Difference between revisions of "System security"
(left some info from Classifications of space behind last time! Fixed now!) |
(Some copyediting, linking, formatting. Also, I linked the "access to highsec with low sec status" section to Security Status Details page, as I think it's a better place for that info) |
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− | A star system's Security Level is a rough measure of how hazardous | + | A star system's '''Security Level''' is a rough measure of how hazardous that particular system is. Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating. It is displayed in-game as a positive number with a single decimal place in the range 1.0 to 0.0. Security level should not be confused with [[Security Status]], which is an attribute attached to a player character. |
The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked. | The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked. | ||
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===Empire Space=== | ===Empire Space=== | ||
− | Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, [[Frigate#Stealth Bombers|stealth bombers]] can't use bombs and players cannot deploy [[Gate Games#Bubbles|bubbles]]. | + | Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, [[Frigate#Stealth Bombers|stealth bombers]] can't use [[bombs]] and players cannot deploy [[Gate Games#Bubbles|bubbles]]. |
==== High Security ==== | ==== High Security ==== | ||
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High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 10 seconds in 0.5 space. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec. | High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 10 seconds in 0.5 space. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec. | ||
− | In these systems, stargates may | + | In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a [[Crimewatch|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. |
Regions which are primarily HiSec: | Regions which are primarily HiSec: | ||
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Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec. | Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec. | ||
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+ | In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between [[pilot]]s, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status. | ||
Regions which are primarily LoSec: | Regions which are primarily LoSec: | ||
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* '''[http://wiki.eveonline.com/en/wiki/Category:Placid_%28Region%29 Placid]''' | * '''[http://wiki.eveonline.com/en/wiki/Category:Placid_%28Region%29 Placid]''' | ||
* '''[http://wiki.eveonline.com/en/wiki/Category:Solitude_%28Region%29 Solitude]''' (with a HiSec island, that includes [[Project_Solitude|Project Solitude]]) | * '''[http://wiki.eveonline.com/en/wiki/Category:Solitude_%28Region%29 Solitude]''' (with a HiSec island, that includes [[Project_Solitude|Project Solitude]]) | ||
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=== Null Security === | === Null Security === | ||
− | Null Security systems are those with a security level | + | Null Security systems are those with a security level of 0.0. Players also commonly use the terms Null-sec, Nullsec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh"). |
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− | + | These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: [[Frigate#Stealth Bombers|stealth bombers]] can use bombs and players can deploy [[Gate Games#Bubbles|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement (see also: [[EVE University Rules#Rules of Engagement|EVE University Rules of Engagement]]). | |
==== NPC NullSec ==== | ==== NPC NullSec ==== | ||
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W-space also functions differently from known space (k-space) in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window. | W-space also functions differently from known space (k-space) in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window. | ||
− | University pilots are welcome to enter Wormhole space, but should be aware of its dangerous nature. | + | EVE University pilots are welcome to enter Wormhole space, but should be aware of its dangerous nature. The University maintains a [[Wormhole_Campus|Wormhole Campus]] to teach its students how to survive and thrive in wormhole space. |
− | == System Security | + | == Game Mechanics affected by System Security == |
Various game mechanics are affected or limited by system security. These include: | Various game mechanics are affected or limited by system security. These include: | ||
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* General difficulty of [[Cosmic_Anomalies|cosmic anomalies]] and [[cosmic signatures]]. More difficult sites are generally found in lower-security systems. | * General difficulty of [[Cosmic_Anomalies|cosmic anomalies]] and [[cosmic signatures]]. More difficult sites are generally found in lower-security systems. | ||
* Reward level of [[missions]]. Greater rewards for the same mission are given by agents in lower-security systems. | * Reward level of [[missions]]. Greater rewards for the same mission are given by agents in lower-security systems. | ||
− | * True capital ships (i.e. ships that specifically require the Capital Ships skill) may not enter highsec systems. | + | * True [[Capital Ship|capital ships]] (i.e. ships that specifically require the {{sk|Capital Ships}} skill) may not enter highsec systems. |
=== Anchoring === | === Anchoring === | ||
− | The security level of a system may limit what may be anchored in that system. <ref>http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ </ref> | + | The security level of a system may limit what may be anchored in that system. <ref>[http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref> |
* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for [[POS_and_YOU#Moon_Mining|moon mining]] structures. | * 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for [[POS_and_YOU#Moon_Mining|moon mining]] structures. | ||
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=== Security Status === | === Security Status === | ||
− | + | If a player with a a sufficiently low security status (below -2.0) enters a high-sec system, they may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]]. | |
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== True Security == | == True Security == | ||
− | A given system's security level is a real number | + | A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is modified and rounded and displayed as the system's security level according to the following rules: <ref name="CCP Explorer">[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1282632&page=1#4 CCP Explorer forum post]</ref> |
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− | + | * -1.0 to 0.0 = nullsec | |
+ | * 0.0 to 0.05 = rounded up to lowsec (0.1 security level) | ||
+ | * 0.05 to 0.45 = rounded half up (lowsec) | ||
+ | * 0.45 to 1.0 = rounded half up (highsec) | ||
− | + | For nullsec systems it may be useful to know a system's true security, as even though all nullsec systems are displayed as "0.0" in the game, they have true security ratings from -1.0 up to 0.0 - and this true security rating affects various game mechanics, such as asteroid belt and rat quality. A system's rounded truesec value is available via the in-game map, and the unrounded value can be found through the [http://community.eveonline.com/community/fansites/toolkit/ official datadump] or any third-party utilities that use the datadump or the data extracted from it. | |
− | In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5. This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0". This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec. | + | {{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5. This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0". This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec. |
− | This bug | + | This bug was fixed in the [[Expansion#Revelations|Revelations expansion]] <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above. This ensures that any system displayed as "0.0" is truly nullsec. Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as nullsec.}} |
==References== | ==References== |
Revision as of 08:02, 30 June 2014
A star system's Security Level is a rough measure of how hazardous that particular system is. Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating. It is displayed in-game as a positive number with a single decimal place in the range 1.0 to 0.0. Security level should not be confused with Security Status, which is an attribute attached to a player character.
The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.
Known Space
There are three general classifications of systems based upon system security: High Security, Low Security, and Null Security.
Empire Space
Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, stealth bombers can't use bombs and players cannot deploy bubbles.
High Security
High Security systems are those with a security level of 0.5 to 1.0. CONCORD will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 10 seconds in 0.5 space. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec.
In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a Criminal-level offense) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.
Regions which are primarily HiSec:
- The Citadel
- Derelik
- Devoid
- Domain
- Essence
- Everyshore
- The Forge
- Heimatar
- Kador
- Kor-Azor
- Lonetrek
- Metropolis
- Sinq Laison
- Tash-Murkon
- Verge Vendor
Low Security
Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec.
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but CONCORD will not react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.
Regions which are primarily LoSec:
- Aridia
- Black Rise
- The Bleak Lands
- Genesis
- Khanid
- Molden Heath
- Placid
- Solitude (with a HiSec island, that includes Project Solitude)
Null Security
Null Security systems are those with a security level of 0.0. Players also commonly use the terms Null-sec, Nullsec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh").
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: stealth bombers can use bombs and players can deploy bubbles; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement (see also: EVE University Rules of Engagement).
NPC NullSec
NPC NullSec is null-security space where the sovereignty is claimed by NPC factions, similar to normal 'Empire' space, therefore cannot be claimed by capsuleer alliances.
Regions classified as NPC NullSec:
- Curse, claimed by Angel Cartel
- Great Wildlands, claimed by Thukker Tribe
- Outer Ring, claimed by Outer Ring Excavations
- Stain, claimed by Sansha's Nation
- Syndicate, claimed by Intaki Syndicate
- Venal, claimed by Guristas
University pilots are allowed to enter all of these, for purposes including PvP and PvE.
Claimable NullSec
In the rest of nullsec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable nullsec will be player-owned and will usually only allow their owners' allies to dock.
University policy, until March 2014, was that University pilots were not allowed to enter claimable nullsec, unless in a fleet lead by an ILN Officer. That changed in March 2014, after a successful 1-month experiment, and Azmodeus Valar mailed out "[O]ur month long test of increased Sov Null access has been a success. We will be continuing it indefinitely. This means that anyone can lead a fleet into sovereign null security space for PvP purposes. Do not engage in PvE activities in Sov Null space, and do not participate in structure or sovereignty battles." See this forum thread for more details.
A regularly-updated map of player-owned territory is available here.
University pilots might want to add claimable nullsec regions to their avoidance list to avoid accidentally straying into these systems, as a reminder to not PvE there. PvE is typically defined as ISK-making activities such as ratting, mining, and exploration sites.
Regions classified as Claimable NullSec:
- Branch
- Cache
- Catch
- Cloud Ring
- Cobalt Edge (also: Drone Region)
- Deklein
- Delve (some systems: The Blood Raider Covenant )
- Detorid
- Esoteria
- Etherium Reach (also: Drone Region)
- Fade
- Feythabolis
- Fountain (some systems: Serpentis)
- Geminate (some systems: The Society)
- Immensea
- Impass
- Insmother
- Malpais (also: Drone Region)
- Oasa
- Omist
- Outer Passage (also: Drone Region)
- Paragon Soul
- Period Basis
- Perrigen Falls (also: Drone Region)
- Providence
- Pure Blind (some systems: Mordu's Legion Command, The Servant Sisters of Eve)
- Querious
- Scalding Pass
- Tenal
- Tenerifis
- The Kalevala Expanse (also: Drone Region)
- The Spire (also: Drone Region)
- Tribute
- Vale of the Silent
- Wicked Creek
Wormhole Space
- Main article: Wormhole Space
Wormhole Space, also known as the Anoikis Galaxy, is a collection of semi-charted systems full of opportunity and danger. The discovery of Sleepers, an ancient Artificial Intelligence that dwells within Wormhole Space, led to groundbreaking new technology which in turn enabled the creation of Strategic Cruisers. Wormhole Space (W-Space, or J-Space because all wormhole system names consist of a J followed by 6 numbers) is lawless and has no CONCORD presence, Empire oversight, or Sovereign Alliances.
In terms of security mechanics, w-space is similar to nullsec: Concord does not monitor what happens in wormhole pockets, and players can use bombs and bubbles at will.
W-space also functions differently from known space (k-space) in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.
EVE University pilots are welcome to enter Wormhole space, but should be aware of its dangerous nature. The University maintains a Wormhole Campus to teach its students how to survive and thrive in wormhole space.
Game Mechanics affected by System Security
Various game mechanics are affected or limited by system security. These include:
- Asteroid types found in asteroid belts. More lucrative asteroids are generally found in lower-security systems.
- General difficulty of rat spawns, including belt and gate rats. More difficult rats are generally found in lower-security systems.
- General difficulty of cosmic anomalies and cosmic signatures. More difficult sites are generally found in lower-security systems.
- Reward level of missions. Greater rewards for the same mission are given by agents in lower-security systems.
- True capital ships (i.e. ships that specifically require the Capital Ships skill) may not enter highsec systems.
Anchoring
The security level of a system may limit what may be anchored in that system. [1]
- 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for moon mining structures.
- 0.5 - 0.8: Containers, starbases and starbase structures may be anchored (above restrictions still apply)
- 0.0 - 0.4: All containers and starbase structures may be anchored. [2]
Security Status
If a player with a a sufficiently low security status (below -2.0) enters a high-sec system, they may be attacked by NPC faction navy ships.
True Security
A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is modified and rounded and displayed as the system's security level according to the following rules: [3]
- -1.0 to 0.0 = nullsec
- 0.0 to 0.05 = rounded up to lowsec (0.1 security level)
- 0.05 to 0.45 = rounded half up (lowsec)
- 0.45 to 1.0 = rounded half up (highsec)
For nullsec systems it may be useful to know a system's true security, as even though all nullsec systems are displayed as "0.0" in the game, they have true security ratings from -1.0 up to 0.0 - and this true security rating affects various game mechanics, such as asteroid belt and rat quality. A system's rounded truesec value is available via the in-game map, and the unrounded value can be found through the official datadump or any third-party utilities that use the datadump or the data extracted from it.
A long, long time ago... |
---|
In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5. This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0". This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec.
This bug was fixed in the Revelations expansion [4], and the game now uses the rules above. This ensures that any system displayed as "0.0" is truly nullsec. Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as nullsec. |