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<noinclude> | <noinclude>{{NPCTableCSS}} | ||
Parts: [[Recon (1 of 3) (Sansha's Nation) (level 2)|1 of 3 (Sansha's Nation)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]] | Parts: [[Recon (1 of 3) (Sansha's Nation) (level 2)|1 of 3 (Sansha's Nation)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]] | ||
</noinclude> | </noinclude> | ||
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|DamageToResist= | |DamageToResist= | ||
|WebPoint= | |WebPoint= | ||
|EWAR=Cruisers (Tracking Disrupt) | |EWAR=Elite Cruisers (Tracking Disrupt) | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion=Cruiser, Battlecruiser | ||
|Rewards= | |Rewards= | ||
|Extra= | |Extra= | ||
}} | }} | ||
{{MissionBriefing | |||
|I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route. | |||
All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom. | |||
}} | |||
===Pocket 1=== | |||
*Four groups of three ships which spawn at short intervals (20 seconds) | === Pocket 1 === | ||
*Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers | * Four groups of three ships which spawn at short intervals (20 seconds) | ||
**each spawn = one Destroyer and two Cruiser size ships | * Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers | ||
*Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser | ** each spawn = one Destroyer and two Cruiser size ships | ||
**expect approx. 450dps from full-aggro in both pockets | * Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser | ||
**new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them. | ** expect approx. 450dps from full-aggro in both pockets | ||
*The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly. | ** new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them. | ||
* The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly. | |||
{{NPCTableHead| Possible Spawns}} | {{NPCTableHead| Possible Spawns}} | ||
{{NPCTableRow| Destroyer |1|Centior Abomination, Devourer }} | {{NPCTableRow| Destroyer |1|Centior Abomination, Devourer }} | ||
{{NPCTableRow| Cruiser |1|Centior Horror/Hellhound }} | {{NPCTableRow| Cruiser |1|Centior Horror/Hellhound }} | ||
{{NPCTableRow| Cruiser |1-2|Centum Loyal Execrator/Hellhound/Slaughterer|ewar=TD}} | {{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Execrator/Hellhound/Slaughterer|ewar=TD}} | ||
{{NPCTableRow| Battlecruiser |1|Centatis Behemoth/Daemon }} | {{NPCTableRow| Battlecruiser |1|Centatis Behemoth/Daemon }} | ||
|} | |} | ||
===Pocket 2 === | === Pocket 2 === | ||
{{NPCTableHead|Timed Spawns, Full List}} | {{NPCTableHead|Timed Spawns, Full List}} | ||
{{NPCTableRow| Frigate |6|Centii Loyal Savage/Slavehunter}} | {{NPCTableRow|Elite Frigate |6|Centii Loyal Savage/Slavehunter}} | ||
{{NPCTableRow| Cruiser |8|Centum Loyal Fiend/Hellhound|ewar=TD }} | {{NPCTableRow|Elite Cruiser |8|Centum Loyal Fiend/Hellhound|ewar=TD }} | ||
|} | |} | ||
'''10+ will perma tracking disrupt you!''' | '''10+ will perma tracking disrupt you!''' | ||
===Notes=== | === Notes === | ||
*To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent. | * To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent. | ||
[[Category: | [[Category:Security missions]] | ||