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Emerging Conduit: Difference between revisions

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Tactics: Cleaned up language and added some info
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{{Past content}}{{NPCTableCSS}}
{{main|Triglavian Invasion (Chapter 1 & 2)}}


'''Emerging Conduit''' combat site appears as an anomaly in all areas of high security space regardless of the presence of [[Triglavian Invasion]]s.
The '''Emerging Conduit''' combat site appeared as an anomaly in all areas of high security space regardless of the presence of [[Triglavian Invasion]]s between October 2019 and May 2020.
 
== History ==
 
Emerging Conduits were introduced in October 2019, during Chapter 1 of the Triglavian Invasion. The site uses an identical layout to Minor Conduits, with significantly weaker waves, and no scrams. Initially on a 1 minute respawn timer, people claimed that they could earn as much as 500M ISK/hr across three characters using smartbomb [[Praxis|Praxii]]. The respawn time was later nerfed to 10 minutes in January 2020, lowering its farmability.
 
This iteration of conduits were removed in May 2020, alongside the beginning of chapter 3 of the invasion. New versions of Emerging Conduits have replaced them, now exclusive to Invasion space.
 
Emerging Conduits no longer exist.


== Contents ==
== Contents ==
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Frigates are the most common enemy type in the site. Each wave will usually contain one or two destroyers with rest of the ships being frigates.
Frigates are the most common enemy type in the site. Each wave will usually contain one or two destroyers with rest of the ships being frigates.


Wave 1: 3-5 Frigates/destroyers (Kikimora/Damavik).
{{NPCTableHead|Wave 1(EWAR not confirmed, can be random)}}
{{NPCTableRow|Frigate|2-4|Raznaborg Damavik|ewar=Web}}
{{NPCTableRow|Destroyer|1-2|Raznaborg Kikimora}}
|}
{{NPCTableHead|Wave 2(EWAR not confirmed, can be random)}}
{{NPCTableRow|Frigate|2-3|Raznaborg Damavik|ewar=Web|ewar2=Neut}}
{{NPCTableRow|Destroyer|2-3|Raznaborg Kikimora|ewar=Web|ewar2=TD}}
{{NPCTableRow|Destroyer|1|Zorya's Kikimora|note=May not always spawn|trigger=Triggers wave 3 if left as last ship}}
|}
{{NPCTableHead|Wave 3(EWAR not confirmed, can be random)}}
{{NPCTableRow|Frigate|2-4|Raznaborg Damavik|ewar=Web|ewar2=TP}}
{{NPCTableRow|Destroyer|2-4|Raznaborg Kikimora|ewar=Web|ewar2=Neut}}
{{NPCTableRow|Cruiser|1|Zorya's Vedmak|note=High DPS|cargo=Possible faction modules, Triglavian materials}}
|}
Wave 1: 3-6 Frigates/destroyers (Kikimora/Damavik).


Wave 2: 5-6 Frigates/destroyers (Kikimora/Damavik) and a chance of a named Kikimora (Zorya's Kikimora).
Wave 2: 4-7 Frigates/destroyers (Kikimora/Damavik) and a chance of a named Kikimora (Zorya's Kikimora).


Wave 3: 9 Frigates/destroyers (Kikimora/Damavik) and a chance of a named Vedmak (Zorya's Vedmak).
Wave 3: 9 Frigates/destroyers (Kikimora/Damavik) and a named Vedmak (Zorya's Vedmak).


== Tactics ==
== Tactics ==
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Frigates have a speed of ~3 km/s and a range of ~20 km. Destroyers have a speed of ~1.5 km/s and a range of ~30 km. Zorya's Vedmak has a speed of 2.3 km/s and a range of 35 km. EWAR weapons have longer ranges. Incoming damage from the waves spike up to 1k to 1.5k per second during the final wave (earlier waves are easier/deal less damage).  
Frigates have a speed of ~3 km/s and a range of ~20 km. Destroyers have a speed of ~1.5 km/s and a range of ~30 km. Zorya's Vedmak has a speed of 2.3 km/s and a range of 35 km. EWAR weapons have longer ranges. Incoming damage from the waves spike up to 1k to 1.5k per second during the final wave (earlier waves are easier/deal less damage).  


Kiting them is technically possible, but the fits required to maintain the speed and distance leave very little room for dps.
Kiting them is technically possible, but the fits required to maintain the speed and distance leave very little room for dps.
 
The typical tactic is to stay where you warped in and let them come to you, which gives you time to target them and be ready for the next wave, or, as some are selecting the closest Talassonite asteroid and warping 70km from it allowing you to land directly on to the rift that they spawn from.


The site can be completed solo with a heavily tanked passive shield tank battleship - Rattlesnake is the most obvious choice. Other known (successful) options include [[Leshak]], [[Dominix Navy Issue]] and [[Vindicator]].
The site can be completed solo with a heavily tanked passive shield tank battleship - [[Rattlesnake]] is the most obvious choice. Other known (successful) options include [[Leshak]], [[Dominix]], [[Dominix Navy Issue]], [[Drekavac]], [[Praxis]] and [[Vindicator]]. It can also be done with Dual Shield Rep [[Dominix]] or [[Praxis]], but they require high drone skills for the proper dps and would require two or more pilots. 


The rats deal quite high damage but they also switch aggro quite often. This makes it possible to complete the site in a group of ships that can tank the incoming damage in bursts but not sustain the tank.
The rats deal quite high damage but they also switch aggro quite often. This makes it possible to complete the site in a group of ships that can tank the incoming damage in bursts but not sustain the tank.


The named rats (Zorya's Vedmak/Kikimora) '''will warp off if not killed early''' and is not required to be killed to trigger the next wave. It is recommended to kill them early in the wave to maximize loot and avoid spawning the next wave earlier than desired.
The named rats (Zorya's Vedmak/Kikimora) '''will warp off if not killed early''' and is not required to be killed to trigger the next wave. The Zorya's Kikimora will randomly spawn only in the second wave, and if left as the last ship in that second wave, it will trigger the third wave. It is recommended to kill them early in their respective wave to maximize loot and to avoid spawning the next wave early or having them warp off.  


Triglavian damage from their regular weapons is Thermal/Explosive and their defense weakness is also Thermal/Explosive. In addition, some Triglavians (the Liminal and Zorya's variants) will also fire 'Majorana' missiles that deal heavy EM/Kinetic damage. Therefore, an omni tank is highly recommended.
Triglavian damage from their regular weapons is Thermal/Explosive and their defense weakness is also Thermal/Explosive. In addition, some Triglavians (the Liminal, the (non-prefix)Raznaborg and Zorya's variants) will also fire 'Majorana' missiles that deal heavy EM/Kinetic damage(270 for Raznaborg Damaviks). Therefore, an omni tank is highly recommended.


== Rewards ==
== Rewards ==


Completing the site will pay 4.5 million isk and 300 CONCORD LP to each pilot present on site. If more than three pilots are on site the payout will be reduced.
Completing the site will pay 4.5 million isk and 300 DED LP to each pilot present on site. If more than three pilots are on site the payout will be reduced.
 
The different payouts are as follows. No matter how many pilots are in the conduit after three pilots, the combined max payout is 13.5 million isk.
 
1 to 3 Players - 4.5 Million isk each
* 1 Player  - 4.5 Million isk Total
* 2 Players - 9 Million isk Total
* 3 Players - 13.5 Million isk Total
 
4 Players - 3.375 Million isk each
* 13.5 Million isk Total
 
5 Player - 2.7 Million isk each
* 13.5 Million isk Total
 
The Triglavian wrecks will often contain stacks of Triglavian Survey Databases and rarely abyssal filaments or mutaplasmids. Loot from the wrecks can vary from 150,000 isk to upwards of 50 million isk.  


The Triglavian wrecks will often contain stacks of Triglavian Survey Databases and rarely abyssal filaments or mutaplasmids.
The Triglavian Survey Databases can be either sold in a station, typically in trade hubs, to buy orders, or you can go to any Concord Station and sell them to Concord for 100,000 isk before in game taxes.  


Salvage from the Triglavian wrecks will drop materials used for T2 Triglavian ships.
Salvage from the Triglavian wrecks will drop materials used for T2 Triglavian ships.


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]