Difference between revisions of "User:Redeemed souvenir/Skill Plan"
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== What are skills and how do they work? == | == What are skills and how do they work? == | ||
− | Skills train in real time even when you log offline. | + | Skills train in real time even when you log offline. The older a player's age the more skills they probably have, but don't be discouraged, it takes over a decade to learn everything in the game and a young specialized character can overcome an older jack-of-all-trades. Skills are trained level 1-5 with level 1 taking the shortest amount of time and level 5 taking the longest. Generally speaking, if you are going to train a skill you should probably train that skill to at least level 2 or 3 to get the most out of it in the quickest time. A level 5 skill takes 80% of the total time with only 20% of the benefit. |
If you wish to understand more about how skills interact with each other and determine skill prerequisites visit [[Skill Tree Maps]]. | If you wish to understand more about how skills interact with each other and determine skill prerequisites visit [[Skill Tree Maps]]. | ||
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− | == Part 1: | + | == Part 1: Basics == |
− | First, this plan is by no means perfect and | + | First, this plan is by no means perfect and should be tailored to suit your needs in New Eden. Miners don't need Gunnery skills and PvPers don't need to shoot rocks. Learn about the differences between the four main factions and see their basic ship fittings by visiting: [[Amarr Basic Ship and Skill Guide|Amarr]] | [[Caldari Basic Ship and Skill Guide|Caldari]] | [[Gallente Basic Ship and Skill Guide|Gallente]] | [[Minmatar Basic Ship and Skill Guide|Minmatar]] |
− | * | + | === Getting Started === |
− | * | + | *Support Skills |
− | * | + | **Target Management II |
− | * | + | **Signature Analysis II |
+ | **Long Range Targeting II | ||
+ | **Surgical Strike II | ||
+ | **Trajectory Analysis II | ||
+ | **Acceleration Control II | ||
+ | **Evasive Maneuvering II | ||
+ | **Fuel Conservation I | ||
+ | **High Speed Maneuvering II | ||
+ | **Warp Drive Operation II | ||
+ | **Repair Systems II | ||
+ | **Energy Grid Upgrades II | ||
+ | ** | ||
− | (It seems you are one of the unlucky to visit this page in its early stages, so yea...irony. There is | + | (It seems you are one of the unlucky to visit this page in its early stages, so yea...irony. There is not much of a skill plan here yet. If you are interested in an older plan that is frigate focused visit [[Recommended skills for new players]]. The Minimum plan will help you get started. o7) |
− | == | + | |
− | + | ==== First Set of Optional Skills ==== | |
+ | Cross-training into a different faction's ships. (In Eve Online, everyone can fly everything...if they have the skills.) | ||
+ | *You will start the game with two of these: | ||
+ | **Amarr Frigate III | ||
+ | **Small Energy Turret III | ||
+ | **Caldari Frigate III | ||
+ | **Gallente Frigate III | ||
+ | **Small Hybrid Turret III | ||
+ | **Minmatar Frigate III | ||
+ | **Small Projectile Turret III | ||
+ | *Cross-training your tank | ||
+ | **Hull Upgrades III | ||
+ | **Mechanics III | ||
+ | **Repair Systems III | ||
+ | **Shield Management II | ||
+ | **Shield Operation II | ||
+ | **Shield Upgrades II | ||
+ | **Tactical Shield Manipulation II | ||
+ | More Optional Skills: | ||
+ | *Basic missile skills | ||
+ | **Missile Launcher Operation III | ||
+ | **Rockets III | ||
+ | **Light Missiles III | ||
+ | **Missile Bombardment II | ||
+ | **Missile Projection II | ||
+ | **Rapid Launch II | ||
+ | **Target Navigation Prediction II | ||
+ | *Basic Drone Skills | ||
+ | **Drones III | ||
+ | **Drone Avionics III | ||
+ | **Light Drone Operation III | ||
+ | ** | ||
+ | *Basic EWAR | ||
+ | **Sensor Linking I | ||
+ | **Target Painting I | ||
+ | **Weapon Disruption I | ||
+ | *Basic Explorer | ||
+ | **Archaeology III | ||
+ | **Hacking III | ||
+ | **Cloaking III | ||
+ | ** | ||
+ | *Basic Miner | ||
+ | ** | ||
+ | |||
+ | === Basic Support Skills === | ||
+ | Capacitor | ||
+ | |||
+ | Navigation | ||
+ | |||
+ | === Basic Weapon Systems === | ||
+ | Gunnery | ||
+ | |||
+ | Missiles | ||
+ | |||
+ | Drones | ||
+ | |||
+ | Early skills to V | ||
+ | |||
+ | === Tank before Gank === | ||
+ | Like support and navigation skills, tanking skills benefit every ship. Broadly speaking, shield skills are used for PvE and armor skills are used for PvP. Amarr and Gallente ships generally armor tank while Caldari ships generally shield tank. Minmatar ships can do either while real players hull tank. If you are unsure what which tank to focus on first, check the traits of the ships you eventually want to fly or expect to fly most often. Regardless, the goal is to get both T2 shield and armor tanking before training into T2 weapon systems. | ||
Never dual tank. Pick one or the other. | Never dual tank. Pick one or the other. | ||
− | === T2 Shield === | + | ==== T2 Shield ==== |
− | * | + | *Skills needed to use T2 shield modules: |
**Shield Operation IV | **Shield Operation IV | ||
**Shield Management III | **Shield Management III | ||
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**Shield Management IV | **Shield Management IV | ||
− | === T2 Armor === | + | ==== T2 Armor ==== |
− | * | + | *Skills needed to use T2 armor modules: |
**Hull Upgrades V | **Hull Upgrades V | ||
**Mechanics IV | **Mechanics IV | ||
Line 69: | Line 139: | ||
**Capacitor Management IV | **Capacitor Management IV | ||
**Capacitor Systems Operation IV | **Capacitor Systems Operation IV | ||
− | * | + | *Add more buffer |
**Shield Management III-IV | **Shield Management III-IV | ||
**Shield Operation IV | **Shield Operation IV | ||
− | == Part | + | == Part 2: Time to Choose == |
=== Specializing === | === Specializing === | ||
Line 80: | Line 150: | ||
Ship Type | Ship Type | ||
− | Your Role in a Fleet | + | ==== Your Role in a Fleet ==== |
+ | Damage | ||
+ | |||
+ | Logistics (Shield and Armor Healing) | ||
+ | |||
+ | Squad Leader | ||
+ | *Leadership V | ||
+ | *Wing Commander III | ||
− | === Alts === | + | Fleet Boss |
+ | * | ||
+ | |||
+ | === Making ISK with Alts === | ||
Miner Alt | Miner Alt | ||
*[[Creating an Alt Miner|Basic Miner Skill Plan]] | *[[Creating an Alt Miner|Basic Miner Skill Plan]] | ||
Line 89: | Line 169: | ||
*[[Amarr Mining Campus]] | *[[Amarr Mining Campus]] | ||
− | Market | + | Market Trader |
+ | * | ||
Industry | Industry | ||
Scanner | Scanner | ||
+ | |||
+ | Explorer | ||
+ | * | ||
+ | |||
+ | Planetary Interaction | ||
+ | * | ||
Incursion | Incursion | ||
+ | * | ||
− | == Part | + | == Part 3: Planning for the Future == |
EVEMon | EVEMon | ||
Line 105: | Line 193: | ||
Fleet up | Fleet up | ||
+ | |||
+ | [[Category:Guides]] [[Category:Skills]] |
Revision as of 10:58, 3 January 2016
Unofficial New Player Skill Planning (work in progress)
This is intended to be an all-in-one place for new players to visit to wrap their heads around the vast amount of skills in New Eden and get started with basic skill planning. Perhaps one day E-Uni will have an official skill plan and I hope I could be a part of it. A large problem with discovering skill plans as a new player is that most Eve Online articles on the internet are outdated or skewed toward an alliance's doctrine. This page was last updated in January 2016. I hope this information (or lack thereof) helps. o7
What are skills and how do they work?
Skills train in real time even when you log offline. The older a player's age the more skills they probably have, but don't be discouraged, it takes over a decade to learn everything in the game and a young specialized character can overcome an older jack-of-all-trades. Skills are trained level 1-5 with level 1 taking the shortest amount of time and level 5 taking the longest. Generally speaking, if you are going to train a skill you should probably train that skill to at least level 2 or 3 to get the most out of it in the quickest time. A level 5 skill takes 80% of the total time with only 20% of the benefit.
If you wish to understand more about how skills interact with each other and determine skill prerequisites visit Skill Tree Maps.
More great skill information is located at Skills and Learning and Support Skills.
Starting Skills
You start with roughly 400,000 skill points (around a week's worth of training). Back in my day we were gifted Thermodynamics, but you already have it trained. Another great thing about being a newbro! If you want to know what other races start with visit Starting Skills.
Neural Remapping
For more information on skills and remapping visit Skills and Learning. Support skills help new players fly every ship better and mostly need Intelligence/Memory attributes, but do not remap unless you know what you are doing. You could waste months of training time.
Skillbook Name Changes
Eve Online is an old game and things constantly get updated, including skillbook names.
(WIP)
E-Uni Member Perks
Free Skillbooks
As a member of E-Uni you can get up to one million ISK worth of free skillbooks per day. If you are interested visit The Skillbook Program.
+3 Implant Program
Did you know as a member of E-Uni you can get cheap +3 Implants? Implants help you train skills faster. If you are interested visit The +3 Implants Program.
Part 1: Basics
First, this plan is by no means perfect and should be tailored to suit your needs in New Eden. Miners don't need Gunnery skills and PvPers don't need to shoot rocks. Learn about the differences between the four main factions and see their basic ship fittings by visiting: Amarr | Caldari | Gallente | Minmatar
Getting Started
- Support Skills
- Target Management II
- Signature Analysis II
- Long Range Targeting II
- Surgical Strike II
- Trajectory Analysis II
- Acceleration Control II
- Evasive Maneuvering II
- Fuel Conservation I
- High Speed Maneuvering II
- Warp Drive Operation II
- Repair Systems II
- Energy Grid Upgrades II
(It seems you are one of the unlucky to visit this page in its early stages, so yea...irony. There is not much of a skill plan here yet. If you are interested in an older plan that is frigate focused visit Recommended skills for new players. The Minimum plan will help you get started. o7)
First Set of Optional Skills
Cross-training into a different faction's ships. (In Eve Online, everyone can fly everything...if they have the skills.)
- You will start the game with two of these:
- Amarr Frigate III
- Small Energy Turret III
- Caldari Frigate III
- Gallente Frigate III
- Small Hybrid Turret III
- Minmatar Frigate III
- Small Projectile Turret III
- Cross-training your tank
- Hull Upgrades III
- Mechanics III
- Repair Systems III
- Shield Management II
- Shield Operation II
- Shield Upgrades II
- Tactical Shield Manipulation II
More Optional Skills:
- Basic missile skills
- Missile Launcher Operation III
- Rockets III
- Light Missiles III
- Missile Bombardment II
- Missile Projection II
- Rapid Launch II
- Target Navigation Prediction II
- Basic Drone Skills
- Drones III
- Drone Avionics III
- Light Drone Operation III
- Basic EWAR
- Sensor Linking I
- Target Painting I
- Weapon Disruption I
- Basic Explorer
- Archaeology III
- Hacking III
- Cloaking III
- Basic Miner
Basic Support Skills
Capacitor
Navigation
Basic Weapon Systems
Gunnery
Missiles
Drones
Early skills to V
Tank before Gank
Like support and navigation skills, tanking skills benefit every ship. Broadly speaking, shield skills are used for PvE and armor skills are used for PvP. Amarr and Gallente ships generally armor tank while Caldari ships generally shield tank. Minmatar ships can do either while real players hull tank. If you are unsure what which tank to focus on first, check the traits of the ships you eventually want to fly or expect to fly most often. Regardless, the goal is to get both T2 shield and armor tanking before training into T2 weapon systems.
Never dual tank. Pick one or the other.
T2 Shield
- Skills needed to use T2 shield modules:
- Shield Operation IV
- Shield Management III
- Shield Upgrades IV
- Tactical Shield Manipulation IV
- Hull Upgrades IV
- EM/Explosive/Kinetic/Thermal Shield Compensation III-IV
- Optional
- Shield Compensation III
- Capacitor Management IV
- Capacitor Systems Operation IV
- Shield Management IV
T2 Armor
- Skills needed to use T2 armor modules:
- Hull Upgrades V
- Mechanics IV
- Repair Systems III-IV
- EM/Explosive/Kinetic/Thermal Armor Compensation III-IV
- Optional
- Armor Layering III
- Capacitor Management IV
- Capacitor Systems Operation IV
- Add more buffer
- Shield Management III-IV
- Shield Operation IV
Part 2: Time to Choose
Specializing
Weapon Systems
Ship Type
Your Role in a Fleet
Damage
Logistics (Shield and Armor Healing)
Squad Leader
- Leadership V
- Wing Commander III
Fleet Boss
Making ISK with Alts
Miner Alt
Market Trader
Industry
Scanner
Explorer
Planetary Interaction
Incursion
Part 3: Planning for the Future
EVEMon
Neocom app
3rd Party Tools
Fleet up