Difference between revisions of "Template:SkillTimeInfo"

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(See also)
(Rewrote template with a more detailed tooltip.)
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<span style="cursor: help;" title="{{#ifeq:{{{1|1x}}}|1x|This skill has the shortest training time  possible.|This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x.}}">{{{1|1x}}}</span><noinclude>
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<span style="cursor: help;" title="{{#switch: {{{1}}}
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| #default
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| 1x = This skill has the shortest training time  possible. It will take approximately 8 minutes to train to level I, 4 hours to train to level III, and 6 days to train to level V (assuming no implants or neural remaps).
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| 2x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 17 minutes to train to level I, 9 hours to train to level III, and 12 days to train to level V (assuming no implants or neural remaps).
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| 3x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 25 minutes to train to level I, 13 hours to train to level III, and 18 days to train to level V (assuming no implants or neural remaps).
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| 4x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 33 minutes to train to level I, 18 hours to train to level III, and 24 days to train to level V (assuming no implants or neural remaps).
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| 5x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 41 minutes to train to level I, 22 hours to train to level III, and 30 days to train to level V (assuming no implants or neural remaps).
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| 6x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 50 minutes to train to level I, 1 day to train to level III, and 35 days to train to level V (assuming no implants or neural remaps).
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| 7x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 1 hour to train to level I, 1 day to train to level III, and 6 weeks to train to level V (assuming no implants or neural remaps).
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| 8x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 1 hour to train to level I, 1 day to train to level III, and 7 weeks to train to level V (assuming no implants or neural remaps).
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| 9x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 1 hour to train to level I, 2 days to train to level III, and 8 weeks to train to level V (assuming no implants or neural remaps).
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| 10x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 1 hour to train to level I, 2 days to train to level III, and 8 weeks to train to level V (assuming no implants or neural remaps).
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| 11x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 2 days to train to level III, and 9 weeks to train to level V (assuming no implants or neural remaps).
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| 12x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 2 days to train to level III, and 10 weeks to train to level V (assuming no implants or neural remaps).
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| 13x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 2 days to train to level III, and 11 weeks to train to level V (assuming no implants or neural remaps).
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| 14x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and 12 weeks to train to level V (assuming no implants or neural remaps).
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| 15x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and an utterly ludicrous 13 weeks to train to level V (assuming no implants or neural remaps).
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| 16x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and an utterly ludicrous 13 weeks to train to level V (assuming no implants or neural remaps).
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}}">{{{1|1x}}}</span><noinclude>
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== Documentation ==
 
== Documentation ==
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 +
  
 
:This template generates a small tooltip (displayed when moving the mouse over the text) explaining what a [[Skill_training#Training_Time_Multipliers|skill training time multiplier]] is.
 
:This template generates a small tooltip (displayed when moving the mouse over the text) explaining what a [[Skill_training#Training_Time_Multipliers|skill training time multiplier]] is.
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;multiplier
 
;multiplier
:Enter the skill training time multiplier here, and add an "x" to the end, like <code>1x</code> or <code>5x</code>. If this argument is not specified, the template will assume a 1x multiplier.  
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:Enter the skill training time multiplier here, and add an "x" to the end, like <code>1x</code> or <code>5x</code>. If this argument is not specified, the template will assume a 1x multiplier (although if you're not specifying an argument, why use this template at all?).  
  
 
=== Examples ===
 
=== Examples ===
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:{{t|SkillPriceInfo}}, a similar template dealing with skill book prices.
 
:{{t|SkillPriceInfo}}, a similar template dealing with skill book prices.
  
=== Further work ===
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=== Implementation notes ===
:This template isn't finished. This should include some kind of simplified time table for the training time, like <code><nowiki>({{#switch:{{{1|1x}}}|2x||3x||4x||5x||6x||7x||8x||9x||10x||}})</nowiki></code>
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:The times shown in the tooltip were calculated for 1800 skill points per hour (= all attributes at 20), which is a good approximation, as basic characters have all their attributes at 20 except Charisma (which is at 19). In any case, the tooltip is meant to only give a rough approximation, as for most characters, their training time will be modified by implants or neural remaps.
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:Additionally, the template was constructed from plain text, instead of using a mathematical formula to arrive at the approximate training times. While this makes the template code longer, it's arguably more readable, and allows for rounding numbers for the sake of clarity.
  
 
__NOTOC__ [[Category:Template]]</noinclude>
 
__NOTOC__ [[Category:Template]]</noinclude>

Revision as of 14:35, 27 November 2013

1x

Documentation

This template generates a small tooltip (displayed when moving the mouse over the text) explaining what a skill training time multiplier is.

Syntax

{{SkillTimeInfo | multiplier }}
multiplier
Enter the skill training time multiplier here, and add an "x" to the end, like 1x or 5x. If this argument is not specified, the template will assume a 1x multiplier (although if you're not specifying an argument, why use this template at all?).

Examples

{{SkillTimeInfo|3x}} gives 3x.
{{SkillTimeInfo}} gives 1x.

See also

{{SkillPriceInfo}}, a similar template dealing with skill book prices.

Implementation notes

The times shown in the tooltip were calculated for 1800 skill points per hour (= all attributes at 20), which is a good approximation, as basic characters have all their attributes at 20 except Charisma (which is at 19). In any case, the tooltip is meant to only give a rough approximation, as for most characters, their training time will be modified by implants or neural remaps.
Additionally, the template was constructed from plain text, instead of using a mathematical formula to arrive at the approximate training times. While this makes the template code longer, it's arguably more readable, and allows for rounding numbers for the sake of clarity.