Difference between revisions of "Skills:Neural Enhancement"
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Revision as of 20:42, 11 January 2014
Overview
This contains all booster, clone and implants related skills.
- Advanced Infomorph Psychology -Increases maximum number of jump clones by 1 per level.
- Biology - Bonus to attribute booster duration.
- Cloning Facility Operation
- Cybernetics - Used of more advanced implants
- Infomorph Psychology
- Infomorph Synchronizing -Reduces minimum time between clone jumps by 1 hour per level.
- Neurotoxin Control
- Neurotoxin Recovery
Advanced Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Attributes: | |
Multiplier: | 5x |
Price: | 36M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Infomorph Psychology V |
Notes: |
Biology
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 37.5k ISK |
Alpha max level: | III |
Prerequisites: | Science I |
Notes: |
Cloning Facility Operation
Needed for use of the Clone Vat Bay module.
Attributes: | |
Multiplier: | 10x |
Price: | 125M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Capital Ships III, Advanced Spaceship Command V, Advanced Spaceship Command V |
Notes: |
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
Attributes: | |
Multiplier: | 3x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | Science III |
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.Attributes: | |
Multiplier: | 1x |
Price: | 1M ISK |
Alpha max level: | I |
Prerequisites: | none |
Infomorph Synchronizing
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Infomorph Psychology I |
Notes: |
Neurotoxin Control
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
Attributes: | |
Multiplier: | 2x |
Price: | 3-8M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science IV, Biology I |
Notes: | The Neurotoxin Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. |
Neurotoxin Recovery
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
Attributes: | |
Multiplier: | 5x |
Price: | 20-60M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Neurotoxin Control I, Science IV, Biology I |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level. |
Rubicon 1.0