Difference between revisions of "Hurricane Fleet Issue"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-16) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Hurricane Fleet Issue.jpg | | shipimg=Hurricane Fleet Issue.jpg | ||
| shipname=Hurricane Fleet Issue | | shipname=Hurricane Fleet Issue | ||
− | |||
| class=Combat Battlecruiser | | class=Combat Battlecruiser | ||
| grouping=Faction Battlecruisers | | grouping=Faction Battlecruisers | ||
| hulltype=Hurricane Class | | hulltype=Hurricane Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | |||
− | |||
| variations={{Ship|Sleipnir}},{{Ship|Hurricane}} | | variations={{Ship|Sleipnir}},{{Ship|Hurricane}} | ||
− | | tech=F | + | | tech=F |
− | |||
| powergrid=1,380 MW | | powergrid=1,380 MW | ||
| cpu=420 tf | | cpu=420 tf | ||
Line 29: | Line 25: | ||
| lows=6 | | lows=6 | ||
| mass=12,800,000 kg | | mass=12,800,000 kg | ||
− | | volume=216,000 | + | | volume=216,000 m³ |
− | | cargohold=425 | + | | cargohold=425 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=50 | + | | dronebay=50 m³ |
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
| info=In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. | | info=In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. | ||
− | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br> | + | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>• Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>25% bonus to Medium Projectile Turret optimal range and falloff<br> |
| structurehp=5,250 HP | | structurehp=5,250 HP | ||
| shieldhp=6,750 HP | | shieldhp=6,750 HP | ||
Line 50: | Line 46: | ||
| maxvelocity=185 m/sec | | maxvelocity=185 m/sec | ||
| inertia=0.61 | | inertia=0.61 | ||
− | | warpspeed= | + | | warpspeed=3.5 AU/s |
| warptime=10.82 s | | warptime=10.82 s | ||
| targetrange=65.00 km | | targetrange=65.00 km | ||
Line 59: | Line 55: | ||
| scanres=220 mm | | scanres=220 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}} | ||
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Minmatar Cruiser|III}} | + | ** {{RequiredSkill|Minmatar Cruiser|III}} |
− | ***{{RequiredSkill|Spaceship Command|II}} | + | *** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Minmatar Destroyer|III}} | + | *** {{RequiredSkill|Minmatar Destroyer|III}} |
− | ****{{RequiredSkill|Minmatar Frigate|III}} | + | **** {{RequiredSkill|Minmatar Frigate|III}} |
− | *****{{RequiredSkill|Spaceship Command|I}} | + | ***** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=2d 1h 9m 40s | | totaltraintime=2d 1h 9m 40s | ||
Line 70: | Line 66: | ||
| wikireferences= | | wikireferences= | ||
| externallinks= | | externallinks= | ||
− | | highlights1=Can | + | | highlights1=Can use Command Burst module |
| highlights2= | | highlights2= | ||
| highlights3= | | highlights3= | ||
Line 80: | Line 76: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS [[Sleipnir]] instead. | + | The '''Hurricane Fleet Issue''' is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS [[Sleipnir]] instead. |
− | ==Skills== | + | == Skills == |
− | *''' | + | * '''{{sk|Minmatar Battlecruiser}}''' to V to properly take advantage of the Hurricane Fleet Issue's ''massive'' DPS buff that comes with every extra level in the skill. |
− | *''' | + | * '''{{sk|Gunnery|V}}''', '''{{sk|Medium Projectile Turret|V}}''' and '''{{sk|Medium Autocannon Specialization}}'''/'''{{sk|Medium Artillery Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. |
− | *''' | + | * '''{{sk|Rapid Firing}}''', '''{{sk|Surgical Strike}}''', skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. |
− | *Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' fitting skills required for fitting most ships, ''' | + | * Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. |
− | *''' | + | * '''{{sk|Sharpshooter}}''' is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits. |
− | *''' | + | * '''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}, and {{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the 50m<sup>3</sup> bandwidth as possible. |
− | *The appropriate skills required for fitting a '''[[ | + | * The appropriate skills required for fitting a '''[[Tanking#Armor tanking|Full T2 Armour]]''' or '''[[Tanking#Shield tanking|Shield Tank]]'''. |
− | + | == Tactics == | |
− | |||
− | |||
− | ==Tactics== | ||
''No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.'' | ''No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''No notes for the Hurricane Fleet Issue.'' | ''No notes for the Hurricane Fleet Issue.'' | ||
− | {{ShipsMatrix}} | + | == Patch History == |
+ | {{Expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=battlecruisers}} | ||
− | [[Category:Ship Database]][[Category:Faction Battlecruisers]] | + | [[Category:Ship Database]] |
+ | [[Category:Faction Battlecruisers]] |
Latest revision as of 18:25, 4 April 2023
RELATED UNI-WIKI REFERENCES
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In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.
Skills
- Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Engineering and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits.
- Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV, and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the 50m3 bandwidth as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Tactics
No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.
Notes
No notes for the Hurricane Fleet Issue.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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