Difference between revisions of "Template:SkillTimeInfo"
From EVE University Wiki
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<span style="cursor: help;" title="{{#switch: {{{1}}} | <span style="cursor: help;" title="{{#switch: {{{1}}} | ||
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| 1x = This skill has the shortest training time possible. It will take approximately 8 minutes to train to level I, 4 hours to train to level III, and 6 days to train to level V (assuming no implants or neural remaps). | | 1x = This skill has the shortest training time possible. It will take approximately 8 minutes to train to level I, 4 hours to train to level III, and 6 days to train to level V (assuming no implants or neural remaps). | ||
| 2x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 17 minutes to train to level I, 9 hours to train to level III, and 12 days to train to level V (assuming no implants or neural remaps). | | 2x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 17 minutes to train to level I, 9 hours to train to level III, and 12 days to train to level V (assuming no implants or neural remaps). | ||
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| 15x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and an utterly ludicrous 13 weeks to train to level V (assuming no implants or neural remaps). | | 15x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and an utterly ludicrous 13 weeks to train to level V (assuming no implants or neural remaps). | ||
| 16x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and an utterly ludicrous 13 weeks to train to level V (assuming no implants or neural remaps). | | 16x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and an utterly ludicrous 13 weeks to train to level V (assuming no implants or neural remaps). | ||
+ | | #default = This skill has an unknown training time. Please check whether you are using the template correctly. | ||
}}">{{{1|1x}}}</span><noinclude> | }}">{{{1|1x}}}</span><noinclude> | ||
== Documentation == | == Documentation == | ||
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:This template generates a small tooltip (displayed when moving the mouse over the text) explaining what a [[Skill_training#Training_Time_Multipliers|skill training time multiplier]] is. | :This template generates a small tooltip (displayed when moving the mouse over the text) explaining what a [[Skill_training#Training_Time_Multipliers|skill training time multiplier]] is. | ||
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;multiplier | ;multiplier | ||
− | :Enter the skill training time multiplier here, and add | + | :Enter the skill training time multiplier here, and add a lower-case "x" to the end, like <code>1x</code> or <code>5x</code>. If this argument is not specified, the template will display a 1x multiplier, but generate a (hopefully helpful) error message in the tooltip. |
=== Examples === | === Examples === |
Revision as of 14:38, 27 November 2013
1x
Documentation
- This template generates a small tooltip (displayed when moving the mouse over the text) explaining what a skill training time multiplier is.
Syntax
{{SkillTimeInfo | multiplier }}
- multiplier
- Enter the skill training time multiplier here, and add a lower-case "x" to the end, like
1x
or5x
. If this argument is not specified, the template will display a 1x multiplier, but generate a (hopefully helpful) error message in the tooltip.
Examples
{{SkillTimeInfo|3x}}
gives 3x.{{SkillTimeInfo}}
gives 1x.
See also
- {{SkillPriceInfo}}, a similar template dealing with skill book prices.
Implementation notes
- The times shown in the tooltip were calculated for 1800 skill points per hour (= all attributes at 20), which is a good approximation, as basic characters have all their attributes at 20 except Charisma (which is at 19). In any case, the tooltip is meant to only give a rough approximation, as for most characters, their training time will be modified by implants or neural remaps.
- Additionally, the template was constructed from plain text, instead of using a mathematical formula to arrive at the approximate training times. While this makes the template code longer, it's arguably more readable, and allows for rounding numbers for the sake of clarity.