Difference between revisions of "Template:GetSkillPrice"

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(Updated Engineering skills.)
(Revenant expansion add skill.)
 
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<!--------- SKILL GROUP: Armor ---------->
 
<!--------- SKILL GROUP: Armor ---------->
 
  | Armor Layering = 1M
 
  | Armor Layering = 1M
 
  | Capital Remote Armor Repair Systems = 10M
 
  | Capital Remote Armor Repair Systems = 10M
 
  | Capital Remote Hull Repair Systems = 10M
 
  | Capital Remote Hull Repair Systems = 10M
  | Capital Repair Systems = 17.5M
+
  | Capital Repair Systems = 20M
  | EM Armor Compensation = 120k
+
  | EM Armor Compensation = 150k
  | Explosive Armor Compensation = 120k
+
  | Explosive Armor Compensation = 150k
  | Hull Upgrades = 60k
+
  | Hull Upgrades = 85k
  | Kinetic Armor Compensation = 120k
+
  | Kinetic Armor Compensation = 150k
  | Mechanics = 20k
+
  | Mechanics = 30k
  | Remote Armor Repair Systems = 85k
+
  | Remote Armor Repair Systems = 100k
  | Remote Hull Repair Systems = 100k
+
  | Remote Hull Repair Systems = 125k
  | Repair Systems = 30k
+
  | Repair Systems = 45k
  | Thermic Armor Compensation = 120k
+
  | Thermal Armor Compensation = 150k
 
<!--------- SKILL GROUP: Corporation Management ---------->
 
<!--------- SKILL GROUP: Corporation Management ---------->
  | Corporation Management = 20k
+
  | Corporation Management = 30k
  | Diplomatic Relations = 40k
+
  | Diplomatic Relations = 50k
  | Empire Control = 8M
+
  | Empire Control = 10M
 
  | Megacorp Management = 400k
 
  | Megacorp Management = 400k
 
  | Sovereignty = 500M
 
  | Sovereignty = 500M
 
<!--------- SKILL GROUP: Drones ---------->
 
<!--------- SKILL GROUP: Drones ---------->
  | Advanced Drone Avionics = 400k
+
  | Advanced Drone Avionics = 600k
 
  | Amarr Drone Specialization = 2-4M
 
  | Amarr Drone Specialization = 2-4M
 
  | Caldari Drone Specialization = 3-9M
 
  | Caldari Drone Specialization = 3-9M
  | Drone Avionics = 40k
+
  | Drone Avionics = 60k
  | Drone Durability = 50k
+
  | Drone Durability = 100k
  | Drone Interfacing = 500k
+
  | Drone Interfacing = 750k
 
  | Drone Navigation = 100k
 
  | Drone Navigation = 100k
 
  | Drone Sharpshooting = 150k
 
  | Drone Sharpshooting = 150k
  | Drones = 20k
+
  | Drones = 30k
  | Fighter Hangar Management = 15M
+
  | Fighter Hangar Management = 20M
  | Fighters = 50M
+
  | Fighters = 75M
 
  | Gallente Drone Specialization = 3-9M
 
  | Gallente Drone Specialization = 3-9M
  | Heavy Drone Operation = 380k
+
  | Heavy Drone Operation = 500k
  | Heavy Fighters = 100M
+
  | Heavy Fighters = 110M
  | Ice Harvesting Drone Operation = 80K
+
  | Ice Harvesting Drone Operation = 100k
 
  | Ice Harvesting Drone Specialization = 18M
 
  | Ice Harvesting Drone Specialization = 18M
  | Light Drone Operation = 50k
+
  | Light Drone Operation = 75k
  | Light Fighters = 100M
+
  | Light Fighters = 110M
  | Medium Drone Operation = 100k
+
  | Medium Drone Operation = 125k
  | Mining Drone Operation = 40k
+
  | Mining Drone Operation = 50k
  | Mining Drone Specialization = 9M
+
  | Mining Drone Specialization = 10M
 
  | Minmatar Drone Specialization = 3-9M
 
  | Minmatar Drone Specialization = 3-9M
 +
| Mutated Drone Specialization = 65M
 
  | Repair Drone Operation = 200k
 
  | Repair Drone Operation = 200k
  | Salvage Drone Operation = 220k
+
  | Salvage Drone Operation = 500k
  | Sentry Drone Interfacing = 450k
+
| Salvage Drone Specialization = 13M
  | Support Fighters = 100M
+
  | Sentry Drone Interfacing = 650k
 +
  | Support Fighters = 110M
 
<!--------- SKILL GROUP: Electronic Systems ---------->
 
<!--------- SKILL GROUP: Electronic Systems ---------->
  | Burst Projector Operation = 12M
+
  | Burst Projector Operation = 20M
  | Cloaking = 3.5M
+
  | Cloaking = 5M
  | Electronic Warfare = 120k
+
  | Electronic Warfare = 125k
  | Frequency Modulation = 160k
+
  | Frequency Modulation = 200k
  | Long Distance Jamming = 200k
+
  | Long Distance Jamming = 500k
  | Propulsion Jamming = 150k
+
  | Propulsion Jamming = 175k
  | Sensor Linking = 100k
+
  | Sensor Linking = 125k
 
  | Signal Dispersion = 1M
 
  | Signal Dispersion = 1M
 
  | Signal Suppression = 800k
 
  | Signal Suppression = 800k
 
  | Signature Focusing = 600k
 
  | Signature Focusing = 600k
 
  | Tactical Logistics Reconfiguration = 25M
 
  | Tactical Logistics Reconfiguration = 25M
  | Target Breaker Amplification = 600k
+
  | Signature Masking = 600k
  | Target Painting = 90k
+
  | Target Painting = 100k
 
  | Weapon Destabilization = 400k
 
  | Weapon Destabilization = 400k
  | Weapon Disruption = 80k
+
  | Weapon Disruption = 100k
 
<!--------- SKILL GROUP: Engineering ---------->
 
<!--------- SKILL GROUP: Engineering ---------->
  | Advanced Weapon Upgrades = 500k
+
  | Advanced Weapon Upgrades = 1M
 
  | Capacitor Emission Systems = 75k
 
  | Capacitor Emission Systems = 75k
  | Capacitor Management = 170k
+
  | Capacitor Management = 200k
  | Capacitor Systems Operation = 44k
+
  | Capacitor Systems Operation = 60k
 
  | Capital Capacitor Emission Systems = 10M
 
  | Capital Capacitor Emission Systems = 10M
  | CPU Management = 20k
+
  | CPU Management = 30k
 
  | Electronics Upgrades = 100k
 
  | Electronics Upgrades = 100k
 
  | Energy Grid Upgrades = 79k
 
  | Energy Grid Upgrades = 79k
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  | Nanite Interfacing = 5M
 
  | Nanite Interfacing = 5M
 
  | Nanite Operation = 1M
 
  | Nanite Operation = 1M
  | Power Grid Management = 20k
+
  | Power Grid Management = 30k
 
  | Resistance Phasing = 500k
 
  | Resistance Phasing = 500k
 
  | Thermodynamics = 4.5M
 
  | Thermodynamics = 4.5M
 
  | Weapon Upgrades = 80k
 
  | Weapon Upgrades = 80k
 
<!--------- SKILL GROUP: Gunnery ---------->
 
<!--------- SKILL GROUP: Gunnery ---------->
 +
| Capital Artillery Specialization = 30M
 +
| Capital Autocannon Specialization = 30M
 +
| Capital Beam Laser Specialization = 30M
 +
| Capital Blaster Specialization = 30M
 
  | Capital Energy Turret = 15M
 
  | Capital Energy Turret = 15M
 
  | Capital Hybrid Turret = 15M
 
  | Capital Hybrid Turret = 15M
 +
| Capital Precursor Weapon = 20-60M
 
  | Capital Projectile Turret = 15M
 
  | Capital Projectile Turret = 15M
  | Controlled Bursts = 70k
+
| Capital Pulse Laser Specialization = 30M
 +
| Capital Railgun Specialization = 30M
 +
  | Controlled Bursts = 100k
 +
| Disruptive Lance Operation = 500M
 
  | Doomsday Operation = 250M
 
  | Doomsday Operation = 250M
  | Gunnery = 20k
+
| Doomsday Rapid Firing = 250M
  | Large Artillery Specialization = 9M
+
  | Gunnery = 30k
  | Large Autocannon Specialization = 9M
+
  | Large Artillery Specialization = 10M
  | Large Beam Laser Specialization = 9M
+
  | Large Autocannon Specialization = 10M
  | Large Blaster Specialization = 9M
+
  | Large Beam Laser Specialization = 10M
  | Large Energy Turret = 2M
+
  | Large Blaster Specialization = 10M
  | Large Hybrid Turret = 2M
+
| Large Disintegrator Specialization = 200-400M
  | Large Projectile Turret = 2M
+
  | Large Energy Turret = 3M
  | Large Pulse Laser Specialization = 9M
+
  | Large Hybrid Turret = 3M
  | Large Railgun Specialization = 9M
+
| Large Precursor Weapon = 200k - 1M
  | Medium Artillery Specialization = 3M
+
  | Large Projectile Turret = 3M
  | Medium Autocannon Specialization = 3M
+
  | Large Pulse Laser Specialization = 10M
  | Medium Beam Laser Specialization = 3M
+
  | Large Railgun Specialization = 10M
  | Medium Blaster Specialization = 3M
+
| Large Vorton Projector = 78M
  | Medium Energy Turret = 100k
+
| Large Vorton Specialization = 80-150M
  | Medium Hybrid Turret = 100k
+
  | Medium Artillery Specialization = 5M
  | Medium Projectile Turret = 100k
+
  | Medium Autocannon Specialization = 5M
  | Medium Pulse Laser Specialization = 3M
+
  | Medium Beam Laser Specialization = 5M
  | Medium Railgun Specialization = 3M
+
  | Medium Blaster Specialization = 5M
  | Motion Prediction = 60k
+
| Medium Disintegrator Specialization = 15-40M
  | Rapid Firing = 40k
+
  | Medium Energy Turret = 125k
  | Sharpshooter = 80k
+
  | Medium Hybrid Turret = 125k
  | Small Artillery Specialization = 1M
+
| Medium Precursor Weapon = 100-800k
  | Small Autocannon Specialization = 1M
+
  | Medium Projectile Turret = 125k
  | Small Beam Laser Specialization = 1M
+
  | Medium Pulse Laser Specialization = 5M
  | Small Blaster Specialization = 1M
+
  | Medium Railgun Specialization = 5M
  | Small Energy Turret = 20k
+
| Medium Vorton Projector = 40.5M
  | Small Hybrid Turret = 20k
+
| Medium Vorton Specialization = 60-100M
  | Small Projectile Turret = 20k
+
  | Motion Prediction = 90k
  | Small Pulse Laser Specialization = 1M
+
  | Rapid Firing = 60k
  | Small Railgun Specialization = 1M
+
  | Sharpshooter = 100k
  | Surgical Strike = 1M
+
  | Small Artillery Specialization = 2M
 +
  | Small Autocannon Specialization = 2M
 +
  | Small Beam Laser Specialization = 2M
 +
  | Small Blaster Specialization = 2M
 +
| Small Disintegrator Specialization = 10-30M
 +
  | Small Energy Turret = 30k
 +
  | Small Hybrid Turret = 30k
 +
| Small Precursor Weapon = 20-100k
 +
  | Small Projectile Turret = 30k
 +
  | Small Pulse Laser Specialization = 2M
 +
  | Small Railgun Specialization = 2M
 +
| Small Vorton Projector = 26.5M
 +
| Small Vorton Specialization = 40-80M
 +
  | Surgical Strike = 1.5M
 
  | Tactical Weapon Reconfiguration = 25M
 
  | Tactical Weapon Reconfiguration = 25M
  | Trajectory Analysis = 100k
+
  | Trajectory Analysis = 250k
<!--------- SKILL GROUP: Leadership ---------->
+
| Vorton Arc Extension = 40M
  | Armored Command = 100k
+
| Vorton Arc Guidance = 40.5M
  | Armored Command Specialist = 400k
+
| Vorton Power Amplification = 58.5M
 +
| Vorton Projector Operation = 26.5M
 +
<!--------- SKILL GROUP: Fleet Support ---------->
 +
  | Armored Command = 125k
 +
  | Armored Command Specialist = 500k
 
  | Command Burst Specialist = 2.5M
 
  | Command Burst Specialist = 2.5M
  | Fleet Command = 20M
+
  | Fleet Command = 35M
  | Information Command = 100k
+
| Fleet Compression Logistics = 300M
  | Information Command Specialist = 400k
+
| Fleet Coordination = 40M
  | Leadership = 20k
+
| Fleet Formations = 40M
  | Mining Director = 1-2M
+
  | Information Command = 125k
  | Mining Foreman = 200-500k
+
  | Information Command Specialist = 500k
  | Shield Command = 100k
+
  | Leadership = 30k
  | Shield Command Specialist = 400k
+
  | Mining Director = 500k
  | Skirmish Command = 75k
+
  | Mining Foreman = 100k
  | Skirmish Command Specialist = 400k
+
  | Shield Command = 125k
 +
  | Shield Command Specialist = 500k
 +
  | Skirmish Command = 100k
 +
  | Skirmish Command Specialist = 500k
 
  | Spatial Phenomena Generation = 200M
 
  | Spatial Phenomena Generation = 200M
  | Wing Command = 2M
+
  | Wing Command = 4M
 
<!--------- SKILL GROUP: Missiles ---------->
 
<!--------- SKILL GROUP: Missiles ---------->
  | Auto-Targeting Missiles = 25k
+
  | Auto-Targeting Missiles = 37.5k
  | Bomb Deployment = 8M
+
  | Bomb Deployment = 10M
  | Cruise Missile Specialization = 9M
+
| Breacher Pod Clone Efficacity = TBD
  | Cruise Missiles = 350k
+
| Breacher Pod Clone Longevity = TBD
  | Defender Missiles = 30k
+
| Breacher Pod Launcher Operation = TBD
  | Guided Missile Precision = 500k
+
| Breacher Pod Projection = TBD
 +
| Breacher Pod Rapid Firing = TBD
 +
  | Cruise Missile Specialization = 10M
 +
  | Cruise Missiles = 750k
 +
  | Defender Missiles = 45k
 +
  | Guided Missile Precision = 1M
 
  | Heavy Assault Missile Specialization = 3M
 
  | Heavy Assault Missile Specialization = 3M
  | Heavy Assault Missiles = 100k
+
  | Heavy Assault Missiles = 125k
 
  | Heavy Missile Specialization = 3M
 
  | Heavy Missile Specialization = 3M
  | Heavy Missiles = 100k
+
  | Heavy Missiles = 125k
 
  | Light Missile Specialization = 1M
 
  | Light Missile Specialization = 1M
  | Light Missiles = 20k
+
  | Light Missiles = 30k
  | Missile Bombardment = 80k
+
  | Missile Bombardment = 100k
  | Missile Launcher Operation = 20k
+
  | Missile Launcher Operation = 30k
  | Missile Projection = 100k
+
  | Missile Projection = 250k
  | Rapid Launch = 40k
+
  | Rapid Launch = 60k
 
  | Rocket Specialization = 1M
 
  | Rocket Specialization = 1M
  | Rockets = 10k
+
  | Rockets = 30k
  | Target Navigation Prediction = 60k
+
  | Target Navigation Prediction = 90k
  | Torpedo Specialization = 9M
+
  | Torpedo Specialization = 10M
  | Torpedoes = 400k
+
  | Torpedoes = 500k
  | Warhead Upgrades = 1M
+
  | Warhead Upgrades = 2M
  | XL Cruise Missile Specialization = 27M
+
  | XL Cruise Missile Specialization = 30M
 
  | XL Cruise Missiles = 15M
 
  | XL Cruise Missiles = 15M
  | XL Torpedo Specialization = 27M
+
  | XL Torpedo Specialization = 30M
 
  | XL Torpedoes = 15M
 
  | XL Torpedoes = 15M
 
<!--------- SKILL GROUP: Navigation ---------->
 
<!--------- SKILL GROUP: Navigation ---------->
  | Acceleration Control = 40k
+
  | Acceleration Control = 50k
  | Afterburner = 22.5k
+
  | Afterburner = 35k
 +
| Capital Jump Portal Generation = 250M
 +
| Capital Micro Jump Drive Operation = 250M
 
  | Cynosural Field Theory = 10M
 
  | Cynosural Field Theory = 10M
  | Evasive Maneuvering = 25k
+
  | Evasive Maneuvering = 35k
  | Fuel Conservation = 30k
+
  | Fuel Conservation = 37.5k
  | High Speed Maneuvering = 340k
+
  | High Speed Maneuvering = 500k
 
  | Jump Drive Calibration = 30M
 
  | Jump Drive Calibration = 30M
 
  | Jump Drive Operation = 10M
 
  | Jump Drive Operation = 10M
 
  | Jump Fuel Conservation = 20M
 
  | Jump Fuel Conservation = 20M
  | Jump Portal Generation = 50M
+
  | Jump Portal Generation = 75M
  | Micro Jump Drive Operation = 4.5M
+
  | Micro Jump Drive Operation = 5M
  | Navigation = 20k
+
  | Navigation = 30k
  | Warp Drive Operation = 30k
+
  | Warp Drive Operation = 45k
 
<!--------- SKILL GROUP: Neural Enhancement ---------->
 
<!--------- SKILL GROUP: Neural Enhancement ---------->
 
  | Advanced Infomorph Psychology = 36M
 
  | Advanced Infomorph Psychology = 36M
  | Biology = 25k
+
  | Biology = 37.5k
 
  | Cloning Facility Operation = 125M
 
  | Cloning Facility Operation = 125M
  | Cybernetics = 75k
+
  | Cybernetics = 100k
 +
| Elite Infomorph Psychology = 500M
 
  | Infomorph Psychology = 1M
 
  | Infomorph Psychology = 1M
 
  | Infomorph Synchronizing = 5M
 
  | Infomorph Synchronizing = 5M
  | Neurotoxin Control = 200-350M
+
  | Neurotoxin Control = 3-8M
  | Neurotoxin Recovery = 20-70M
+
  | Neurotoxin Recovery = 20-60M
 
<!--------- SKILL GROUP: Planet Management ---------->
 
<!--------- SKILL GROUP: Planet Management ---------->
  | Advanced Planetology = 7.5M
+
  | Advanced Planetology = 10M
 
  | Command Center Upgrades = 500k
 
  | Command Center Upgrades = 500k
 
  | Interplanetary Consolidation = 500k
 
  | Interplanetary Consolidation = 500k
 
  | Planetology = 1M
 
  | Planetology = 1M
  | Remote Sensing = 250k
+
  | Remote Sensing = 300k
 
<!--------- SKILL GROUP: Production ---------->
 
<!--------- SKILL GROUP: Production ---------->
 +
| Advanced Capital Ship Construction = 500M
 
  | Advanced Industrial Ship Construction = 2M
 
  | Advanced Industrial Ship Construction = 2M
  | Advanced Industry = 250k
+
  | Advanced Industry = 300k
  | Advanced Large Ship Construction = 25M
+
  | Advanced Large Ship Construction = 30M
 
  | Advanced Mass Production = 20M
 
  | Advanced Mass Production = 20M
 
  | Advanced Medium Ship Construction = 1M
 
  | Advanced Medium Ship Construction = 1M
  | Advanced Small Ship Construction = 80k
+
  | Advanced Small Ship Construction = 100k
 
  | Capital Ship Construction = 75M
 
  | Capital Ship Construction = 75M
 
  | Drug Manufacturing = 30-50M
 
  | Drug Manufacturing = 30-50M
  | Industry = 20k
+
  | Industry = 30k
  | Mass Production = 150k
+
  | Mass Production = 200k
 
  | Outpost Construction = 100M
 
  | Outpost Construction = 100M
 
  | Supply Chain Management = 7.5M
 
  | Supply Chain Management = 7.5M
 
<!--------- SKILL GROUP: Resource Processing ---------->
 
<!--------- SKILL GROUP: Resource Processing ---------->
  | Arkonor Processing = 375k
+
  | Abyssal Ore Processing = 20-40M
  | Astrogeology = 450k
+
| Advanced Mass Reactions = 30M
  | Bistot Processing = 350k
+
  | Astrogeology = 500k
  | Crokite Processing = 325k
+
  | Capital Industrial Reconfiguration = 30M
  | Dark Ochre Processing = 275k
+
| Capital Shipboard Compression Technology = 150M
  | Deep Core Mining = 500k
+
| Coherent Ore Processing = 1M
| Gas Cloud Harvesting = 24M
+
  | Common Moon Ore Processing = 15M
  | Gneiss Processing = 250k
+
  | Complex Ore Processing = 1.25M
  | Hedbergite Processing = 225k
+
  | Deep Core Mining = 1M
  | Hemorphite Processing = 200k
+
  | Exceptional Moon Ore Processing = 30M
  | Ice Harvesting = 375k
+
  | Gas Cloud Harvesting = 30M
  | Ice Processing = 400k
+
  | Gas Decompression Efficiency = 75M
  | Industrial Reconfiguration = 25M
+
  | Ice Harvesting = 400k
| Jaspet Processing = 175k
+
  | Ice Processing = 500k
  | Kernite Processing = 150k
+
  | Industrial Reconfiguration = 20M
  | Mercoxit Processing = 400k
+
  | Mass Reactions = 5M
  | Mining = 20k
+
  | Mercoxit Ore Processing = 500k
  | Mining Upgrades = 80k
+
  | Mining = 30k
  | Omber Processing = 125k
+
  | Mining Upgrades = 100k
  | Plagioclase Processing = 75k
+
  | Rare Moon Ore Processing = 27.5M
  | Pyroxeres Processing = 100k
+
  | Reactions = 1M
  | Reprocessing Efficiency = 280k
+
  | Remote Reactions = 15M
  | Reprocessing = 50k
+
  | Reprocessing Efficiency = 300k
 +
  | Reprocessing = 75k
 
  | Salvaging = 1M
 
  | Salvaging = 1M
  | Scordite Processing = 50k
+
  | Scrapmetal Processing = 500k
  | Scrapmetal Processing = 300k
+
| Shipboard Compression Technology = 150M
  | Spodumain Processing = 300k
+
  | Simple Ore Processing = 300k
  | Veldspar Processing = 25k
+
  | Ubiquitous Moon Ore Processing = 10M
 +
| Uncommon Moon Ore Processing = 20M
 +
  | Variegated Ore Processing = 1.25M
 
<!--------- SKILL GROUP: Rigging ---------->
 
<!--------- SKILL GROUP: Rigging ---------->
  | Armor Rigging = 100k
+
  | Armor Rigging = 250k
  | Astronautics Rigging = 20k
+
  | Astronautics Rigging = 125k
  | Drones Rigging = 100k
+
  | Drones Rigging = 250k
  | Electronic Superiority Rigging = 100k
+
  | Electronic Superiority Rigging = 250k
  | Energy Weapon Rigging = 100k
+
  | Energy Weapon Rigging = 250k
  | Hybrid Weapon Rigging = 100k
+
  | Hybrid Weapon Rigging = 250k
  | Jury Rigging = 60k
+
  | Jury Rigging = 75k
  | Launcher Rigging = 100k
+
  | Launcher Rigging = 250k
  | Projectile Weapon Rigging = 100k
+
  | Projectile Weapon Rigging = 250k
  | Shield Rigging = 100k
+
  | Shield Rigging = 250k
 
<!--------- SKILL GROUP: Scanning ---------->
 
<!--------- SKILL GROUP: Scanning ---------->
  | Archaeology = 100k
+
  | Archaeology = 250k
  | Astrometric Acquisition = 450k
+
  | Astrometric Acquisition = 1M
  | Astrometric Pinpointing = 450k
+
  | Astrometric Pinpointing = 1M
  | Astrometric Rangefinding = 450k
+
  | Astrometric Rangefinding = 500k
  | Astrometrics = 450k
+
  | Astrometrics = 500k
  | Hacking = 100k
+
  | Hacking = 250k
  | Survey = 36k
+
  | Survey = 55k
 
<!--------- SKILL GROUP: Science ---------->
 
<!--------- SKILL GROUP: Science ---------->
 
  | Advanced Laboratory Operation = 20M
 
  | Advanced Laboratory Operation = 20M
 
  | Amarr Encryption Methods = 0.1-1M
 
  | Amarr Encryption Methods = 0.1-1M
  | Amarrian Starship Engineering = 10M
+
  | Amarr Starship Engineering = 15M
 
  | Astronautic Engineering = 5-20B
 
  | Astronautic Engineering = 5-20B
 
  | Caldari Encryption Methods = 100-500k
 
  | Caldari Encryption Methods = 100-500k
  | Caldari Starship Engineering = 10M
+
  | Caldari Starship Engineering = 15M
  | Defensive Subsystem Technology = 10M
+
| Core Subsystem Technology = 15M
  | Electromagnetic Physics = 10M
+
  | Defensive Subsystem Technology = 15M
  | Electronic Engineering = 10M
+
  | Electromagnetic Physics = 15M
 +
  | Electronic Engineering = 15M
 
  | Electronic Subsystem Technology = 10M
 
  | Electronic Subsystem Technology = 10M
 
  | Engineering Subsystem Technology = 10M
 
  | Engineering Subsystem Technology = 10M
 
  | Gallente Encryption Methods = 100-500k
 
  | Gallente Encryption Methods = 100-500k
  | Gallentean Starship Engineering = 10M
+
  | Gallente Starship Engineering = 15M
  | Graviton Physics = 10M
+
  | Graviton Physics = 15M
  | High Energy Physics = 10M
+
  | High Energy Physics = 15M
  | Hydromagnetic Physics = 10M
+
  | Hydromagnetic Physics = 15M
  | Laboratory Operation = 300k
+
  | Laboratory Operation = 500k
  | Laser Physics = 10M
+
  | Laser Physics = 15M
  | Mechanical Engineering = 10M
+
  | Mechanical Engineering = 15M
  | Metallurgy = 350k
+
  | Metallurgy = 500k
 
  | Minmatar Encryption Methods = 100-500k
 
  | Minmatar Encryption Methods = 100-500k
  | Minmatar Starship Engineering = 10M
+
  | Minmatar Starship Engineering = 15M
  | Molecular Engineering = 10M
+
  | Molecular Engineering = 15M
  | Nanite Engineering = 10M
+
| Mutagenic Stabilization = 15M
  | Nuclear Physics = 10M
+
  | Nanite Engineering = 15M
  | Offensive Subsystem Technology = 10M
+
  | Nuclear Physics = 15M
  | Plasma Physics = 10M
+
  | Offensive Subsystem Technology = 15M
  | Propulsion Subsystem Technology = 10M
+
  | Plasma Physics = 15M
  | Quantum Physics = 10M
+
  | Propulsion Subsystem Technology = 15M
  | Research = 300k
+
  | Quantum Physics = 15M
 +
  | Research = 500k
 
  | Research Project Management = 40M
 
  | Research Project Management = 40M
  | Rocket Science = 10M
+
  | Rocket Science = 15M
  | Science = 20k
+
  | Science = 30k
  | Scientific Networking = 7.5M
+
  | Scientific Networking = 10M
 
  | Sleeper Encryption Methods = 15M
 
  | Sleeper Encryption Methods = 15M
 
  | Sleeper Technology = 3-40M
 
  | Sleeper Technology = 3-40M
 
  | Takmahl Technology = 7-50M
 
  | Takmahl Technology = 7-50M
 
  | Talocan Technology = 3-100M
 
  | Talocan Technology = 3-100M
 +
| Triglavian Encryption Methods = 250-500k
 +
| Triglavian Quantum Engineering = 75-250k
 +
| Upwell Encryption Methods = 300-330M
 +
| Upwell Starship Engineering = 10M
 
  | Yan Jung Technology = 10-50M
 
  | Yan Jung Technology = 10-50M
 +
<!--------- SKILL GROUP: Sequencing ---------->
 +
| Advanced Induction Efficiency = 25M
 +
| Advanced Studio Management = 30M
 +
| Basic Induction = 5M
 +
| Batch Sequencing = 1M
 +
| Executive Paragon Partnership = TBD
 +
| Hub Algorithm Optimization = 75M
 +
| Hub Promotion = 30M
 +
| Induction Efficiency = 15M
 +
| Industrial Sequencing = 250M
 +
| Mass Sequencing = 20M
 +
| Multi-thread Sequencing = 200M
 +
| Paragon Relations = 20M
 +
| Parallel Sequencing = 40M
 +
| Peak Induction Acceleration = 45M
 +
| Studio Management = 10M
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
  | Capital Shield Emission Systems = 10M
+
  | Capital Shield Emission Systems = 15M
 
  | Capital Shield Operation = 25M
 
  | Capital Shield Operation = 25M
  | EM Shield Compensation = 120k
+
  | EM Shield Compensation = 150k
  | Explosive Shield Compensation = 120k
+
  | Explosive Shield Compensation = 150k
 
  | Invulnerability Core Operation = 250M
 
  | Invulnerability Core Operation = 250M
  | Kinetic Shield Compensation = 120k
+
  | Kinetic Shield Compensation = 150k
  | Shield Compensation = 120k
+
  | Shield Compensation = 150k
  | Shield Emission Systems = 80k
+
  | Shield Emission Systems = 100k
 
  | Shield Management = 170k
 
  | Shield Management = 170k
  | Shield Operation = 35k
+
  | Shield Operation = 55k
  | Shield Upgrades = 84k
+
  | Shield Upgrades = 100k
 
  | Tactical Shield Manipulation = 210k
 
  | Tactical Shield Manipulation = 210k
  | Thermic Shield Compensation = 120k
+
  | Thermal Shield Compensation = 150k
 
<!--------- SKILL GROUP: Social ---------->
 
<!--------- SKILL GROUP: Social ---------->
 
  | Connections = 200k
 
  | Connections = 200k
 
  | Criminal Connections = 200k
 
  | Criminal Connections = 200k
  | Diplomacy = 180k
+
  | Diplomacy = 200k
  | Distribution Connections = 30-50M
+
  | Distribution Connections = 10M
 
  | Fast Talk = 100k
 
  | Fast Talk = 100k
  | Mining Connections = 30-50M
+
  | Mining Connections = 10M
 
  | Negotiation = 60k
 
  | Negotiation = 60k
  | Security Connections = 30-50M
+
  | Security Connections = 10M
  | Social = 20k
+
  | Social = 30k
 
<!--------- SKILL GROUP: Spaceship Command ---------->
 
<!--------- SKILL GROUP: Spaceship Command ---------->
 
  | Advanced Spaceship Command = 50M
 
  | Advanced Spaceship Command = 50M
  | Amarr Battlecruiser = 1M
+
  | Amarr Battlecruiser = 2.5M
  | Amarr Battleship = 4M
+
  | Amarr Battleship = 7.5M
  | Amarr Carrier = 500M
+
  | Amarr Carrier = 550M
  | Amarr Cruiser = 500k
+
  | Amarr Cruiser = 1M
 
  | Amarr Destroyer = 100k
 
  | Amarr Destroyer = 100k
  | Amarr Dreadnought = 100M
+
  | Amarr Dreadnought = 150M
  | Amarr Freighter = 75M
+
  | Amarr Freighter = 80M
  | Amarr Frigate = 40k
+
  | Amarr Frigate = 50k
  | Amarr Industrial = 300k
+
  | Amarr Hauler = 500k
  | Amarr Strategic Cruiser = 1.5M
+
  | Amarr Strategic Cruiser = 2M
 
  | Amarr Tactical Destroyer = 1M
 
  | Amarr Tactical Destroyer = 1M
  | Amarr Titan = 5.5B
+
  | Amarr Titan = 6B
  | Assault Frigates = 4M
+
  | Assault Frigates = 5M
  | Black Ops = 64M
+
  | Black Ops = 65M
  | Caldari Battlecruiser = 1M
+
  | Caldari Battlecruiser = 2.5M
  | Caldari Battleship = 4M
+
  | Caldari Battleship = 7.5M
  | Caldari Carrier = 500M
+
  | Caldari Carrier = 550M
  | Caldari Cruiser = 500k
+
  | Caldari Cruiser = 1M
 
  | Caldari Destroyer = 100k
 
  | Caldari Destroyer = 100k
  | Caldari Dreadnought = 100M
+
  | Caldari Dreadnought = 150M
  | Caldari Freighter = 75M
+
  | Caldari Freighter = 80M
  | Caldari Frigate = 40k
+
  | Caldari Frigate = 50k
  | Caldari Industrial = 300k
+
  | Caldari Hauler = 500k
  | Caldari Strategic Cruiser = 1.5M
+
  | Caldari Strategic Cruiser = 2M
 
  | Caldari Tactical Destroyer = 1M
 
  | Caldari Tactical Destroyer = 1M
  | Caldari Titan = 5.5B
+
  | Caldari Titan = 6B
  | Capital Industrial Ships = 500M
+
  | Capital Industrial Ships = 1B
  | Capital Ships = 400M
+
  | Capital Ships = 450M
 
  | Command Destroyers = 20M
 
  | Command Destroyers = 20M
  | Command Ships = 64M
+
  | Command Ships = 65M
  | Covert Ops = 4M
+
  | Covert Ops = 5M
  | Electronic Attack Ships = 4M
+
| EDENCOM Battleship = 136.5M
  | Expedition Frigates = 4M
+
| EDENCOM Cruiser = 52M
  | Exhumers = 28M
+
| EDENCOM Frigate = 39.5M
  | Gallente Battlecruiser = 1M
+
  | Electronic Attack Ships = 5M
  | Gallente Battleship = 4M
+
  | Expedition Frigates = 5M
  | Gallente Carrier = 500M
+
  | Exhumers = 30M
  | Gallente Cruiser = 500k
+
| Flag Cruisers = 65M
 +
  | Gallente Battlecruiser = 2.5M
 +
  | Gallente Battleship = 7.5M
 +
  | Gallente Carrier = 550M
 +
  | Gallente Cruiser = 1M
 
  | Gallente Destroyer = 100k
 
  | Gallente Destroyer = 100k
  | Gallente Dreadnought = 100M
+
  | Gallente Dreadnought = 150M
  | Gallente Freighter = 75M
+
  | Gallente Freighter = 80M
  | Gallente Frigate = 40k
+
  | Gallente Frigate = 50k
  | Gallente Industrial = 300k
+
  | Gallente Hauler = 500k
  | Gallente Strategic Cruiser = 1.5M
+
  | Gallente Strategic Cruiser = 2M
 
  | Gallente Tactical Destroyer = 1M
 
  | Gallente Tactical Destroyer = 1M
  | Gallente Titan = 5.5B
+
  | Gallente Titan = 6B
  | Heavy Assault Cruisers = 32M
+
  | Heavy Assault Cruisers = 35M
  | Heavy Interdiction Cruisers = 32M
+
  | Heavy Interdiction Cruisers = 35M
  | Industrial Command Ships = 50M
+
  | Industrial Command Ships = 55M
  | Interceptors = 1M
+
  | Interceptors = 2.5M
  | Interdictors = 20M
+
  | Interdictors = 25M
 
  | Jump Freighters = 100M
 
  | Jump Freighters = 100M
  | Logistics Cruisers = 28M
+
| Lancer Dreadnoughts = 2.5B
  | Logistics Frigates = 4M
+
  | Logistics Cruisers = 30M
  | Marauders = 64M
+
  | Logistics Frigates = 5M
  | Mining Barge = 500k
+
  | Marauders = 65M
  | Mining Frigate = 40k
+
  | Mining Barge = 750k
  | Minmatar Battlecruiser = 1M
+
  | Mining Frigate = 50k
  | Minmatar Battleship = 4M
+
  | Minmatar Battlecruiser = 2.5M
  | Minmatar Carrier = 500M
+
  | Minmatar Battleship = 7.5M
  | Minmatar Cruiser = 500k
+
  | Minmatar Carrier = 550M
 +
  | Minmatar Cruiser = 1M
 
  | Minmatar Destroyer = 100k
 
  | Minmatar Destroyer = 100k
  | Minmatar Dreadnought = 100M
+
  | Minmatar Dreadnought = 150M
  | Minmatar Freighter = 75M
+
  | Minmatar Freighter = 80M
  | Minmatar Frigate = 40k
+
  | Minmatar Frigate = 50k
  | Minmatar Industrial = 300k
+
  | Minmatar Hauler = 500k
  | Minmatar Strategic Cruiser = 1.5M
+
  | Minmatar Strategic Cruiser = 2M
 
  | Minmatar Tactical Destroyer = 1M
 
  | Minmatar Tactical Destroyer = 1M
  | Minmatar Titan = 5.5B
+
  | Minmatar Titan = 6B
 
  | ORE Freighter = 35M
 
  | ORE Freighter = 35M
  | ORE Industrial = 1.6M
+
  | ORE Hauler = 2.5M
  | Recon Ships = 32M
+
| Precursor Battleship = 2-5M
  | Spaceship Command = 20k
+
| Precursor Battlecruiser = 200k - 800k
  | Transport Ships = 30M
+
| Precursor Cruiser = 200k - 1M
 +
| Precursor Dreadnought = 100-200M
 +
| Precursor Destroyer = 50-100k
 +
| Precursor Frigate = 10-300k
 +
  | Recon Ships = 35M
 +
  | Spaceship Command = 30k
 +
  | Transport Ships = 35M
 +
| Upwell Hauler = 2M
 +
| Upwell Freighter = 80M
 
<!--------- SKILL GROUP: Structure Management ---------->
 
<!--------- SKILL GROUP: Structure Management ---------->
 
  | Anchoring = 75k
 
  | Anchoring = 75k
 
  | Starbase Defense Management = 1M
 
  | Starbase Defense Management = 1M
 +
| Mercenary Den Management = TBD
 
  | Structure Doomsday Operation = 5M
 
  | Structure Doomsday Operation = 5M
 
  | Structure Electronic Systems = 5M
 
  | Structure Electronic Systems = 5M
Line 402: Line 480:
 
  | Amarr Defensive Systems = 5M
 
  | Amarr Defensive Systems = 5M
 
  | Amarr Electronic Systems = 5M
 
  | Amarr Electronic Systems = 5M
  | Amarr Engineering Systems = 5M
+
  | Amarr Core Systems = 5M
 
  | Amarr Offensive Systems = 5M
 
  | Amarr Offensive Systems = 5M
 
  | Amarr Propulsion Systems = 5M
 
  | Amarr Propulsion Systems = 5M
 
  | Caldari Defensive Systems = 5M
 
  | Caldari Defensive Systems = 5M
 
  | Caldari Electronic Systems = 5M
 
  | Caldari Electronic Systems = 5M
  | Caldari Engineering Systems = 5M
+
  | Caldari Core Systems = 5M
 
  | Caldari Offensive Systems = 5M
 
  | Caldari Offensive Systems = 5M
 
  | Caldari Propulsion Systems = 5M
 
  | Caldari Propulsion Systems = 5M
 
  | Gallente Defensive Systems = 5M
 
  | Gallente Defensive Systems = 5M
 
  | Gallente Electronic Systems = 5M
 
  | Gallente Electronic Systems = 5M
  | Gallente Engineering Systems = 5M
+
  | Gallente Core Systems = 5M
 
  | Gallente Offensive Systems = 5M
 
  | Gallente Offensive Systems = 5M
 
  | Gallente Propulsion Systems = 5M
 
  | Gallente Propulsion Systems = 5M
 
  | Minmatar Defensive Systems = 5M
 
  | Minmatar Defensive Systems = 5M
 
  | Minmatar Electronic Systems = 5M
 
  | Minmatar Electronic Systems = 5M
  | Minmatar Engineering Systems = 5M
+
  | Minmatar Core Systems = 5M
 
  | Minmatar Offensive Systems = 5M
 
  | Minmatar Offensive Systems = 5M
 
  | Minmatar Propulsion Systems = 5M
 
  | Minmatar Propulsion Systems = 5M
 
<!--------- SKILL GROUP: Targeting ---------->
 
<!--------- SKILL GROUP: Targeting ---------->
 
  | Advanced Target Management = 500k
 
  | Advanced Target Management = 500k
  | Gravimetric Sensor Compensation = 200k
+
  | Gravimetric Sensor Compensation = 250k
  | Ladar Sensor Compensation = 200k
+
  | Ladar Sensor Compensation = 250k
  | Long Range Targeting = 88k
+
  | Long Range Targeting = 100k
  | Magnetometric Sensor Compensation = 200k
+
  | Magnetometric Sensor Compensation = 250k
  | Radar Sensor Compensation = 200k
+
  | Radar Sensor Compensation = 250k
  | Signature Analysis = 75k
+
  | Signature Analysis = 100k
  | Target Management = 100k
+
  | Target Management = 150k
 
<!--------- SKILL GROUP: Trade ---------->
 
<!--------- SKILL GROUP: Trade ---------->
 
  | Accounting = 5M
 
  | Accounting = 5M
  | Broker Relations = 100k
+
  | Advanced Broker Relations = 20M
  | Contracting = 150k
+
  | Advanced Contracting = 250M
 +
| Broker Relations = 125k
 +
| Contracting = 175k
 
  | Corporation Contracting = 150k
 
  | Corporation Contracting = 150k
 
  | Customs Code Expertise = 3M
 
  | Customs Code Expertise = 3M
  | Daytrading = 12.5M
+
  | Daytrading = 15M
| Margin Trading = 20M
 
 
  | Marketing = 3.5M
 
  | Marketing = 3.5M
 
  | Procurement = 1.5M
 
  | Procurement = 1.5M
  | Retail = 100k
+
  | Retail = 125k
  | Trade = 20k
+
  | Trade = 30k
  | Tycoon = 100M
+
  | Tycoon = 125M
 
  | Visibility = 7.5M
 
  | Visibility = 7.5M
 
  | Wholesale = 35M
 
  | Wholesale = 35M
 
<!--------- SKILL GROUP: Default ---------->
 
<!--------- SKILL GROUP: Default ---------->
 
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
 
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
}}&nbsp;ISK<noinclude>
+
}}&nbsp;ISK</includeonly><noinclude>
== Documentation ==
+
{{documentation}}
:This template gives the NPC-seeded skillbook price of any skill (or, for skillbooks which are acquired by other means, a rough estimate of the market price). Any pages with outdated skill links will be added to the category [[:Category:Obsolete Skills|Obsolete Skills]] and will be shown <span style="color:red">in red</span> on the page itself.
+
</noinclude>
:This template feeds the more general {{tl|Sk}} template; in most cases, it's recommended that you use {{tl|Sk}} to link to skills, as it has more options and is easier to use.
 
 
 
=== Syntax ===
 
{{code|<nowiki>{{GetSkillPrice | skill }}</nowiki>}}
 
 
 
;skill
 
:The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. <code>Gallente Strategic Cruiser</code>, not <code>Gallente strategic cruiser</code>).
 
 
 
=== Examples ===
 
:<code><nowiki>{{GetSkillPrice|Mechanics}}</nowiki></code> gives {{GetSkillPrice|Mechanics}}
 
:<code><nowiki>{{GetSkillPrice|Gallente Battleship}}</nowiki></code> gives {{GetSkillPrice|Gallente Battleship}}
 
:<code><nowiki>{{GetSkillPrice|Mining Director}}</nowiki></code> gives {{GetSkillPrice|Mining Director}}
 
:<code><nowiki>{{GetSkillPrice|Wabbit-Hunting}}</nowiki></code> gives {{GetSkillPrice|Wabbit-Hunting}}
 
 
 
=== See also ===
 
*{{tl|GetSkillLink}} and {{tl|GetSkillMult}}, very similar templates for the skill page link and the skill training time multiplier.
 
*{{tl|Sk}} and {{tl|Skill}}, the primary users of this template.
 
 
 
=== Development notes ===
 
:This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{tl|GetSkillLink}} and {{tl|GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{tl|Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in [[:Category:Obsolete Skills]], so that you can easily find and correct them.
 
:The skill information was last updated for: '''Rhea 1.0'''.
 
 
 
[[Category:Template]]</noinclude>
 

Latest revision as of 18:30, 12 November 2024

Template documentation (for the above template, sometimes hidden or invisible)

This template gives the NPC-seeded skillbook price of any skill (or, for skillbooks which are acquired by other means, a rough estimate of the market price). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillPrice | skill }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).

Examples

{{GetSkillPrice|Mechanics}} gives 30k ISK
{{GetSkillPrice|Gallente Battleship}} gives 7.5M ISK
{{GetSkillPrice|Mining Director}} gives 500k ISK
{{GetSkillPrice|Wabbit-Hunting}} gives Wabbit-Hunting ISK

See also

  • {{GetSkillLink}}, {{GetSkillMult}}, and {{GetSkillAlpha}}: very similar templates for the skill page link, the skill training time multiplier, and the max skill level for Alpha clones.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}} and {{GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).
Visit Template:GetSkillPrice/doc to edit this text! (How does this work?) (Refresh this text - why?)