Difference between revisions of "Revelation"

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(Fittings updated.)
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Revelation.jpg
 
  | shipimg=Revelation.jpg
 
  | shipname=Revelation
 
  | shipname=Revelation
| caption=Revelation
 
 
  | class=Dreadnought
 
  | class=Dreadnought
 
  | grouping=Dreadnoughts
 
  | grouping=Dreadnoughts
 
  | hulltype=Revelation Class
 
  | hulltype=Revelation Class
  | faction=Amarr Empire
+
  | faction=Amarr Empire  
  | race=Amarr
+
  | variations= {{Ship|Bane}}, {{Ship|Revelation Navy Issue}}, {{Ship|Chemosh}}
| roles=unspecified
+
  | tech=  
| variations={{Ship|Chemosh}}
+
 
  | tech=
+
  | powergrid=700,000 MW
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | powergrid=780,000 MW
 
 
  | cpu=650 tf
 
  | cpu=650 tf
 
  | capacitor=60,000 GJ
 
  | capacitor=60,000 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | turrets=3
 
  | turrets=3
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  | mediums=4
 
  | mediums=4
 
  | lows=8
 
  | lows=8
 +
 
  | mass=1,290,000,000 kg
 
  | mass=1,290,000,000 kg
  | volume=18,500,000 m&#179;
+
  | volume=18,500,000
  | cargohold=2,175 m&#179;
+
 
| extrahold=8,000 m&#179;
+
  | cargohold=2,175
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=1,000,000 m&#179;
+
  | extrahold=8,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=10,000 m&#179;
+
  | extrahold2=1,000,000 m³
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
 +
| extrahold3=10,000 m³
 +
 +
| quote=Accept the Lord's revelations, and burn away the lies of those who have not.
 +
| quote_attribution=Empress Jamyl Sarum I
 
  | info=The Revelation represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.<br><br>Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one.  When extended sieges are the order of the day, this is the ship you call in.
 
  | info=The Revelation represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.<br><br>Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one.  When extended sieges are the order of the day, this is the ship you call in.
  | bonuses=<b>Amarr Dreadnought bonuses (per skill level):</b><br>10% reduction in Capital Energy Turret activation cost<br>5% bonus to Capital Energy Turret damage<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Siege modules<br>&bull;&nbsp;5x penalty to Entosis Link duration<br>
+
  | bonuses= <b>Amarr Dreadnought bonuses (per skill level):</b><br>
 +
10% reduction in Capital Energy Turret activation cost<br>
 +
5% bonus to Capital Energy Turret damage<br>
 +
4% bonus to all armor resistances<br>
 +
<b>Role Bonus:</b><br>&nbsp;Can fit Siege modules<br>
 +
&nbsp;5x penalty to Entosis Link duration
 +
 
 
  | structurehp=113,000 HP
 
  | structurehp=113,000 HP
 +
 +
| armorhp=113,000 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=20
 +
 
  | shieldhp=78,100 HP
 
  | shieldhp=78,100 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=113,000 HP
 
| armorem=50
 
| armorexp=20
 
| armorkin=25
 
| armortherm=35
 
 
  | maxvelocity=75 m/sec
 
  | maxvelocity=75 m/sec
 
  | inertia=0.044
 
  | inertia=0.044
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
 
  | warptime=78.686 s
 
  | warptime=78.686 s
 +
 
  | targetrange=97.50 km
 
  | targetrange=97.50 km
 +
| maxlockedtargets=7
 
  | sigradius=11,100 m
 
  | sigradius=11,100 m
  | maxlockedtargets=7
+
  | scanres=80 mm
 
  | sensortype=RADAR
 
  | sensortype=RADAR
 
  | sensorvalue=41 points
 
  | sensorvalue=41 points
| scanres=80 mm
 
| reqskills=*{{RequiredSkill|Capital Ships|I}}
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
 
***{{RequiredSkill|Spaceship Command|V}}
 
*{{RequiredSkill|Amarr Dreadnought|I}}
 
**{{RequiredSkill|Capital Ships|III}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Amarr Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Amarr Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Amarr Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Amarr Destroyer|III}}
 
******{{RequiredSkill|Amarr Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
 
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
 
****{{RequiredSkill|Weapon Upgrades|V}}
 
*****{{RequiredSkill|Gunnery|II}}
 
*{{RequiredSkill|Jump Drive Operation|I}}
 
**{{RequiredSkill|Navigation|V}}
 
**{{RequiredSkill|Warp Drive Operation|V}}
 
***{{RequiredSkill|Navigation|I}}
 
**{{RequiredSkill|Science|V}}
 
  
 +
| reqskills= * {{RequiredSkill|Capital Ships|I}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Amarr Dreadnought|I}}
 +
** {{RequiredSkill|Capital Ships|III}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Amarr Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Amarr Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Amarr Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Amarr Destroyer|III}}
 +
****** {{RequiredSkill|Amarr Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
 +
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
 +
**** {{RequiredSkill|Weapon Upgrades|IV}}
 +
***** {{RequiredSkill|Gunnery|II}}
 +
* {{RequiredSkill|Jump Drive Operation|I}}
 +
** {{RequiredSkill|Navigation|V}}
 +
** {{RequiredSkill|Warp Drive Operation|V}}
 +
*** {{RequiredSkill|Navigation|I}}
 +
** {{RequiredSkill|Science|V}}
 
  | totaltraintime=107d 18h 28m 50s
 
  | totaltraintime=107d 18h 28m 50s
 +
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
Line 100: Line 114:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
* The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures, larger subcaps and other capitals. The Revelation used to be considered a inferior dreadnought compared to the Gallente [[Moros]] and Minmatar [[Naglfar]]. This is no longer the case as of the Citadel release (May 2016), as it now has a much larger base capacitor, the guns drain less than [[Moros]] at max level and the new 4% bonus armor resistance is very useful. Its main benefit over the other dreadnaughts now comes from consuming no ammunition (if using T1 lasers), being able to instantly switch ranges and having the largest range with "short range" guns (Scorch XL can hit out to 80km).  
+
* The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures, larger subcaps and other capitals. The Revelation used to be considered a inferior dreadnought compared to the Gallente [[Moros]] and Minmatar [[Naglfar]]. This is no longer the case as of the Citadel release (May 2016), as it now has a much larger base capacitor, the guns drain less than [[Moros]] at max level and the new 4% bonus armor resistance is very useful. Its main benefit over the other dreadnaughts now comes from consuming no ammunition (if using T1 lasers), being able to instantly switch ranges and having the largest range with "short range" guns (Scorch XL can hit out to 80km).
  
 
* Fitted with high tracking guns and a tracking module or two this ship can track Battlecruisers and Battleships with ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.
 
* Fitted with high tracking guns and a tracking module or two this ship can track Battlecruisers and Battleships with ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.
Line 107: Line 121:
 
* The addition of a Fleet Hangar and a Ship Maintenence hangar has made Dreadnought-class capital ships very well suited for use as a suitcase capital. A perfect traveling "suitcase" for nomadic groups.
 
* The addition of a Fleet Hangar and a Ship Maintenence hangar has made Dreadnought-class capital ships very well suited for use as a suitcase capital. A perfect traveling "suitcase" for nomadic groups.
  
==Skills==
+
== Skills ==
 
* {{sk|Amarr Dreadnought|V}}
 
* {{sk|Amarr Dreadnought|V}}
 
* {{sk|Capital Energy Turret|V}}
 
* {{sk|Capital Energy Turret|V}}
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* {{sk|Jump Drive Calibration|V}}
 
* {{sk|Jump Drive Calibration|V}}
  
==Fitting==
+
== Tactics ==
{{ShipFitting
 
| ship=Revelation
 
| shipTypeID=19720
 
| fitName=Revelation - Armor No Prop Pulse Fullsize Basic
 
| fitID=Revelation---Armor-No-Prop-Pulse-Fullsize-Basic
 
| low1name=Heat Sink II
 
| low1typeID=2364
 
| low2name=Heat Sink II
 
| low2typeID=2364
 
| low3name=Coreli A-Type Adaptive Nano Plating
 
| low3typeID=18789
 
| low4name=Coreli A-Type Adaptive Nano Plating
 
| low4typeID=18789
 
| low5name=25000mm Steel Plates II
 
| low5typeID=40351
 
| low6name=25000mm Steel Plates II
 
| low6typeID=40351
 
| low7name=Capital Flex Armor Hardener II, Armor Explosive Resistance Script
 
| low7typeID=41525
 
| charge1name=Armor Explosive Resistance Script x1
 
| charge1typeID=41520
 
| low8name=Capital Emergency Hull Energizer II
 
| low8typeID=40717
 
| mid1name=Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
 
| mid1typeID=5051
 
| charge2name=Cap Booster 3200 x1
 
| charge2typeID=41489
 
| mid2name=Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
 
| mid2typeID=5051
 
| mid3name=Tracking Computer II, Optimal Range Script
 
| mid3typeID=1978
 
| charge3name=Optimal Range Script x1
 
| charge3typeID=28999
 
| mid4name=Tracking Computer II, Optimal Range Script
 
| mid4typeID=1978
 
| high1name=Dual Giga Pulse Laser II, Scorch XL
 
| high1typeID=37298
 
| charge4name=Scorch XL x1
 
| charge4typeID=41330
 
| high2name=Dual Giga Pulse Laser II, Scorch XL
 
| high2typeID=37298
 
| high3name=Dual Giga Pulse Laser II, Scorch XL
 
| high3typeID=37298
 
| high4name=Siege Module II
 
| high4typeID=4292
 
| high5name=Capital Gremlin Compact Energy Neutralizer
 
| high5typeID=40660
 
| rig1name=Capital Trimark Armor Pump I
 
| rig1typeID=30993
 
| rig2name=Capital Trimark Armor Pump I
 
| rig2typeID=30993
 
| rig3name=Capital Energy Burst Aerator II
 
| rig3typeID=31452
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=A slightly adapted version of the past WAFFLES. doctrine Revelation. Loaded Explosive charge in the Flex Hardener is standard, but carry the other types too. Carry all the scripts, Conflagration XL, Multifrequency XL, Standard XL, and Radio XL, ideally Tier 1 pirate grade (Blood or Sanshas, but not Dark Blood or True Sanshas).</li><li>Use Meta 0 guns for dread bombs and dread feeds, and Meta 0 Plates, possibly even run cheaper Nano Platings, along with a Meta 0 capital energy neutralizer.</li><li>7866 DPS out to 105km using Scorch XLwith both Optimal Range Scripts loaded. </li><li>11012 DPS with Conflagration XL, 9439 DPS with Sanshas Multifrequency XL.</li><li>2.15M EHP base, with Explosive Script loaded.</li><li>Tech II Guns are a Big Deal on this hull.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=19720:2364;2:18789;2:40351;2:41525;1:41520;1:40717;1:5051;2:41489;1:1978;2:28999;1:37298;3:41330;1:4292;1:40660;1:30993;2:31452;1::
 
| fleetup=
 
| alphacanuse=N
 
}}{{ShipFitting
 
| ship=Revelation
 
| shipTypeID=19720
 
| fitName=Revelation - Armor No Prop Pulse HAW Drop Dread
 
| fitID=Revelation---Armor-No-Prop-Pulse-HAW-Drop-Dread
 
| low1name=Heat Sink II
 
| low1typeID=2364
 
| low2name=Heat Sink II
 
| low2typeID=2364
 
| low3name=Imperial Navy Energized Adaptive Nano Membrane
 
| low3typeID=15729
 
| low4name=Imperial Navy Energized Adaptive Nano Membrane
 
| low4typeID=15729
 
| low5name=Capital Armor Repairer I
 
| low5typeID=20701
 
| low6name=Capital Armor Repairer I
 
| low6typeID=20701
 
| low7name=Reactive Armor Hardener
 
| low7typeID=4403
 
| low8name=Damage Control II
 
| low8typeID=2048
 
| mid1name=Dark Blood Warp Disruptor
 
| mid1typeID=14242
 
| mid2name=Heavy Stasis Grappler II
 
| mid2typeID=41057
 
| mid3name=Tracking Computer II, Tracking Speed Script
 
| mid3typeID=1978
 
| charge1name=Tracking Speed Script x1
 
| charge1typeID=29001
 
| mid4name=Capital Capacitor Booster II, Navy Cap Booster 3200
 
| mid4typeID=41493
 
| charge2name=Navy Cap Booster 3200 x1
 
| charge2typeID=41490
 
| high1name=Dark Blood Heavy Energy Neutralizer
 
| high1typeID=14168
 
| high2name=Siege Module II
 
| high2typeID=4292
 
| high3name=Quad Mega Pulse Laser II, Sanshas Multifrequency XL
 
| high3typeID=37296
 
| charge3name=Sanshas Multifrequency XL x1
 
| charge3typeID=20847
 
| high4name=Quad Mega Pulse Laser II, Sanshas Multifrequency XL
 
| high4typeID=37296
 
| high5name=Quad Mega Pulse Laser II, Sanshas Multifrequency XL
 
| high5typeID=37296
 
| rig1name=Capital Auxiliary Nano Pump I
 
| rig1typeID=27064
 
| rig2name=Capital Energy Metastasis Adjuster II
 
| rig2typeID=31500
 
| rig3name=Capital Energy Metastasis Adjuster II
 
| rig3typeID=31500
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=High Angle Dreadnoughts for small drops have found recent favor because people have learned how to deal with carriers better. </li><li>This one is a basic drop dreadnought for such cases. You can adapt it for "Solo Dreadnought" runs by running Enduring armor repairers and possibly changing the tracking computer to faction stasis webifier. Your preference. Triple Metastasis Adjusters is another option. Carry all the usual types of ammo: Conflagration XL (probably don't need it); Multifrequency XL, Standard XL and Scorch XL. Bring plenty of strontium, enough fuel, and plenty of cap boosters.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=19720:2364;2:15729;2:20701;2:4403;1:2048;1:14242;1:41057;1:1978;1:29001;1:41493;1:41490;1:14168;1:4292;1:37296;3:20847;1:27064;1:31500;2::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
{{ShipFitting
 
| ship=Revelation
 
| shipTypeID=19720
 
| fitName=Revelation - Armor No Prop Pulse FullSize C5 Whs
 
| fitID=Revelation---Armor-No-Prop-Pulse-FullSize-C5-Whs
 
| low1name=CONCORD Capital Armor Repairer
 
| low1typeID=3534
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=Centum C-Type Energized Adaptive Nano Membrane
 
| low3typeID=18831
 
| low4name=Centum C-Type Energized Adaptive Nano Membrane
 
| low4typeID=18831
 
| low5name=Centum C-Type Energized Kinetic Membrane
 
| low5typeID=18835
 
| low6name=Corpum C-Type Energized Thermal Membrane
 
| low6typeID=18845
 
| low7name=Core C-Type Armor Explosive Hardener
 
| low7typeID=18951
 
| low8name=Imperial Navy Heat Sink
 
| low8typeID=15810
 
| mid1name=Capital Cap Battery II
 
| mid1typeID=41486
 
| mid2name=Imperial Navy Cap Recharger
 
| mid2typeID=17526
 
| mid3name=Imperial Navy Cap Recharger
 
| mid3typeID=17526
 
| mid4name=Imperial Navy Cap Recharger
 
| mid4typeID=17526
 
| high1name=Siege Module II
 
| high1typeID=4292
 
| high2name=Dual Giga Pulse Laser II, Conflagration XL
 
| high2typeID=37298
 
| charge1name=Conflagration XL x1
 
| charge1typeID=41332
 
| high3name=Dual Giga Pulse Laser II, Conflagration XL
 
| high3typeID=37298
 
| high4name=Dual Giga Pulse Laser II, Conflagration XL
 
| high4typeID=37298
 
| high5name=Imperial Navy Large EMP Smartbomb
 
| high5typeID=15963
 
| rig1name=Capital Capacitor Control Circuit II
 
| rig1typeID=31380
 
| rig2name=Capital Capacitor Control Circuit II
 
| rig2typeID=31380
 
| rig3name=Capital Capacitor Control Circuit I
 
| rig3typeID=31374
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Used for when the Avengers are on field. Switch for high angles as needed. You may need a 8% drifter drug to remain alive in capacitor, everything else is fine. Or, cheap implants. Bring refits. May be over tanked. Works best when paired with a HAW Naglfar to shoot at the subcapital rats. Some people like to use Semiconductor rigs -- these actually provide less regen than CCC rigs do. Bring all the refits you need.</li><li></li><li>You may also be fit with 2 capital guns and 1 HAW, put the HAW on the subcaps and the capital guns shoot the Avengers. If you use multiple dreads then one should be HAW and the other should be capital gun fit.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=19720:3534;1:2048;1:18831;2:18835;1:18845;1:18951;1:15810;1:41486;1:17526;3:4292;1:37298;3:41332;1:15963;1:31380;2:31374;1::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
 
 
 
 
==Tactics==
 
 
''No sub-article about Revelation roles or piloting tactics. You can write them here.''
 
''No sub-article about Revelation roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Revelation here.''
 
''You can write additional notes for Revelation here.''
 +
 +
== Patch History ==
 +
{{Expansion past|
 +
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
 +
* Power Grid reduced from 780,000 MW to 700,000 MW
 +
* XL Beam Power need reduced by 10,000 MW
 +
* XL Beam CPU need reduced by 10 tf
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Dreadnoughts]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Dreadnoughts]]

Latest revision as of 18:04, 17 November 2024

EVE University Database
 
Ship Database
Revelation
Revelation
Amarr Empire
Amarr Empire
Dreadnoughts
Revelation Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Accept the Lord's revelations, and burn away the lies of those who have not.
– Empress Jamyl Sarum I


The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.

Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.

SHIP BONUSES

Amarr Dreadnought bonuses (per skill level):
10% reduction in Capital Energy Turret activation cost
5% bonus to Capital Energy Turret damage
4% bonus to all armor resistances
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Bane
?size=128&.png
CornerT2s.png
Bane
Lancer Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (3/0) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png710,000 MW Icon cpu.png850 tf
Icon velocity.png75 m/s
Icon capacity.png2,925  m3
, Revelation Navy Issue
?size=128&.png
CornerTFs.png
Revelation Navy Issue
Faction Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png825,000 MW Icon cpu.png770 tf
Icon velocity.png75 m/sec
Icon capacity.png2,175 m³
, Chemosh
Chemosh.jpg
CornerTFs.png
Chemosh
Pirate Faction Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Medium Slots
Icon highlights.png1,000 m3 Corpse hold
Icon hi slot.png6 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png850,000 MW Icon cpu.png715 tf
Icon velocity.png80 m/sec
Icon capacity.png2,400  m3

Ship Attributes

Fittings
Powergrid
powergrid
700,000 MW
CPU
cpu output
650 tf
Capacitor
capacitor
60,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.044
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.686 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
97.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
41 points
Sig. Radius
signature radius
11,100 m
Scan Res.
scan resolution
80 mm
Structure
Structure Hitpoints
structure hitpoints
113,000 HP
Mass
ship mass
1,290,000,000 kg
Volume
ship volume
18,500,000 m³
Cargo Capacity
cargo capacity
2,175 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
113,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
78,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

  • The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures, larger subcaps and other capitals. The Revelation used to be considered a inferior dreadnought compared to the Gallente Moros and Minmatar Naglfar. This is no longer the case as of the Citadel release (May 2016), as it now has a much larger base capacitor, the guns drain less than Moros at max level and the new 4% bonus armor resistance is very useful. Its main benefit over the other dreadnaughts now comes from consuming no ammunition (if using T1 lasers), being able to instantly switch ranges and having the largest range with "short range" guns (Scorch XL can hit out to 80km).
  • Fitted with high tracking guns and a tracking module or two this ship can track Battlecruisers and Battleships with ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.
  • The addition of a Fleet Hangar and a Ship Maintenence hangar has made Dreadnought-class capital ships very well suited for use as a suitcase capital. A perfect traveling "suitcase" for nomadic groups.

Skills

Tactics

No sub-article about Revelation roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Revelation here.

Patch History