Difference between revisions of "Covert Ships Skillset"

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m (→‎Secondary Skills: Updated skill names due to Odyssey 1.1 changes)
m (→‎Other Related Skills (Stealth Bomber): Updated skill names due to Odyssey 1.1 changes)
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*[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]
 
*[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]
 
*[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] (requires Weapon Upgrades V)
 
*[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] (requires Weapon Upgrades V)
*[[Skills:Engineering#Energy_Management|Energy Managment]]
+
*[[Skills:Engineering#Capacitor Management|Capacitor Managment]]
 
*[[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]]
 
*[[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]]
 
*[[Skills:Electronics#Signature_Analysis|Signature Analysis]]
 
*[[Skills:Electronics#Signature_Analysis|Signature Analysis]]

Revision as of 18:15, 31 October 2013

Covert Ops

Primary Skills

  • (race specific) Frigate: V

Secondary Skills

    • NOTE: exploration skills not included

Other Related Skills (Stealth Bomber)

Recon Ships

Primary Skills

Secondary Skills

Other Related Skills (Force Recon Ships)

Black Ops

Primary Skills

  • (race specific) Battleship: V
  • (race specific) Cruiser: IV
  • (race specific) Frigate: IV
  • Spaceship Command: V

Secondary Skills

Other Related Skills

Additional skills depend on the race of the ship, and how you plan to fly it. Having a base of support skills will make the difference between being useful, and being an expensive lossmail waiting to happen.

  • Electronic Upgrades
  • Long Range Targeting
  • Signature Analysis
  • Target Painting
  • Targeting
  • Energy Management
  • Energy Systems Operation
  • Jury Rigging
  • Jump Fuel Conservation