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Mission mining: Difference between revisions

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Remove link to no longer existing forums. Add note about mineable asteroids beiing replaced by cosmetic ones.
 
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[[Category:Mining]]
This article is based on Jen Loo's post in the, no longer existing, IVY forums. Also see the [https://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-Survival's Mining in Missions] page for information that may be missing from here.
This page is based on [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=16347&p=251838 Jen Loo's sticky post in the IVY forums].  (Please ask questions in that thread or make the edits directly.Also see the [http://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-Survival's Mining in Missions] page for information that may be missing from here.


Mission mining is defined as harvesting the asteroids that are commonly found in [[Deadspace]] combat/encounter missions. Different [[Missions|missions]] have different amounts of [[Ore|ore]], often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission. Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime. In addition, you'll be presented with a known volume of ore with no competitors.
{{Note box|
* Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)
* Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)
Source: [https://www.eveonline.com/news/view/patch-notes-for-march-2020-release Patch Notes for March 2020 Release]
}}


The general strategy to remember is that you should always be careful to avoid completing objectives if you want the [[Ore|ore]] to respawn after [[Downtime|downtime]].  This means avoiding killing key structures that will trigger completion of the mission.  In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocketSo your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.
Mission mining is defined as harvesting the asteroids that are commonly found in [[deadspace]] combat/encounter missions.  Different [[missions]] have different amounts of [[ore]], often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission.  Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtimeIn addition, you'll be presented with a known volume of ore with no competitors.


Note: Please list missions in alphabetical order with titles as close to how they appear in the in-game [[Journal]] as possible.
The general strategy to remember is that you should always be careful to avoid completing objectives if you want the ore to respawn after [[Server downtime|downtime]].  This means avoiding killing key structures that will trigger completion of the mission.  In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocket.  So your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.


== Starter Missions ==
Note: Please list missions in alphabetical order with titles as close to how they appear in-game as possible.
 
=== Advanced Military ===
 
==== Part 1 of 10 (The Swap) ====


== Career Agents missions ==
=== Explorer ===
==== Gas Site Scanning ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 260,000 m3
|+ Total m3: 1,000 m3
! Room
! Room
! Asteroid
! Asteroid
Line 23: Line 25:
|-
|-
| 1
| 1
| Veldspar
| Azure Mykoserocin
| 17
| 2,600,000
| 260,000 m3
|-
| Notes
| colspan="4" | The hostile NPC is passive until attacked. As long as the target is not engaged, this mission can be farmed indefinitely. However, the asteroids are spread out across ~100 km of distance, and are behind an acceleration gate.
|}
 
==== Part 9 of 10 (Glue) ====
 
{| class="wikitable" width="650px"
|+ Total m3: 162,250 m3
! Room
! Asteroid
! Quantity
! Total Ore
! Total m3
|-
| 1
| 1
| Veldspar
| 2
| 11
| 20 m3
| 550,000
| 55,000 m3
|-
| 1
| Scordite
| 13
| 715,000
| 107,250 m3
|-
|-
| Notes
| Notes
| colspan="4" | The single hostile in this room is easily tanked. So long as you don't engage it (destroying it or using a stasis webber on it), you can farm the asteroids indefinitely.
| colspan="4" | The gas cloud is next to the target container, behind a locked acceleration gate.
|}
 
=== Making Mountains of Mole Hills ===
 
==== Part 1 of 10 ====
 
{| class="wikitable" width="650px"
|+ Total m3: 5,000 m3
! Room
! Asteroid
! Quantity
! Total Ore
! Total m3
|-
| 1
| Veldspar
| 1
| 50,000
| 5,000 m3
|-
| Notes
| colspan="4" | You have to mine the ore from the asteroid in the deadspace site to make it count towards the mission. If you do the Business Agent before the Industry Agent, you'll receive a Venture as a reward, which would do well to mine out this rock. You'll need the additional Veldspar and Tritanium later in this mission chain.
|}
 
==== Part 4 of 10 ====
 
{| class="wikitable" width="650px"
|+ Total m3: 9,000 m3
! Room
! Asteroid
! Quantity
! Total Ore
! Total m3
|-
| 1
| Veldspar
| 3
| 90,000
| 9,000 m3
|-
| Notes
| colspan="4" | There are two drones that have to be killed to be able to complete the mission. With default skills, you need 3,400 Veldspar to achieve 7,000 Tritanium.
|}
 
==== Part 9 of 10 ====
 
{| class="wikitable" width="650px"
|+ Total m3: 7,200 m3
! Room
! Asteroid
! Quantity
! Total Ore
! Total m3
|-
| 1
| Kernite
| 11
| 6,000
| 7,200 m3
|-
| Notes
| colspan="4" | You have to mine to make the hostile spawn. The target will appear about 60 seconds after you begin mining (one cycle for a regular mining laser, or two for a Civilian mining laser). The NPC can be easily tanked by anything larger than a Venture.
|}
|}


=== Cash Flow for Capsuleers ===
=== Enforcer ===
Cash Flow for Capsuleers


==== Part 1 of 10 ====
==== Part 1 of 10 ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 762,923 m3
|+ Total m3: 762,923 m3
Line 148: Line 62:


==== Part 2 of 10 ====
==== Part 2 of 10 ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 70,000 m3
|+ Total m3: 70,000 m3
Line 168: Line 81:


==== Part 3 of 10 ====
==== Part 3 of 10 ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 79,000 m3
|+ Total m3: 79,000 m3
Line 194: Line 106:


==== Part 5 of 10 ====
==== Part 5 of 10 ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 241,425.5 m3
|+ Total m3: 241,425.5 m3
Line 213: Line 124:
|}
|}


==== Part 6 of 10 ====
=== Soldier of Fortune ===
 
==== Part 1 of 10 (The Swap) ====
Note: All asteroids have been removed from this mission as of the Rhea expansion, 2014-12-09.
{| class="wikitable" width="650px"
 
|+ Total m3: 260,000 m3
Under '''Fixes''' | '''Gameplay''' at https://community.eveonline.com/news/patch-notes/patch-notes-for-rhea
! Room
 
! Asteroid
"''All the unnecessary asteroids in the mission Cash Flow for Capsuleers 6 of 10 have been removed''"
! Quantity
 
! Total Ore
=== Balancing the Books (Business) ===
! Total m3
|-
| 1
| Veldspar
| 17
| 2,600,000
| 260,000 m3
|-
| Notes
| colspan="4" | The hostile NPC is passive until attacked. As long as the target is not engaged, this mission can be farmed indefinitely. However, the asteroids are spread out across ~100 km of distance, and are behind an acceleration gate.
|}


=== Industrialist (Entrepreneur) ===
Balancing the Books
==== Part 2 of 10 ====
==== Part 2 of 10 ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 20,000 m3
|+ Total m3: 20,000 m3
Line 244: Line 166:


==== Part 3 of 10 ====
==== Part 3 of 10 ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 4,000 m3
|+ Total m3: 4,000 m3
Line 264: Line 185:


==== Part 7 of 10 ====
==== Part 7 of 10 ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 133,000 m3
|+ Total m3: 133,000 m3
Line 283: Line 203:
|}
|}


=== Gas Site Scanning (Exploration 5 of 5) ===
=== Industrialist (Producer) ===
Making Mountains of Molehills
==== Part 1 of 10 ====
{| class="wikitable" width="650px"
|+ Total m3: 5,000 m3
! Room
! Asteroid
! Quantity
! Total Ore
! Total m3
|-
| 1
| Veldspar
| 1
| 40,000
| 4,000 m3
|-
| Notes
| colspan="4" | You have to mine the ore from the asteroid in the deadspace site to make it count towards the mission. If you do the Industrialist (Entrepreneur) agent before the Industrialist (Producer) Agent, you'll receive a Venture as a reward, which would do well to mine out this rock. You'll need the additional Veldspar and Tritanium later in this mission chain.
|}


==== Part 4 of 10 ====
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 1,000 m3
|+ Total m3: 9,000 m3
! Room
! Room
! Asteroid
! Asteroid
Line 294: Line 234:
|-
|-
| 1
| 1
| Azure Mykoserocin
| Veldspar
| 3
| 90,000
| 9,000 m3
|-
| Notes
| colspan="4" | There are two drones that have to be killed to be able to complete the mission. With default skills, you need 3,400 Veldspar to achieve 7,000 Tritanium.
|}
 
==== Part 9 of 10 ====
{| class="wikitable" width="650px"
|+ Total m3: 7,200 m3
! Room
! Asteroid
! Quantity
! Total Ore
! Total m3
|-
| 1
| 1
| 100
| Kernite
| 1,000 m3
| 11
| 6,000
| 7,200 m3
|-
|-
| Notes
| Notes
| colspan="4" | The gas cloud is next to the target container, behind a locked acceleration gate.
| colspan="4" | You have to mine to make the hostile spawn. The target will appear about 60 seconds after you begin mining (one cycle for a regular mining laser, or two for a Civilian mining laser). The NPC can be easily tanked by anything larger than a Venture.
|}
|}


Line 309: Line 268:


=== A Case of Kidnapping (Storyline, pt 4) ===
=== A Case of Kidnapping (Storyline, pt 4) ===
Stage 4: Omber (3 x 61k)
Stage 4: Omber (3 x 61k){{Verify}}
Not verified after quantum rise patch.  
Not verified after quantum rise patch.  


=== After the Seven (3 of 5) "Idiot" ===
=== After the Seven (3 of 5) "Idiot" ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 431,787.1 m3
|+ Total m3: 431,787.1 m3
Line 339: Line 297:


=== After the Seven (4 of 5) "Ruse" ===
=== After the Seven (4 of 5) "Ruse" ===
{| class="wikitable" width="650px" align="center"
{| class="wikitable" width="650px" align="center"
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
Line 375: Line 332:


=== After the Seven (5 of 5) "Decision" ===
=== After the Seven (5 of 5) "Decision" ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 149,392.2 m3
|+ Total m3: 149,392.2 m3
Line 398: Line 354:


=== Blockade, The ===
=== Blockade, The ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 312,214.3 m3
|+ Total m3: 312,214.3 m3
Line 418: Line 373:


=== Break Their Will ===
=== Break Their Will ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 484,750.00 m3
|+ Total m3: 484,750.00 m3
Line 444: Line 398:


=== Cargo Delivery ===
=== Cargo Delivery ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 227,023.80 m3
|+ Total m3: 227,023.80 m3
Line 464: Line 417:


=== Corporate Records ===
=== Corporate Records ===
{| class="wikitable" width="650px" align="center"
{| class="wikitable" width="650px" align="center"
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
Line 521: Line 473:
30 roids ~ 250,000 Veldspar in First Pocket Structures drop loot in first pocket(except power generator).
30 roids ~ 250,000 Veldspar in First Pocket Structures drop loot in first pocket(except power generator).


=== Fair Play - More Bark (2 of 5) ===
=== Greater Good / Distastful Matters (pt 2 of 5) ===
24 roids 19 Veld/5 Pyroxeres No Gates Unknown Amount
 
=== Guristas Spies, The ===
4 Veldspar asteroids in room 2, acceleration gate accepts barges, exhumers, freighters, and Orcas. Did not have a survey scanner available to check the ore quantities.


=== Hidden Stash, The (Serpentis) ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 1,233,117.15 m3
|+ Total m3: 54,892 m3
! Room
! Room
! Asteroid
! Asteroid
Line 534: Line 491:
| Veldspar
| Veldspar
| 35
| 35
| 2,329,733
| 549,059
| 232,973.30 m3
| 54,892 m3
|-
| 1
| Concentrated Veldspar
| 40
| 949,014
| 94,901.40 m3
|-
| 1
| Pyroxeres
| 38
| 1,787,506
| 536,251.80 m3
|-
| 1
| Rich Plagioclase
| 35
| 1,054,259
| 368,990.65 m3
|-
| Notes
| colspan="4" | There are no gates. The asteroid belt is approximately 125km across, and there is only a single rat. As long as you don't come within 20km of the rat, it won't attack you.
|}
 
=== Fair Play - Now Bite (3 of 5) ===
 
{| class="wikitable" width="650px"
|+ Total m3: 581,130.70 m3
! Room
! Asteroid
! Quantity
! Total Ore
! Total m3
|-
| 1
| Veldspar
| 45
| 1,522,846
| 152,284.60 m3
|-
| 1
| Pyroxeres
| 16
| 479,979
| 143,993.70 m3
|-
| 1
| Plagioclase
| 30
| 813,864
| 284,852.40 m3
|-  
|-  
| Notes
| Notes
| colspan="4" | There are no gates. The belt is approximately 60km across. There are three mining rats that do very little damage, and a single container with ore you're supposed to steal. So long as you don't take the ore from the container, you can continue this mission for the full seven days.
| colspan="4" | 35 Veldspar asteroids, from 1k to 12k, with three 90k asteroids all within 15km of each other in quarter of a circle. Rats do appear sometimes.
|}
|}
=== Greater Good / Distastful Matters (pt 2 of 5) ===
24 roids 19 Veld/5 Pyroxeres No Gates Unknown Amount
=== Guristas Spies, The ===
4 Veldspar asteroids in room 2, acceleration gate accepts barges, exhumers, freighters, and Orcas. Did not have a survey scanner available to check the ore quantities.
=== Hidden Stash, The ===
(620.000 est).
35 Veldspar asteroids, from 1k to 12k, with 3 90K asteroids all within 15km of each other. Rats do appear sometimes


=== Lost Records ===
=== Lost Records ===
{| class="wikitable" width="650px" align="center"
{| class="wikitable" width="650px" align="center"
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
Line 642: Line 537:


=== Major - Conspiracy, The (pt 4 of 5) ===
=== Major - Conspiracy, The (pt 4 of 5) ===
32 roids half Veld/Half Scord unknown amount , large roids though No gates
32 roids half Veld/Half Scord unknown amount , large roids though no gates


=== Onslaught ===
=== Onslaught ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 581,130.7 m3
|+ Total m3: 581,130.7 m3
Line 677: Line 571:


=== Rogue Drone Harassment ===
=== Rogue Drone Harassment ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 68,840.10 m3
|+ Total m3: 68,840.10 m3
Line 703: Line 596:


=== Search and Rescue (Storyline) ===
=== Search and Rescue (Storyline) ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 132,664.20 m3
|+ Total m3: 132,664.20 m3
Line 731: Line 623:


=== Smuggler Interception (Serpentis) ===
=== Smuggler Interception (Serpentis) ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 9,500 m3
|+ Total m3: 9,500 m3
Line 755: Line 646:


=== Roving Rogue Drones, The ===
=== Roving Rogue Drones, The ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 56,000.00 m3
|+ Total m3: 56,000.00 m3
Line 783: Line 673:


=== Unauthorized Military Presence (Mordu's Angels) ===
=== Unauthorized Military Presence (Mordu's Angels) ===
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 1,033,799.25 m3
|+ Total m3: 1,033,799.25 m3
Line 847: Line 736:


=== Artifact Recovery ===  
=== Artifact Recovery ===  
{| class="wikitable" width="650px"
{| class="wikitable" width="650px"
|+ Total m3: 239,383.85 m3
|+ Total m3: 239,383.85 m3
Line 887: Line 775:
'''Warning:''' All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined.  This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss.  (Estimated damage is 500 every few seconds.)
'''Warning:''' All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined.  This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss.  (Estimated damage is 500 every few seconds.)


'''Resisting the smart-bomb with a venture:''' It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the ore hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.
'''Resisting the smart-bomb with a venture:''' It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the mining hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.


=== Break Their Will ===  
=== Break Their Will ===  
Line 902: Line 790:
=== Delving into the Past (pt 1 of 3) ===
=== Delving into the Past (pt 1 of 3) ===
1.3mil veld and small bits of others
1.3mil veld and small bits of others
Dont loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.
Don't loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.


=== Drone Infestation ===
=== Drone Infestation ===
Line 908: Line 796:


=== Drug Bust, The ===
=== Drug Bust, The ===
Veldspar, Scordite?
{| class="wikitable" width="650px"
|+ Total m3: 238,030 m3
! Room
! Asteroid
! Quantity
! Total Ore
! Total m3
|-
| 1
| Veldspar
| 16
| 895,122
| 89,506 m3
|-
| 1
| Scordite
| 16
| 990,202
| 148,524 m3
|-
| Notes
| colspan="4" | Asteroids arranged in half-circle with diameter of 70km, with middle of circle around 40km from warp-in point. Scordite asteroids on average 9,200 m3, Velspar on average 5,500 m3.
|}


=== Hidden Stash (Angel Cartel) ===
=== Hidden Stash (Angel Cartel) ===
Line 1,004: Line 914:
Once getting there the asteroids are not more spread out than in a regular belt but the warp in from the entry acc gate is more than 50 away from the roids. You might want to bring an AB to speed it up.
Once getting there the asteroids are not more spread out than in a regular belt but the warp in from the entry acc gate is more than 50 away from the roids. You might want to bring an AB to speed it up.
Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )
Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )
=== Duo of Death (Angel Cartel) ===
Veldspar - 16 asteroids


=== Guristas Strike, The Kidnappping (pt 3 of 10) ===
=== Guristas Strike, The Kidnappping (pt 3 of 10) ===
Line 1,046: Line 959:
Stage 1: Scordite (multiple 50k)
Stage 1: Scordite (multiple 50k)
Stage 2: Veldspar
Stage 2: Veldspar
=== Rogue Drone Harassment ===
Once you jump into the first acceleration gate the ore is scattered all over the place. Starts at 17km from warp in point to approx 45km spread out. I counted 41 Veldspar, of which 4 were large and the rest rather small. Didn't mine them, so no further details. May be worth it if you dont mind moving from time to time.
Second acceleration gate:
32 Veldspar Asteroids within 14km of warp in point. Small roids ranging from 1K to 14.5K Veld. Approx half are below 9K in size, other half is above. Total 280.000 Veldspar


=== Rogue Slave Trader, The (pt 1 of 2) ===
=== Rogue Slave Trader, The (pt 1 of 2) ===
Line 1,090: Line 997:
== Level 4 Missions ==
== Level 4 Missions ==


=== Downing the Slavers (pt 1, unconfirmed) ===   
=== Downing the Slavers (pt 1) ===   
(awaiting some confirmation on this)
The Rogue Slave Trader part 1
The Rogue Slave Trader part 1
there's 280K of veldspar - 32 10K to 75K asteroids.
there's 279K of veldspar - 32 10K to 75K asteroids
conflicting info:
540,000 Veldspar, 250,000 Scordite, 400,000 Omber


=== Downing the Slavers (pt 2) ===
=== Downing the Slavers (pt 2) ===
Warp in/accel gate space. Bookmarkable/warp-to-able
Warp in/accel gate space. Bookmarkable/warp-to-able
6 x Veldspar @ 90000
14 x Veldspar @ 940,000
8 x Omber @ 50000
10 x Scordite @ 250,000
10 x Scordite @ 25000


=== Duo of Death (Angel Cartel, unconfirmed) ===
=== Duo of Death (Angel Cartel, unconfirmed) ===
Line 1,120: Line 1,023:
=== Gone Berserk ===
=== Gone Berserk ===
There are about 3.1 M units of Veldspar to mine.
There are about 3.1 M units of Veldspar to mine.
=== Infiltrated Outposts ===
pocket 1 1,200K of veldspar in the first room,
pocket 2 630K of scordite and 1,250K of veldspar in the second room.


=== Kidnapping ===
=== Kidnapping ===
Line 1,135: Line 1,034:
Pocket 3:
Pocket 3:
35 x Veldspar
35 x Veldspar
=== Mordus Headhunters, The ===
* Veldspar: 29 Asteroids (1,187,790 units, ~119k m3)
* Plagioclase: 8 Asteroids (248,789 units, ~87 m3)
* Pyroxeres: 14 Asteroids = (53,215 units, ~16k m3)
Asteroids are in a curved belt about 40km long in first pocket, about 45-80km from the warp-in point.
The Level 1 version of this mission does not have any asteroids as of the Citadel update.


=== Pirate Invasion ===
=== Pirate Invasion ===
Veldspar
Veldspar
=== Recon (pt 1 of 3) ===
6,447,561 Veldspar


=== Rogue Drone Harassment ===  
=== Rogue Drone Harassment ===  
Line 1,158: Line 1,046:
This mission has 3 pockets, all of the ore is in the 1st room.  After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room.  The field is arranged in a loose pattern starting at 27km and extending to about 60km.  If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
This mission has 3 pockets, all of the ore is in the 1st room.  After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room.  The field is arranged in a loose pattern starting at 27km and extending to about 60km.  If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.


=== Vengeance ===
=== Worlds Collide (Blood Raiders & Angel Cartel) ===
Veldspar
Blood Raiders pocket 32 x 7-32k Veldspar<br>
Angel Cartel pocket 31 x 1-90k Veldspar<br>
 
Total amount 1218919, volume 121891.90 m<sup>3</sup>
 
{{Mining Links}}
{{Mining Links}}
[[Category:Mining]][[Category:Missions]]