Difference between revisions of "Recon (1 of 3) (Sansha's Nation) (Level 2)"

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(added Elite to Loyal cruiser/frigs)
m (Bot: Replacing category Mission reports with Security missions; cosmetic changes)
 
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===Pocket 1===
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=== Pocket 1 ===
*Four groups of three ships which spawn at short intervals (20 seconds)
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* Four groups of three ships which spawn at short intervals (20 seconds)
*Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
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* Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
**each spawn = one Destroyer and two Cruiser size ships
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** each spawn = one Destroyer and two Cruiser size ships
*Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
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* Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
**expect approx. 450dps from full-aggro in both pockets
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** expect approx. 450dps from full-aggro in both pockets
**new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
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** new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
*The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.
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* The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.
  
 
{{NPCTableHead| Possible Spawns}}
 
{{NPCTableHead| Possible Spawns}}
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===Pocket 2 ===
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=== Pocket 2 ===
 
{{NPCTableHead|Timed Spawns, Full List}}
 
{{NPCTableHead|Timed Spawns, Full List}}
 
{{NPCTableRow|Elite Frigate |6|Centii Loyal Savage/Slavehunter}}
 
{{NPCTableRow|Elite Frigate |6|Centii Loyal Savage/Slavehunter}}
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'''10+ will perma tracking disrupt you!'''
 
'''10+ will perma tracking disrupt you!'''
  
===Notes===
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=== Notes ===
*To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
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* To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
  
 
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[[Category:Security missions]]
[[Category:Mission reports]]
 

Latest revision as of 11:34, 28 August 2022

Parts: 1 of 3 (Sansha's Nation), 2 of 3, 3 of 3


Level 3
Type Encounter
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Elite Cruisers (Tracking Disrupt)
Ship suggestion Cruiser, Battlecruiser


Pocket 1

  • Four groups of three ships which spawn at short intervals (20 seconds)
  • Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
    • each spawn = one Destroyer and two Cruiser size ships
  • Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
    • expect approx. 450dps from full-aggro in both pockets
    • new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
  • The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.


Possible Spawns
WD EWAR L


Destroyer 1 x Destroyer Centior Abomination, Devourer
Cruiser 1 x Cruiser Centior Horror/Hellhound
Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Execrator/Hellhound/Slaughterer Tracking Disruptor
Battlecruiser 1 x Battlecruiser Centatis Behemoth/Daemon

Pocket 2

Timed Spawns, Full List
WD EWAR L


Elite Frigate 6 x Elite Frigate Centii Loyal Savage/Slavehunter
Elite Cruiser 8 x Elite Cruiser Centum Loyal Fiend/Hellhound Tracking Disruptor

10+ will perma tracking disrupt you!

Notes

  • To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.