Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Nightmare: Difference between revisions

From EVE University Wiki
Telinchei (talk | contribs)
Notes: Incursion fitting (EUIC)
Added quote introduced in the Revenant expansion (2024-11-12).
 
(21 intermediate revisions by 12 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/3/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2023-03-02)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
  ------------------------------------------------------------->
  ------------------------------------------------------------->
Line 10: Line 10:
  | shipimg=Nightmare.jpg
  | shipimg=Nightmare.jpg
  | shipname=Nightmare
  | shipname=Nightmare
| caption=Nightmare
  | class=Battleship
  | class=Battleship
  | grouping=Pirate Faction Ships
  | grouping=Pirate Faction Battleships
  | hulltype=Nightmare Class
  | hulltype=Nightmare Class
  | faction=Sansha's Nation
  | faction=Sansha's Nation  
| race=Amarr
  | variations=  
| roles=unspecified
  | tech=F  
  | variations=<i>none</i>
 
  | tech=F
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=14,500 MW
  | powergrid=14,500 MW
  | cpu=710 tf
  | cpu=710 tf
  | capacitor=6,950 GJ
  | capacitor=6,950 GJ
  | highs=6
  | highs=6
  | turrets=4
  | turrets=4
Line 28: Line 26:
  | mediums=7
  | mediums=7
  | lows=6
  | lows=6
  | mass=99,300,000 kg
  | mass=99,300,000 kg
  | volume=486,000 m&#179;
  | volume= 470,000
  | cargohold=665 m&#179;
 
  | cargohold= 830 m³
| extraholdtype=
  | extrahold=
  | extrahold=
| extraholdtype=
 
  | dronebay=75 m&#179;
  | dronebay=75
  | bandwidth=75 Mbit/sec
  | bandwidth=75 Mbit/sec
  | info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?<br><br>These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.  
 
  | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>30% bonus to Afterburner velocity bonus<br><b>Amarr Battleship bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br><b>Role Bonus:</b><br>150% bonus to Large Energy Turret damage<br>
| quote=Freedom is too precious to waste on feeble minds.
  | structurehp=8,200 HP
| quote_attribution=Sansha Kuvakei
  | shieldhp=10,550 HP
  | info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?
 
These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.
  | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
30% bonus to Afterburner velocity bonus<br>
'''Amarr Battleship bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
'''Role Bonus:'''<br>
150% bonus to Large Energy Turret damage<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
 
  | structurehp=9,020 HP
 
| armorhp=9,515 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=20
 
  | shieldhp=11,605 HP
  | shieldem=0
  | shieldem=0
| shieldtherm=20
| shieldkin=40
  | shieldexp=50
  | shieldexp=50
| shieldkin=40
 
| shieldtherm=20
| armorhp=8,650 HP
| armorem=50
| armorexp=20
| armorkin=25
| armortherm=35
  | maxvelocity=114 m/sec
  | maxvelocity=114 m/sec
  | inertia=0.122
  | inertia=0.122
  | warpspeed=2 AU/s
  | warpspeed=3 AU/s
  | warptime=16.79 s
  | warptime=16.79 s
  | targetrange=80.00 km
 
  | targetrange= 96 km
| maxlockedtargets=7
  | sigradius=370 m
  | sigradius=370 m
  | maxlockedtargets=7
  | scanres=143 mm
  | sensortype=RADAR
  | sensortype=RADAR
  | sensorvalue=28 points
  | sensorvalue=28 points
| scanres=110 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Amarr Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Amarr Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Amarr Destroyer|III}}
*****{{RequiredSkill|Amarr Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}


| reqskills= * {{RequiredSkill|Amarr Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Caldari Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Caldari Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Caldari Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Caldari Destroyer|III}}
***** {{RequiredSkill|Caldari Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
  | totaltraintime=6d 16h 41m 50s
  | totaltraintime=6d 16h 41m 50s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
Line 91: Line 111:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare has a respectable 7 mid slots to accommodate its tank. Unfortunately, as a shield tanker and a laser boat, the Nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
The '''Nightmare''' is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield [[Tanking|tanked]].
 
While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost.
 
The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in [[Incursions]], and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger [[HAC]] gang. The Nightmare also sees frequent use by richer nullsec alliances as a fast, long-ranged, hard-hitting doctrine ship.
 
== Skills ==
A Nightmare is an expensive investment for many pilots, and deserves excellent general [[support skills]]. Capacitor skills such as {{sk|Capacitor Systems Operation}}, {{sk|Capacitor Management}}, and {{sk|Controlled Bursts}} will be especially important, as will navigation and afterburner skills for PvP Nightmares.
 
While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of {{sk|Caldari Battleship}}.
 
== Tactics ==
As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank.
 
Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an [[ESS]] grid, where MWDs do not work and capital ships cannot go.
 
== Notes ==
''You can add notes here.''
 
== Patch History ==
{{Expansion past|
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.


The Nightmare has a hefty price tag that makes it unpopular in PvP, but it a solid choice for PvE. The high firepower and tracking bonus makes it a decent choice for incursions.
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])


==Skills==
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
The Nightmare is capable of a multitude of roles. No matter what role it is in, due to the nature of laser boats Capacitor Systems Operation and Capacitor Management are '''very''' important to get to V. Controlled Bursts is another very important skill.
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


Worth noting is that you only need to train {{sk|Caldari Battleship|I}} to make nigh full use of this ship, since the Caldari skill only increases the afterburner efficiency (which is only useful if you actually fit an afterburner).
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base scan resolution increased 30%


==Fitting==
'''October 2019 Release - 2019-10-15.1'''
For more info on fittings, please go [[Nightmare/Fittings|here]]


==Tactics==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''No sub-article about Nightmare roles or piloting tactics. You can write them here.''
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
}}


==Notes==
{{ShipsMatrix|expgroup= pirates}}
* {{Template:Incursion fitting}}
* ''You can write additional notes for Nightmare here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Pirate Faction Ships]]
[[Category:Pirate Faction Ships]]
[[Category:Pirate Faction Battleships]]