Difference between revisions of "Smartbombs"

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{{Hatnote|This page covers the ship-mounted area-of-effect weapon, the "smartbomb". For the ranged area-of-effect weapon launched by stealth bombers, with different mechanics and legality, see [[bombs]].}}
 +
 
[[File:Icon_smartbomb.png|left]]
 
[[File:Icon_smartbomb.png|left]]
 
{{Weapon Systems Links}}
 
{{Weapon Systems Links}}
'''Smartbombs''' are point-blank area-of-effect weapons. When fired, they do damage to ''everything'' in a short distance (~10km) around the activating ship, friend or foe. They fill a very niche role within EVE, since they have very specific characteristics that limit their usefulness as a general weapon system.
 
  
There are very few ways to improve their performance outside of good piloting.
+
'''Smartbombs''' are point-blank area-of-effect weapons. When fired, they do damage to ''everything'' in a short distance (~10km) around the activating ship, friend or foe. They fill a very niche role within EVE since they have very specific characteristics that limit their usefulness as a general weapon system. Smartbombs can be used anywhere, but using them in high-security space comes with a ''very high'' risk of hitting innocent passers-by, losing [[security status]], and then being destroyed by [[CONCORD]].
 +
 
 +
There are very few ways to improve smartbombs' performance, apart from good piloting.
  
 
== Fitting ==
 
== Fitting ==
A smartbomb is a ship module that is fitted in a high slot. They come in micro, small, medium, and large sizes, with each size using more power grid and CPU, with increased range and damage output. Smartbombs use considerably more CPU than most turret weapons for the same sized ship, but do not take up a turret or missile hardpoint. This means that they fall under the 'utility' category for high slot modules, meaning that they are most sometimes used in an extra high slot available on a ship when all of its turret and missile hardpoints are used.
+
A smartbomb is a ship module that is fitted in a high slot. They come in micro, small, medium, and large sizes, with each size using more power grid and CPU, with increased range and damage output. Smartbombs use considerably more CPU than most turret weapons for the same sized ship but do not take up a turret or missile [[hardpoint]]. This means that they fall under the 'utility' category for high slot modules, meaning that they are sometimes used in an extra high slot available on a ship when all of its turret and missile hardpoints are used.
  
 
== Characteristics ==
 
== Characteristics ==
Smartbombs are different than most damage-dealing ship modules for three reasons. As already mentioned, smartbombs do not use [[hardpoint]]s, like turrets or missile launchers. Secondly, they are not targeted, much like [[bombs]]. However, unlike bombs, the explosion they create originates from the ship, rather than a launched warhead. They damage all ships within the explosion radius apart from the ship which used the smartbomb, however they will ''not'' damage wrecks of destroyed ships. Finally, the damage that smartbombs inflict is not affected by the damaged ships signature radius or speed. Smartbomb damage is only mitigated by resistances and simply not being in the blast radius.
+
Smartbombs are different than most damage-dealing ship modules for three reasons. As already mentioned, smartbombs do not use hardpoints, like turrets or missile launchers. Secondly, they are not targeted, much like [[bombs]]. However, unlike bombs, the explosion they create originates from the ship, rather than a launched warhead. They damage all ships within the explosion radius apart from the ship which used the smartbomb, however, they will ''not'' damage the wrecks of destroyed ships. Finally, the damage that smartbombs inflict is not affected by the damaged ship's signature radius or speed. Smartbomb damage is only mitigated by resistances and simply not being in the blast radius.
 +
 
 +
Both friends and foes are damaged by smartbombs. Care must be taken in high and low security space not to unintentionally damage structures or ships protected by CONCORD, since this will affect the user's security status, and in high security will result in CONCORD intervention (i.e. the destruction of the offending ship). Your own drones, if they are within range, will also be damaged by a smartbomb. In order to activate smartbombs in high security space, you need to set your [[safety settings]] to red.
 +
 
 +
Smartbombs do not damage [[Upwell structures]], nor cause the user to get any timer for damaging the Upwell Structure.
  
Both friends and foes are damaged by smartbombs. Care must be taken in high and low security space not to unintentionally damage structures or ships protected by CONCORD, since this will affect the user's security status, and in high security will result in CONCORD intervention (ie. the destruction of the offending ship). Your own drones, if they are within range, will also be damaged by a smartbomb. In order to activate smartbombs in high security space, you need to set your [[safety settings]] to red.
+
They cannot be used inside a docking area; the ship needs to be at least 5.000m away from those areas before the modules can be activated.
  
 
== Usage ==
 
== Usage ==
The main use of smartbombs is by larger ships, such as battleships, to destroy small, weak targets, like capsules or drones. These small targets are very difficult to hit with large turrets or missiles due to explosion radius and tracking problems, and take a very long time to lock up in the first place. See [[Gunnery Guide#Tracking|Tracking]] and [[Missiles#Missile Characteristics|Missile Characteristics]] if you are unfamiliar with these problems. Pilots will fit one or more smartbombs, which will be able to hit with perfect accuracy and damage so long as the targets are within range. For smaller ships, like frigates, destroyers, and to a lesser degree cruisers and battlecruisers, their turrets and missiles can track and hit these small, fast-moving targets better, so pilots will save the steep CPU costs of smartbombs to fit other or better modules.
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The main use of smartbombs is by larger ships, such as battleships, to destroy small, weak targets, like capsules or drones. These small targets are very difficult to hit with large turrets or missiles due to explosion radius and tracking problems, and take a very long time to lock up in the first place. See [[Turret mechanics#Tracking|Tracking]] and [[Missile mechanics]] if you are unfamiliar with these problems. Pilots will fit one or more smartbombs, which will be able to hit with perfect accuracy and damage so long as the targets are within range. For smaller ships, like frigates, destroyers, and to a lesser degree cruisers and battlecruisers, their turrets and missiles can track and hit these small, fast-moving targets better, so pilots will save the steep CPU costs of smartbombs to fit other or better modules.
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 +
A common use can be seen in [[Gate_camps#Smartbombs|Smartbombing Gatecamps]]. Typically Battleships are set up on a gate to take out ships in the time it takes a smaller ship to land on the gate and jump through the gate.
  
 
Some organizations like Rooks and Kings have used smartbombs to great effect by [[Pipe Bombing|pipe bombing]], which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time.
 
Some organizations like Rooks and Kings have used smartbombs to great effect by [[Pipe Bombing|pipe bombing]], which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time.
  
There is also a rarely used and even more rarely respected strategy known as 'Firewalling', in which multiple smartbombs are used to block out and destroy incoming [[Missiles]]. While missiles in-flight cannot be targeted, they can in fact be hit and destroyed by smartbombs. While this strategy is difficult to plan and execute appropriately, it can greatly reduce a fleet's incoming (and outgoing) missile damage.
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There is also a rarely used and even more rarely respected strategy known as 'Firewalling', in which multiple smartbombs are used to block out and destroy incoming [[missiles]]. While missiles in-flight cannot be targeted, they can in fact be hit and destroyed by smartbombs. While this strategy is difficult to plan and execute appropriately, it can greatly reduce a fleet's incoming (and outgoing) missile damage.
 +
To quickly activate all smartbombs at once, it is recommended to use [[Slash Commands|slash commands]]
  
 
== Modules ==
 
== Modules ==
 
Smartbombs are categorized by size (Micro, Small, Medium, and Large), and damage type (EM, Thermal, Kinetic, and Explosive). The means to acquire new micro smartbombs were removed long ago, and they exist today only as collector's items, and so will not be listed here.
 
Smartbombs are categorized by size (Micro, Small, Medium, and Large), and damage type (EM, Thermal, Kinetic, and Explosive). The means to acquire new micro smartbombs were removed long ago, and they exist today only as collector's items, and so will not be listed here.
  
Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs.  
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All but micro Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs.
  
All smartbombs have a cycle time of 10 seconds, reduced by 0.5 seconds for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%.
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Most smartbombs have a cycle time of 10 seconds, with the exception of small / medium / large Faction Kinetic Smartbombs whose cycle time is 12 seconds. The cycle time is reduced by 5% for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%.
  
 
=== Naming convention ===
 
=== Naming convention ===
Smartbombs follow a naming convention of ''(size) (damage-descriptor) Smartbomb'', with an optional ''(faction)'' preceding the name.
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Smartbombs follow a naming convention of ''(meta descriptor or faction) (size) (damage type) smartbomb''. The meta descriptor and factions associated with each damage type are listed in the table below.  
  
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
+
{| class="wikitable sortable collapsible" style="font-size: 90%; text-align: center;"
! style="background-color:#222222;" | Damage<br/>type
+
|- style="background-color: #222222;"
! style="background-color:#222222;" | T1 & 2
+
! Damage<br>type
! style="background-color:#222222;" | Meta 1
+
! T1 & 2
! style="background-color:#222222;" | Factions
+
! Meta  
 +
! Factions
 
|-
 
|-
| {{icon|em damage|26}} EM
+
| style="text-align: left;" | [[File:icon_damage_em.png|26px]] EM
 
| EMP
 
| EMP
| 'Vehemance' Shockwave Charge
+
| 'Vehemance' Compact {Size} EMP Smartbomb
| Amarr Navy,<br/>Ammatar Navy,<br/>Dark Blood,<br/>Khanid Navy,<br/>True Sansha
+
| Amarr Navy,<br>Ammatar Navy,<br>Dark Blood,<br>Khanid Navy,<br>True Sansha
 
|-
 
|-
| {{icon|th damage|26}} Thermal
+
| style="text-align: left;" | [[File:icon_damage_therm.png|26px]] Thermal
 
| Plasma
 
| Plasma
| YF-12a Smartbomb
+
| YF-12a Compact {Size} Plasma Smartbomb
| Gallente Navy,<br/>Shadow Serpentis
+
| Gallente Navy,<br>Shadow Serpentis
 
|-
 
|-
| {{icon|ki damage|26}} Kinetic
+
| style="text-align: left;" | [[File:icon_damage_kin.png|26px]] Kinetic
 
| Graviton
 
| Graviton
| Rudimentary Concussion Bomb
+
| Rudimentary Compact {Size} Graviton Smartbomb
| Caldari Navy,<br/>Dread Guristas
+
| Caldari Navy,<br>Dread Guristas
 
|-
 
|-
| {{icon|ex damage|26}} Explosive
+
| style="text-align: left;" | [[File:icon_damage_exp.png|26px]] Explosive
 
| Proton
 
| Proton
| 'Notos' Explosive Charge
+
| 'Notos' Compact {Size} Proton Smartbomb
| Republic Fleet,<br/>Domination
+
| Republic Fleet,<br>Domination
 
|}
 
|}
 +
 +
=== Micro smartbombs ===
 +
{| class="wikitable sortable collapsible" style="font-size: 90%; text-align: center;"
 +
|- style="background-color: #222222;"
 +
! style="text-align: left;" | Name/Category
 +
! Tech
 +
! Meta
 +
! [[File:icon_cpu.png|26px|CPU required (TF)]]
 +
! [[File:icon_powergrid.png|26px|Powergrid required (MW)]]
 +
! Capacitor<br>Use
 +
! <span title="Range (km) of effect, from activating ship">[[File:Icon_target_range.png|26px]] Range</span>
 +
! <span title="Activation time / duration (s)">Rate of fire</span>
 +
! <span title="Damage of module type">Damage</span>
 +
|-
 +
| style="text-align: left;" | <span title="All T1 smartbombs have the same stats">All micro T1 smartbombs</span>
 +
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 +
| 0
 +
| 20
 +
| 5
 +
| 15
 +
| 2
 +
| 10
 +
| 25
 +
|-
 +
| style="text-align: left;" | Micro 'Vehemence' Shockwave Charge
 +
| style="background-color:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 +
| rowspan=4 | 1
 +
| 16
 +
| rowspan=4 | 5
 +
| rowspan=4 | 15
 +
| rowspan=4 | 2
 +
| rowspan=4 | 10
 +
| 30[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | Micro YF-12a Smartbomb
 +
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 +
| 17
 +
| 30[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align:left;" | Micro Rudimentary Concussion Bomb I
 +
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 +
| 18
 +
| 30[[File:icon_damage_kin.png|16px|Kinetic damage]]
 +
|-
 +
| style="text-align: left;" | Micro 'Notos' Explosive Charge I
 +
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 +
| 19
 +
| 30[[File:icon_damage_exp.png|16px|Explosive damage]]
 +
|-
 +
| style="text-align: left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All micro T2 smartbombs</span><ref>Requires {{sk|Energy Pulse Weapons|II}} to use.</ref>
 +
| style="background-color: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
 +
| 5
 +
| 20
 +
| 5
 +
| 15
 +
| 2
 +
| 10
 +
| 35
 +
|-
 +
| style="text-align: left;" | [[File:Icon storyline.png|16px]]Micro Degenerative Concussion Bomb I
 +
| style="background-color:#446e1e;" data-sort-value=3 | <span title="Storyline module">◯</span>
 +
| 6
 +
| 26
 +
| 7
 +
| 30
 +
| 3.6
 +
| 10
 +
| 50[[File:icon_damage_exp.png|16px|Explosive damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction micro EM smartbombs<ref>Includes Amarr Navy, Ammatar Navy, Dark Blood and True Sansha modules</ref>
 +
| style="background-color: #446e1e;" data-sort-value=4 | <span title="Faction module">◇</span>
 +
| rowspan=4 | 9
 +
| rowspan=4 | 20
 +
| rowspan=4 | 5
 +
| 10
 +
| 3
 +
| rowspan=4 | 10
 +
| 38[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction micro thermal smartbombs<ref>Includes Gallente Navy and Shadow Serpentis modules</ref>
 +
| style="background-color: #446e1e;" data-sort-value=4 | <span title="Faction module">◇</span>
 +
| 11
 +
| 2.7
 +
| 34[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction micro kinetic smartbombs<ref>Includes Caldari Navy and Dread Guristas modules</ref>
 +
| style="background-color: #446e1e;" data-sort-value=4 | <span title="Faction module">◇</span>
 +
| 12
 +
| 2.5
 +
| 31[[File:icon_damage_kin.png|16px|Kinetic damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction micro explosive smartbombs<ref>Includes Republic Fleet and Domination modules</ref>
 +
| style="background-color: #446e1e;" data-sort-value=4 | <span title="Faction module">◇</span>
 +
| 12
 +
| 2.6
 +
| 33[[File:icon_damage_exp.png|16px|Explosive damage]]
 +
|}
 +
<small><references /></small>
  
 
=== Small smartbombs ===
 
=== Small smartbombs ===
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
+
{| class="wikitable sortable collapsible" style="font-size: 90%; text-align: center;"
! style="background-color:#222222;text-align:left;" | Name/Category
+
|- style="background-color: #222222;"
! style="background-color:#222222;" | Tech
+
! style="text-align: left;" | Name/Category
! style="background-color:#222222;" | Meta  
+
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
+
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
+
! [[File:icon_cpu.png|26px|CPU required (TF)]]
! style="background-color:#222222;" | Capacitor<br/>Use
+
! [[File:icon_powergrid.png|26px|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Range (km) of effect, from activating ship">{{icon|range|26}} Range</span>
+
! Capacitor<br>Use
! style="background-color:#222222;" | <span title="Damage of module type">Damage</span>
+
! <span title="Range (km) of effect, from activating ship">[[File:Icon_target_range.png|26px]] Range</span>
 +
! <span title="Activation time / duration (s)">Rate of fire</span>
 +
! <span title="Damage of module type">Damage</span>
 
|-
 
|-
| style="text-align:left;" | <span title="All T1 smartbombs have the same stats">All small T1 smartbombs</span>
+
| style="text-align: left;" | <span title="All T1 smartbombs have the same stats">All small T1 smartbombs</span>
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| 0  
 
| 0  
 
| 30
 
| 30
Line 75: Line 186:
 
| 30
 
| 30
 
| 3
 
| 3
 +
| 10
 
| 50
 
| 50
 
|-
 
|-
| style="text-align:left;" | Small 'Vehemence' Shockwave Charge
+
| style="text-align: left;" | 'Vehemence' Compact Small EMP Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| rowspan=4 | 1
 
| rowspan=4 | 1
| 24
+
| rowspan=4 | 24
| rowspan=4 | 8
+
| rowspan=4 | 7
| rowspan=4 | 30
+
| rowspan=4 | 27
 
| rowspan=4 | 3
 
| rowspan=4 | 3
| 60{{icon|em damage|16px|EM damage}}
+
| rowspan=4 | 10
 +
| 60[[File:icon_damage_em.png|16px|EM damage]]
 
|-
 
|-
| style="text-align:left;" | Small YF-12a Smartbomb
+
| style="text-align: left;" | YF-12a Compact Small Plasma Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 25
+
| 60[[File:icon_damage_therm.png|16px|Thermal damage]]
| 60{{icon|th damage|16px|Thermal damage}}
 
 
|-
 
|-
| style="text-align:left;" | Small Rudimentary Concussion Bomb
+
| style="text-align: left;" | Rudimentary Compact Small Graviton Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 27
+
| 60[[File:icon_damage_kin.png|16px|Kinetic damage]]
| 60{{icon|ki damage|16px|Kinetic damage}}
 
 
|-
 
|-
| style="text-align:left;" | Small 'Notos' Explosive Charge
+
| style="text-align: left;" | 'Notos' Compact Small Proton Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 28
+
| 60[[File:icon_damage_exp.png|16px|Explosive damage]]
| 60{{icon|ex damage|16px|Explosive damage}}
 
 
|-
 
|-
| style="text-align:left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All small T2 smartbombs</span><ref name="t2">Requires {{sk|Energy Pulse Weapons|III}} to use.</ref>
+
| style="text-align: left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All small T2 smartbombs</span><ref>Requires {{sk|Energy Pulse Weapons|III}} to use.</ref>
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
+
| style="background-color: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
 
| 5
 
| 5
 
| 30
 
| 30
Line 108: Line 218:
 
| 30
 
| 30
 
| 3
 
| 3
 +
| 10
 
| 70
 
| 70
 
|-
 
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Pike' Small EMP Smartbomb
+
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Pike' Small EMP Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
+
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module"></span>
| 6
+
| rowspan=4 | 6
| 24
+
| rowspan=4 | 17
| 7
+
| rowspan=4 | 5
| 30
+
| rowspan=4 | 15
| 3
+
| rowspan=4 | 3.6
| 60{{icon|em damage|16px|EM damage}}
+
| rowspan=4 | 10
 +
| 70[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Seething' Small Plasma Smartbomb
 +
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span>
 +
| 70[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Roaring' Small Graviton Smartbomb
 +
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span>
 +
| 70[[File:icon_damage_kin.png|16px|Kinetic damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]Small Degenerative Concussion Bomb
+
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Degenerative' Small Proton Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
+
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module"></span>
| 6
+
| 70[[File:icon_damage_exp.png|16px|Explosive damage]]
| 17
 
| 5
 
| 15
 
| 2.4
 
| 25{{icon|ex damage|16px|Explosive damage}}
 
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction small EM smartbombs<ref>Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
 
| rowspan=4 | 9
 
| rowspan=4 | 9
| rowspan=4 | 30
+
| 30
 
| rowspan=4 | 8
 
| rowspan=4 | 8
 
| 20
 
| 20
 
| 4.5
 
| 4.5
| 75{{icon|em damage|16px|EM damage}}
+
| 10
 +
| 75[[File:icon_damage_em.png|16px|EM damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction small thermal smartbombs<ref>Includes Gallente Navy and Shadow Serpentis modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
| 21
+
| 30
| 4.05
+
| 20
| 68{{icon|th damage|16px|Thermal damage}}
+
| 5.4
 +
| 10
 +
| 60[[File:icon_damage_therm.png|16px|Thermal damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction small kinetic smartbombs<ref>Includes Caldari Navy and Dread Guristas modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
 
| 24
 
| 24
| 3.75
+
| 16
| 63{{icon|ki damage|16px|Kinetic damage}}
+
| 4.5
 +
| 12
 +
| 75[[File:icon_damage_kin.png|16px|Kinetic damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction small explosive smartbombs<ref>Includes Republic Fleet and Domination modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
| 23
+
| 30
| 3.9
+
| 20
| 65{{icon|ex damage|16px|Explosive damage}}
+
| 3.6
 +
| 10
 +
| 90[[File:icon_damage_exp.png|16px|Explosive damage]]
 
|}
 
|}
<small><references></references></small>
+
<small><references /></small>
  
 
=== Medium smartbombs ===
 
=== Medium smartbombs ===
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
+
{| class="wikitable sortable collapsible" style="font-size: 90%;text-align: center;"
! style="background-color:#222222;text-align:left;" | Name/Category
+
|- style="background-color: #222222;"
! style="background-color:#222222;" | Tech
+
! style="text-align: left;" | Name/Category
! style="background-color:#222222;" | Meta  
+
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
+
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
+
! [[File:icon_cpu.png|26px|CPU required (TF)]]
! style="background-color:#222222;" | Capacitor<br/>Use
+
! [[File:icon_powergrid.png|26px|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Range (km) of effect, from activating ship">{{icon|range|26}} Range</span>
+
! Capacitor<br>Use
! style="background-color:#222222;" | <span title="Damage of module type">Damage</span>
+
! <span title="Range (km) of effect, from activating ship">[[File:Icon_target_range.png|26px]] Range</span>
 +
! <span title="Activation time / duration (s)">Rate of fire</span>
 +
! <span title="Damage of module type">Damage</span>
 
|-
 
|-
| style="text-align:left;" | <span title="All T1 smartbombs have the same stats">All medium T1 smartbombs</span>
+
| style="text-align: left;" | <span title="All T1 smartbombs have the same stats">All medium T1 smartbombs</span>
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| 0  
 
| 0  
 
| 50
 
| 50
 
| 200
 
| 200
| 200
+
| 75
 
| 4
 
| 4
 +
| 10
 
| 100
 
| 100
 
|-
 
|-
| style="text-align:left;" | Medium 'Vehemence' Shockwave Charge
+
| style="text-align: left;" | 'Vehemence' Compact Medium EMP Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| rowspan=4 | 1
 
| rowspan=4 | 1
| 40
+
| rowspan=4 | 40
| rowspan=4 | 200
+
| rowspan=4 | 190
| rowspan=4 | 200
+
| rowspan=4 | 67.5
 
| rowspan=4 | 4
 
| rowspan=4 | 4
| 120{{icon|em damage|16px|EM damage}}
+
| rowspan=4 | 10
 +
| 120[[File:icon_damage_em.png|16px|EM damage]]
 
|-
 
|-
| style="text-align:left;" | Medium YF-12a Smartbomb
+
| style="text-align: left;" | YF-12a Compact Medium Plasma Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 42
+
| 120[[File:icon_damage_therm.png|16px|Thermal damage]]
| 120{{icon|th damage|16px|Thermal damage}}
 
 
|-
 
|-
| style="text-align:left;" | Medium Rudimentary Concussion Bomb
+
| style="text-align: left;" | Rudimentary Compact Medium Graviton Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 45
+
| 120[[File:icon_damage_kin.png|16px|Kinetic damage]]
| 120{{icon|ki damage|16px|Kinetic damage}}
 
 
|-
 
|-
| style="text-align:left;" | Medium 'Notos' Explosive Charge
+
| style="text-align: left;" | 'Notos' Compact Medium Proton Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 47
+
| 120[[File:icon_damage_exp.png|16px|Explosive damage]]
| 120{{icon|ex damage|16px|Explosive damage}}
 
 
|-
 
|-
| style="text-align:left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All medium T2 smartbombs</span><ref name="t2">Requires {{sk|Energy Pulse Weapons|IV}} to use.</ref>
+
| style="text-align: left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All medium T2 smartbombs</span><ref>Requires {{sk|Energy Pulse Weapons|IV}} to use.</ref>
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
+
| style="background-color: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
 
| 5
 
| 5
 
| 50
 
| 50
 
| 200
 
| 200
| 200
+
| 75
 
| 4
 
| 4
 +
| 10
 
| 140
 
| 140
 
|-
 
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Lancer' Medium EMP Smartbomb
+
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Lance' Medium EMP Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
+
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module"></span>
| 6
+
| rowspan=4 | 6
| 40
+
| rowspan=4 | 37.5
| 180
+
| rowspan=4 | 180
| 75
+
| rowspan=4 | 49
| 4.8
+
| rowspan=4 | 4.8
| 140{{icon|em damage|16px|EM damage}}
+
| rowspan=4 | 10
 +
| 140[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Boiling' Medium Plasma Smartbomb
 +
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span>
 +
| 140[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Booming' Medium Graviton Smartbomb
 +
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span>
 +
| 140[[File:icon_damage_kin.png|16px|Kinetic damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]Medium Degenerative Concussion Bomb
+
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Dwindling' Medium Proton Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
+
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module"></span>
| 6
+
| 140[[File:icon_damage_exp.png|16px|Explosive damage]]
| 43
 
| 180
 
| 75
 
| 4.8
 
| 100{{icon|ex damage|16px|Explosive damage}}
 
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction medium EM smartbombs<ref>Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
 
| rowspan=4 | 9
 
| rowspan=4 | 9
| rowspan=4 | 50
+
| 50
 
| rowspan=4 | 200
 
| rowspan=4 | 200
 
| 49
 
| 49
 
| 6
 
| 6
| 150{{icon|em damage|16px|EM damage}}
+
| 10
 +
| 150[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction medium thermal smartbombs<ref>Includes Gallente Navy and Shadow Serpentis modules</ref>
 +
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module">◇</span>
 +
| 50
 +
| 49
 +
| 7.2
 +
| 10
 +
| 120[[File:icon_damage_therm.png|16px|Thermal damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction medium kinetic smartbombs<ref>Includes Caldari Navy and Dread Guristas modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
| 53
+
| 40
| 5.4
+
| 40
| 135{{icon|th damage|16px|Thermal damage}}
+
| 6
 +
| 12
 +
| 150[[File:icon_damage_kin.png|16px|Kinetic damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction medium explosive smartbombs<ref>Includes Republic Fleet and Domination modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
| 60
+
| 50
| 5
+
| 49
| 125{{icon|ki damage|16px|Kinetic damage}}
+
| 4.8
 +
| 10
 +
| 180[[File:icon_damage_exp.png|16px|Explosive damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref>
+
| style="text-align: left;" | [[File:Icon officer.png|16px]]Allecto's Modified Medium Multispectrum Smartbomb
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module"></span>
| 56
+
| 17
| 5.2
+
| 50
| 130{{icon|ex damage|16px|Explosive damage}}
+
| 350
 +
| 49
 +
| 7.2
 +
| 10
 +
| 45[[File:icon_damage_em.png|16px|EM damage]]45[[File:icon_damage_therm.png|16px|Thermal damage]]45[[File:icon_damage_kin.png|16px|Kinetic damage]]45[[File:icon_damage_exp.png|16px|Explosive damage]]
 
|}
 
|}
<small><references></references></small>
+
<small><references /></small>
  
 
=== Large smartbombs ===
 
=== Large smartbombs ===
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
+
{| class="wikitable sortable collapsible" style="font-size: 90%; text-align: center;"
! style="background-color:#222222;text-align:left;" | Name/Category
+
|- style="background-color: #222222;"
! style="background-color:#222222;" | Tech
+
! style="text-align: left;" | Name/Category
! style="background-color:#222222;" | Meta  
+
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
+
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
+
! [[File:icon_cpu.png|26px|CPU required (TF)]]
! style="background-color:#222222;" | Capacitor<br/>Use
+
! [[File:icon_powergrid.png|26px|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Range (km) of effect, from activating ship">{{icon|range|26}} Range</span>
+
! Capacitor<br>Use
! style="background-color:#222222;" | <span title="Damage of module type">Damage</span>
+
! <span title="Range (km) of effect, from activating ship">[[File:Icon_target_range.png|26px]] Range</span>
 +
! <span title="Activation time / duration (s)">Rate of fire</span>
 +
! <span title="Damage of module type">Damage</span>
 
|-
 
|-
| style="text-align:left;" | <span title="All T1 smartbombs have the same stats">All large T1 smartbombs</span>
+
| style="text-align: left;" | <span title="All T1 smartbombs have the same stats">All large T1 smartbombs</span>
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| 0  
 
| 0  
 
| 80
 
| 80
Line 275: Line 422:
 
| 200
 
| 200
 
| 5
 
| 5
 +
| 10
 
| 250
 
| 250
 
|-
 
|-
| style="text-align:left;" | Large 'Vehemence' Shockwave Charge
+
| style="text-align: left;" | 'Vehemence' Compact Large EMP Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| rowspan=4 | 1
 
| rowspan=4 | 1
| 64
+
| rowspan=4 | 64
| rowspan=4 | 1000
+
| rowspan=4 | 950
| rowspan=4 | 200
+
| rowspan=4 | 180
 
| rowspan=4 | 5
 
| rowspan=4 | 5
| 300{{icon|em damage|16px|EM damage}}
+
| rowspan=4 | 10
 +
| 275[[File:icon_damage_em.png|16px|EM damage]]
 
|-
 
|-
| style="text-align:left;" | Large YF-12a Smartbomb
+
| style="text-align: left;" | YF-12a Compact Large Plasma Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 68
+
| 275[[File:icon_damage_therm.png|16px|Thermal damage]]
| 300{{icon|th damage|16px|Thermal damage}}
 
 
|-
 
|-
| style="text-align:left;" | Large Rudimentary Concussion Bomb
+
| style="text-align: left;" | Rudimentary Compact Large Graviton Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 72
+
| 275[[File:icon_damage_kin.png|16px|Kinetic damage]]
| 300{{icon|ki damage|16px|Kinetic damage}}
 
 
|-
 
|-
| style="text-align:left;" | Large 'Notos' Explosive Charge
+
| style="text-align: left;" | 'Notos' Compact Large Proton Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
+
| style="background-color: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 76
+
| 275[[File:icon_damage_exp.png|16px|Explosive damage]]
| 300{{icon|ex damage|16px|Explosive damage}}
 
 
|-
 
|-
| style="text-align:left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All large T2 smartbombs</span><ref name="t2">Requires {{sk|Energy Pulse Weapons|V}} to use.</ref>
+
| style="text-align: left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All large T2 smartbombs</span><ref>Requires {{sk|Energy Pulse Weapons|V}} to use.</ref>
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
+
| style="background-color: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
 
| 5
 
| 5
 
| 80
 
| 80
Line 308: Line 454:
 
| 220
 
| 220
 
| 6
 
| 6
 +
| 10
 
| 300
 
| 300
 
|-
 
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Warhammer' Large EMP Smartbomb
+
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Warhammer' Large EMP Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
+
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module"></span>
| 6
+
| rowspan=4 | 6
| 64
+
| rowspan=4 | 60
| 900
+
| rowspan=4 | 900
| 200
+
| rowspan=4 | 200
| 6
+
| rowspan=4 | 6
| 350{{icon|em damage|16px|EM damage}}
+
| rowspan=4 | 10
 +
| 350[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Scalding' Large Plasma Smartbomb
 +
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span>
 +
| 350[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Blasting' Large Graviton Smartbomb
 +
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span>
 +
| 350[[File:icon_damage_kin.png|16px|Kinetic damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]Large Degenerative Concussion Bomb
+
| style="text-align: left;" | [[File:Icon storyline.png|16px]]'Regressive' Large Proton Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
+
| style="background-color: #446e1e;" data-sort-value="3" | <span title="Storyline module"></span>
| 6
+
| 350[[File:icon_damage_exp.png|16px|Explosive damage]]
| 68
 
| 900
 
| 200
 
| 6
 
| 250{{icon|ex damage|16px|Explosive damage}}
 
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction large EM smartbombs<ref>Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
 
| rowspan=4 | 9
 
| rowspan=4 | 9
| rowspan=4 | 80
+
| 80
 
| rowspan=4 | 1000
 
| rowspan=4 | 1000
 
| 130
 
| 130
 
| 7.5
 
| 7.5
| 375{{icon|em damage|16px|EM damage}}
+
| 10
 +
| 375[[File:icon_damage_em.png|16px|EM damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction large thermal smartbombs<ref>Includes Gallente Navy and Shadow Serpentis modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
| 140
+
| 80
| 6.75
+
| 130
| 338{{icon|th damage|16px|Thermal damage}}
+
| 9
 +
| 10
 +
| 300[[File:icon_damage_therm.png|16px|Thermal damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction large kinetic smartbombs<ref>Includes Caldari Navy and Dread Guristas modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
| 160
+
| 64
| 6.25
+
| 105
| 313{{icon|ki damage|16px|Kinetic damage}}
+
| 7.5
 +
| 12
 +
| 375[[File:icon_damage_kin.png|16px|Kinetic damage]]
 
|-
 
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref>
+
| style="text-align: left;" | [[File:Icon faction.png|16px]]Faction large explosive smartbombs<ref>Includes Republic Fleet and Domination modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
+
| style="background-color: #446e1e;" data-sort-value="4" | <span title="Faction module"></span>
| 150
+
| 80
| 6.5
+
| 130
| 325{{icon|ex damage|16px|Explosive damage}}
+
| 6
 +
| 10
 +
| 450[[File:icon_damage_exp.png|16px|Explosive damage]]
 
|}
 
|}
<small><references></references></small>
+
<small><references /></small>
  
Additionally, large smartbombs have various [[Faction Modules and You#Officer|officer]] modules which have increased performance at the cost of increased fitting stats.
+
Additionally, large smartbombs have various [[Faction modules#Officer|officer]] modules which have increased performance at the cost of increased fitting stats.
 +
{| class="wikitable sortable collapsible" style="font-size: 90%; text-align: center;"
 +
|- style="background-color: #222222;"
 +
! style="text-align: left;" | Name/Category
 +
! Tech
 +
! Meta
 +
! [[File:icon_cpu.png|26px|CPU required (TF)]]
 +
! [[File:icon_powergrid.png|26px|Powergrid required (MW)]]
 +
! Capacitor<br>Use
 +
! <span title="Range (km) of effect, from activating ship">[[File:Icon_target_range.png|26px]] Range</span>
 +
! <span title="Activation time / duration (s)">Rate of fire</span>
 +
! <span title="Damage of module type">Damage</span>
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Brokara's Modified Large EMP Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| rowspan=5 | 11
 +
| rowspan=2 | 80
 +
| rowspan=5 | 1500
 +
| rowspan=2 | 130
 +
| rowspan=2 | 8.25
 +
| rowspan=2 | 10
 +
| rowspan=2 | 413[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Tairei's Modified Large EMP Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Brynn's Modified Large Plasma Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 80
 +
| 130
 +
| 9.9
 +
| 10
 +
| 330[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Kaikka's Modified Large Graviton Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 64
 +
| 105
 +
| 8.25
 +
| 12
 +
| 413[[File:icon_damage_kin.png|16px|Kinetic damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Mizuro's Modified Large Proton Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 80
 +
| 130
 +
| 6.6
 +
| 10
 +
| 495[[File:icon_damage_exp.png|16px|Explosive damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Raysere's Modified Large EMP Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| rowspan=5 | 12
 +
| rowspan=2 | 80
 +
| rowspan=5 | 1750
 +
| rowspan=2 | 130
 +
| rowspan=2 | 9
 +
| rowspan=2 | 10
 +
| rowspan=2 | 450[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Selynne's Modified Large EMP Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Tuvan's Modified Large Plasma Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 80
 +
| 130
 +
| 10.8
 +
| 10
 +
| 360[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Thon's Modified Large Graviton Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 64
 +
| 105
 +
| 9
 +
| 12
 +
| 450[[File:icon_damage_kin.png|16px|Kinetic damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Hakim's Modified Large Proton Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 80
 +
| 130
 +
| 7.2
 +
| 10
 +
| 540[[File:icon_damage_exp.png|16px|Explosive damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Ahremen's Modified Large EMP Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| rowspan=5 | 13
 +
| rowspan=2 | 80
 +
| rowspan=5 | 2000
 +
| rowspan=2 | 130
 +
| rowspan=2 | 9.75
 +
| rowspan=2 | 10
 +
| rowspan=2 | 488[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Vizan's Modified Large EMP Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Setele's Modified Large Plasma Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 80
 +
| 130
 +
| 11.7
 +
| 10
 +
| 390[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Vepas' Modified Large Graviton Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 64
 +
| 105
 +
| 9.75
 +
| 12
 +
| 488[[File:icon_damage_kin.png|16px|Kinetic damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Gotan's Modified Large Proton Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 80
 +
| 130
 +
| 7.8
 +
| 10
 +
| 585[[File:icon_damage_exp.png|16px|Explosive damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Chelm's Modified Large EMP Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| rowspan=5 | 14
 +
| rowspan=2 | 80
 +
| rowspan=5 | 2250
 +
| rowspan=2 | 130
 +
| rowspan=2 | 10.5
 +
| rowspan=2 | 10
 +
| rowspan=2 | 525[[File:icon_damage_em.png|16px|EM damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Draclira's Modified Large EMP Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Cormack's Modified Large Plasma Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 80
 +
| 130
 +
| 12.6
 +
| 10
 +
| 420[[File:icon_damage_therm.png|16px|Thermal damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Estamel's Modified Large Graviton Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 64
 +
| 105
 +
| 10.5
 +
| 12
 +
| 525[[File:icon_damage_kin.png|16px|Kinetic damage]]
 +
|-
 +
| style="text-align: left;" | [[File:Icon officer.png|16px]]Tobias' Modified Large Proton Smartbomb
 +
| style="background-color: #800080;" data-sort-value="5" | <span title="Officer module">★</span>
 +
| 80
 +
| 130
 +
| 8.4
 +
| 10
 +
| 630[[File:icon_damage_exp.png|16px|Explosive damage]]
 +
|}
  
 
== Skills ==
 
== Skills ==
Line 364: Line 682:
  
 
'''Fitting Skills'''
 
'''Fitting Skills'''
* {{sk|Weapon Upgrades|mult=yes|price=yes}}: Decreases the CPU needs of smartbomb modules by 5% per level. A fairly important skill, as smartbombs are very cpu intensive. Note that {{sk|Advanced Weapon Upgrades}} does not affect smartbombs, only turrets and launchers.
+
* {{sk|Weapon Upgrades|mult=yes|price=yes}}: Decreases the CPU needs of smartbomb modules by 5% per level. A fairly important skill, as smartbombs are very CPU intensive. Note that {{sk|Advanced Weapon Upgrades}} does not affect smartbombs, only turrets and launchers.
 
* Basic fitting skills are important when working with smartbombs, due to their high fitting requirements. Make sure you train {{sk|CPU Management}}, and less importantly for smartbombs, {{sk|Power Grid Management}} to V.
 
* Basic fitting skills are important when working with smartbombs, due to their high fitting requirements. Make sure you train {{sk|CPU Management}}, and less importantly for smartbombs, {{sk|Power Grid Management}} to V.
  
 
== Implants ==
 
== Implants ==
The '''{{co|wheat|Inherent Implants 'Squire' Energy Pulse Weapons}}''' [[List of Skill Hardwiring Implants|implant range]] is the only way to improve the performance of smartbombs. These plug in to slot 7, and decrease the cycle time of smartbombs by 1-6%. They are available from various military LP stores.
+
The '''{{co|wheat|Inherent Implants 'Squire' Energy Pulse Weapons}}''' [[Skill Hardwiring#Engineering|implant range]] is the only way to improve the performance of smartbombs. These plug into slot 7, and decrease the cycle time of smartbombs by 1-6%. They are available from various military LP stores.
 +
 
 +
[[Category:Weapons]]

Latest revision as of 12:42, 6 March 2025

This page covers the ship-mounted area-of-effect weapon, the "smartbomb". For the ranged area-of-effect weapon launched by stealth bombers, with different mechanics and legality, see bombs.
Icon smartbomb.png


Smartbombs are point-blank area-of-effect weapons. When fired, they do damage to everything in a short distance (~10km) around the activating ship, friend or foe. They fill a very niche role within EVE since they have very specific characteristics that limit their usefulness as a general weapon system. Smartbombs can be used anywhere, but using them in high-security space comes with a very high risk of hitting innocent passers-by, losing security status, and then being destroyed by CONCORD.

There are very few ways to improve smartbombs' performance, apart from good piloting.

Fitting

A smartbomb is a ship module that is fitted in a high slot. They come in micro, small, medium, and large sizes, with each size using more power grid and CPU, with increased range and damage output. Smartbombs use considerably more CPU than most turret weapons for the same sized ship but do not take up a turret or missile hardpoint. This means that they fall under the 'utility' category for high slot modules, meaning that they are sometimes used in an extra high slot available on a ship when all of its turret and missile hardpoints are used.

Characteristics

Smartbombs are different than most damage-dealing ship modules for three reasons. As already mentioned, smartbombs do not use hardpoints, like turrets or missile launchers. Secondly, they are not targeted, much like bombs. However, unlike bombs, the explosion they create originates from the ship, rather than a launched warhead. They damage all ships within the explosion radius apart from the ship which used the smartbomb, however, they will not damage the wrecks of destroyed ships. Finally, the damage that smartbombs inflict is not affected by the damaged ship's signature radius or speed. Smartbomb damage is only mitigated by resistances and simply not being in the blast radius.

Both friends and foes are damaged by smartbombs. Care must be taken in high and low security space not to unintentionally damage structures or ships protected by CONCORD, since this will affect the user's security status, and in high security will result in CONCORD intervention (i.e. the destruction of the offending ship). Your own drones, if they are within range, will also be damaged by a smartbomb. In order to activate smartbombs in high security space, you need to set your safety settings to red.

Smartbombs do not damage Upwell structures, nor cause the user to get any timer for damaging the Upwell Structure.

They cannot be used inside a docking area; the ship needs to be at least 5.000m away from those areas before the modules can be activated.

Usage

The main use of smartbombs is by larger ships, such as battleships, to destroy small, weak targets, like capsules or drones. These small targets are very difficult to hit with large turrets or missiles due to explosion radius and tracking problems, and take a very long time to lock up in the first place. See Tracking and Missile mechanics if you are unfamiliar with these problems. Pilots will fit one or more smartbombs, which will be able to hit with perfect accuracy and damage so long as the targets are within range. For smaller ships, like frigates, destroyers, and to a lesser degree cruisers and battlecruisers, their turrets and missiles can track and hit these small, fast-moving targets better, so pilots will save the steep CPU costs of smartbombs to fit other or better modules.

A common use can be seen in Smartbombing Gatecamps. Typically Battleships are set up on a gate to take out ships in the time it takes a smaller ship to land on the gate and jump through the gate.

Some organizations like Rooks and Kings have used smartbombs to great effect by pipe bombing, which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time.

There is also a rarely used and even more rarely respected strategy known as 'Firewalling', in which multiple smartbombs are used to block out and destroy incoming missiles. While missiles in-flight cannot be targeted, they can in fact be hit and destroyed by smartbombs. While this strategy is difficult to plan and execute appropriately, it can greatly reduce a fleet's incoming (and outgoing) missile damage. To quickly activate all smartbombs at once, it is recommended to use slash commands

Modules

Smartbombs are categorized by size (Micro, Small, Medium, and Large), and damage type (EM, Thermal, Kinetic, and Explosive). The means to acquire new micro smartbombs were removed long ago, and they exist today only as collector's items, and so will not be listed here.

All but micro Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs.

Most smartbombs have a cycle time of 10 seconds, with the exception of small / medium / large Faction Kinetic Smartbombs whose cycle time is 12 seconds. The cycle time is reduced by 5% for each level in Energy Pulse Weapons. Overheating a smartbomb reduces its cycle time by 15%.

Naming convention

Smartbombs follow a naming convention of (meta descriptor or faction) (size) (damage type) smartbomb. The meta descriptor and factions associated with each damage type are listed in the table below.

Damage
type
T1 & 2 Meta Factions
Icon damage em.png EM EMP 'Vehemance' Compact {Size} EMP Smartbomb Amarr Navy,
Ammatar Navy,
Dark Blood,
Khanid Navy,
True Sansha
Icon damage therm.png Thermal Plasma YF-12a Compact {Size} Plasma Smartbomb Gallente Navy,
Shadow Serpentis
Icon damage kin.png Kinetic Graviton Rudimentary Compact {Size} Graviton Smartbomb Caldari Navy,
Dread Guristas
Icon damage exp.png Explosive Proton 'Notos' Compact {Size} Proton Smartbomb Republic Fleet,
Domination

Micro smartbombs

Name/Category Tech Meta CPU required (TF) Powergrid required (MW) Capacitor
Use
Icon target range.png Range Rate of fire Damage
All micro T1 smartbombs I 0 20 5 15 2 10 25
Micro 'Vehemence' Shockwave Charge I 1 16 5 15 2 10 30EM damage
Micro YF-12a Smartbomb I 17 30Thermal damage
Micro Rudimentary Concussion Bomb I I 18 30Kinetic damage
Micro 'Notos' Explosive Charge I I 19 30Explosive damage
Icon tech2.png All micro T2 smartbombs[1] II 5 20 5 15 2 10 35
Icon storyline.pngMicro Degenerative Concussion Bomb I 6 26 7 30 3.6 10 50Explosive damage
Icon faction.pngFaction micro EM smartbombs[2] 9 20 5 10 3 10 38EM damage
Icon faction.pngFaction micro thermal smartbombs[3] 11 2.7 34Thermal damage
Icon faction.pngFaction micro kinetic smartbombs[4] 12 2.5 31Kinetic damage
Icon faction.pngFaction micro explosive smartbombs[5] 12 2.6 33Explosive damage
  1. ^ Requires Energy Pulse Weapons II to use.
  2. ^ Includes Amarr Navy, Ammatar Navy, Dark Blood and True Sansha modules
  3. ^ Includes Gallente Navy and Shadow Serpentis modules
  4. ^ Includes Caldari Navy and Dread Guristas modules
  5. ^ Includes Republic Fleet and Domination modules

Small smartbombs

Name/Category Tech Meta CPU required (TF) Powergrid required (MW) Capacitor
Use
Icon target range.png Range Rate of fire Damage
All small T1 smartbombs I 0 30 8 30 3 10 50
'Vehemence' Compact Small EMP Smartbomb I 1 24 7 27 3 10 60EM damage
YF-12a Compact Small Plasma Smartbomb I 60Thermal damage
Rudimentary Compact Small Graviton Smartbomb I 60Kinetic damage
'Notos' Compact Small Proton Smartbomb I 60Explosive damage
Icon tech2.png All small T2 smartbombs[1] II 5 30 8 30 3 10 70
Icon storyline.png'Pike' Small EMP Smartbomb 6 17 5 15 3.6 10 70EM damage
Icon storyline.png'Seething' Small Plasma Smartbomb 70Thermal damage
Icon storyline.png'Roaring' Small Graviton Smartbomb 70Kinetic damage
Icon storyline.png'Degenerative' Small Proton Smartbomb 70Explosive damage
Icon faction.pngFaction small EM smartbombs[2] 9 30 8 20 4.5 10 75EM damage
Icon faction.pngFaction small thermal smartbombs[3] 30 20 5.4 10 60Thermal damage
Icon faction.pngFaction small kinetic smartbombs[4] 24 16 4.5 12 75Kinetic damage
Icon faction.pngFaction small explosive smartbombs[5] 30 20 3.6 10 90Explosive damage
  1. ^ Requires Energy Pulse Weapons III to use.
  2. ^ Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules
  3. ^ Includes Gallente Navy and Shadow Serpentis modules
  4. ^ Includes Caldari Navy and Dread Guristas modules
  5. ^ Includes Republic Fleet and Domination modules

Medium smartbombs

Name/Category Tech Meta CPU required (TF) Powergrid required (MW) Capacitor
Use
Icon target range.png Range Rate of fire Damage
All medium T1 smartbombs I 0 50 200 75 4 10 100
'Vehemence' Compact Medium EMP Smartbomb I 1 40 190 67.5 4 10 120EM damage
YF-12a Compact Medium Plasma Smartbomb I 120Thermal damage
Rudimentary Compact Medium Graviton Smartbomb I 120Kinetic damage
'Notos' Compact Medium Proton Smartbomb I 120Explosive damage
Icon tech2.png All medium T2 smartbombs[1] II 5 50 200 75 4 10 140
Icon storyline.png'Lance' Medium EMP Smartbomb 6 37.5 180 49 4.8 10 140EM damage
Icon storyline.png'Boiling' Medium Plasma Smartbomb 140Thermal damage
Icon storyline.png'Booming' Medium Graviton Smartbomb 140Kinetic damage
Icon storyline.png'Dwindling' Medium Proton Smartbomb 140Explosive damage
Icon faction.pngFaction medium EM smartbombs[2] 9 50 200 49 6 10 150EM damage
Icon faction.pngFaction medium thermal smartbombs[3] 50 49 7.2 10 120Thermal damage
Icon faction.pngFaction medium kinetic smartbombs[4] 40 40 6 12 150Kinetic damage
Icon faction.pngFaction medium explosive smartbombs[5] 50 49 4.8 10 180Explosive damage
Icon officer.pngAllecto's Modified Medium Multispectrum Smartbomb 17 50 350 49 7.2 10 45EM damage45Thermal damage45Kinetic damage45Explosive damage
  1. ^ Requires Energy Pulse Weapons IV to use.
  2. ^ Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules
  3. ^ Includes Gallente Navy and Shadow Serpentis modules
  4. ^ Includes Caldari Navy and Dread Guristas modules
  5. ^ Includes Republic Fleet and Domination modules

Large smartbombs

Name/Category Tech Meta CPU required (TF) Powergrid required (MW) Capacitor
Use
Icon target range.png Range Rate of fire Damage
All large T1 smartbombs I 0 80 1000 200 5 10 250
'Vehemence' Compact Large EMP Smartbomb I 1 64 950 180 5 10 275EM damage
YF-12a Compact Large Plasma Smartbomb I 275Thermal damage
Rudimentary Compact Large Graviton Smartbomb I 275Kinetic damage
'Notos' Compact Large Proton Smartbomb I 275Explosive damage
Icon tech2.png All large T2 smartbombs[1] II 5 80 1100 220 6 10 300
Icon storyline.png'Warhammer' Large EMP Smartbomb 6 60 900 200 6 10 350EM damage
Icon storyline.png'Scalding' Large Plasma Smartbomb 350Thermal damage
Icon storyline.png'Blasting' Large Graviton Smartbomb 350Kinetic damage
Icon storyline.png'Regressive' Large Proton Smartbomb 350Explosive damage
Icon faction.pngFaction large EM smartbombs[2] 9 80 1000 130 7.5 10 375EM damage
Icon faction.pngFaction large thermal smartbombs[3] 80 130 9 10 300Thermal damage
Icon faction.pngFaction large kinetic smartbombs[4] 64 105 7.5 12 375Kinetic damage
Icon faction.pngFaction large explosive smartbombs[5] 80 130 6 10 450Explosive damage
  1. ^ Requires Energy Pulse Weapons V to use.
  2. ^ Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules
  3. ^ Includes Gallente Navy and Shadow Serpentis modules
  4. ^ Includes Caldari Navy and Dread Guristas modules
  5. ^ Includes Republic Fleet and Domination modules

Additionally, large smartbombs have various officer modules which have increased performance at the cost of increased fitting stats.

Name/Category Tech Meta CPU required (TF) Powergrid required (MW) Capacitor
Use
Icon target range.png Range Rate of fire Damage
Icon officer.pngBrokara's Modified Large EMP Smartbomb 11 80 1500 130 8.25 10 413EM damage
Icon officer.pngTairei's Modified Large EMP Smartbomb
Icon officer.pngBrynn's Modified Large Plasma Smartbomb 80 130 9.9 10 330Thermal damage
Icon officer.pngKaikka's Modified Large Graviton Smartbomb 64 105 8.25 12 413Kinetic damage
Icon officer.pngMizuro's Modified Large Proton Smartbomb 80 130 6.6 10 495Explosive damage
Icon officer.pngRaysere's Modified Large EMP Smartbomb 12 80 1750 130 9 10 450EM damage
Icon officer.pngSelynne's Modified Large EMP Smartbomb
Icon officer.pngTuvan's Modified Large Plasma Smartbomb 80 130 10.8 10 360Thermal damage
Icon officer.pngThon's Modified Large Graviton Smartbomb 64 105 9 12 450Kinetic damage
Icon officer.pngHakim's Modified Large Proton Smartbomb 80 130 7.2 10 540Explosive damage
Icon officer.pngAhremen's Modified Large EMP Smartbomb 13 80 2000 130 9.75 10 488EM damage
Icon officer.pngVizan's Modified Large EMP Smartbomb
Icon officer.pngSetele's Modified Large Plasma Smartbomb 80 130 11.7 10 390Thermal damage
Icon officer.pngVepas' Modified Large Graviton Smartbomb 64 105 9.75 12 488Kinetic damage
Icon officer.pngGotan's Modified Large Proton Smartbomb 80 130 7.8 10 585Explosive damage
Icon officer.pngChelm's Modified Large EMP Smartbomb 14 80 2250 130 10.5 10 525EM damage
Icon officer.pngDraclira's Modified Large EMP Smartbomb
Icon officer.pngCormack's Modified Large Plasma Smartbomb 80 130 12.6 10 420Thermal damage
Icon officer.pngEstamel's Modified Large Graviton Smartbomb 64 105 10.5 12 525Kinetic damage
Icon officer.pngTobias' Modified Large Proton Smartbomb 80 130 8.4 10 630Explosive damage

Skills

Basic Skills

  • Energy Pulse Weapons (2x, 130k ISK): Allows you to equip smartbombs, and reduces their cycle time by 5% per level, which increases both DPS and cap usage.

Fitting Skills

  • Weapon Upgrades (2x, 80k ISK): Decreases the CPU needs of smartbomb modules by 5% per level. A fairly important skill, as smartbombs are very CPU intensive. Note that Advanced Weapon Upgrades does not affect smartbombs, only turrets and launchers.
  • Basic fitting skills are important when working with smartbombs, due to their high fitting requirements. Make sure you train CPU Management, and less importantly for smartbombs, Power Grid Management to V.

Implants

The Inherent Implants 'Squire' Energy Pulse Weapons implant range is the only way to improve the performance of smartbombs. These plug into slot 7, and decrease the cycle time of smartbombs by 1-6%. They are available from various military LP stores.