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Breacher Pods: Difference between revisions

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m SCARAB Breacher Pod: spelling error correction
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Catalyst changed the pod dps stats
 
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Breacher Pods can only be used on player and NPCs ships. They cannot be used against capsules, structures, or stargates.
Breacher Pods can only be used on player and NPCs ships. They cannot be used against capsules, structures, or stargates.


When a Breacher Pod hits the targeted ship, it inflicts a DoT debuff that lasts between 50 and 75 seconds depending on the users skill level. The debuff will either inflict a flat DPS value or a percentage of the target HP, whichever of the two is lower. The percentage value is based on the targets total raw hitpoints (shield, armor and hull HP combined). For example, if the flat value is calculated at 1000 DPS while the percentage is calculated at 1200 DPS, the lesser flat 1000 DPS is applied. In effect, this means larger targets will usually take the flat DPS, while smaller targets take the percentage DPS.
When a Breacher Pod hits the targeted ship, it inflicts a DoT debuff that lasts between 40 and 60 seconds depending on the users skill level. The debuff will either inflict a flat DPS value or a percentage of the target HP, whichever of the two is lower. The percentage value is based on the targets total raw hitpoints (shield, armor and hull HP combined). For example, if the flat value is calculated at 1000 DPS while the percentage is calculated at 1200 DPS, the lesser flat 1000 DPS is applied. In effect, this means larger targets will usually take the flat DPS, while smaller targets take the percentage DPS.


The debuff ignores all target resistances and is able to apply raw HP DPS to ships under the effect of active Assault Damage Controls, [[Capital_Ship_Modules#Capital_Emergency_Hull_Energizer|Capital Emergency Hull Energizers]], and [[Capital_Ship_Modules#Pulse_Activated_Nexus_Invulnerability_Core|PANIC]] modules, and will continue dealing damage while the ship is in warp or tethered.
The debuff ignores all target resistances and is able to apply raw HP DPS to ships under the effect of active Assault Damage Controls, [[Capital_Ship_Modules#Capital_Emergency_Hull_Energizer|Capital Emergency Hull Energizers]], and [[Capital_Ship_Modules#Pulse_Activated_Nexus_Invulnerability_Core|PANIC]] modules, and will continue dealing damage while the ship is in warp or tethered.
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=== [[SCARAB]] Breacher Pod ===
=== SCARAB Breacher Pod ===
SCARAB Breacher Pods have very short flight distances. This requires close range commitment for application, though because of the effect duration users would only need to be in range just enough apply the effect and burn away or cloak.
SCARAB Breacher Pods have very short flight distances. This requires close range commitment for application, though because of the effect duration users would only need to be in range just enough apply the effect and burn away or cloak.


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| 2 s
| 2 s
| 2,000 m/sec
| 2,000 m/sec
| 50 s
| 40 s
| 160 HP
| 200 HP
| 0.6%
| 0.6%
|-
|-
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| 4 s
| 4 s
| 2,000 m/sec
| 2,000 m/sec
| 50 s
| 40 s
| 800 HP
| 600 HP
| 0.8%
| 0.8%
|}
|}