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Raptor: Difference between revisions

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m Added additional patches and expansions where the Raptor was changed.
added warp speeed changes from recent patch notes
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2020-10-27)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Raptor.jpg
  | shipimg=Raptor.jpg
  | shipname=Raptor
  | shipname=Raptor
| caption=Raptor
  | class=Interceptor
  | class=Interceptor
  | grouping=Interceptors
  | grouping=Interceptors
  | hulltype=Condor Class
  | hulltype=Condor Class
  | faction=Caldari State
  | faction=Caldari State  
| race=Caldari
| roles=Fleet Interceptor
  | variations={{Ship|Crow}},{{Ship|Condor}}
  | variations={{Ship|Crow}},{{Ship|Condor}}
  | tech=2
  | tech=2  
| ecmprio=1
  | powergrid=38 MW
  | powergrid=38 MW
  | cpu=160 tf
  | cpu=160 tf
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  | lows=3
  | lows=3
  | mass=1,050,000 kg
  | mass=1,050,000 kg
  | volume=18,000 m&#179;
  | volume=18,000
  | cargohold=92 m&#179;
  | cargohold=92
  | dronebay=
  | dronebay=
  | bandwidth=
  | bandwidth=
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Lai Dai<br><br>Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.<br><br>
| quote=Speed and enthusiasm are the difference between loyalty and obligation.
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to Small Hybrid Turret damage<br>10% bonus to Small Hybrid Turret optimal range<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
| quote_attribution=CEO Alakoni Ishanoya
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
  | bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>4% bonus to all shield resistances<br><b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret damage<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br>
60% bonus to warp speed and warp acceleration
 
  | structurehp=425 HP
  | structurehp=425 HP
  | shieldhp=525 HP
  | shieldhp=525 HP
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  | maxvelocity=420 m/sec
  | maxvelocity=420 m/sec
  | inertia=3.4
  | inertia=3.4
  | warpspeed=8 AU/s
  | warpspeed=5 AU/s
  | warptime=4.95 s
  | warptime=4.95 s
  | targetrange=27.50 km
  | targetrange=27.50 km
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  | scanres=940 mm
  | scanres=940 mm
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
* {{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Evasive Maneuvering|V}}
** {{RequiredSkill|Evasive Maneuvering|V}}
***{{RequiredSkill|Navigation|II}}
*** {{RequiredSkill|Navigation|II}}


  | totaltraintime=23d 22h 40m 30s
  | totaltraintime=23d 22h 40m 30s
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==Summary==
== Summary ==
The Raptor is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal and shield resists. When blaster fit its DPS is far below that of the {{ship|Taranis}}, but its 4 mids allow it more tackle or [[EWAR]] modules, or to leverage its shield bonus with extra tank. The Raptor can also be rail fit, but its DPS isn't much higher than the {{ship|Crow}} in this role, while the Crow also benefits from higher speed and a tackle range bonus.


In Oceanus 1.0 the Raptor lost a high slot and gained a mid slot, as well as increased CPU and power grid.
The '''Raptor''' is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal range, and shield resists.


==Skills==
When blaster-fit, the Raptor's DPS falls below that of the other hybrid turret combat interceptor, the [[Taranis]], but its 4 mid slots allow it to mount more tackle or [[EWAR]] modules, or to leverage its shield bonus with extra tank. Its optimal range bonus allows it to begin damaging its target earlier, while a Taranis would use much more time to reach a good position to apply DPS.
''Further information about additional or recommended skills to pilot Raptor for a specific or it's common role(s) can be written here.''


==Fitting==
The Raptor can also be rail fit, but its DPS isn't much higher than the [[Crow]] in this role, while the Crow also benefits from higher speed and a tackle range bonus. If no weapons are fitted, the Raptor has enough PG for two medium shield extenders and is quite tanky.
<wikifit shipid="11178" doctrineid="35020" />


==Tactics==
== Skills ==
''Further information about additional or recommended skills to pilot Raptor for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Raptor roles or piloting tactics. You can write them here.''
''No sub-article about Raptor roles or piloting tactics. You can write them here.''
==Notes==
''You can write additional notes for Raptor here.''


== Patch History ==
{{expansion past|
{{expansion past|
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-10 Patch Notes])
* Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
* Caldari Frigate Small Hybrid Turret damage bonus increased from 5%/level to 10%/level (+5%/level)
'''October 2018 Release 1.0 - Released 2018-10-18'''
'''October 2018 Release 1.0 - Released 2018-10-18'''
* No longer has Interdiction Nullification
* No longer has Interdiction Nullification
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}}
}}


{{ShipsMatrix}}
== Notes ==
[[Category:Ship Database]][[Category:Interceptors]]
''You can write additional notes for Raptor here.''
 
{{ShipsMatrix|expgroup=frigates}}
 
[[Category:Ship Database]]
[[Category:Interceptors]]