Difference between revisions of "Recon (1 of 3) (Sansha's Nation) (Level 2)"
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(added Elite to Loyal cruiser/frigs) |
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− | ===Pocket 1=== | + | === Pocket 1 === |
− | *Four groups of three ships which spawn at short intervals (20 seconds) | + | * Four groups of three ships which spawn at short intervals (20 seconds) |
− | *Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers | + | * Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers |
− | **each spawn = one Destroyer and two Cruiser size ships | + | ** each spawn = one Destroyer and two Cruiser size ships |
− | *Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser | + | * Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser |
− | **expect approx. 450dps from full-aggro in both pockets | + | ** expect approx. 450dps from full-aggro in both pockets |
− | **new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them. | + | ** new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them. |
− | *The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly. | + | * The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly. |
{{NPCTableHead| Possible Spawns}} | {{NPCTableHead| Possible Spawns}} | ||
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|} | |} | ||
− | ===Pocket 2 === | + | === Pocket 2 === |
{{NPCTableHead|Timed Spawns, Full List}} | {{NPCTableHead|Timed Spawns, Full List}} | ||
{{NPCTableRow|Elite Frigate |6|Centii Loyal Savage/Slavehunter}} | {{NPCTableRow|Elite Frigate |6|Centii Loyal Savage/Slavehunter}} | ||
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'''10+ will perma tracking disrupt you!''' | '''10+ will perma tracking disrupt you!''' | ||
− | ===Notes=== | + | === Notes === |
− | *To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent. | + | * To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent. |
− | + | [[Category:Security missions]] | |
− | [[Category: |
Latest revision as of 11:34, 28 August 2022
Parts: 1 of 3 (Sansha's Nation), 2 of 3, 3 of 3
Level | 3 |
Type | Encounter |
Faction | Sansha's Nation |
Best damage to deal | EM Th |
Damage to resist | EM Th |
EWAR | Elite Cruisers (Tracking Disrupt) |
Ship suggestion | Cruiser, Battlecruiser |
Pocket 1
- Four groups of three ships which spawn at short intervals (20 seconds)
- Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
- each spawn = one Destroyer and two Cruiser size ships
- Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- expect approx. 450dps from full-aggro in both pockets
- new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
- The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.
Possible Spawns
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Centior Abomination, Devourer | ||||
1 x Cruiser Centior Horror/Hellhound | ||||
1-2 x Elite Cruiser Centum Loyal Execrator/Hellhound/Slaughterer | ||||
1 x Battlecruiser Centatis Behemoth/Daemon |
Pocket 2
Timed Spawns, Full List
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
8 x Elite Cruiser Centum Loyal Fiend/Hellhound |
10+ will perma tracking disrupt you!
Notes
- To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.