Difference between revisions of "Serpentis Lookout"
m (Structure table) |
(updated site info, it appears in lowsec as well. courtesy to ekypyrosis for finding the site) |
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− | {{ | + | {{CMBSiteInfo |
− | + | |name= Serpentis Lookout | |
+ | |type= unrated | ||
+ | |rating= | ||
+ | |location= High, Low | ||
+ | |ship limit= Battlecruisers/T3 | ||
+ | |faction= Serpentis | ||
+ | |signature strength= 10% in High | ||
+ | }} | ||
No NPCs at initial warp in. | No NPCs at initial warp in. | ||
− | Initial gate will allow Tech 2 cruisers to pass. | + | Initial gate will allow Tech 2 and 3 cruisers to pass. |
== Walkthrough == | == Walkthrough == | ||
+ | {{Plainlist| | ||
+ | * Scarcity Update: This site, like other cosmic signatures, contains ore. | ||
+ | * As of 15 February 2021, this site contains the following units: | ||
+ | * First room: 3x 5,000 Hemorphite (15,000 units, 45,000m³), 25,000 (50,000m³) Jaspet | ||
+ | * Second room: 85,727 Omber (51,436m³), 835,762 Plagioiclase | ||
+ | * 3,192,395 Veldspar (throughout) | ||
+ | * The acceleration gate permits expedition frigates, exhumers, and the Orca to enter the site. An Orca and Skiff were sufficient to kill all NPCs present. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Plainlist| | ||
+ | * '''Warning:''' Once the Boss has been destroyed, the site disappears from the Probe Scanner. | ||
+ | * Once this happens, the site will despawn immediately if you abandon the site. | ||
+ | * Keeping at least one character in the site will prevent the despawn. | ||
+ | }} | ||
+ | |||
+ | |||
+ | While mining after the site is complete, an additional frigate may occasionally spawn. | ||
+ | |||
+ | |||
=== First Room === | === First Room === | ||
− | + | The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro. | |
− | The | + | The gate to the second room is 27km from warp in. |
− | |||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
Line 17: | Line 43: | ||
{{NPCTableSeparator|Group 2}} | {{NPCTableSeparator|Group 2}} | ||
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}} | {{NPCTableRow|Frigate|5|Coreli Defender/Protector}} | ||
− | {{NPCTableRow|Frigate|1|Coreli Guardian Patroller/Watchman|ewar= | + | {{NPCTableRow|Elite Frigate|1|Coreli Guardian Patroller/Watchman|ewar= Damp}} |
− | {{NPCTableRow|Sentry|1| | + | {{NPCTableRow|Sentry|1|Serpentis Light Missile Battery}} |
{{NPCTableSeparator|Group 3}} | {{NPCTableSeparator|Group 3}} | ||
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}} | {{NPCTableRow|Frigate|4|Coreli Defender/Protector}} | ||
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}} | {{NPCTableRow|Cruiser|1|Corelum Chief Spy}} | ||
|} | |} | ||
+ | |||
=== Second Room === | === Second Room === | ||
− | + | To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the Serpentis control center. | |
− | |||
− | To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger}} | + | {{NPCTableRow|Structure|1|Serpentis Control Center|trigger= Escalation trigger}} |
|} | |} | ||
Line 38: | Line 63: | ||
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}} | {{NPCTableRow|Destroyer|6|Corelior Infantry/...}} | ||
{{NPCTableSeparator|Group by solar harvesters}} | {{NPCTableSeparator|Group by solar harvesters}} | ||
− | {{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}} | + | {{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger= Destroying triggers possible commander spawn}} |
|} | |} | ||
{{NPCTableHead|Commander}} | {{NPCTableHead|Commander}} | ||
− | {{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}} | + | {{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Can drop a faction item}} |
|} | |} | ||
+ | |||
== Escalation == | == Escalation == | ||
− | + | This site has a chance to escalate to [[Angel Kickbacks]]. | |
{{MessageBox|Expeditions: [[Angel Kickbacks]] | {{MessageBox|Expeditions: [[Angel Kickbacks]] | ||
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}} | |As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}} | ||
Line 52: | Line 78: | ||
Failure message: | Failure message: | ||
− | The trail seems to have run cold at this point. | + | {{MessageBox|Escalation Failure| |
+ | The trail seems to have run cold at this point.}} | ||
+ | |||
+ | |||
+ | [[Category:Unrated Complexes]] |
Latest revision as of 14:15, 18 June 2024
Serpentis Lookout | |
---|---|
Type | Unrated Complex |
Found in | High, Low |
Max ship size | Battlecruisers/T3 |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Sig. strength | 10% in High |
No NPCs at initial warp in. Initial gate will allow Tech 2 and 3 cruisers to pass.
Walkthrough
- Scarcity Update: This site, like other cosmic signatures, contains ore.
- As of 15 February 2021, this site contains the following units:
- First room: 3x 5,000 Hemorphite (15,000 units, 45,000m³), 25,000 (50,000m³) Jaspet
- Second room: 85,727 Omber (51,436m³), 835,762 Plagioiclase
- 3,192,395 Veldspar (throughout)
- The acceleration gate permits expedition frigates, exhumers, and the Orca to enter the site. An Orca and Skiff were sufficient to kill all NPCs present.
- Warning: Once the Boss has been destroyed, the site disappears from the Probe Scanner.
- Once this happens, the site will despawn immediately if you abandon the site.
- Keeping at least one character in the site will prevent the despawn.
While mining after the site is complete, an additional frigate may occasionally spawn.
First Room
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.
The gate to the second room is 27km from warp in.
Second Room
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the Serpentis control center.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Serpentis Control Center |
WD | EWAR | L
| ||
---|---|---|---|---|
15 x Frigate Coreli Agent/... | ||||
6 x Destroyer Corelior Infantry/... | ||||
Group by solar harvesters | ||||
2-3 x Destroyer Corelior Artillery/Cannoneer |
WD | EWAR | L
| ||
---|---|---|---|---|
0-1 x Commander Frigate Shadow Serpentis |
Escalation
This site has a chance to escalate to Angel Kickbacks.
Expeditions: Angel Kickbacks |
---|
As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them. |
Failure message:
Escalation Failure |
---|
The trail seems to have run cold at this point. |