Difference between revisions of "User:Cassiel Seraphim/Sandbox5"

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The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts, with the exception of the logistics ships where skills are more of a determining factor.
 
The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts, with the exception of the logistics ships where skills are more of a determining factor.
  
You can also use '''faction''' and '''deadspace''' modules to optimize fits, like using a '''Pithum C-Type Invulnerability Field''' to free up a midslot or upgrading your gyrostabilizers or magnetic field stabilizers to faction variants for added effect. These things have a cumulative effect and can often push the efficiency of the ship to a whole new level, allowing for much greater efficiency as well as giving you options for very specific doctrine fits.
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There will be no recommended fits for these ships, for several reasons but mainly the following two:
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* They can be fitted in a million and one different ways and each fit has its strengths and weaknesses.
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* We do not want to encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
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As such there is no need for advanced fits on the wiki because by the time you are ready to fly them, you will already know enough to figure out how to fit them properly.
 
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Revision as of 16:15, 29 June 2013

Advanced ships and fits

The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts, with the exception of the logistics ships where skills are more of a determining factor.

There will be no recommended fits for these ships, for several reasons but mainly the following two:

  • They can be fitted in a million and one different ways and each fit has its strengths and weaknesses.
  • We do not want to encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.

As such there is no need for advanced fits on the wiki because by the time you are ready to fly them, you will already know enough to figure out how to fit them properly.

Medal graduate.png Unistas are recommended to have the Graduate medal in order to fly the more advanced pirate faction battleships and strategic cruisers, as well as using costly faction and deadspace modules. This in the hope that they understand the risks associated with flying them and the consequences of losing them to a war target.

You are still allowed to fly them, if you so desire, we just won't recommend it.

Pirate Faction Battleships

These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated.

Races Ship Description
Logo faction minmatar republic.pngLogo faction gallente federation.png Machariel.jpg The Machariel combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion.
Logo faction amarr empire.pngLogo faction caldari state.png Nightmare.jpg The Nightmare has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues.
Logo faction gallente federation.pngLogo faction minmatar republic.png Vindicator.jpg The Vindicator is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range.

Strategic Cruisers

Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the Legion and the Loki stand out.

Races Ship Description
Logo faction amarr empire.png Legion.jpg The Legion combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships.
Logo faction minmatar republic.png Loki.jpg The Loki combines multiple webs with extreme tracking which makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.