Difference between revisions of "Constellation layouts for Incursions"

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Revision as of 00:39, 13 March 2014

Constellation layouts

The number of systems in the constellations will determine how many of each type of sites there will be. The split between the systems will follow certain criteria, but doesn't change from one time to another. So each constellation layout will remain the same unless CCP decides to change things again, like they did in the Rubicon 1.2 point-release.

  • There will always be a single staging system with scout sites.
  • There will always be a single system with headquarter sites (including the mothership site).
  • There will always be one or more systems with vanguard sites [1].
  • There will always be at least one system with assault sites [1].

For more information about the spawn mechanics etc, see number of Incursions and respawns.

  1. ^ a b If there are enough systems to have more than three vanguard systems, an additional assault system will be added before adding a fourth vanguard system. And before adding a fifth vanguard system, a third assault system will be added.

Adding new information

Before you add a constellations and its systems to this list, make sure that you've covered all the systems in the constellation. Open up the constellation information, easily accessible by the linked system name in the journal under the Incursions and Global Report tabs. Click the constellation name in question and look under Related Solar Systems to verify the systems and then visit each system in turn to check which type of system it is. That way we can make sure we don't miss a system or add one that isn't in the constellation in question, or mislabel a system of a different type of system than it is. Don't assume other sites or people have done this, double-check for yourself before adding this information.

If you see a new constellation spawn, feel free to add it with just the link to the dotlan maps. Even if you don't go there to scout out the systems, we'll know that the constellation is part of the rotation.

Known constellations

Below is a list of all the constellations that have been invaded by Sansha Kuvakei's forces.

This article is a stub. You can help the UniWiki by expanding it.

Constellations in high security space

Icon constellation.png Constellation Incursions staging icon.pngStaging Incursions vanguard icon.pngVanguards Incursions assault icon.pngAssaults Incursions headquarter icon.pngHeadquarter
Gallente Federation Goins Stoure Arasare, Lazer, Yvelet Vecodie Yvaeroure
Amarr Empire Mazake Sakhti Hiramu, Hutian, Mazitah, Pelkia Joppaya, Raren Noli
Amarr Empire Somi Matyas Imeshasa, Jarzalad, Pimsu Nafomeh Riramia
Amarr Empire Sosarir Shumam Ardishapur Prime, Gid, Nererut, Nifshed, Vashkah Rasile, Sitanan, Thebeka Dakba
Minmatar Republic Panorad Oraekja Hakeri, Irgrus, Nifflung Josekorn Dantbeinn
Amarr Empire Panoumid Nare Imih, Soumi, Zinkon Choga Kulu

Constellations in low security space

Icon constellation.png Constellation Incursions staging icon.pngStaging Incursions vanguard icon.pngVanguards Incursions assault icon.pngAssaults Incursions headquarter icon.pngHeadquarter
Caldari State Kurala Prism Asakai, Elunala, Ikoskio, Mushikegi Okkamon, Vaaralen Teskanen
Khanid Kingdom Akar Baratar Amafi, Ashkoo, Nahrneder Hakana Arzieh

Constellations in null security space

Icon constellation.png Constellation Incursions staging icon.pngStaging Incursions vanguard icon.pngVanguards Incursions assault icon.pngAssaults Incursions headquarter icon.pngHeadquarter
The Syndicate 59H-0G 5-VKCN
Thukker Tribe HRJG-D V-IH6B BRT-OP, JUK0-1, 66U-1P V89M-R OJOS-T
The Syndicate JQV5-9 CY-ZLP
Player owned QP6B-I 6-IAFR
Player owned T875-C Q0J-RH