Difference between revisions of "Template:Skill/doc"

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(→‎Parameters: Changed documentation to recommend use of the {{t|sk}} template)
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; <code>pre</code>
 
; <code>pre</code>
:The prerequisite skill(s). These should link to the skill description pages, and include the skill rank (in Roman numerals) within the link, as follows: <pre><nowiki>pre=[[Skills:Engineering#CPU_Management|CPU Management I]]</nowiki></pre> If there is more than one prerequisite, create a separate link for each one, and separate them by commas:<pre><nowiki>pre=[[Skills:Industry#Refining|Refining IV]], [[Skills:Industry#Mass_Production|Mass Production I]]</nowiki></pre>
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:The prerequisite skill(s). These should use the <code>{{t|sk}}</code> template with a skill rank, as follows: <pre><nowiki>pre={{sk|Engineering|CPU Management|I}}</nowiki></pre> If there is more than one prerequisite, create a separate link for each one, and separate them by commas:<pre><nowiki>pre={{sk|Industry|Refining|IV}}, {{sk|Industry|Mass Production|I}}</nowiki></pre>
 
:If the skill has no prerequisites, leave this blank.  
 
:If the skill has no prerequisites, leave this blank.  
  

Revision as of 14:54, 27 November 2013

This template creates the beautiful skill overview boxes used on the skill category pages.

Syntax

{{Skill
| skill = Skill name
| desc = Description of skill
| 1 = Major attribute  
| 2 = Minor attribute 
| mult = Skill training multiplier
| price = Skill book price
| pre = Prerequisite skill(s)
| reqI = Skills or modules which require this skill at level I
| reqII = Skills or modules which require this skill at level II 
| reqIII = Skills or modules which require this skill at level III
| reqIV = Skills or modules which require this skill at level IV
| reqV = Skills or modules which require this skill at level V
| notes = Notes
}}

Parameters

skill
The name of the skill. Please use spaces (no underscores), and capitalise it in the same way as in the game. So, for instance, skill=Pyroxeres Processing.
desc
The description of what the skill does (copied directly from the game).
1 and 2
The primary and secondary character attributes which determine how quickly the skill is trained. Possible values: Intelligence, Perception, Charisma, Willpower, and Memory (please capitalise).
mult
The skill's training time multiplier. Write the number and add an x (without a space); for instance: mult=2x.
price
How much the skillbook costs. There is no need to put "ISK" after the price, as it is added automatically. Larger numbers should be abbreviated with K for thousand, M for million, and B for billion. If you don't have the exact price, then an approximation is acceptable (no need to put "~"). If there's a value range, put "-" between the two numbers (without spaces), and add the K, M, or B after the last number. Lastly, the correct fraction denominator is "." and not ",".
price=32K <- Correct
price=32.5M <- Correct 
price=20-25.5B <- Correct

price=32,000 <- Incorrect 
price=32,5M <- Incorrect 
price=~20-25.5B <- Incorrect
price=20 - 25.5B <- Incorrect
price=20B-25.5B <- Incorrect
price=32K ISK <- Incorrect
pre
The prerequisite skill(s). These should use the {{sk}} template with a skill rank, as follows:
pre={{sk|Engineering|CPU Management|I}}
If there is more than one prerequisite, create a separate link for each one, and separate them by commas:
pre={{sk|Industry|Refining|IV}}, {{sk|Industry|Mass Production|I}}
If the skill has no prerequisites, leave this blank.
reqI
Any skills, modules, charges, implants etc which require this skill at level I. If you would like to list more than one, separate them by semicolons, and link skills as with pre (see above). Leave blank if you don't need it. reqII through reqV work in a similar fashion.
notes
Any notes or comments about skill which don't fit anywhere else (for instance, if the skillbook is only available from LP stores, this would be a good place to note this).