Difference between revisions of "Contested Minmatar Military Depot"
(Info for this COSMOS site) |
Saiphedias (talk | contribs) |
||
(19 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{CMBSiteInfo |
+ | |name=Contested Minmatar Military Depot | ||
+ | |type=COSMOS | ||
+ | |rating= DED 3/10 | ||
+ | |location=Inder | ||
+ | |ship limit=T1 Cruiser | ||
+ | |faction=Angel | ||
+ | |damage= | ||
+ | |resist=Omni | ||
+ | |signature strength=Beacon | ||
+ | }} | ||
'''Contested Minmatar Military Depot''' is a static COSMOS deadspace complex found in Inder system. It is a warpable beacon and requires no scanning. The site is limited to T2 cruisers and below. | '''Contested Minmatar Military Depot''' is a static COSMOS deadspace complex found in Inder system. It is a warpable beacon and requires no scanning. The site is limited to T2 cruisers and below. | ||
Line 7: | Line 17: | ||
===Security Blockade=== | ===Security Blockade=== | ||
---- | ---- | ||
+ | The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Basskel in a frigate, who will web you if you are too close. | ||
+ | None of the defenders will aggro until you approach or attack them; you can go to the Ancient Wreckage gate without drawing aggro from any of them. | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Frigate|2|Gist Precursor}} | {{NPCTableRow|Frigate|2|Gist Precursor}} | ||
− | {{NPCTableRow|Elite Frigate|1|Nanom Basskel|cargo = Nanom | + | {{NPCTableRow|Elite Frigate|1|Nanom Basskel|cargo = Nanom Basskel's Ship Logs|ewar=Web}} |
{{NPCTableRow|Cruiser|1|Gist Harbringer}} | {{NPCTableRow|Cruiser|1|Gist Harbringer}} | ||
− | {{NPCTableRow|Cruiser|2|Gist Harbringer | + | {{NPCTableRow|Cruiser|2|Gist Harbringer Scout/Major}} |
− | {{NPCTableRow|Sentry|3|Ammatar Point Defence | + | {{NPCTableRow|Sentry|3|Ammatar Point Defence Battery|note=Destroying will not give Ammatar standing hits}} |
|} | |} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Accl Gate|1|Gate to Seized Supply Depot|note=~60 km off warpin}} |
− | {{ | + | {{NPCTableRow|Accl Gate|1|Gate to Ancient Wreckage|note=~5-6 km off warpin}} |
− | + | |} | |
===Seized Supply Depot=== | ===Seized Supply Depot=== | ||
---- | ---- | ||
+ | A rather uninteresting pocket of the COMPLEX. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pocket. The acceleration gate is 38 km away from the entrance point. | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow|Frigate|8| | + | {{NPCTableRow|Frigate|8|Gisti Cutter}} |
− | {{NPCTableRow|Cruiser|7|Gistum Protagonist}} | + | {{NPCTableRow|Cruiser|7|Gistum Protagonist|ewar=TP}} |
|} | |} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Accl Gate|1|Gate to Overrun Headquarters}} |
− | + | |} | |
===Overrun Headquarters=== | ===Overrun Headquarters=== | ||
---- | ---- | ||
+ | The third and most interesting pocket. 2 named NPC and one deadspace structure relavant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage. | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow|Frigate|7| | + | {{NPCTableRow|Frigate|7|Gisti Pariah|ewar=TP}} |
− | + | {{NPCTableRow|Cruiser|5|Gist Principalist|ewar=TP}} | |
− | {{NPCTableRow|Cruiser|5|Gist Principalist}} | ||
{{NPCTableRow|Elite Cruiser|1|Lagaster Malotoff|cargo = Lagaster Malotoff's Tag}} | {{NPCTableRow|Elite Cruiser|1|Lagaster Malotoff|cargo = Lagaster Malotoff's Tag}} | ||
− | {{NPCTableRow|Elite Cruiser|1|Vanir | + | {{NPCTableRow|Elite Cruiser|1|Vanir Makono|cargo = Vanir Makono's DNA}} |
|} | |} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Structure|1|Scanner Tower|cargo = Angel Cartel Scanner Data}} |
− | + | |} | |
===Ancient Wreckage=== | ===Ancient Wreckage=== | ||
---- | ---- | ||
− | The Ancient Wreckage is a bonus room. | + | The Ancient Wreckage is a bonus room. The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them unless you need to farm them for missions. |
− | The hacking difficulty varies from very easy (50 HP core) to easy ( | + | The hacking difficulty varies from very easy (50 HP core) to easy (70 HP core). The containers contain {{sk|Sleeper Technology}} skillbooks and materials for storyline modules. |
Both the rats and containers respawn fast. You need to hack while fighting but you can hack until you can't fit any more loot to your cargo. | Both the rats and containers respawn fast. You need to hack while fighting but you can hack until you can't fit any more loot to your cargo. | ||
+ | |||
+ | Rats do not aggro until you approach or attack them. | ||
Even if you can permatank the rats you still need to occasionally kill them. Sometimes you can't grab the items from container when nearby rats are alive. | Even if you can permatank the rats you still need to occasionally kill them. Sometimes you can't grab the items from container when nearby rats are alive. | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow|Frigate|24|Local Poacher}} | + | {{NPCTableRow|Frigate|24|Local Poacher|note=Respawns fast|cargo=Punk ID Slice}} |
− | {{NPCTableRow|Cruiser|8|Treasure Hunter}} | + | {{NPCTableRow|Cruiser|8|Treasure Hunter|note=Respawns fast|cargo=Spy/Sniper ID Slice}} |
|} | |} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | {{ | + | {{NPCTableRow|Hackable|29|Ancient Data Core/...|note=Cannot be opened if still guarded|cargo=Sleeper Technology skillbooks and Sleeper faction materials}} |
− | } | + | |} |
+ | |||
+ | [[Category:COSMOS sites]] |
Latest revision as of 21:04, 11 December 2021
Contested Minmatar Military Depot | |
---|---|
Type | COSMOS site |
Rating | DED 3/10 |
Found in | Inder |
Max ship size | T1 Cruiser |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Omni |
Sig. strength | Beacon |
Contested Minmatar Military Depot is a static COSMOS deadspace complex found in Inder system. It is a warpable beacon and requires no scanning. The site is limited to T2 cruisers and below.
Site details
This site consists of total of four deadpsace pockets that form a branching structure. None of the gates are locked in the complex.
Security Blockade
The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Basskel in a frigate, who will web you if you are too close.
None of the defenders will aggro until you approach or attack them; you can go to the Ancient Wreckage gate without drawing aggro from any of them.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Gist Precursor | ||||
1 x Elite Frigate Nanom Basskel | ||||
1 x Cruiser Gist Harbringer | ||||
2 x Cruiser Gist Harbringer Scout/Major | ||||
3 x Sentry Ammatar Point Defence Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to Seized Supply Depot | ||||
1 x Gate to Ancient Wreckage |
Seized Supply Depot
A rather uninteresting pocket of the COMPLEX. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pocket. The acceleration gate is 38 km away from the entrance point.
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Frigate Gisti Cutter | ||||
7 x Cruiser Gistum Protagonist |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to Overrun Headquarters |
Overrun Headquarters
The third and most interesting pocket. 2 named NPC and one deadspace structure relavant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Frigate Gisti Pariah | ||||
5 x Cruiser Gist Principalist | ||||
1 x Elite Cruiser Lagaster Malotoff | ||||
1 x Elite Cruiser Vanir Makono |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Scanner Tower |
Ancient Wreckage
The Ancient Wreckage is a bonus room. The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them unless you need to farm them for missions.
The hacking difficulty varies from very easy (50 HP core) to easy (70 HP core). The containers contain Sleeper Technology skillbooks and materials for storyline modules.
Both the rats and containers respawn fast. You need to hack while fighting but you can hack until you can't fit any more loot to your cargo.
Rats do not aggro until you approach or attack them.
Even if you can permatank the rats you still need to occasionally kill them. Sometimes you can't grab the items from container when nearby rats are alive.
WD | EWAR | L
| ||
---|---|---|---|---|
24 x Frigate Local Poacher | ||||
8 x Cruiser Treasure Hunter |
WD | EWAR | L
| ||
---|---|---|---|---|
29 x Ancient Data Core/... |