Difference between revisions of "Anchoring structures"

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{{structures}}
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{{structures}}This article covers the basics of anchoring an [[Upwell structures|Upwell structure]].
This article covers the basics of anchoring large player owned structures, such as [[Citadels]] and [[Engineering Complexes]].
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= Anchoring a structure =
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== Preparations ==
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In order to anchor a structure you'll need the role of '''Station Manager''', alternatively be a '''Director''' or '''CEO''' of your corporation. Additionally the role of '''Config Starbase Equipment''' is needed to manage these structures in the [[Structure Browser]].
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In order to anchor a structure, such as a [[Citadels|citadel]], you'll need a ship with an appropriately sized cargo hold or fleet hangar, the right roles and a suitable spot to anchor your citadel.
 
In order to anchor a structure, such as a [[Citadels|citadel]], you'll need a ship with an appropriately sized cargo hold or fleet hangar, the right roles and a suitable spot to anchor your citadel.
== Ship restrictions ==
 
You'll need to ensure that your ship has enough cargo hold or room in its fleet hangar to carry the packaged structure.
 
  
 
'''Citadels:'''
 
'''Citadels:'''
* The medium '''Astrahus''' is 8k m3 packaged and fits in [[Blockade Runner]]s).
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* The medium '''Astrahus''' is 8k m3 packaged and fits in [[Blockade Runners]]).
 
* The large '''Fortizar''' is 80k m3 packaged and fits in cargo-fitted [[Orca]]s).
 
* The large '''Fortizar''' is 80k m3 packaged and fits in cargo-fitted [[Orca]]s).
* The extra-large '''Keepstar''' is 800k m3 packaged and fits in [[Freighter]]s).
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* The extra-large '''Keepstar''' is 800k m3 packaged and fits in [[Freighters]]).
== Role restrictions ==
 
In order to anchor a structure you'll need the role of '''Station Manager''', alternatively be a '''Director''' or '''CEO''' of your corporation. Additionally the role of '''Config Starbase Equipment''' is needed to manage these structures in the [[Structure Browser]].
 
  
 
== Placement restrictions ==
 
== Placement restrictions ==
 
While you can anchor these structures mostly anywhere, there are a few restrictions both to which systems can have them and where (in space) you can place them.
 
While you can anchor these structures mostly anywhere, there are a few restrictions both to which systems can have them and where (in space) you can place them.
  
* Citadels {{co|crimson|cannot}} be anchored in shattered wormhole systems (including [[Thera]]).  
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* Citadels {{co|crimson|cannot}} be anchored in shattered wormhole systems (including [[Thera]]).
* Citadels {{co|crimson|cannot}} be anchored in [https://support.eveonline.com/hc/en-us/articles/203209712 starter systems].  
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* Citadels {{co|crimson|cannot}} be anchored in [https://support.eveonline.com/hc/en-us/articles/203209712 starter systems].
* Citadels {{co|crimson|cannot}} be anchored in [[Trade Hubs|trade hubs]] (Jita, Amarr etc.).
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* Citadels {{co|crimson|cannot}} be anchored in [[trade hubs]] (Jita, Amarr etc.).
 
* Citadels {{co|crimson|cannot}} be anchored in deadspace pocket.
 
* Citadels {{co|crimson|cannot}} be anchored in deadspace pocket.
* Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.  
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* Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.
 
* Citadels must be anchored at least 1000km away from an existing station, citadel or asteroid belts.
 
* Citadels must be anchored at least 1000km away from an existing station, citadel or asteroid belts.
 
* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
 
* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
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From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button.
 
From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button.
 
{|
 
{|
| valign="top" | [[image:structure_anchor_bad.png|thumb|300px|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]]
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| valign="top" | [[File:structure_anchor_bad.png|thumb|300px|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]]
| valign="top" | [[image:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]]
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| valign="top" | [[File:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]]
| valign="top" | [[image:UpwellStructureAnchoringCore.jpg|thumb|250px|The anchoring core the station gets constructed from.]]
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| valign="top" | [[File:UpwellStructureAnchoringCore.jpg|thumb|250px|The anchoring core the station gets constructed from.]]
 
|}
 
|}
  
== Setting up the profile and vulnerability timer ==
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== Setting up the Name and Permissions ==
In the final menu you are now asked to set the '''Structure Name''', '''Profile''' and '''Vulnerability Hours'''. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the [[Structure Browser]] and new profiles can be assigned at anytime with the appropriate roles/permissions.
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In the final menu you are now asked to set the '''Structure Name''', and '''Profile'''. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the [[Structure Browser]] and new profiles can be assigned at anytime with the appropriate roles/permissions.
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'''Vulnerability Hours''' are the periods that the structure can be attacked with each slot representing one hour, each size of citadel has a different amount of vulnerability slots that must be selected before it can be anchored this is also indicated in the bottom right corner of the menu.
 
* The '''Astrahus''' requires you to pick 3 slots.
 
* The '''Fortizar''' requires you to pick 6 slots
 
* The '''Keepstar''' requires you to pick 21 slots
 
  
 
== Anchoring timer (a.k.a. time to build) ==
 
== Anchoring timer (a.k.a. time to build) ==
With that complete your citadel will begin a '''24 hour anchor timer''' that it is invulnerable throughout with the citadel slowly being constructed, while anchoring the citadel will appear on the overview and directional scan.
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After Deployment, anchoring will not start until an initial '''15-minute vulnerability''' has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a [[Quantum Cores|Quantum Core]] must be inserted to begin a '''15 minute repair timer'''. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit.
===== Anchoring in Sov Null =====
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If a citadel is anchored in a Sov Null system which isn't owned by your alliance the anchoring will take an extra 24 hours per level of Strategic Index (not to be confused with Activity Defense Multiplier which is linked to the Strategic Index but not the same thing) for that system. So for a system with zero Strategic Index the anchoring would take the standard 24 hours; but a system with a Strategic Index of 3 would take 94 hours (24 hours + 3x(24 hours)).
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If the structure is attacked during the initial anchoring timer, a normal repair timer will start, and standard vulnerability mechanics occur. Structures that come under attack before their anchoring process starts will not have any reinforcement cycles and can be destroyed within a single attack, as no armour or shields are present at this stage.
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== Anchoring in Sov Null ==
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If a citadel is anchored in a Sov Null system which isn't owned by your alliance the anchoring will take an extra 24 hours per level of Strategic Index (not to be confused with Activity Defense Multiplier which is linked to the Strategic Index but not the same thing) for that system. So for a system with zero Strategic Index the anchoring would take the standard 24 hours; but a system with a Strategic Index of 3 would take 96 hours (24 hours + 3x(24 hours)).
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In addition to that, if a systems Activity Defense Multiplier is higher than 4.0, only members of the alliance claiming the system will be able to start anchoring medium Upwell Structures (Astrahus, Athanor or Raitaru). Any larger Upwell structures may still be anchored by anyone in such a system.
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== See Also ==
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* [https://support.eveonline.com/hc/en-us/articles/208289335-Upwell-Structure-Deployment-and-Unanchoring Upwell Structure Deployment and Unanchoring]
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* [https://support.eveonline.com/hc/en-us/articles/208289605-Structure-Management Structure Management]
  
===== Initial repair of armour and shields =====
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[[Category:Structures]]
Once anchoring completes the structure will enter a 15 minute repair window where the citadel has no shields or armour. During this period the citadel is [[Vulnerability States#Vulnerability States|vulnerable]] and can be destroyed. Until this initial repair window finishes it is not possible to fit any modules or rigs to the structure. Once completed the citadel will now be fully operational and begin to follow the vulnerability times that have been set at the time of deployment.
 

Latest revision as of 13:49, 9 October 2022

This article covers the basics of anchoring an Upwell structure.

Preparations

In order to anchor a structure you'll need the role of Station Manager, alternatively be a Director or CEO of your corporation. Additionally the role of Config Starbase Equipment is needed to manage these structures in the Structure Browser.

In order to anchor a structure, such as a citadel, you'll need a ship with an appropriately sized cargo hold or fleet hangar, the right roles and a suitable spot to anchor your citadel.

Citadels:

  • The medium Astrahus is 8k m3 packaged and fits in Blockade Runners).
  • The large Fortizar is 80k m3 packaged and fits in cargo-fitted Orcas).
  • The extra-large Keepstar is 800k m3 packaged and fits in Freighters).

Placement restrictions

While you can anchor these structures mostly anywhere, there are a few restrictions both to which systems can have them and where (in space) you can place them.

  • Citadels cannot be anchored in shattered wormhole systems (including Thera).
  • Citadels cannot be anchored in starter systems.
  • Citadels cannot be anchored in trade hubs (Jita, Amarr etc.).
  • Citadels cannot be anchored in deadspace pocket.
  • Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.
  • Citadels must be anchored at least 1000km away from an existing station, citadel or asteroid belts.
  • You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
  • Anchoring a citadel at a moon is possible but there is only a small area where it is considered valid placement (this is due to the old POS-anchoring mechanics as shown here).

Placing the structure

Once a location is selected you can begin by right-click the packaged structure and selecting Launch for Corporation from the structure's context menu.

From the Deployment menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the Position button.

This is an example of a bad position for a citadel, where the Position-button is greyed out.
Once you've found the right spot, simply click the Position-button.
The anchoring core the station gets constructed from.

Setting up the Name and Permissions

In the final menu you are now asked to set the Structure Name, and Profile. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the Structure Browser and new profiles can be assigned at anytime with the appropriate roles/permissions.


Anchoring timer (a.k.a. time to build)

After Deployment, anchoring will not start until an initial 15-minute vulnerability has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a Quantum Core must be inserted to begin a 15 minute repair timer. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit.

If the structure is attacked during the initial anchoring timer, a normal repair timer will start, and standard vulnerability mechanics occur. Structures that come under attack before their anchoring process starts will not have any reinforcement cycles and can be destroyed within a single attack, as no armour or shields are present at this stage.

Anchoring in Sov Null

If a citadel is anchored in a Sov Null system which isn't owned by your alliance the anchoring will take an extra 24 hours per level of Strategic Index (not to be confused with Activity Defense Multiplier which is linked to the Strategic Index but not the same thing) for that system. So for a system with zero Strategic Index the anchoring would take the standard 24 hours; but a system with a Strategic Index of 3 would take 96 hours (24 hours + 3x(24 hours)).

In addition to that, if a systems Activity Defense Multiplier is higher than 4.0, only members of the alliance claiming the system will be able to start anchoring medium Upwell Structures (Astrahus, Athanor or Raitaru). Any larger Upwell structures may still be anchored by anyone in such a system.

See Also