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Created page with "name=Recon, Level 2 __NOTOC__{{survival copy}} ====Part 1 of 3==== Faction: Angel Cartel<br> Mission type: Encounter<br> Space type: Gated MWD: Yes<br> Damage dealt: exp/ki..." |
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<noinclude>{{NPCTableCSS}} | |||
Parts: [[Recon (1 of 3) (Angel Cartel) (level 2)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]] | |||
</noinclude> | |||
{{Template:Missiondetails | |||
|Level=2 | |||
|Type=Encounter | |||
|Objective= | |||
|Faction1=Angel Cartel | |||
|DamageToDeal= | |||
|DamageToResist= | |||
|WebPoint= | |||
|EWAR= | |||
|ShipSizeLimit= | |||
|ShipSuggestion=Destroyer, Cruiser | |||
|Rewards= | |||
|Extra= | |||
}} | |||
{{MissionBriefing | |||
|I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route. | |||
All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom. | |||
}} | |||
===Pocket 1=== | === Pocket 1 === | ||
The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Distance to gate | The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Distance to gate 25km | ||
4 waves of enemies will spawn(30 seconds to 1 minute apart each) composed of 1 destroyer and 2 cruisers/elite cruisers OR 3 cruisers/elite cruisers. | 4 waves of enemies will spawn (30 seconds to 1 minute apart each) composed of 1 destroyer and 2 cruisers/elite cruisers OR 3 cruisers/elite cruisers. | ||
Wave Format | {{NPCTableHead|Wave Format}} | ||
0- | {{NPCTableRow|Destroyer|0-1|Gistior Haunter/Seizer}} | ||
0- | {{NPCTableRow|Cruiser|0-3|Gistum Centurion/Phalanx}} | ||
0- | {{NPCTableRow|Elite Cruiser|0-3|Arch Gistum Breaker/Centurion/Defeater/Liquidator/Marauder/Phalanx}} | ||
|} | |||
===Pocket 2=== | |||
=== Pocket 2 === | |||
Mission completes shortly after you arrive. | Mission completes shortly after you arrive. | ||
Group 1 (spawns after about 15 seconds) | {{NPCTableHead|Group 1 (spawns after about 15 seconds)}} | ||
3- | {{NPCTableRow|Elite Frigate|3-4|Arch Gistii Ambusher/Hunter/Raider}} | ||
3- | {{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Centurion/Phalanx}} | ||
|} | |||
Group 2 (Spawns after about 1 minute) | {{NPCTableHead|Group 2 (Spawns after about 1 minute)}} | ||
2- | {{NPCTableRow|Destroyer|2-3|Gistior Seizer/Shatterer/Trasher}} | ||
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/Phalanx}} | |||
|} | |||
=== Notes === | |||
* Pocket 2 contains a very nice belt with 6,447,561 units of Veldspar ready to mine. Belt radius 40km around beacon point. | |||
[[Category: | [[Category:Security missions]] | ||