Difference between revisions of "Recon (1 of 3) (Sansha's Nation) (Level 2)"
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(Created page with "name=Recon, Level 2 __NOTOC__{{survival copy}} ====Part 1 of 3==== Faction: Sansha's Nation<br> Mission Type: Encounter<br> Space type: Deadspace 2e pocket warpdisrupting cl...") |
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− | + | <noinclude>__NOTOC__{{NPCTableCSS}} | |
− | __NOTOC__{{ | + | Parts: [[Recon (1 of 3) (Sansha's Nation) (level 2)|1 of 3 (Sansha's Nation)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]] |
+ | </noinclude> | ||
− | ==== | + | {{Template:Missiondetails |
+ | |Level=3 | ||
+ | |Type=Encounter | ||
+ | |Objective= | ||
+ | |Faction1=Sansha's Nation | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR=Elite Cruisers (Tracking Disrupt) | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion=Cruiser, Battlecruiser | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
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− | ===Pocket 1=== | + | === Pocket 1 === |
+ | * Four groups of three ships which spawn at short intervals (20 seconds) | ||
+ | * Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers | ||
+ | ** each spawn = one Destroyer and two Cruiser size ships | ||
+ | * Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser | ||
+ | ** expect approx. 450dps from full-aggro in both pockets | ||
+ | ** new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them. | ||
+ | * The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly. | ||
− | + | {{NPCTableHead| Possible Spawns}} | |
− | + | {{NPCTableRow| Destroyer |1|Centior Abomination, Devourer }} | |
− | + | {{NPCTableRow| Cruiser |1|Centior Horror/Hellhound }} | |
− | + | {{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Execrator/Hellhound/Slaughterer|ewar=TD}} | |
− | - | + | {{NPCTableRow| Battlecruiser |1|Centatis Behemoth/Daemon }} |
− | + | |} | |
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− | + | === Pocket 2 === | |
− | + | {{NPCTableHead|Timed Spawns, Full List}} | |
− | + | {{NPCTableRow|Elite Frigate |6|Centii Loyal Savage/Slavehunter}} | |
− | + | {{NPCTableRow|Elite Cruiser |8|Centum Loyal Fiend/Hellhound|ewar=TD }} | |
− | + | |} | |
+ | '''10+ will perma tracking disrupt you!''' | ||
− | === | + | === Notes === |
− | + | * To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent. | |
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− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 11:34, 28 August 2022
Parts: 1 of 3 (Sansha's Nation), 2 of 3, 3 of 3
Level | 3 |
Type | Encounter |
Faction | Sansha's Nation |
Best damage to deal | EM Th |
Damage to resist | EM Th |
EWAR | Elite Cruisers (Tracking Disrupt) |
Ship suggestion | Cruiser, Battlecruiser |
Pocket 1
- Four groups of three ships which spawn at short intervals (20 seconds)
- Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
- each spawn = one Destroyer and two Cruiser size ships
- Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- expect approx. 450dps from full-aggro in both pockets
- new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
- The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.
Possible Spawns
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Centior Abomination, Devourer | ||||
1 x Cruiser Centior Horror/Hellhound | ||||
1-2 x Elite Cruiser Centum Loyal Execrator/Hellhound/Slaughterer | ||||
1 x Battlecruiser Centatis Behemoth/Daemon |
Pocket 2
Timed Spawns, Full List
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
8 x Elite Cruiser Centum Loyal Fiend/Hellhound |
10+ will perma tracking disrupt you!
Notes
- To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.