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Sivaira Chen (talk | contribs) EDENCOM Dreadnought can be any faction. Threshold Werpost sentries in second room that instakill anyone burning too far away |
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{{Update|Requires update for Equinox expansion. Now there are navies of all for empires in Flashpoint; need key to enter; and rewards splited from ISK and items. }} | |||
{{CMBSiteInfo | {{CMBSiteInfo | ||
|name=Observatory Flashpoint | |name= Observatory Flashpoint | ||
|type=anomaly | |type= anomaly | ||
|location=[[Pochven]] | |location=[[Pochven]] | ||
|ship limit=T2 Battleship | |ship limit= T2 Battleship | ||
|faction=EDENCOM / Amarr Empire | |faction= EDENCOM / Amarr Empire | ||
| | |damage= {{Damagetype|Th|Em}} | ||
|resist={{Damagetype|Em | |resist= {{Damagetype|Em|Th}} | ||
}} | }} | ||
The '''Observatory Flashpoint''' is a combat anomaly that can be found in [[Pochven]], intended to be run with a fleet of up to 15 ships. It is functionally unchanged from the Observatory Flashpoints found during Chapter 2 and Chapter 3 of the | The '''Observatory Flashpoint''' is a combat anomaly that can be found in [[Pochven]], intended to be run with a fleet of up to 15 ships. It is functionally unchanged from the Observatory Flashpoints found during [[Triglavian Invasion (Chapter 1 & 2)|Chapter 2]] and [[Triglavian Invasion (Chapter 3)|Chapter 3]] of the Triglavian Invasion. Whenever a site is completed, a new site will spawn immediately in another part of Pochven, with a hard limit of three sites in the region at a time. | ||
The site comes pre locked, and will always be against EDENCOM | The site comes pre locked, and will always be against EDENCOM. | ||
Due to the way NPC aggression interacts with faction standings, this site cannot safely be run if any pilots in fleet have negative standings towards the [[Triglavian Collective]]. Attempting to run the site with negative-Triglavian pilots in fleet will result in the fleet's logistics ships being randomly targeted and disintegrated by "friendly" Triglavian forces | {| style="border: 1px solid #333333; background-color:#350000; color: white;" | ||
| [[image:Icon_warning.png|56px|link=]] | |||
| ''Due to the way NPC aggression interacts with faction standings, this site cannot safely be run if any pilots in fleet have negative standings towards the [[Triglavian Collective]]. Attempting to run the site with negative-Triglavian pilots in fleet will result in the fleet's logistics ships being randomly targeted and disintegrated by "friendly" Triglavian forces, especially the [[Zirnitra]] that spawns in after the dreadnought is defeated, capable of easily destroying an unprepared logi.'' | |||
|} | |||
== Warpin == | == Warpin == | ||
A small number of EDENCOM and Triglavian ships fighting each other on the acceleration gate. | A small number of EDENCOM and Triglavian ships fighting each other on the acceleration gate. Sometimes, Sleepers may also be seen fighting at the warpin point. | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
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=== 1st pocket === | === 1st pocket === | ||
Near the warp-in, there is a large Stellar Observatory structure. On arrival, this structure is invulnerable, and guarded by one wave of EDENCOM ships. Attacking this wave will spawn a second wave of ships, and destroying enough ships from these two waves will spawn a single Dreadnought | Near the warp-in, there is a large Stellar Observatory structure. On arrival, this structure is invulnerable, and guarded by one wave of EDENCOM ships. Attacking this wave will spawn a second wave of ships, and destroying enough ships from these two waves will spawn a single empire Dreadnought. | ||
{{NPCTableHead|Dreadnought Spawn}} | {{NPCTableHead|Dreadnought Spawn}} | ||
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|} | |} | ||
After the Revelation spawns, additional waves of EDENCOM ships will continue to spawn. The Dreadnought will warp in roughly 40-80km from the Observatory in a random direction. Every two minutes, the Dreadnought will enter Siege for three minutes, giving itself a massive +425% damage boost, and the standard EWAR resistance of a Siege Module. The Dreadnought has a slow 12-second fire rate, but extremely high alpha damage, and a tracking speed of 10 (in line with long-range Cruiser weapons), making evasion difficult and mandating heavy tank. | After the Revelation spawns, two additional waves of EDENCOM ships will continue to spawn. The Dreadnought will warp in roughly 40-80km from the Observatory in a random direction. Every two minutes, the Dreadnought will enter Siege for three minutes, giving itself a massive +425% damage boost, and the standard EWAR resistance of a Siege Module. The Dreadnought has a slow 12-second fire rate, but extremely high alpha damage, and a tracking speed of 10 (in line with long-range Cruiser weapons), making evasion difficult and mandating heavy tank. Additionally, the Dreadnought and each wave of EDENCOM ships can and will choose targets independently, meaning that at any given time five different fleet members may be under attack - logis beware! | ||
{| style="border:1px solid #333333; background-color: #350000; color: white;" | |||
| [[image:Icon_warning.png|56px|link=]] | |||
| ''If the dread is not killed within a certain amount of time, it will ‘ route additional power to its siege module’, sometimes referred to as ‘super siege’. In this state, the sheer amount of alpha damage can easily destroy an entire fleet.'' | |||
|} | |||
The wreck of the Revelation contains a Dreadnought Systems Diagram, used to unlock the Triglavian cache at the end of the site. However, the wreck projects a large (30-50km) warp disruption field, so a fleet will either need to burn out of range of the disruption, bring a salvage ship to salvage the wreck, removing the field, or destroy the wreck by shooting it. | |||
Once the Dreadnought is destroyed, the Stellar Observatory will become vulnerable, two more waves of EDENCOM ships will spawn, along with two Overcharge Pylons, and a friendly Liminal Zirnitra. The Zirnitra will open fire on either the EDENCOM ships or the Observatory. Flying within 5km of one of the Overcharge Pylons will give a +100% bonus to turret and launcher damage, and bringing 8 ships into range of a pylon will cause the friendly Zirnitra to enter Siege and gain +425% damage. | Once the Dreadnought is destroyed, the Stellar Observatory will become vulnerable, two more waves of EDENCOM ships will spawn, along with two Overcharge Pylons, and a friendly Liminal Zirnitra. The Zirnitra will open fire on either the EDENCOM ships or the Observatory. Flying within 5km of one of the Overcharge Pylons will give a +100% bonus to turret and launcher damage, and bringing 8 ships into range of a pylon will cause the friendly Zirnitra to enter Siege and gain +425% damage. | ||
Destroying the Observatory triggers site completion, and spawns the main loot cache. | Destroying the Observatory triggers site completion, and spawns the main loot cache. The wreck of the Observatory projects a similar disruption field to that of the dreadnought wreck. | ||
The | The site has a rough boundary with a 60km radius. Threshold Werpost sentries will attack and destroy any ship that passes these boundaries. They deal 10,000 DPS omni damage with pinpoint tracking and are completely invulnerable, serving as a boundary deterrent. | ||
{{NPCTableHead| | {{NPCTableHead|Notable structures}} | ||
{{NPCTableRow|Structure|1|Stellar Observatory|trigger = Killing triggers site completion and spawns Bioadaptive Schematic Cache.}} | {{NPCTableRow|Structure|1|Stellar Observatory|trigger = Killing triggers site completion and spawns Bioadaptive Schematic Cache.}} | ||
{{NPCTableRow|Structure|1|Triglavian Biocombinative Schematic Cache|note = Needs a Dreadnought Systems Diagram to open|trigger=Destroy the Stellar Observatory to spawn|cargo=Zirnitra Blueprint Data Vault}} | {{NPCTableRow|Structure|1|Triglavian Biocombinative Schematic Cache|note= Needs a Dreadnought Systems Diagram to open|trigger= Destroy the Stellar Observatory to spawn|cargo= Zirnitra Blueprint Data Vault}} | ||
{{NPCTableRow|Sentry|?|Threshold Werpost|note=Pinpoint tracking and immune to damage. 10,000 DPS omni and targets anyone going past 60 km of the site warp-in}} | |||
|} | |} | ||
The Cache can be opened multiple times if multiple keys are brought to it. | |||
== Rewards == | == Rewards == | ||
The site pays a considerable sum of ISK that varies with fleet size, ranging from around 520 million ISK per pilot for a fleet of 5, to around 230 million ISK per pilot for a fleet of 15. Including more than 15 pilots in the payout will greatly reduce total site rewards. In order to be included in the payout, pilots must be in the site, not cloaked, and either apply damage to the Observatory structure or apply remote repairs to another ship which has damaged the structure. | The site pays a considerable sum of ISK that varies with fleet size, ranging from around 520 million ISK per pilot for a fleet of 5, to around 230 million ISK per pilot for a fleet of 15. Including more than 15 pilots in the payout will greatly reduce total site rewards. In order to be included in the payout, pilots must be in the site, not cloaked, and either apply damage to the Observatory structure or apply remote repairs to another ship which has damaged the structure. | ||
The | The loot cache can contain skillbooks for {{sk|Precursor Dreadnought}} or {{sk|Capital Precursor Weapon}}. It can also contain a [[Zirnitra]] BPC, Supratidal Entropic Disintegrator BPC, XL Exotic Plasma Charge BPC, or capital component BPC. | ||
[[Category:Combat Anomalies]] | |||