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Recon (1 of 3) (Sansha's Nation) (Level 2): Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Recon, Level 2 __NOTOC__{{survival copy}} ====Part 1 of 3==== Faction: Sansha's Nation<br> Mission Type: Encounter<br> Space type: Deadspace 2e pocket warpdisrupting cl..."
 
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name=Recon, Level 2
<noinclude>{{NPCTableCSS}}
__NOTOC__{{survival copy}}
Parts: [[Recon (1 of 3) (Sansha's Nation) (level 2)|1 of 3 (Sansha's Nation)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]]
</noinclude>


====Part 1 of 3====
{{Template:Missiondetails
|Level=3
|Type=Encounter
|Objective=
|Faction1=Sansha's Nation
|DamageToDeal=
|DamageToResist=
|WebPoint=
|EWAR=Elite Cruisers (Tracking Disrupt)
|ShipSizeLimit=
|ShipSuggestion=Cruiser, Battlecruiser
|Rewards=
|Extra=
}}
{{MissionBriefing
|I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.


Faction: Sansha's Nation<br>
All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.
Mission Type: Encounter<br>
}}
Space type: Deadspace 2e pocket warpdisrupting cloud (dont use slow ships with turrets!!)<br>
Incoming Damage: 60% EM / 40% TH<br>
10+ tracking disruptors in 2e pocket
Recommended Damage Output: EM/TH<br>
Recommended ships:Hurricane, command ship, Drake<br>


===Pocket 1===


- Four groups of three ships which spawn at short intervals (20 seconds)<br>
=== Pocket 1 ===
- Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers<br>
* Four groups of three ships which spawn at short intervals (20 seconds)
- each spawn = one Destroyer and two Cruiser size ships<br>
* Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
- Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser<br>
** each spawn = one Destroyer and two Cruiser size ships
- expect approx. 450dps from full-aggro in both pockets<br>
* Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.<br>
** expect approx. 450dps from full-aggro in both pockets
- The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.<br>
** new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
* The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.


examples of possible spawns:<br>
{{NPCTableHead| Possible Spawns}}
1x Centior Abomination, Devourer [Destroyer]<br>
{{NPCTableRow| Destroyer |1|Centior Abomination, Devourer }}
1x Centior Horror, Hellhound [T1 Cruiser]<br>
{{NPCTableRow| Cruiser |1|Centior Horror/Hellhound }}
1x Centatis Behemoth or Daemon [BC]<br>
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Execrator/Hellhound/Slaughterer|ewar=TD}}
1x or 2x Centum Loyal Execrator, Hellhound, Slaughterer<br>
{{NPCTableRow| Battlecruiser |1|Centatis Behemoth/Daemon }}
|}


===Pocket 2 ===
=== Pocket 2 ===
+- 20 ships
{{NPCTableHead|Timed Spawns, Full List}}
Full-aggro List:<br>
{{NPCTableRow|Elite Frigate |6|Centii Loyal Savage/Slavehunter}}
3x Centii Loyal Savage<br>
{{NPCTableRow|Elite Cruiser |8|Centum Loyal Fiend/Hellhound|ewar=TD }}
3x Centii Loyal Slavehunter<br>
|}
8x Centum Loyal Fiend/Hellhound<br>
'''10+ will perma tracking disrupt you!'''


10+ will perma tracking distrupt you
=== Notes ===
=====incomplete ship list====
* To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.


'''Blitz:'''<br><br>
[[Category:Security missions]]
Use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
 
====Part 2 and 3====
 
This part is common for all races: [[Recon2 Link]]<br>
 
[[Category:Mission reports]]