin-left: 4em;"
|+ Structures
|-
! style="min-width: 12em;" | Code !! Icon
|-
| Acceleration Gate || [[image:icon bracket accelerationgate.png|16px|link=|Acceleration Gate]]
|-
| Agent || [[image:Icon_bracket_agent.png|16px|link=|Agent in space]]
|-
| Asteroid || [[image:Icon_bracket_asteroid.png|16px|link=|Asteroid]]
|-
| Asteroid Field || [[image:Icon_bracket_asteroidfield.png|16px|link=|Asteroid Field]]
|-
| Beacon || [[image:Icon_bracket_beacon.png|16px|link=|Beacon]]
|-
| Billboard || [[image:Icon_bracket_billboard.png|16px|link=|Billboard]]
|-
| Container || [[image:Icon_bracket_container.png|16px|link=|Container]]
|-
| Red Container || [[image:Icon_bracket_container_red.png|16px|link=|Container]]
|-
| Force Field || [[image:Icon_bracket_forcefield.png|16px|link=|Force Field]]
|-
| Gas Cloud || [[image:Gas_cloud.png|16px|link=|Gas Cloud]]
|-
| Hackable || [[image:Icon_bracket_hackable.png|16px|link=|Hackable Structure]]
|-
| Hangar Array || [[File:Icon_PersonalHangarArray.png]]
|-
| Station || [[image:Icon_bracket_station.png|16px|link=|Station]]
|-
| Stargate || [[image:Icon_bracket_stargate.png|16px|link=|Stargate]]
|-
| Structure || [[image:Icon_bracket_structure.png|16px|link=|Structure]]
|-
| Tower || [[image:Icon_bracket_tower.png|16px|link=|Tower]]
|-
| Wormhole || [[image:Icon_bracket_wormhole.png|16px|link=|Wormhole]]
|}


;point
:; count : The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g. <code>10-12</code>).
:If the NPC has a warp disruptor or warp scrambler, set the <code>point=yes</code> parameter (otherwise omit it).  
:; name : The NPC's name. Consolidate ships of the same type into a single line (e.g. <code>Coreli Watchman/Patroller</code>). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. <code>Corelum Chief Guard/Defender/Protector/...</code>). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.
:; point : If an NPC has a [[Warp Disruptor]], set to <code>point= yes</code> or <code>point= point</code>. If an NPC uses a [[Warp Scrambler]] (shuts off [[MWD]] and stops [[MJD]]) you can specify <code>point= scram</code>.
:; ewar
:; ewar2
:; ewar3 : Type of [[electronic warfare]] used by an NPC. Displayed as an icon
{| class="wikitable" style="margin-left: 4em;"
|+ EWAR codes
|-
! Type !! Code !! Icon
|-
| ECM/Jamming || ECM || [[image:icon_remote_ecm_burst_i.png|24px|link=|Jamming]]
|-
| Tracking disruption || TD || [[image:icon_track_disruptor_64.png|24px|link=|Tracking disruption]]
|-
| Guidance disruption || GD || [[image:icon_missile_guidance_computer_i.png|24px|link=|Guidance disruption]]
|-
| Sensor dampening || Damp || [[image:icon_remote_sensor_dampening.png|24px|link=|Sensor dampening]]
|-
| Target painting || TP || [[image:icon_target_painter_i.png|24px|link=|Target painting]]
|-
| Stasis webifier || Web || [[image:icon_stasis_webifier_i.png|24px|link=|Stasis webifier]]
|-
| Energy neutralization ("neut") || Neut ||[[image:icon_energy_neutralizer_i.png|24px|link=|Neuting]]
|}
:; drop : If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon [[File:Icon container small.png|24px]] will be created.
:; cargo : If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage), note it here. A shiny icon [[File:Icon container small green.png|24px]] will be created.
:; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
:; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
<!--:; end : Use to include the table closing tags after this row. Any parameter value will add the table closing tag. Only use it on the last row of a table.-->


;ewar
; Sample
:If the NPC uses [[EWAR Guide|electronic warfare]], describe it here. Use the <code>{{t|icon}}</code> template; use the mouseover text to describe the EWAR type, and (if available) additional details (e.g. maximum range of the EWAR). If NPCs use multiple types of EWAR, add them all. Some examples:
{{NPCTableCSS}}
:*ECM: <code><nowiki>{{icon|ecm|24|Jamming}}</nowiki></code> {{icon|ecm|24|Jamming}}
: <code><nowiki>{{NPCTableHead|Initial defenders}}</nowiki></code>
:*Tracking disruption: <code><nowiki>{{icon|td|24|Tracking disruption}}</nowiki></code> {{icon|td|24|Tracking disruption}}
: <code><nowiki>{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}</nowiki></code>
:*Sensor dampening: <code><nowiki>{{icon|damp|24|Sensor dampening (to 60 km)}}</nowiki></code> {{icon|damp|24|Sensor dampening (to 60 km)}}
: <code><nowiki>{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}</nowiki></code>
:*Target painting: <code><nowiki>{{icon|tp|24|Target painting}}</nowiki></code> {{icon|tp|24|Target painting}}
: <code><nowiki>|}</nowiki></code>
:*Stasis webifier: <code><nowiki>{{icon|web|24|Stasis webifier}}</nowiki></code> {{icon|web|24|Stasis webifier}}
:: gives...
:*Energy neutralization ("neut"): <code><nowiki>{{icon|neut|24|Neuting}}</nowiki></code> {{icon|neut|24|Neuting}}
{{NPCTableHead|Initial defenders}}
If no additional information about ewar is needed more simple <code><nowiki>ewar = </nowiki></code> is enough. If a ship uses multiple ewar types you can specify second ewar type with <code><nowiki>ewar2 = </nowiki></code>
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
{{NPCTableRow|Cruiser|1|Warship|point= yes|ewar= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}
|}


Examples:
:*ECM: <code><nowiki>ewar = ECM</nowiki></code> {{icon|ecm|24|Jamming}}
:*Tracking disruption: <code><nowiki>ewar = TD</nowiki></code> {{icon|td|24|Tracking disruption}}
:*Sensor dampening: <code><nowiki>ewar = Damp</nowiki></code> {{icon|damp|24|Sensor dampening}}
:*Target painting: <code><nowiki>ewar = TP</nowiki></code> {{icon|tp|24|Target painting}}
:*Stasis webifier: <code><nowiki>ewar = Web</nowiki></code> {{icon|web|24|Stasis webifier}}
:*Energy neutralization ("neut"): <code><nowiki>ewar = Neut</nowiki></code> {{icon|neut|24|Neuting}}
;cargo
:If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here.
;trigger
:If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
;note
:Use this parameter to add a footnote, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).


== Sample output ==
; See also
<code><nowiki>{{Complex|Serpentis Lookout}}</nowiki><br>
* [[UniWiki:Mission formatting guidelines|Mission formatting guidelines]]
<nowiki>{{NPCTableHead}}</nowiki><br>
* {{T|NPCTableSeparator}}
<nowiki>{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar=Damp|ewar2=Web|note=These ships have high damage but short range.}}</nowiki><br>
 
<nowiki>{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}</nowiki><br>
; Template data
<nowiki>{{NPCTableSeparator|After 25% on target structure}}</nowiki><br>
: This is the [[mediawikiwiki:Help:TemplateData|TemplateData]] documentation for this template used by [[mediawikiwiki:VisualEditor|VisualEditor]] and other tools.
<nowiki>{{NPCTableRow|Frigate|100|Coreli Agent|point=yes|ewar=Damp|cargo=Drops Gist X-Type 100MN Microwarpdrive}}</nowiki><br>
:: <templatedata>
<nowiki>{{NPCTableFoot}}</nowiki></code>
{
:gives...
"params": {
{{Complex|Serpentis Lookout}}
"1": {
{{NPCTableHead}}
"label": "type",
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar=Damp|ewar2=Web|note=These ships have high damage but short range.}}
"description": "Sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables on the template page for valid options.",
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}
"example": "Frigate",
{{NPCTableSeparator|After 25% on target structure}}
"type": "line",
{{NPCTableRow|Frigate|100|Coreli Agent|point=yes|ewar={{icon|damp|24}}{{icon|web|24}}|cargo=Drops Gist X-Type 100MN Microwarpdrive}}
"required": true
{{NPCTableFoot}}
},
<includeonly>[[Category:Template|{{PAGENAME}}]]<!-- Any categories for the template itself --></includeonly>
"2": {
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
"label": "count",
"description": "The number of NPCs of that type (e.g. 3). This is often a range, so feel free to use number ranges (e.g. 10-12). If the number is unknow a ? may be used",
"example": "4",
"required": true
},
"3": {
"label": "name",
"description": "The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.",
"example": "Arch Gistii Hijacker/Outlaw ",
"type": "string",
"required": true
},
"note": {
"description": "Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).",
"type": "string"
},
"trigger": {
"description": "If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.",
"example": "Triggers reinforcements",
"type": "string"
},
"point": {
"description": "If an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.",
"type": "line",
"suggestedvalues": [
"yes",
"point",
"scram"
]
},
"ewar": {
"description": "Type of electronic warfare used by an NPC. Displayed as an icon",
"example": "Web",
"type": "line",
"suggestedvalues": [
"Damp",
"ECM",
"GD",
"Neut",
"TD",
"TP",
"Web"
]
},
"ewar2": {
"description": "See ewar",
"type": "line",
"suggestedvalues": [
"Damp",
"ECM",
"GD",
"Neut",
"TD",
"TP",
"Web"
]
},
"ewar3": {
"description": "See ewar",
"type": "line",
"suggestedvalues": [
"Damp",
"ECM",
"GD",
"Neut",
"TD",
"TP",
"Web"
]
},
"cargo": {
"description": "If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good)"
},
"drop": {
"description": "If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage"
}
},
"description": "This template is used to create a content row in NPCTable. This template is not visual editor friendly so it is best to use it in text editor mode."
}
</templatedata>
 
<includeonly>[[Category:Formatting templates]]<!-- Any categories for the template itself --></includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>

Latest revision as of 11:38, 28 October 2025

Description
This template is used to create a content row in NPCTable.
Dependencies
Requires
{{NPCTableCSS}} is required only once per page where there's at least one NPCTable. It is included into {{CMBSiteInfo}} and {{CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
{{NPCTableHead}}
Syntax
{{NPCTableRow|<type>|<count>|<name>|<point= point>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<drop= drop>|<cargo= cargo>|<trigger= trigger>|<note= notes>}}
Parameters
type, count and name are anonymous (positional) parameters and must be ordered as written.
type
sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
count
The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g. 10-12).
name
The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.
point
If an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.
ewar
ewar2
ewar3
Type of electronic warfare used by an NPC. Displayed as an icon
EWAR codes
Type Code Icon
ECM/Jamming ECM Jamming
Tracking disruption TD Tracking disruption
Guidance disruption GD Guidance disruption
Sensor dampening Damp Sensor dampening
Target painting TP Target painting
Stasis webifier Web Stasis webifier
Energy neutralization ("neut") Neut Neuting
drop
If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon will be created.
cargo
If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage), note it here. A shiny icon will be created.
trigger
If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
note
Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
Sample
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}
|}
gives...
Initial defenders
WD EWAR L


Mining Barge 1 x Friendly Barge Digger lots of stuff
Cruiser 1 x Cruiser Warship Important info Mission complete Warp Disruptor Stasis Webifier Tracking Disruptor Expensive stuff


See also
Template data
This is the TemplateData documentation for this template used by VisualEditor and other tools.

This template is used to create a content row in NPCTable. This template is not visual editor friendly so it is best to use it in text editor mode.

Template parameters

ParameterDescriptionTypeStatus
type1

Sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables on the template page for valid options.

Example
Frigate
Linerequired
count2

The number of NPCs of that type (e.g. 3). This is often a range, so feel free to use number ranges (e.g. 10-12). If the number is unknow a ? may be used

Example
4
Unknownrequired
name3

The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.

Example
Arch Gistii Hijacker/Outlaw
Stringrequired
notenote

Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).

Stringoptional
triggertrigger

If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.

Example
Triggers reinforcements
Stringoptional
pointpoint

If an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.

Suggested values
yes point scram
Lineoptional
ewarewar

Type of electronic warfare used by an NPC. Displayed as an icon

Suggested values
Damp ECM GD Neut TD TP Web
Example
Web
Lineoptional
ewar2ewar2

See ewar

Suggested values
Damp ECM GD Neut TD TP Web
Lineoptional
ewar3ewar3

See ewar

Suggested values
Damp ECM GD Neut TD TP Web
Lineoptional
cargocargo

If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good)

Unknownoptional
dropdrop

If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage

Unknownoptional