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Skills:Gunnery: Difference between revisions

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Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.


The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
The Gunnery group also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.


Perception and willpower will help you to master your guns.
Perception and willpower will help you to master your guns.


The following are the skills in the Gunnery section (in alphabetical order):
The following are the skills in the Gunnery section (in alphabetical order):
*[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] - Reduced Powergrid use of turrets and launchers.
*[[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]] - Allows use of Capital Energy Turrets.  
*[[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]] - Allows use of Capital Energy Turrets.  
*[[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]] - Allows use of Capital Hybrid Turrets.  
*[[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]] - Allows use of Capital Hybrid Turrets.  
*[[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]] - Allows use of Capital Projectile Turrets.  
*[[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]] - Allows use of Capital Projectile Turrets.  
*[[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]] - Reduced cap use of turrets.  
*[[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]] - Reduced cap use of turrets.  
*[[Skills:Gunnery#Doomsday_Operation|Doomsday Operation]] - For Titans, only.
*[[Skills:Gunnery#Gunnery|Gunnery]] - Bonus to turret rate of fire.  
*[[Skills:Gunnery#Gunnery|Gunnery]] - Bonus to turret rate of fire.  
*[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]] - Allows use of Tech 2 Large Artillery.  
*[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]] - Allows use of Tech 2 Large Artillery.  
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*[[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]] - Allows use of Dreadnought siege modules. Reduces Siege Module use of Strontium Clathrates.  
*[[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]] - Allows use of Dreadnought siege modules. Reduces Siege Module use of Strontium Clathrates.  
*[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - Bonus to turret falloff range.  
*[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - Bonus to turret falloff range.  
*[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] - Reduces CPU use of turrets and launchers.


=Support skills=
=Support skills=
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|2=Willpower
|2=Willpower
|mult=1x
|mult=1x
|price=20000
|price=20K
|pre=none
|pre=none
|reqI=All turrets; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]]; [[Skills:Gunnery#Small_Projectile_Turret]]; [[Skills:Gunnery#Small_Energy_Turret]]
|reqI=All turrets; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]]; [[Skills:Gunnery#Small_Projectile_Turret]]; [[Skills:Gunnery#Small_Energy_Turret]]
|reqII=T2 light turrets; [[Skills:Gunnery#Rapid_Firing|Rapid Firing]]; [[Skills:Gunnery#Sharpshooter|Sharpshooter]]; [[Skills:Gunnery#Motion_Prediction|Motion_Prediction]]; [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]; [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]
|reqII=T2 light turrets; [[Skills:Gunnery#Rapid_Firing|Rapid Firing]]; [[Skills:Gunnery#Sharpshooter|Sharpshooter]]; [[Skills:Gunnery#Motion_Prediction|Motion_Prediction]]; [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]; [[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades]]
|reqIII=Certain large/heavy turrets; [[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]]; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hubrid Turret]]; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]]; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
|reqIII=Certain large/heavy turrets; [[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]]; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hubrid Turret]]; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]]; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
|reqIV=[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]; [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]]
|reqIV=[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]; [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]]
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|2=Willpower
|2=Willpower
|mult=2x
|mult=2x
|price=70000
|price=70K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
}}
}}
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|2=Willpower
|2=Willpower
|mult=2x
|mult=2x
|price=60000
|price=60K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|reqIII=[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]]; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]]; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]]
|reqIII=[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]]; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]]; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
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|2=Willpower
|2=Willpower
|mult=2x
|mult=2x
|price=40000
|price=40K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br>
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans.<br>
}}
}}


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|2=Willpower
|2=Willpower
|mult=2x
|mult=2x
|price=80000
|price=80K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|reqI=[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]]; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]]; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]]
|reqI=[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]]; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]]; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
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|2=Willpower
|2=Willpower
|mult=4x
|mult=4x
|price=
|price=1M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
|pre=[[Skills:Gunnery#Gunnery|Gunnery IV]]
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
}}
}}
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=100000
|price=100K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
|pre=[[Skills:Gunnery#Gunnery|Gunnery IV]]
|reqI=T1 and Faction tracking computers
|reqI=T1 and Faction tracking computers
|reqIV=Tracking computer II
|reqIV=Tracking computer II
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
}}
{{Skill
|skill=Weapon Upgrades
|desc=Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
|1=Perception
|2=Memory
|mult=2x
|price=80000
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|reqI=T1 and Faction damage multiplier modules
|reqIV=T2 damage multiplier modules
|reqV=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]; [[Skills:Spaceship_Command#Heavy_Assault_Ships|Heavy Assault Ships]]; [[Skills:Spaceship_Command#Heavy_Interdictors|Heavy Interdictors]]
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.
}}
{{Skill
|skill=Advanced Weapon Upgrades
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
|1=Perception
|2=Willpower
|mult=6x
|price=500000
|pre=[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] V; [[Skills:Gunnery#Gunnery|Gunnery]] II
|reqV=[[Skills:Science#Doomsday_Operation|Doomsday Operation]]; [[Skills:Spaceship_Command#Marauders|Marauders]]; [[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]]
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
}}
}}


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|2=Willpower
|2=Willpower
|mult=8x
|mult=8x
|price=25000000
|price=25B
|pre=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] V
|pre=[[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades V]]
|reqI=Siege module I
|reqI=Siege module I
|reqV=Siege module V
|reqV=Siege module V
|notes=Only of interest to dreadnought pilots.<br>
|notes=Only of interest to dreadnought pilots.<br>
}}
}}




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|2=Willpower
|2=Willpower
|mult=1x
|mult=1x
|price=20000
|price=20K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|pre=[[Skills:Gunnery#Gunnery|Gunnery I]]
|reqI=T1 and Faction small energy turrets
|reqI=T1 and Faction small energy turrets
|reqIII=[[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
|reqIII=[[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
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|2=Willpower
|2=Willpower
|mult=1x
|mult=1x
|price=20000
|price=20K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|pre=[[Skills:Gunnery#Gunnery|Gunnery I]]
|reqI=T1 and Faction small hybrid turrets
|reqI=T1 and Faction small hybrid turrets
|reqIII=[[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]]
|reqIII=[[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]]
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|2=Willpower
|2=Willpower
|mult=1x
|mult=1x
|price=20000
|price=20K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|pre=[[Skills:Gunnery#Gunnery|Gunnery I]]
|reqI=T1 and Faction small projectile turrets
|reqI=T1 and Faction small projectile turrets
|reqIII=[[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turet]]
|reqIII=[[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turet]]
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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=
|price=1M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter III]]; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret V]]
|reqI=T2 small artillery turrets and charges
|reqI=T2 small artillery turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]
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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=
|price=1M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction III]]; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret V]]
|reqI=T2 small autocannon turrets and charges
|reqI=T2 small autocannon turrets and charges
ZreqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]
ZreqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]
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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=1000000
|price=1M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter III]]; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret V]]
|reqI=T2 small beam laser turrets and charges
|reqI=T2 small beam laser turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]]
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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=
|price=1M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction III]]; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret V]]
|reqI=T2 small blaster turrets and charges
|reqI=T2 small blaster turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]
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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=1000000
|price=1M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction III]]; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret V]]
|reqI=T2 small pulse laser turrets and charges
|reqI=T2 small pulse laser turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=
|price=1M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter III]]; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret V]]
|reqI=T2 small railgun turrets and charges
|reqI=T2 small railgun turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
|notes=Enables the use of T2 Small Railgun weapons.
|notes=Enables the use of T2 Small Railgun weapons.
}}
}}




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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=100.000
|price=100K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery III]]; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret III]]
|reqI=T1 and Faction medium energy turrets
|reqI=T1 and Faction medium energy turrets
|reqIII=[[Skills:Gunnery#Large_Energy_Turret|Large Energy TUrret]]
|reqIII=[[Skills:Gunnery#Large_Energy_Turret|Large Energy TUrret]]
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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=100.000
|price=100K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery III]]; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret III]]
|reqI=T1 and Faction medium hybrid turrets
|reqI=T1 and Faction medium hybrid turrets
|reqIII=[[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]]
|reqIII=[[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]]
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|2=Willpower
|2=Willpower
|mult=3x
|mult=3x
|price=100.000
|price=100K
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery III]]; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret III]]
|reqI=T1 and Faction medium projectile turrets
|reqI=T1 and Faction medium projectile turrets
|reqIII=[[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]]
|reqIII=[[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]]
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=
|price=3M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] IV; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter IV]]; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization IV]]; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret V]]
|reqI=T2 medium artillery turrets and charges
|reqI=T2 medium artillery turrets and charges
|reqIV=[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]
|reqIV=[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=
|price=3M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] IV; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction IV]]; [[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization IV]]; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret V]]
|reqI=T2 medium autocannon turrets and charges
|reqI=T2 medium autocannon turrets and charges
|reqIV=[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]
|reqIV=[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=3.000.000
|price=3M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] IV; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter IV]]; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization IV]]; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret V]]
|reqI=T2 medium beam laser turrets and charges
|reqI=T2 medium beam laser turrets and charges
|reqIV=[[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]
|reqIV=[[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=
|price=3M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] IV; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction IV]]; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization IV]]; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret V]]
|reqI=T2 medium blaster turrets and charges
|reqI=T2 medium blaster turrets and charges
|reqIV=[[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]
|reqIV=[[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=3.000.000
|price=3M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] IV; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction IV]]; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization IV]]; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret V]]
|reqI=T2 medium pulse laser turrets and charges
|reqI=T2 medium pulse laser turrets and charges
|reqIV=[[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
|reqIV=[[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=
|price=3M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] IV; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter IV]]; [[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization IV]]; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret V]]
|reqI=T2 medium railgun turretes and charges
|reqI=T2 medium railgun turretes and charges
|reqIV=[[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]
|reqIV=[[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=2.000.000
|price=2M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery V]]; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret III]]
|reqI=T1 and Faction large energy turrets
|reqI=T1 and Faction large energy turrets
|reqIV=Certain T2 large energy turrets
|reqIV=Certain T2 large energy turrets
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=2.000.000
|price=2M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery V]]; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret III]]
|reqI=T1 and Faction large hybrid turrets
|reqI=T1 and Faction large hybrid turrets
|reqIV=T2 large hybrid turrets
|reqIV=T2 large hybrid turrets
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|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=2.000.000
|price=2M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery V]]; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret III]]
|reqI=T1 and Faction large projectile turrets
|reqI=T1 and Faction large projectile turrets
|reqIV=T2 large projectile turrets
|reqIV=T2 large projectile turrets
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|2=Willpower
|2=Willpower
|mult=8x
|mult=8x
|price=
|price=9M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] IV; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter V]]; [[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization IV]]; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret V]]
|reqI=T2 large artillery turrets and charges
|reqI=T2 large artillery turrets and charges
|notes=Enables the use of T2 Large Artillery weapons.
|notes=Enables the use of T2 Large Artillery weapons.
Line 501: Line 462:
|2=Willpower
|2=Willpower
|mult=8x
|mult=8x
|price=
|price=9M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] IV; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction V]]; [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization IV]]; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret V]]
|reqI=T2 large autocannon turrets and charges
|reqI=T2 large autocannon turrets and charges
|notes=Enables the use of T2 Large Autocannon weapons.
|notes=Enables the use of T2 Large Autocannon weapons.
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|2=Willpower
|2=Willpower
|mult=8x
|mult=8x
|price=9.000.000
|price=9M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] V; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter V]]; [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization V]]; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret V]]
|reqI=T2 large beam laser turrets and charges
|reqI=T2 large beam laser turrets and charges
|notes=Enables the use of T2 Large Beam Laser weapons.
|notes=Enables the use of T2 Large Beam Laser weapons.
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|2=Willpower
|2=Willpower
|mult=8x
|mult=8x
|price=
|price=9M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] IV; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction V]]; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization IV]]; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret V]]
|reqI=T2 large blaster turrets and charges
|reqI=T2 large blaster turrets and charges
|notes=Enables the use of T2 Large Blaster weapons.
|notes=Enables the use of T2 Large Blaster weapons.
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|2=Willpower
|2=Willpower
|mult=8x
|mult=8x
|price=9.000.000
|price=9M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] IV; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction V]]; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization IV]]; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret V]]
|reqI=T2 large pulse laser turrets and charges
|reqI=T2 large pulse laser turrets and charges
|notes=Enables the use of T2 Large Pulse Laser weapons.
|notes=Enables the use of T2 Large Pulse Laser weapons.
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|2=Willpower
|2=Willpower
|mult=8x
|mult=8x
|price=
|price=9M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] IV; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter V]]; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization IV]]; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret V]]
|reqI=T2 large railgun turrets and charges
|reqI=T2 large railgun turrets and charges
|notes=Enables the use of T2 Large Railgun weapons.
|notes=Enables the use of T2 Large Railgun weapons.
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|2=Willpower
|2=Willpower
|mult=7x
|mult=7x
|price=
|price=15M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery V]]; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret V]]
|reqI=Capital energy turrets
|reqI=Capital energy turrets
|notes=<br>
|notes=<br>
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|2=Willpower
|2=Willpower
|mult=7x
|mult=7x
|price=
|price=15M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery V]]; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret V]]
|reqI=Capital hybrid turrets
|reqI=Capital hybrid turrets
|notes=<br>
|notes=<br>
Line 586: Line 547:
|2=Willpower
|2=Willpower
|mult=7x
|mult=7x
|price=
|price=15M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery V]]; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret V]]
|reqI=Capital projectile turrets
|reqI=Capital projectile turrets
|notes=<br>
|notes=<br>
}}
}}
{{Skill
|skill=Doomsday Operation
|desc=Skill at operating titan doomsday weapons. 10% increased damage per level.
|1=Willpower
|2=Intelligence
|mult=14x
|price=250M
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#Energy_Pulse_Weapons|Energy Pulse Weapons V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management II]], [[Skills:Engineering#Advanced_Weapons_Upgrades|Advanced Weapons Upgrades V]], [[Skills:Engineering#Weapons_Upgrades|Weapons Upgrades V]], [[Skills:Gunnery#Gunnery|Gunnery II]]
|notes=<br>
}}
Odyssey 1.1

Revision as of 21:36, 7 September 2013

Overview

Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

The Gunnery group also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.

Perception and willpower will help you to master your guns.

The following are the skills in the Gunnery section (in alphabetical order):

Support skills

Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 I required for: All turrets; Small Hybrid Turret; Skills:Gunnery#Small_Projectile_Turret; Skills:Gunnery#Small_Energy_Turret
 II required for: T2 light turrets; Rapid Firing; Sharpshooter; Motion_Prediction; Controlled Bursts; Weapon Upgrades
 III required for: Certain large/heavy turrets; Caldari Offensive Systems; Medium Hubrid Turret; Medium Projectile Turret; Medium Energy Turret
 IV required for: Surgical Strike; Trajectory Analysis
 V required for: Certain large/heavy turrets; Amarr Offensive Systems; Gallente Offensive Systems; Minmatar Offensive Systems; Capital Energy Turret; Large Hybrid Turret; Large Projectile Turret; Large Energy Turret; Capital Hybrid Turret; Capital Projectile Turret
 Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.



Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: IV
 Prerequisites: Gunnery II
 Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.



Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
 Attributes:
 Multiplier: 2x
 Price: 90k ISK
 Alpha max level: IV
 Prerequisites: Gunnery II
 III required for: Small Autocannon Specialization; Small Blaster Specialization; Small Pulse Laser Specialization
 IV required for: Medium Autocannon Specialization; Medium Blaster Specialization; Medium Pulse Laser Specialization
 V required for: Large Autocannon Specialization; Large Blaster Specialization; Large Pulse Laser Specialization
 Notes: Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).



Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
 Attributes:
 Multiplier: 2x
 Price: 60k ISK
 Alpha max level: IV
 Prerequisites: Gunnery II
 Notes: A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans.



Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: IV
 Prerequisites: Gunnery II
 I required for: Small Railgun Specialization; Small Beam Laser Specialization; Small Artillery Specialization
 IV required for: Medium Artillery Specialization; Medium Railgun Specialization
 V required for: Large Artillery Specialization; Large Beam Laser Specialization; Large Railgun Specialization
 Notes: Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).



Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
 Attributes:
 Multiplier: 4x
 Price: 1.5M ISK
 Alpha max level: IV
 Prerequisites: Gunnery IV
 Notes: The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.



Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
 Attributes:
 Multiplier: 5x
 Price: 250k ISK
 Alpha max level: IV
 Prerequisites: Gunnery IV
 I required for: T1 and Faction tracking computers
 IV required for: Tracking computer II
 Notes: More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.



Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
 Attributes:
 Multiplier: 8x
 Price: 25M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Advanced Weapon Upgrades V
 I required for: Siege module I
 V required for: Siege module V
 Notes: Only of interest to dreadnought pilots.


Small

Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: Gunnery I
 I required for: T1 and Faction small energy turrets
 III required for: Medium Energy Turret
 V required for: T2 small energy turrets; Small Beam Laser Specialization; Small Pulse Laser Specialization
 Notes: T1 pulse and beam lasers for frigates and destroyers.



Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: Gunnery I
 I required for: T1 and Faction small hybrid turrets
 III required for: Medium Hybrid Turret
 IV required for: T2 small hybrid turrets
 V required for: Small Railgun Specialization; Small Blaster Specialization
 Notes: T1 blasters and railguns for frigates and destroyers.



Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: Gunnery I
 I required for: T1 and Faction small projectile turrets
 III required for: Medium Projectile Turet
 IV required for: T2 small projectile turrets
 V required for: Small Autocannon Specialization Small Artillary Specialization
 Notes: T1 autocannon and artillery for frigates and destroyers.



Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
 Attributes:
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: Sharpshooter III; Small Projectile Turret V
 I required for: T2 small artillery turrets and charges
 IV required for: Medium Artillery Specialization
 Notes: Enables the use of T2 Small Artillery weapons.



Small Autocannon Specialization

Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
 Attributes:
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: Motion Prediction III; Small Projectile Turret V
 I required for: T2 small autocannon turrets and charges

ZreqIV=Medium Autocannon Specialization

 Notes: Enables the use of T2 Small Autocannon weapons.



Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
 Attributes:
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: Sharpshooter III; Small Energy Turret V
 I required for: T2 small beam laser turrets and charges
 IV required for: Medium Beam Laser Specialization
 Notes: Enables the use of T2 Small Beam Laser weapons.



Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
 Attributes:
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: Motion Prediction III; Small Hybrid Turret V
 I required for: T2 small blaster turrets and charges
 IV required for: Medium Blaster Specialization
 Notes: Enables the use of T2 Small Blaster weapons.



Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
 Attributes:
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: Motion Prediction III; Small Energy Turret V
 I required for: T2 small pulse laser turrets and charges
 IV required for: Medium Pulse Laser Specialization
 Notes: Enables the use of T2 Small Pulse Laser weapons.



Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
 Attributes:
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: Sharpshooter III; Small Hybrid Turret V
 I required for: T2 small railgun turrets and charges
 IV required for: Medium Railgun Specialization
 Notes: Enables the use of T2 Small Railgun weapons.


Medium

Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: Gunnery III; Small Energy Turret III
 I required for: T1 and Faction medium energy turrets
 III required for: Large Energy TUrret
 V required for: T2 medium energy turrets; Medium Beam Laser Specialization; Medium Pulse Laser Specialization
 Notes: T1 beam and pulse lasers for cruisers and battlecruisers.



Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: Gunnery III; Small Hybrid Turret III
 I required for: T1 and Faction medium hybrid turrets
 III required for: Large Hybrid Turret
 IV required for: T2 medium hybrid turrets
 V required for: Medium Railgun Specialization; Medium Blaster Specialization
 Notes: T1 blasters and railguns for cruisers and battlecruisers.



Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: Gunnery III; Small Projectile Turret III
 I required for: T1 and Faction medium projectile turrets
 III required for: Large Projectile Turret
 IV required for: T2 medium projectile turrets
 V required for: Medium Artillery Specialization; Medium Autocannon Specialization
 Notes: T1 autocannon and artillery for cruisers and battlecruisers.



Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
 Attributes:
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: Sharpshooter IV; Small Artillery Specialization IV; Medium Projectile Turret V
 I required for: T2 medium artillery turrets and charges
 IV required for: Large Artillery Specialization
 Notes: Enables the use of T2 Medium Artillery weapons.



Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
 Attributes:
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: Motion Prediction IV; Small Autocannon Specialization IV; Medium Projectile Turret V
 I required for: T2 medium autocannon turrets and charges
 IV required for: Large Autocannon Specialization
 Notes: Enables the use of T2 Medium Autocannon weapons.



Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
 Attributes:
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: Sharpshooter IV; Small Beam Laser Specialization IV; Medium Energy Turret V
 I required for: T2 medium beam laser turrets and charges
 IV required for: Large Beam Laser Specialization
 Notes: Enables the use of T2 Medium Beam Laser weapons.



Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
 Attributes:
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: Motion Prediction IV; Small Blaster Specialization IV; Medium Hybrid Turret V
 I required for: T2 medium blaster turrets and charges
 IV required for: Large Blaster Specialization
 Notes: Enables the use of T2 Medium Blaster weapons.



Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
 Attributes:
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: Motion Prediction IV; Small Pulse Laser Specialization IV; Medium Energy Turret V
 I required for: T2 medium pulse laser turrets and charges
 IV required for: Large Pulse Laser Specialization
 Notes: Enables the use of T2 Medium Pulse Laser weapons.



Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
 Attributes:
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: Sharpshooter IV; Small Railgun Specialization IV; Medium Hybrid Turret V
 I required for: T2 medium railgun turretes and charges
 IV required for: Large Railgun Specialization
 Notes: Enables the use of T2 Medium Railgun weapons.


Large

Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
 Attributes:
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: IV
 Prerequisites: Gunnery V; Medium Energy Turret III
 I required for: T1 and Faction large energy turrets
 IV required for: Certain T2 large energy turrets
 V required for: Certain T2 large energy turrets; Capital Energy Turret; Large Beam Laser Specialization; Large Pulse Laser Specialization
 Notes: T1 battleship-sized beam and pulse lasers.



Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
 Attributes:
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: IV
 Prerequisites: Gunnery V; Medium Hybrid Turret III
 I required for: T1 and Faction large hybrid turrets
 IV required for: T2 large hybrid turrets
 V required for: Capital Hybrid Turret; Large Railgun Specialization; Large Blaster Specialization
 Notes: T1 battleship-sized blasters and railguns.



Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
 Attributes:
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: IV
 Prerequisites: Gunnery V; Medium Projectile Turret III
 I required for: T1 and Faction large projectile turrets
 IV required for: T2 large projectile turrets
 V required for: Capital Projectile Turret; Large Artillery Specialization; Large Autocannon Specialization
 Notes: T1 battleship-sized autocannon and artillery.



Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Sharpshooter V; Medium Artillery Specialization IV; Large Projectile Turret V
 I required for: T2 large artillery turrets and charges
 Notes: Enables the use of T2 Large Artillery weapons.



Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Motion Prediction V; Medium Autocannon Specialization IV; Large Projectile Turret V
 I required for: T2 large autocannon turrets and charges
 Notes: Enables the use of T2 Large Autocannon weapons.



Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Sharpshooter V; Medium Beam Laser Specialization V; Large Energy Turret V
 I required for: T2 large beam laser turrets and charges
 Notes: Enables the use of T2 Large Beam Laser weapons.



Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Motion Prediction V; Medium Blaster Specialization IV; Large Hybrid Turret V
 I required for: T2 large blaster turrets and charges
 Notes: Enables the use of T2 Large Blaster weapons.



Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Motion Prediction V; Medium Pulse Laser Specialization IV; Large Energy Turret V
 I required for: T2 large pulse laser turrets and charges
 Notes: Enables the use of T2 Large Pulse Laser weapons.



Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Sharpshooter V; Medium Railgun Specialization IV; Large Hybrid Turret V
 I required for: T2 large railgun turrets and charges
 Notes: Enables the use of T2 Large Railgun weapons.


Capital

Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
 Attributes:
 Multiplier: 7x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Large Energy Turret V
 I required for: Capital energy turrets
 Notes:



Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
 Attributes:
 Multiplier: 7x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Large Hybrid Turret V
 I required for: Capital hybrid turrets
 Notes:



Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
 Attributes:
 Multiplier: 7x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Large Projectile Turret V
 I required for: Capital projectile turrets
 Notes:



Doomsday Operation

Skill at operating titan doomsday weapons. 10% increased damage per level.
 Attributes:
 Multiplier: 14x
 Price: 250M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Energy Pulse Weapons V, Power Grid Management II, Advanced Weapons Upgrades V, Weapons Upgrades V, Gunnery II
 Notes:


Odyssey 1.1